Dragon Age: Origins[]
The dialogue options shown here are currently full lists for Male Human Noble with at least 1 point in Coercion. The dialogue choices shown may include conversation options that are not available to those without Coercion or may include or be missing gender/race specific dialogue choices. The approval number shown represents the change in approval for that specific conversation option and not for the entire conversation. For the total change in approval add up each option you intend to select.
A Paragon of Her Kind[]
Going to the Deep Roads[]
"I heard tell that he... or was that a she --you understand, that was several flagons ago-- was setting out in search of Branka on the prince's own orders."
- Sorry. Haven't heard anything about that.
- I am the Grey Warden, and that would be a "s/he”
- What does this Grey Warden looks like?
Entering Ortan Thaig[]
"If she was still here, though, she'd have sentries out by now."
(A)
- Let's get going. (+4) (end)
- What if Branka and everyone died? (-3)
- What can you tell me about these ruins? (+2) (to B)
(B)
- Let's get going. (+4) (end)
- What is Bownammar? (+2) (to C)
- Where would Branka have gone if not here? (+2) (to B)
(C)
- Let's get going. (+4) (end)
- So there was a city here? (+2) (to C)
- And you have no idea where the Anvil is? (+2)
- What if Branka and everyone died? (-3)
- Where would Branka have gone if not here? (+2) (to C)
At Ortan Thaig[]
"And I doubt she found any more signs of the Anvil that we have"
- Never mind, Let's keep moving.
- Any ideas where she went?
- Well, can you follow her trail?
At the Dead Trenches[]
- Thanks.
- Not much challenge, yet.
- I think you are probably right.
Leaving Orzammar[]
(Sigh) "Give me a moment."
Camp[]
- What's wrong, Oghren? (only appears once) (+2)
- Something bothering you? (only appears once - Requires "What's wrong, Oghren?" to be selected, then a new conversation) (+2)
- I'd like to know more about you.
- Are you sure you're fine with what happened with Branka? (+2)
- You're handling this well. (The next four options seen at 100+ Friendly approval.)
- In time, you'll remember the good parts, not the bad. (end)
- Maybe finding this Felsi will help you forget.
- A tumble would probably do you good. (end)
- Ew. No. Stop talking now. (end)
- You think she'll be interested? (end)
- Oh, stop crying about it. (-10) (end)
- If there's any way I can help, let me know. (end)
- So you're not broken up over it? (-1) (end)
- I imagine she wasn't that crazy when she left.
- Why would she leave a prize bull like yourself? (-1)
- Good. I need you ready to fight, not pining over lost love. (-1)
- You're handling this well. (The next four options seen at 100+ Friendly approval.)
- How do you like the surface? (end)
- Do you feel homesick for Orzammar yet? (appears only once)
- What is it like to be a warrior in Orzammar? (in certain circumstances appears also under the main conversation branch too.)
- On second thought, maybe some other time.
- Are you sure you're fine with what happened with Branka? (+2)
- Can you teach me to fight like you do? (appears only once, though the rest of the conversation thread can be had beginning with "Tell me more about berserkers.")
- Please, then. Teach me. (warrior only)
- That’s all? (warrior only) (repeats the rest of the options without this one)
- Tell me more about berserkers.
- Your wife? (only appears once)
- Just thinking about it works?
- Why would you want to fight that way?
- And just thinking angry thoughts makes it happen?
- Let's talk about something else.
- Thank you for the lesson. Goodbye.
- That sounds easy enough. (warrior only)
- That sounds fair. (not a warrior only)
- Are you sure you even know how to do it? (not a warrior only)
- Let's talk about something else. (not a warrior only)
- That's all I wanted to know. (not a warrior only)
- Tell me more about berserkers. (initially appears also under conversation thread beginning with "Can you teach me to fight like you do?"; see the entire conversation branch there)
- What is it like to be a warrior in Orzammar? (only in certain circumstances; but appears also under conversation thread beginning with "I'd like to know more about you."; see the entire conversation branch there)
- Not if you're going to act like a depressed child. (only appears once) (-10)
- No, not really. Just saying hello.
Drunken Conversations[]
"You! You have a lot of nerve coming here!"
- I'll come back later.
- This is my camp, Oghren.
- Is there some kind of problem? (appears only once)
- By that alcohol smell, I'm guessing you're drunk.
- Poetess? (appears only once)
- Ah. You think I'm Hespith.
- Ah, I see. You think I'm someone else. Cute.
"I've been watching you. Where can I get some sauce for that rump roast?"
- What?!
- I'm a man!
- Are you propositioning me?
- Oh no. Oghren, go sleep it off.
- Right here, you mad dwarven stallion. (+4)
"(Snorts and laughs) She says..."
"You saw it! Tell that thing to give it back!"
- You must be drunk.
- What are you talking about?
- I didn't see anything, Oghren. (appears only once)
- Oh, are you having "Oghren Time" again?
- Well all right. I'll just be going.
- Yes, you do. You need your pants.
- Oghren, you're wearing your pants.
- We'll talk more later.
Friendly approval[]
There you are. I was thinking, we've been through a lot together now. We're like old war buddies. So I figured, why not invite you to share a drink? A drink from my own stash, my family's recipe and dedicated to my comrades in arms.
- I'd like that very much.
- No, thank you, Oghren.
- Finally! I get to taste Oghren's famous brew!
- Oh, no. That stuff's too strong for me.
- All right then. I'll take a sip.
- Still, no, thanks.
Friendly Approval (90+)[]
"Just leave me alone, Warden. Seriously."
- Why? Are you upset about something?
- Sure, Oghren. We'll talk another time. (end)
Personal Quest prompted by Oghren: "There you are. Wanted to talk to you."[]
- What about? <--
- I had something to ask you. <--
- Go ahead. <--
- Take your time. What is it?
- Who is she? <--
- A girl you knew, or a girl you knew? <--
- I don't think you should rush into something so soon. (-1)
- And you think she wants to see you? (-1)
- And you want to go find her? <--
- Do you know how to find her?
- We can go back. (+4)
- Forget it, Oghren. (-11)
- There's something here you're not telling me. <--
- (Persuade) And here I thought we were friends.
- (Intimidate) If you have something to tell me, do it now. (-3)
- That's because you're usually the worst. (Skip to "We'll find this Felsi. I promise")
- You're right. I'm sorry. (Skip back to "We'll find this Felsi. I promise") (+4) <--
- Wait. You cheated on Branka?
- What do you mean, you were 'friends?'
- What is she doing on the surface?
- Oghren, you dog! (+2) <-- (1)
- Why did she leave? (appears after any one of "Wait. You cheated on Branka?", "You can stop now.", or "Oghren, you dog!" dialogue choices)
- Well, I think we might have time to find her for you. (+4) <-- (2) (appears after any one of "Wait. You cheated on Branka?", "You can stop now.", or "Oghren, you dog!" dialogue choices)
- Jumps back to "We can go back."
- There's no time for this, Oghren. (-5) (appears after any one of "Wait. You cheated on Branka?", "You can stop now.", or "Oghren, you dog!" dialogue choices)
- Do you know how to find her?
- I love you, too, Oghren. (-1) (Female: (+4))
- Spit it out, dwarf. (-1)
- Oh, by the Maker, we don't have time for this. (-1) <--(1)
- Take your time. What is it?
- I don't have time for that now. (-4)
- Conversation jumps to "Fine, Oghren, what is it?"
Quest Approval[]
A Paragon of Her Kind[]
- (-10) for siding with Caridin during A Paragon of Her Kind
- (+7) for allowing him to choose the Paragon's boon (may only apply if siding with Caridin)
- Oghren approves (+4) for supporting Branka - or (+11) if you give in when he tries to convince you.
Arl of Redcliffe[]
- (+4) for agreeing to help defend the village in A Village Under Siege
- (+2) for getting Bella (or Lloyd) to serve the militia free ale
- (+2) for calling Dwyn a coward. Can be repeated for infinite approval
- (+4) if you kill Berwick for his espionage.
- (-3) for saying that you need to think about who will be sent into the Fade
- (-3) for getting help from the Circle of Magi to send someone into the Fade
- (-3) if you suggest killing Connor
- (-20) for knocking out Isolde and killing Connor yourself if Oghren is in the party
- (-10) for knocking out Isolde and killing Connor yourself if Oghren is not in the party
- (-20) for killing Connor
Lost in the Castle[]
- (+1) for accepting the Shielded Dwarven Armor as a reward from Owen
The Golem In Honnleath[]
- (+2) for refusing to make a deal with Kitty
The Urn of Sacred Ashes[]
- (+2) for refusing Kolgrim's offer during The Urn of Sacred Ashes. Requires Oghren to speak, followed by choosing "Shut up, Oghren" followed by "I'll take my chances with the arrows."
Wounded in the Forest[]
- (+2) for bringing Deygan back to the Dalish Camp.
Denerim/The Landsmeet[]
- (+3) for paying for the services of a sex worker at The Pearl and choosing "The women" or "Some of both" ( (+2) for choosing "The men," no approval gain for "Surprise me.") (+1) when the deed is done, may be dependent on choice of concubine, applies only once.
- (+4) for having a threesome with Isabela and a hardened Leliana (female Warden only).
- (+4) for choosing "Death first!" during Rescue the Queen.
- (-5) for surrendering to Cauthrien without a fight.
- (+7) for choosing Oghren to storm Fort Drakon during Captured!
- (+1) for dueling Ser Landry one on one with Oghren in the party.
Flemeth's Grimoire[]
Dragon Age: Origins - Awakening[]
Vigil's Keep - Throne Room[]
"Hey, Commander. We need to talk."[]
- Of Course, Oghren.
- “Talk?” Am I in trouble now?
- No, I’m busy (-5) (end)
"Ehh... you are going to pay me right? For all of that arse whooping I do?"[]
- 1. You'll get a stipend, if the nobles pay their dues (+3)
- It's the money we pay you. (+3)
- You've got to be joking.
- Why are you asking. If you're not happy, you can go. (-3)
- No, but you can have this rocking horse. (available only if you have already acquired the Toy Horse)
- Its a rocking horse. It rocks.
- Sure. Whatever you say.
- Try not to hurt yourself, Oghren.
- You can barely look after yourself, and you want a pony? (-8)
- You're serious, aren't you?
- I bet you can't tell me what you just said. (-6)
- No, but you can have this rocking horse. (available only if you have already acquired the Toy Horse)
- 2. The other wardens, yes. You, no. (-7)
- 3. We provide room and board and you want more?
Encounter with Felsi (Oghren's wife)[]
Beginning of Oghren the Family Man
- I don’t know who you’re talking about. (+2)
- You mean Oghren?
- He’s not here. (-3)
- Do you have an appointment? (+2)
"(Growls) Sod it."[]
Conclusion of Oghren the Family Man
requires 76 approval
- What’s the matter?
- What are you whining about? (-10)
- Looking for attention again? (-15) (Ends conversation)
The Cask behind Oghren[]
First time
"(Screeches) W-who's there?"
- Did I startle you?
- What now?
- Pants.
- Oh, those schleets.
- Oghren, there's no such thing. (end)
- I don't have time for this. (-3) (end)
Second time
"(Belches) Hey... I gotta... I gotta thank you for saving my hide today."
Third time
"So what about it, eh? Eh? (Chuckles)"
- What about what, Oghren? (+3)
- No, I don't want to wax the brass trumpet with you. (-1) (No Approval loss for a female Warden)
- You're drunk again? (-3)
- I don't have time for your rubbish. (-10) (end)
Fourth time
"Hey, you. You there. You. (Belches)"
- Are you drunk?
- That's Commander Hey You, by the way. (+3)
- Yes, Oghren?
- I've had enough of your antics. (-3) (end)
Gift[]
Toy Horse[]
"What's this! A baby's plaything?"
- 1. You wanted a pony. (+17) (end)
- 2. I thought you’d like it. (+17) (leads to next dialogue)
- 3. It’s a rocking horse. A pony. (+13) (next dialogue doesn't matter)
- 4. Don’t you like it? I’ll keep it then. (+11) (next dialogue doesn't matter)
NOTE: For the Toy Horse dialogue, the right/wrong choices are correct, but the amount of approval/disapproval is incorrect. NOTE2: For PC V1.5, picking "I thought you'd like it" then "You might have", seems to yield the highest amount (+21).
Amaranthine[]
Marketplace Handbills Board near the Chantry[]
- Probably, why?
- Are you injured?
Glassric's Weapon Shop[]
(Sigrun dialogue, extra dialogue available if Oghren is in the party when triggered)
- Adding "eavesdropper" to your list of fine qualities? Oghren approves (+1)
- Shh! The adults are talking. Oghren disapproves (-1)
- Go away, Oghren. Oghren disapproves (-1)
The Blackmarsh Undying[]
Floating Boat at the Area Entrance[]
- "Wait, what did that snarly bastard say? The Fade? We're in The Fade? That's where humans dream, isn't it?" (If this is Oghren's first time in the Fade)
- If Oghren went to the Fade in Origins
- Regardless of previous choice.
Shadows of the Blackmarsh[]
- Helping the Baroness (+2)
Kal'Hirol[]
Anvil in the Prison (Trade Quarter)[]
"This anvil must be pretty old. They make them differently these days..."
- You're still not over Branka? (-3)
- Are you all right? (+2)
- Who cares, it's just an anvil. (-10) (end)
Wending Wood[]
Confrontation with Velanna.[]
- It appears allowing Velanna to join the party always results in (-3) for Oghren.
- Removing Oghren from the party before approaching the camp for the final confrontation with Velanna will prevent loss of Approval.
Endgame Choices[]
- Take Oghren to Amaranthine upon receiving news of the attack on the city. (+6)
- Choose to save Amaranthine. (-5), but if Persuaded (+2). (Xbox: if Sigrun is in the party, Oghren can be persuaded, but does not give points.)
- Choose to defend the Vigil's Keep. (+3)
- Return to the Vigil's Keep you chose to defend. If Oghren was not in the party in Amaranthine, (+3).
- Side with the Architect instead of killing him. (+2)
- Kill the Architect. (-3)
Side-Quest Approval[]
- (+3) for completing the Blight Orfans Notis Bord side quests
- (+1) for scattering Rashvine in Mother Leanna's bed during Those Sweet Orphans
- (+1) for turning in the Moonshine for Moonshine for the Children
- (+1) for setting up the scarecrow in A Present for Melisse
- (+5) for taking the prisoners' clothes as a reward during It Comes From Beneath
- (+2) Siding with the Statue of War and killing the ancient magister's vengeful spirit during Brothers of Stone.