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Ogres are the massive, brutish shock troopers of the darkspawn horde. Dwarfing their darkspawn brethren, ogres attack opponents with brute force and monumental strength, acting as living siege weapons. Standing above even the normal ogres are the ogre alphas; these monstrosities are no larger, but are far stronger, and are usually accompanied by shrieks.

They are noted as particularly formidable foes because of their immense strength, speed, and exceptional cruelty. Wardens recommend caution fighting them because they are known to regenerate from non-fatal wounds within minutes. Fortunately, ogres are a rare sight on the surface, with a maximum of a hundred accompanying the darkspawn horde during blights. They are even uncommon in the Deep Roads, where they are sometimes observed hunting alone or in small groups.


Ogres are born from broodmothers who were once female Qunari.[1] Ogres have appeared in previous Blights, prior to the arrival of the Qunari at Par Vollen. This is believed to be the result of a colony of Kossith having settled in the southern Korcari Wilds before having been overrun by the darkspawn, resulting in the creation of the first ogres.[2]


Farele's Floor Farele's Floor
Tower Base Tower Base
Tower of Ishal Tower of Ishal
Templar's Nightmare Templar's Nightmare
Deep Roads Deep Roads
Denerim Denerim (The Battle of Denerim)
Vigil's Keep Vigil's Keep
Deep Roads (Vigil's Keep) Deep Roads (Vigil's Keep)
Storm Coast Fissure Storm Coast Fissure


Armored ogre
Ogre alpha
Armored ogre alpha
Ogre commander
Risen ogre

Codex entries[]

Codex entry: Ogre Codex entry: Ogre
Codex entry: Armored Ogre Codex entry: Armored Ogre
Codex entry: Ogre Codex entry: Ogre
Codex entry: Broodmother Codex entry: Broodmother


Statue of an Ogre found in Mass Effect 2
  • A statue of an ogre can be found in Mass Effect 2 through the Kasumi - Stolen Memory downloadable content.
  • When the killing blow to an ogre is from a melee attack there will usually be a special death animation. This is a mixed blessing, as the character performing the animation is still vulnerable to attack, yet cannot move or otherwise take actions until the animation is complete.
  • In Dragon Age II, Qunari were given horns, and their skin color became more akin to that of the ogres. According to David Gaider, this was the initial intent,[3] and the reason why they did not implement the horns was that Sten would be unable to wear a helmet.[4]
  • Like the rest of the Darkspawn, the ogre underwent a redesign for Dragon Age II. The ogre's is the least extreme of the redesigns, being restricted to skin and armor appearance.
  • In Dragon Age: Inquisition - The Descent the ogre underwent a further slight redesign, the face becoming more skeletal in appearance.
  • Banter between the Iron Bull and Blackwall reveal that the Ben-Hassrath are disturbed by the existence of ogres due to their apparent connection to the Qunari, and thus wish to gather more information about them.

See also[]

Ogre (strategy)
The Mother
Possessed ogre commander
Uthkiel the Crusher



External links[]