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On Ameridan's Trail is a main quest from the Jaws of Hakkon DLC for Dragon Age: Inquisition.

The wards on the wall have been disabled but the wall is still guarded by the Hakkonites.

Acquisition[]

Available on completion of the main quest What Yet Lingers and speaking to Thane Svarah Sun-Hair.

Walkthrough[]

DAI JawsOfHakkon Puzzle

The pattern for unlocking both doors.

  • Follow the river and look for spires
  • Follow the spire path to an ancient ruin
  • Clear Hakkonites from the ruin.
  • Wait for Harding and Kenric to arrive.
  • Investigate the area.

To solve the puzzle with the 9 plates, follow these steps. Find the pattern by the switch in the courtyard and imagine the plates as a grid numbered like a phone pad, with 1 in the upper left and 9 in the lower right. Start at the opposite side from the switch. Step on the plates in this order: 2, 6, 8, 5, 4. This opens the door to the right. Without resetting, proceed with the second pattern: 1, 5, 7, 3, 9. This opens the door to the left. If you make a mistake, use the switch to reset the floor. Do not reset after the first pattern; the final state unlocking the first door needs to be the initial state for the second pattern.

The image to the right shows an alternative representation of the plate sequence. It illustrates the order in which you should step on the plates to unlock both doors. The numbers in the image match the described patterns, guiding you through the correct steps to solve the puzzle.

  • Find a way to take down the barrier. (There is veilfire on the battlements. Get veilfire, carry it to the barrier. An option appears to dispel the barrier. Dispel it.)
  • Explore the chamber.
  • Look for more clues. (Two runes inside the cavern found using veil fire.)
  • Activate a trail marker. (Starting with the lever you get to by following the planks on the left of the stairs, halfway around the square. Then pull the one at the top of the stairs.)
  • Light all the trail markers. (Each one is another lever you pull that points to the next lever.)
  • The quest completes upon activating the last lever.

Results[]

Rewards[]

Found inside the chest behind the door on the right:
Refined Battlemage Mail Schematic Refined Battlemage Mail Schematic
Fade-Touched Plush Fustian Velvet (Hidden Blades) Fade-Touched Plush Fustian Velvet (Hidden Blades)
Silken Nether Cloth Silken Nether Cloth
Found inside chest behind the door on the left:
Hakkon's Mercy Hakkon's Mercy

Approval[]

Bram Kenric: They erased the Canticle of Shartan. They must have done the same to Telana.

  • "That's offensive." - Cassandra DAIApproval Slightly Approves
  • "That's normal." - Cassandra DAIApproval Slightly Disapproves

Companion quotes[]

Upon activating the first trail marker outside of Razikale's Reach, a warrior companion will question if the trail markers will succeed in removing the wall of ice. Cassandra takes priority over Bull, who takes priority over Blackwall. If no warrior companions are present in the party, the Inquisitor will ask instead.

Afterwards, a mage companion in the party will comment that the trail-markers are still functional, if present. Solas takes priority over Vivienne, who takes priority over Dorian.

Finally, regardless if the mage dialogue is triggered, a rogue companion will remark that the wall itself will still present an issue. Sera takes priority over Varric, who takes priority over Cole.

  • Cassandra: Are we certain these trail markers will burn through this wall of ice around the fortress?
  • (Or) Iron Bull: We sure these things will burn through the magical ice?
  • (Or) Blackwall: Let's hope these trail markers can breach the wall of ice around the fortress.
  • (Or) Inquisitor: Hopefully this removes the wall of ice around the Tevinter fortress.
  • Solas: Given that the trail markers retain enough energy to illuminate one another, I see no reason to worry.
  • (Or) Vivienne: At least the trail markers appear to be functional.
  • (Or) Dorian: As long as the trail markers are still functional, we should be fine.
  • Sera: No ice, still a wall. What about that?
  • (Or) Varric: You think these things will get us through that giant fortress wall?
  • (Or) Cole: But there's still a wall. Light doesn't make walls go away.

Bugs[]

  • Even when following the numbers precisely, the second door will occasionally not open. This can be fixed by following the instructions in the video linked above. After finishing the first pattern, the only stone that should still be lit up is the middle one (#5). If the middle stone is not lit up, or there is more than one stone lit, then repeat the first pattern until you get the desired result. Then proceed with the second pattern and the second door should open.
  • If the lever situated past the wooden path cannot be interacted with, it is recommended to save and reload to allow progression. This bug potentially occurs when the lever is interacted with prior to dispelling the barrier and finding the veilfire ruins within.

Gallery[]

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