Dragon Age: Origins
The dialogue options shown here are currently full lists for Male Human Noble with at least 1 point in Coercion. The dialogue choices shown may include conversation options that are not available to those without Coercion or may include or be missing gender/race specific dialogue choices. The approval number shown represents the change in approval for that specific conversation option and not for the entire conversation. For the total change in approval add up each option you intend to select.
Entering Ortan Thaig
"If she was still here, though, she'd have sentries out by now."
Leaving Orzammar
(Sigh) "Give me a moment."
Camp
- What's wrong, Oghren? (only appears once) (+2)
- Something bothering you? (only appears once - Requires "What's wrong, Oghren?" to be selected, then a new conversation) (+2)
- I'd like to know more about you.
- Are you sure you're fine with what happened with Branka? (+2)
- How do you like the surface? (end)
- Do you feel homesick for Orzammar yet? (appears only once)
- Do you ever want to go back there?
- I don't find you useless, Oghren. (end)
- Maybe you could try not to be useless anywhere.
- That sounds like a fair outlook.
- I'd love to go back and live there someday.
- I bet. I miss my home, too.
- That place? Orzammar was horrible!
- Orzammar is a grand place. I can see why you'd miss it.
- Oh, get over it, you homesick little baby.
- Do you ever want to go back there?
- What is it like to be a warrior in Orzammar?
- On second thought, maybe some other time.
- Can you teach me to fight like you do? (appears only once, though the rest of the conversation thread can be had beginning with "Tell me more about berserkers.")
- Please, then. Teach me.
- That’s all?
- Tell me more about berserkers.
- That sounds easy enough.
- Tell me more about berserkers.
- Your wife? (only appears once)
- Just thinking about it works?
- Why would you want to fight that way?
- And just thinking angry thoughts makes it happen?
- Let's talk about something else.
- Thank you for the lesson. Goodbye.
- That sounds fair.
- Are you sure you even know how to do it?
- Let's talk about something else.
- That's all I wanted to know.
- Tell me more about berserkers.
- Not if you're going to act like a depressed child. (only appears once) (-10)
- No, not really. Just saying hello.
- I'll come back later.
- This is my camp, Oghren.
- Is there some kind of problem? (appears only once)
- By that alcohol smell, I'm guessing you're drunk.
- Poetess? (appears only once)
- Ah. You think I'm Hespith.
- Ah, I see. You think I'm someone else. Cute.
- What?!
- I'm a man!
- Are you propositioning me?
- Oh no. Oghren, go sleep it off.
- Right here, you mad dwarven stallion. (+4)
- And then what?
- Spit it out, Oghren.
- I don't have time for jokes.
- You must be drunk.
- What are you talking about?
- I didn't see anything, Oghren. (appears only once)
- Oh, are you having "Oghren Time" again?
- Well all right. I'll just be going.
- Yes, you do. You need your pants.
- Oghren, you're wearing your pants.
- We'll talk more later.
Friendly approval
There you are. I was thinking, we've been through a lot together now. We're like old war buddies. So I figured, why not invite you to share a drink? A drink from my own stash, my family's recipe and dedicated to my comrades in arms.
- I'd like that very much.
- No, thank you, Oghren.
- Finally! I get to taste Oghren's famous brew!
- Oh, no. That stuff's too strong for me.
- All right then. I'll take a sip.
- Still, no, thanks.
Friendly Approval (90+)
"Just leave me alone, Warden. Seriously."
- Why? Are you upset about something?
- Sure, Oghren. We'll talk another time. (end)
Personal Quest prompted by Oghren: "There you are. Wanted to talk to you."
- What about? <--
- I had something to ask you. <--
- Go ahead. <--
- Take your time. What is it?
- Who is she? <--
- A girl you knew, or a girl you knew? <--
- I don't think you should rush into something so soon. (-1)
- And you think she wants to see you? (-1)
- And you want to go find her? <--
- Do you know how to find her?
- We can go back. (+4)
- Forget it, Oghren. (-11)
- There's something here you're not telling me. <--
- (Persuade) And here I thought we were friends.
- (Intimidate) If you have something to tell me, do it now. (-3)
- That's because you're usually the worst. (Skip to "We'll find this Felsi. I promise")
- You're right. I'm sorry. (Skip back to "We'll find this Felsi. I promise") (+4) <--
- Wait. You cheated on Branka?
- What do you mean, you were 'friends?'
- What is she doing on the surface?
- Oghren, you dog! (+2) <-- (1)
- Why did she leave? (appears after any one of "Wait. You cheated on Branka?", "You can stop now.", or "Oghren, you dog!" dialogue choices)
- Well, I think we might have time to find her for you. (+4) <-- (2) (appears after any one of "Wait. You cheated on Branka?", "You can stop now.", or "Oghren, you dog!" dialogue choices)
- Jumps back to "We can go back."
- There's no time for this, Oghren. (-5) (appears after any one of "Wait. You cheated on Branka?", "You can stop now.", or "Oghren, you dog!" dialogue choices)
- Do you know how to find her?
- I love you, too, Oghren. (-1) (Female: (+4))
- Spit it out, dwarf. (-1)
- Oh, by the Maker, we don't have time for this. (-1) <--(1)
- Take your time. What is it?
- I don't have time for that now. (-4)
- Conversation jumps to "Fine, Oghren, what is it?"
Quest Approval
A Paragon of Her Kind
- (-10) for siding with Caridin during A Paragon of Her Kind
- (+7) for allowing him to choose the Paragon's boon (may only apply if siding with Caridin)
The Arl of Redcliffe
- (+4) for agreeing to help defend the village in A Village Under Siege
- (+2) for getting Bella (or Lloyd) to serve the militia free ale
- (+2) for calling Dwyn a coward. Can be repeated for infinite approval
- (+1) for accepting the Shielded Dwarven Armor as a reward from Owen for Lost in the Castle
The Urn of Sacred Ashes
- (+2) for refusing Kolgrim's offer during The Urn of Sacred Ashes. Requires Oghren to speak, followed by choosing "Shut up, Oghren" followed by "I'll take my chances with the arrows."
Denerim/The Landsmeet
- (+3) for paying for a prostitute at The Pearl and choosing "The women" or "Some of both" ( (+2) for choosing "The men," no approval gain for "Surprise me.") (+1) when the deed is done, may be dependent on choice of concubine, applies only once.
- (+4) for having a threesome with Isabela and a hardened Leliana (female Warden only).
- (+7) for choosing Oghren to storm Fort Drakon during Captured! not awarded until after the rescue
Dragon Age: Origins - Awakening
Vigil's Keep - Throne Room
"Hey, Commander. We need to talk."
- Of Course, Oghren.
- “Talk?” Am I in trouble now?
- No, I’m busy (-5) (end)
"Ehh... you are going to pay me right? For all of that arse whooping I do?"
- 1. You'll get a stipend, if the nobles pay their dues (+3)
- It's the money we pay you. (+3)
- You've got to be joking.
- Why are you asking. If you're not happy, you can go. (-3)
- No, but you can have this rocking horse. (available only if you have already acquired the Toy Horse)
- Its a rocking horse. It rocks.
- Sure. Whatever you say.
- Try not to hurt yourself, Oghren.
- You can barely look after yourself, and you want a pony? (-8)
- You're serious, aren't you?
- I bet you can't tell me what you just said. (-6)
- No, but you can have this rocking horse. (available only if you have already acquired the Toy Horse)
- 2. The other wardens, yes. You, no. (-7)
- 3. We provide room and board and you want more?
Encounter with Felsi (Oghren's wife)
Beginning of Oghren the Family Man
- I don’t know who you’re talking about. (+2)
- You mean Oghren?
- He’s not here. (-3)
- Do you have an appointment? (+2)
"(Growls) Sod it."
Conclusion of Oghren the Family Man
requires 76 approval
- What’s the matter?
- What are you whining about? (-10)
- Looking for attention again? (-15) (Ends conversation)
The Cask behind Oghren
First time
"(Screeches) W-who's there?"
- Did I startle you?
- What now?
- Pants.
- Oh, those schleets.
- Oghren, there's no such thing. (end)
- I don't have time for this. (-3) (end)
Second time
"(Belches) Hey... I gotta... I gotta thank you for saving my hide today."
Third time
"So what about it, eh? Eh? (Chuckles)"
- What about what, Oghren? (+3)
- No, I don't want to wax the brass trumpet with you. (-1) (No Approval loss for a female Warden)
- You're drunk again? (-3)
- I don't have time for your rubbish. (-10) (end)
Fourth time
"Hey, you. You there. You. (Belches)"
- Are you drunk?
- That's Commander Hey You, by the way. (+3)
- Yes, Oghren?
- I've had enough of your antics. (-3) (end)
Gift
Toy Horse
"What's this! A baby's plaything?"
- 1. You wanted a pony. (+17) (end)
- 2. I thought you’d like it. (+17) (leads to next dialogue)
- 3. It’s a rocking horse. A pony. (+13) (next dialogue doesn't matter)
- 4. Don’t you like it? I’ll keep it then. (+11) (next dialogue doesn't matter)
NOTE: For the Toy Horse dialogue, the right/wrong choices are correct, but the amount of approval/disapproval is incorrect. NOTE2: For PC V1.5, picking "I thought you'd like it" then "You might have", seems to yield the highest amount (+21).
Amaranthine
Marketplace Handbills Board near the Chantry
- Probably, why?
- Are you injured?
Glassric's Weapon Shop
(Sigrun dialogue, extra dialogue available if Oghren is in the party when triggered)
- Adding "eavesdropper" to your list of fine qualities? Oghren approves (+1)
- Shh! The adults are talking. Oghren disapproves (-1)
- Go away, Oghren. Oghren disapproves (-1)
The Blackmarsh Undying
Floating Boat at the Area Entrance
- "Wait, what did that snarly bastard say? The Fade? We're in The Fade? That's where humans dream, isn't it?" (If this is Oghren's first time in the Fade)
- If Oghren went to the Fade in Origins
- Regardless of previous choice.
Kal'Hirol
Anvil in the Prison (Trade Quarter)
"This anvil must be pretty old. They make them differently these days..."
- You're still not over Branka? (-3)
- Are you all right? (+2)
- Who cares, it's just an anvil. (-10) (end)
Endgame Choices
- Take Oghren to Amaranthine upon receiving news of the attack on the city. (+6)
- Choose to save Amaranthine. (-5), but if Persuaded (+2).
- Choose to defend the Vigil's Keep. (+3)
- Return to the Vigil's Keep you chose to defend. If Oghren was not in the party in Amaranthine, (+3).
- Side with the Architect instead of killing him. (+2)
- Kill the Architect. (-3)