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m (info on fixing a bug)
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(→‎Walkthrough: there's no veilfire near the barrier but it is on the battlements)
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*Investigate the area.
 
*Investigate the area.
 
(There is a pattern by a switch in the courtyard. If you start at the opposite side from the switch and number them like a numberpad, 1 being upper left, 9 being lower right, the first pattern is 8, 6, 2, 4, 5. That opens one door. Then immediately go 9, 7, 1, 3, 5 which opens the 2nd door. There is a [https://www.youtube.com/watch?v=5-RPMoFqC9c video] if this isn't clear enough.)
 
(There is a pattern by a switch in the courtyard. If you start at the opposite side from the switch and number them like a numberpad, 1 being upper left, 9 being lower right, the first pattern is 8, 6, 2, 4, 5. That opens one door. Then immediately go 9, 7, 1, 3, 5 which opens the 2nd door. There is a [https://www.youtube.com/watch?v=5-RPMoFqC9c video] if this isn't clear enough.)
*Find a way to take down the barrier. (There is veilfire near the barrier. Get veilfire, carry it to the barrier. An option appears to dispel the barrier. Dispel it.)
+
*Find a way to take down the barrier. (There is veilfire on the battlements. Get veilfire, carry it to the barrier. An option appears to dispel the barrier. Dispel it.)
 
*Explore the chamber.
 
*Explore the chamber.
 
*Look for more clues. (Two runes inside the cavern found using veil fire.)
 
*Look for more clues. (Two runes inside the cavern found using veil fire.)

Revision as of 16:36, 6 April 2016

On Ameridan's Trail is a side quest in the Jaws of Hakkon DLC for Dragon Age: Inquisition.

The wards on the wall have been disabled but the wall is still guarded by the Hakkonites

Acquisition

Complete What Yet Lingers and then speak to Thane Svarah Sun-Hair

Walkthrough

  • Follow the river and look for spires
  • Follow the spire path to an ancient ruin
  • Clear Hakkonites from the ruin.
  • Wait for Harding and Kenric to arrive.
  • Investigate the area.

(There is a pattern by a switch in the courtyard. If you start at the opposite side from the switch and number them like a numberpad, 1 being upper left, 9 being lower right, the first pattern is 8, 6, 2, 4, 5. That opens one door. Then immediately go 9, 7, 1, 3, 5 which opens the 2nd door. There is a video if this isn't clear enough.)

  • Find a way to take down the barrier. (There is veilfire on the battlements. Get veilfire, carry it to the barrier. An option appears to dispel the barrier. Dispel it.)
  • Explore the chamber.
  • Look for more clues. (Two runes inside the cavern found using veil fire.)
  • Activate a trail marker. (Starting with the lever you get to by following the planks on the left of the stairs, halfway around the square. Then pull the one at the top of the stairs.)
  • Light all the trail markers. (Each one is another lever you pull that points to the next lever.)
  • The quest completes upon activating the last lever.

Rewards

Unlocks Ameridan's End

Bugs

  • Even following the numbers precisely, sometimes the second door doesn't open. This can be fixed by following the instructions in the video linked above. After finishing the first pattern, the only stone that should still be lit up is the middle one (#5). If the middle stone is not lit up, or there is more than one stone lit, then repeat the first pattern until you get the desired result. Then proceed with the second pattern and the second door should open.

Gallery