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|requires = Level 12<br>3 points in Blood Mage
 
|requires = Level 12<br>3 points in Blood Mage
 
|effects = {{ColorPositiveStat|Spirit damage equal to 100% of mage's max health}}<br>{{ColorPositiveStat|Enemy armour momentarily 0%}}<br>{{ColorPositiveStat|Enemy damage resistance momentarily 0%}}<br>{{ColorPositiveStat|10% health regeneration per nearby enemy}}
 
|effects = {{ColorPositiveStat|Spirit damage equal to 100% of mage's max health}}<br>{{ColorPositiveStat|Enemy armour momentarily 0%}}<br>{{ColorPositiveStat|Enemy damage resistance momentarily 0%}}<br>{{ColorPositiveStat|10% health regeneration per nearby enemy}}
 
   
 
}}</onlyinclude>
 
}}</onlyinclude>
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* 10% health regeneration per nearby enemy
 
* 10% health regeneration per nearby enemy
   
==Bugs==
+
== Bugs ==
*{{platforms|ps3}} Negates the effects of damage resistance reducing abilities like mark of death, hex of torment, etc while it is in effect.
+
* {{platforms|ps3}} Negates the effects of damage resistance reducing abilities like mark of death, hex of torment, etc while it is in effect.
 
[[Category:Dragon Age II spells]]
 
[[Category:Dragon Age II spells]]

Revision as of 04:35, May 14, 2012


One Foot In is a mage talent from the Blood Mage specialization in Dragon Age II.

Information

  • Upgrades Grave Robber
  • Spirit damage equal to 100% of mage's max health (prior to patch 1.03, 10%)
  • Enemy armor momentarily 0%
  • Enemy damage resistance momentarily 0%
  • 10% health regeneration per nearby enemy

Bugs

  • ps3Icon ps3 Negates the effects of damage resistance reducing abilities like mark of death, hex of torment, etc while it is in effect.
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