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(main quest for joh)
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|start =
 
|start =
 
|end = [[Svarah Sun-Hair]]
 
|end = [[Svarah Sun-Hair]]
|rewards =
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|rewards =
 
|previous = [[What Yet Lingers]]
 
|previous = [[What Yet Lingers]]
 
|next = [[Ameridan's End]]
 
|next = [[Ameridan's End]]
|qcat = side
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|qcat = main
 
|related =
 
|related =
 
|appearances = [[Dragon Age: Inquisition]] - [[Jaws of Hakkon]]
 
|appearances = [[Dragon Age: Inquisition]] - [[Jaws of Hakkon]]
|see also =
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|see also =
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''On Ameridan's Trail''' is a main [[quests (Inquisition)|quest]] in the [[Jaws of Hakkon]] [[Downloadable content (Inquisition)|DLC]] for ''[[Dragon Age: Inquisition]]''.
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'''On Ameridan's Trail''' is a [[Main quests (Inquisition)|main quest]] from the ''[[Jaws of Hakkon]]'' [[Downloadable content (Inquisition)|DLC]] for ''[[Dragon Age: Inquisition]]''.
   
{{Blockquote|The wards on the wall have been disabled but the wall is still guarded by the [[Jaws of Hakkon (faction)|Hakkonites]]}}
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{{Blockquote|''The wards on the wall have been disabled but the wall is still guarded by the [[Jaws of Hakkon (faction)|Hakkonites]].''}}
   
 
== Acquisition ==
 
== Acquisition ==
Complete [[What Yet Lingers]] and then speak to [[Svarah Sun-Hair|Thane Svarah Sun-Hair]]
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Complete [[What Yet Lingers]] and then speak to [[Svarah Sun-Hair|Thane Svarah Sun-Hair]].
   
 
== Walkthrough ==
 
== Walkthrough ==
  +
[[File:On_Ameridans_Trail_Puzzle_Small.jpg|thumb|right|200px|The pattern for unlocking both doors.]]
*Follow the river and look for spires
 
*Follow the spire path to an ancient ruin
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* Follow the river and look for spires
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* Follow the spire path to an ancient ruin
*Clear Hakkonites from the ruin.
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* Clear Hakkonites from the ruin.
*Wait for [[Lace Harding|Harding]] and [[Bram Kenric|Kenric]] to arrive.
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* Wait for [[Lace Harding|Harding]] and [[Bram Kenric|Kenric]] to arrive.
*Investigate the area.
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* Investigate the area.
(There is a pattern by a switch in the courtyard. If you start at the opposite side from the switch and number them like a numberpad, 1 being upper left, 9 being lower right, the first pattern is 8, 6, 2, 4, 5. That opens one door. Then immediately go 9, 7, 1, 3, 5 which opens the 2nd door. There is a [https://www.youtube.com/watch?v=5-RPMoFqC9c video] if this isn't clear enough.) The switch resets the floor pattern if you made a mistake crossing the stones.
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(There is a pattern by a switch in the courtyard. If you start at the opposite side from the switch and number them like a numberpad, 1 being upper left, 9 being lower right, the first pattern is 8, 6, 2, 4, 5. That opens one door. Then immediately go 8→6→2→4→5→3→9→7→1→5 which opens the 2nd door. The switch resets the floor pattern if you made a mistake crossing the stones. Don't reset after doing the even ones, the middle needs to stay lit for the odd numbers in order to complete it.
*Find a way to take down the barrier. (There is veilfire on the battlements. Get veilfire, carry it to the barrier. An option appears to dispel the barrier. Dispel it.)
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* Find a way to take down the barrier. (There is veilfire on the battlements. Get veilfire, carry it to the barrier. An option appears to dispel the barrier. Dispel it.)
*Explore the chamber.
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* Explore the chamber.
*Look for more clues. (Two runes inside the cavern found using veil fire.)
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* Look for more clues. (Two runes inside the cavern found using veil fire.)
*Activate a trail marker. (Starting with the lever you get to by following the planks on the left of the stairs, halfway around the square. Then pull the one at the top of the stairs.)
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* Activate a trail marker. (Starting with the lever you get to by following the planks on the left of the stairs, halfway around the square. Then pull the one at the top of the stairs.)
*Light all the trail markers. (Each one is another lever you pull that points to the next lever.)
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* Light all the trail markers. (Each one is another lever you pull that points to the next lever.)
*The quest completes upon activating the last lever.
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* The quest completes upon activating the last lever.
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  +
== Results ==
  +
* Unlocks the [[Main quests (Inquisition)|main quest]] [[Ameridan's End]].
   
 
== Rewards ==
 
== Rewards ==
  +
* {{:Hakkon's Mercy|style=iconmini}} in a chest behind the second door.
Unlocks [[Ameridan's End]]
 
   
== Bugs ==
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== Bugs ==
*Even following the numbers precisely, sometimes the second door doesn't open. This can be fixed by following the instructions in the video linked above. After finishing the first pattern, the only stone that should still be lit up is the middle one (#5). If the middle stone is not lit up, or there is more than one stone lit, then repeat the first pattern until you get the desired result. Then proceed with the second pattern and the second door should open.
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* Even when following the numbers precisely, the second door will occasionally not open. This can be fixed by following the instructions in the video linked above. After finishing the first pattern, the only stone that should still be lit up is the middle one (#5). If the middle stone is not lit up, or there is more than one stone lit, then repeat the first pattern until you get the desired result. Then proceed with the second pattern and the second door should open.
   
 
== Gallery ==
 
== Gallery ==

Revision as of 16:55, 16 September 2020

On Ameridan's Trail is a main quest from the Jaws of Hakkon DLC for Dragon Age: Inquisition.

The wards on the wall have been disabled but the wall is still guarded by the Hakkonites.

Acquisition

Complete What Yet Lingers and then speak to Thane Svarah Sun-Hair.

Walkthrough

On Ameridans Trail Puzzle Small

The pattern for unlocking both doors.

  • Follow the river and look for spires
  • Follow the spire path to an ancient ruin
  • Clear Hakkonites from the ruin.
  • Wait for Harding and Kenric to arrive.
  • Investigate the area.

(There is a pattern by a switch in the courtyard. If you start at the opposite side from the switch and number them like a numberpad, 1 being upper left, 9 being lower right, the first pattern is 8, 6, 2, 4, 5. That opens one door. Then immediately go 8→6→2→4→5→3→9→7→1→5 which opens the 2nd door. The switch resets the floor pattern if you made a mistake crossing the stones. Don't reset after doing the even ones, the middle needs to stay lit for the odd numbers in order to complete it.

  • Find a way to take down the barrier. (There is veilfire on the battlements. Get veilfire, carry it to the barrier. An option appears to dispel the barrier. Dispel it.)
  • Explore the chamber.
  • Look for more clues. (Two runes inside the cavern found using veil fire.)
  • Activate a trail marker. (Starting with the lever you get to by following the planks on the left of the stairs, halfway around the square. Then pull the one at the top of the stairs.)
  • Light all the trail markers. (Each one is another lever you pull that points to the next lever.)
  • The quest completes upon activating the last lever.

Results

Rewards

Bugs

  • Even when following the numbers precisely, the second door will occasionally not open. This can be fixed by following the instructions in the video linked above. After finishing the first pattern, the only stone that should still be lit up is the middle one (#5). If the middle stone is not lit up, or there is more than one stone lit, then repeat the first pattern until you get the desired result. Then proceed with the second pattern and the second door should open.

Gallery