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m (→‎Viscount: Corrected approvals when talking to the Viscount about what to do with the Qunari bodies.)
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|caption =
 
|caption =
 
|start = [[Marlowe Dumar|Viscount Dumar]]
 
|start = [[Marlowe Dumar|Viscount Dumar]]
|end = [[Ser Varnell]]
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|end = Ser [[Varnell]]
 
|prereqs =
 
|prereqs =
 
|location = [[The Hanged Man]] (night)
 
|location = [[The Hanged Man]] (night)
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== Walkthrough ==
 
== Walkthrough ==
  +
=== Viscount's Keep ===
Viscount Dumar will inform [[Hawke]] that the [[Arishok]] sent a delegate to meet with him which has apparently gone missing. Hawke is directed to [[Seneschal Bran]] in the [[Viscount's Keep]]. After a discussion on his lacking of wanting to take action, he will simply state that the Qunari could not have been spirited away without the city guard's involvement, and that he doesn't know where Hawke might find someone so eager to sell their honor.
+
Viscount Dumar will inform [[Hawke]] that the [[Arishok]] sent a delegation to meet with him which has apparently gone missing. Hawke is directed to Seneschal [[Bran Cavin|Bran]] outside his office. After a discussion on his lacking of wanting to take action, he will simply state that the Qunari could not have been spirited away without the city guard's involvement, and that he doesn't know where Hawke might find someone so eager to sell their honor.
   
With a full party, two people (with Anders and Fenris taking precedence) will immediately deduce the [[Hanged Man]] as the destination with the third concurring. With two or less, Hawke will concur or will deduce it on their own if alone. Regardless, the location of the missing guards is clear.
+
With a full party, two people (with Anders and Fenris taking precedence) will immediately deduce the [[Hanged Man]] as the destination with the third concurring. Hawke will concur with one or two, and will deduce it on their own if alone. Regardless, the location of the missing guards is clear.
{{Note|If Aveline is in your party when you speak to Seneschal Bran, she will add some dialogue to the discussion. You can visit [[Arishok]] at the [[Docks]] to inform him about his missing delegation if you are trying to earn his respect. You can do this before or after speaking to [[Seneschal Bran]] (i.e. immediately after [[Blackpowder Courtesy]]) or as late as after speaking with Mother [[Petrice]] when you visit the [[Chantry]].}}
+
{{Note|If Aveline is in your party when you speak to Seneschal Bran, she will add some dialogue to the discussion. If Varric is in the party, after the other two speak, he will say, "Obvious one, that."}}
  +
{{Note|You can visit [[Arishok]] at the [[Docks]] to inform him about his missing delegation if you are trying to earn his [[A Worthy Rival|respect]]. You can do this as early as before speaking to Seneschal [[Bran (seneschal)|Bran]] (i.e. immediately after [[Blackpowder Courtesy]]) or as late as after speaking with Mother [[Petrice]] when you visit the [[Chantry]]. If Aveline is in the party when you tell the Arishok then {{Approval2|Aveline|+5}}.}}
   
  +
=== The Hanged Man ===
Visit The Hanged Man and speak to [[Orwald the Braggart]]. The conversation will lead to a fight, unless [[Aveline]] is in your party and you choose the 'Call on Companion' option. After either Aveline successfully intimidates him, or you defeat him in combat, he will tell you that he was under orders by a templar bearing the seal of the grand cleric
+
Visit The Hanged Man at night and speak to [[Orwald]]. The conversation will lead to a fight, unless [[Aveline Vallen|Aveline]] is in your party and you choose the 'Call on Companion' option. After either Aveline intimidates him or you defeat him in combat, Orwald will tell you that he was under orders by a templar bearing the seal of the grand cleric.
   
  +
* If Aveline intimidates Orwald then {{Approval2|Aveline|+10}}
{{Note|If Varric and Isabela are not in the party, they will join in as allies in the ensuing fight. If you have at least one among Isabela, Varric and Aveline in your party while confronting Orwald, fewer patrons will attack you than otherwise. So not having them in the party while initiating conversation with Orwald will net a few more XP out of the fight.}}
 
  +
* If you fight Orwald and Aveline is in the party then {{Approval2|Aveline|-5}}.}}
   
  +
{{Note|If Varric and Isabela are not in the party, they will join the ensuing fight as invincible allies, trivializing it. Normally eight patrons will join Orwald to attack you, but if you have one of Aveline, Varric, or Isabela in your party while confronting Orwald, some of them will tell him "you're on your own, pal" and you'll only fight Orwald and four patrons. The fight with four is worth ≈388 XP, and the fight with eight is worth ≈488 XP.}}
* Some good equipment, including [[Seneschals' Leather Strap]] and [[Guardian of Enasalin]] (Rogue Hawke only), can be looted if you choose to fight.
+
* Some good equipment, including [[Seneschals' Leather Strap]] and [[Guardian of Enasalin]] (Rogue Hawke only), can be looted if you choose to fight. They are looted from the patrons that always fight alongside Orwald, so the only way to miss them is to have Aveline intimidate him and avoid the fight.
   
  +
=== Chantry ===
Go to the [[Kirkwall Chantry|chantry]]. Hawke's companions will snark at the prospect of accusing the Grand Cleric of funding zealots. You will meet [[Petrice]], who has advanced to the rank of "Mother" in the past three years. She will setup a meeting point with Hawke to hand over the offending templar, [[Ser Varnell]]. You may ask [[Grand Cleric Elthina]] about the situation.
 
  +
==== Mother Petrice ====
 
Go to the [[Kirkwall Chantry|chantry]]. Hawke's companions will snark at the prospect of accusing the Grand Cleric of funding zealots. You will meet [[Petrice]], who has advanced to the rank of "Mother" in the past three years. While she initially dodges and denies as she did three years ago, she will setup a meeting point with Hawke to hand over the offending templar, Ser [[Varnell]].
  +
  +
==== Grand Cleric Elthina ====
  +
It is not required, but you can ask Grand Cleric [[Elthina]] about the situation.
 
* {{Approval2|Sebastian|+10}} if you warn Elthina ("Someone used your seal"); note that if you subsequently choose "You're useless" and you haven't used that line earlier in Act 2, you will also get {{Approval2|Sebastian|-5}}, resulting in the net {{Approval2|Sebastian|+5}}.
   
 
[[File:Varnell_Prisoner.jpg|thumb|250px|Ser Varnell with Qunari prisoner]]
 
[[File:Varnell_Prisoner.jpg|thumb|250px|Ser Varnell with Qunari prisoner]]
   
Visit the new location on the map within Kirkwall during daytime, Ser Varnell's Refuge.
+
=== [[Ser Varnell's Refuge]] ===
  +
{{Note|Although Petrice told you to go to Darktown, you actually have to go to Ser Varnell’s Refuge, which is a separate location.}}
''NOTE : There is a standard locked chest(20 Cunning to open - 100 XP) and a standard trap in front of it (20 Cunning to detect and disarm - 100 XP).''
 
  +
A new location is added to Kirkwall's daytime map, Ser Varnell's Refuge. Visit the location and proceed up the stairs, through an H-shaped intersection with a Standard-ranked chest and standard trap (20 Cunning to unlock and disarm, 100 XP each, contains [[Stitch-Maker]]), and find Varnell, with several Qunari bound against the wall and a mob of fanatics gathered around him.
Hawke will either fight Varnell and many fanatics, or an aggressive Hawke may choose to support Varnell, in which case the Qunari will break free of their chains and you will have to fight them instead. (Diplomatic and Sarcastic Hawkes can also tell Varnell to get on with it and kill the captives, but he won't accept their help and you'll get the normal fight against the fanatics.)
 
  +
* Say that Varnell and the others must die: Varnell kills the Qunari, Mother Petrice flees, and Varnell attacks.
  +
** If Anders is in the party {{Approval2|Anders|+5}}.
  +
** If Aveline is in the party then {{Approval2|Aveline|+5}}.
  +
** If Sebastian is in the party then {{Approval2|Sebastian |+10}}.
  +
* Tell Varnell to go ahead and kill the Qunari then he doesn’t believe you.
  +
** An aggressive Hawke can say “Here’s your proof.” and you kill one of the Qunari. The remaining Qunari break free and attack.
  +
** Otherwise he doesn’t believe you and kills the Qunari. Mother Petrice flees and Varnell attacks.
  +
*** If Aveline is in the party then {{Approval2|Aveline|-10}}.
  +
*** If Sebastian is in the party then {{Approval2|Sebastian|-5}}.
   
==== Strategy ====
+
==== Battle ====
  +
* If Varnell attacks you then you are attacked by Ser Varnell and 4 waves of fanatics.
This fight has the single highest number of enemy units in any battle, and thus makes it one of the most difficult fights in the game. Most of them are Critter-ranked, but that doesn't help much when Ser Varnell can activate his health regenerating aura. On Nightmare, they're also immune to cold damage, so while Winter's Grasp and Cone of Cold can still reduce speed, freeze, and Brittle the enemy, only Varnell will actually be damaged, so it's best to save these abilities for him. Fire, nature, and spirit are the most effective elements in this fight, and without sufficient AoE abilities this fight can get very difficult very quickly.
 
  +
* If the Qunari attack you then you are attacked by 4 Qunari Delegates and 2 more waves of various Qunari, with Ser Varnell fighting on your side (the Fanatics flee).
   
  +
For tips on how to deal with the fight, see [[Offered and Lost (strategy)]].
Even if you eliminate every unit, a new wave will drop in and start ganging up on your party. The most effective way to deal with them is to retreat back through where you came to the center of the H-shaped area and set up Tempest (or preferably Firestorm with both Pyromancer and Elemental Mastery) at the corner, stationing Aveline right at the wall to draw threat and block their push towards less durable ranks. Fenris is very effective in this fight, especially when sufficiently developed in his Two-Handed, Vanguard, and Tevinter Fugitive trees. Sunder, Giant's Reach, Veneer of Calm, Battle Tempo, Inner Reserves, Destroyer, and Massacre will be extremely useful in dealing with the volume of enemies here, and his lethality will allow him to draw whatever threat Aveline cannot. Cleave can raise his damage and a mage conferring fire damage will raise it even higher. Finally, if you obtained the recipes, Combustion Grenades, Life Ward Potions, Rock Armor/Mighty Offense Potions (cannot be used together), Debilitating/Arcane Poison, and Deathroot Toxin can provide extra assistance.
 
   
  +
==== Viscount ====
The ultimate goal is to kill Ser Varnell as quickly as possible. If Brittled, a sufficiently upgraded Dual-Wielding Assassin should be able to eliminate him in one hit. However, this isn't an option for warriors and mages, and since staying in the main chamber will likely lead to your party getting slaughtered, you'll have to retreat to the choke point. After removing enough of the Fanatics at the choke point and drawing threat to the warrior(s), you can command the party to gang up on him, unleashing Winter's Grasp from range while warriors hack him from up close, stunning him periodically to prevent him from healing. He has a lot of health and damage resistance for an Elite, but with the correct application of stun, he'll drop before he can chug a single health potion. Even with him out of the way, the reinforcements will still put up enough fight on their own, so it's probably a good idea to take command of the Two-Hander and apply the blade where it is needed most.
 
 
Once the fight is over, Hawke sends for the Viscount, who asks Hawke what to do with the bodies of the Qunari, mutilated by Varnell's depravity. Hawke can advise the Viscount to burn the bodies to hide the torture, or convince him that hiding the act would only make the situation worse.
  +
* Burn the bodies to hide the torture:
  +
** If Aveline is in the party then {{Approval2|Aveline|-10}}.
  +
** If Sebastian is in the party then {{Approval2|Sebastian|-10}}.
  +
* Tell the Arishok the truth:
  +
** If Aveline is in the party then {{Approval2|Aveline|+10}}.
  +
** If Sebastian is in the party then {{Approval2|Sebastian|+10}}.
   
  +
{{Note|Not burning the bodies will contribute towards earning the Arishok's respect, if he is informed of what transpired. Burning them leads to the side quest [[The Fixer]], but the Arishok notes that he recognized their true condition the minute the bodies were brought to him. He is incensed by the attempt to cover up the zealots' abuses, but finds it useful to know that the Viscount and Hawke fear him enough to make the attempt.}}
Another option is to set Aveline to draw his attention and hold out against his attacks while you draw the mobs far away with the other three, then kill them as quickly as possible so as not to provoke Varnell, going after him last. This strategy requires that your team be able to eliminate 40-50 enemies in a very short period of time, before they can combine their attacks and wipe out your party of 4.
 
   
  +
Whatever Hawke decides, the Viscount provides a reward and the quest concludes.
Finally, having the ''[[Black Emporium]] DLC'' installed will give you access to extra tools, such as summoning Dog as a second/third target, Crow Venom to slow enemies rather than reduce their damage (Debilitating Poison) or increase your own (Arcane Poison and Deathroot Toxin), and [[The Anderfel Cleaver]], with an inherent 20 fire damage upgradeable with Runes of Fire, at the cost of 8 sovereigns.
 
   
 
== Result ==
  +
* If the Qunari bodies are burnt, Hawke will receive the letter {{:Letter: The Fixer|style=iconmini}} along with the chance to solve a quest by the [[The Fixer|same name]].
   
 
* Visiting the [[Chantry]] immediately after the quest will lead to an encounter with Mother Petrice, who claims that the zealots were correct in their torture.
The Viscount will then arrive and ask Hawke what he should do with the bodies of the Qunari, mutilated by Varnell's depravity. Hawke can advise the Viscount to burn the bodies to hide the torture, or convince him that hiding the act would only make the situation worse.
 
 
** If you sided with Varnell and Petrice (available only if Hawke has aggressive personality) and Aveline is in the party then {{Approval2|Aveline|-5}}.
{{Note|Not burning the bodies will contribute towards earning the Arishok's respect, if he is informed of what transpired.}}
 
   
 
* The [[Shield of the Knight Herself (gift)|Shield of the Knight Herself]] can be found in a crate in Ser Varnell's refuge, which will lead to the [[Companion quests (Dragon Age II)|companion quest]] [[The Shield of the Knight Herself]].
== Result ==
 
* If the Qunari bodies are burnt, it will lead to the quest, [[The Fixer]].
 
   
  +
* [[River's Wave]] shield looted from Varnell's corpse, or found in the same crate as the Shield of the Knight Herself if you supported him.
* Visiting the [[Chantry]] immediately after the quest will lead to an encounter with Mother Petrice, who claims that the zealots were correct in their torture.
 
   
* The [[Shield of the Knight Herself (Aveline)|Shield of the Knight Herself]] can be found in a crate in Ser Varnell's refuge, which will lead to the [[Companion quests (Dragon Age II)|companion quest]] [[The Shield of the Knight Herself]].
 
 
* 105 XP - if you support Ser Varnell or fight him (discussion before the fight)
 
* 105 XP - if you support Ser Varnell or fight him (discussion before the fight)
  +
 
* Random loot and XP (about 505 XP) from the fight
 
* Random loot and XP (about 505 XP) from the fight
  +
 
* 3 {{g}} and 1000 XP from the Viscount - if you tell him to burn the corpses or not to hide the evidence
 
* 3 {{g}} and 1000 XP from the Viscount - if you tell him to burn the corpses or not to hide the evidence
   
  +
* If the bodies were not burnt (i.e. Hawke persuaded the Viscount not to hide the evidence), visiting the [[Arishok]] will cause him to ask Hawke why the bodies had torture marks on them. Telling him the truth about the zealots causes him to admit a grudging respect for Hawke.
== Approval ==
 
* {{Approval2|Aveline|+5}} if the Arishok is informed of the missing delegate.
 
* {{Approval2|Sebastian|+10}} if you warn Elthina ("Someone used your seal"); note that if you subsequently choose "You're useless" and you haven't used that line earlier in Act 2, you will also get {{Approval2|Sebastian|-5}}, resulting in the net {{Approval2|Sebastian|+5}}.
 
* If Aveline is present and the special dialogue option is chosen, you will gain {{Approval2|Aveline|+10}}; if she is present and it is not chosen, you will gain {{Approval2|Aveline|-5}}.
 
* {{Approval2|Sebastian|+10}}, {{Approval2|Aveline|+5}}, {{Approval2|Anders|+5}} when you say [[Ser Varnell]] and his fanatics die.
 
* {{Approval2|Sebastian|+10}} if you ask Viscount not to hide the incident.
 
* {{Approval2|Sebastian|-5}}, {{Approval2|Aveline|-10}} when you tell [[Ser Varnell]] to go ahead and kill the Qunari.
 
* {{Approval2|Sebastian|-10}}, {{Approval2|Aveline|-10}} if you tell the Viscount to burn the bodies.
 
* {{Approval2|Aveline|-5}} if you sided with Varnell and Petrice (available only if Hawke has aggressive personality) and immediately after the quest you go to the Chantry and talk to [[Petrice]]
 
 
[[Category:Dragon Age II main quests]]
 
[[Category:Dragon Age II main quests]]

Revision as of 19:51, 26 October 2019

Offered and Lost is an Act 2 main quest in Dragon Age II.

Acquisition

This quest is acquired by turning in the quest Blackpowder Courtesy to Viscount Dumar.

Walkthrough

Viscount's Keep

Viscount Dumar will inform Hawke that the Arishok sent a delegation to meet with him which has apparently gone missing. Hawke is directed to Seneschal Bran outside his office. After a discussion on his lacking of wanting to take action, he will simply state that the Qunari could not have been spirited away without the city guard's involvement, and that he doesn't know where Hawke might find someone so eager to sell their honor.

With a full party, two people (with Anders and Fenris taking precedence) will immediately deduce the Hanged Man as the destination with the third concurring. Hawke will concur with one or two, and will deduce it on their own if alone. Regardless, the location of the missing guards is clear.

Note: If Aveline is in your party when you speak to Seneschal Bran, she will add some dialogue to the discussion. If Varric is in the party, after the other two speak, he will say, "Obvious one, that."
Note: You can visit Arishok at the Docks to inform him about his missing delegation if you are trying to earn his respect. You can do this as early as before speaking to Seneschal Bran (i.e. immediately after Blackpowder Courtesy) or as late as after speaking with Mother Petrice when you visit the Chantry. If Aveline is in the party when you tell the Arishok then Friendship Aveline: friendship (+5).

The Hanged Man

Visit The Hanged Man at night and speak to Orwald. The conversation will lead to a fight, unless Aveline is in your party and you choose the 'Call on Companion' option. After either Aveline intimidates him or you defeat him in combat, Orwald will tell you that he was under orders by a templar bearing the seal of the grand cleric.

  • If Aveline intimidates Orwald then Friendship Aveline: friendship (+10)
  • If you fight Orwald and Aveline is in the party then Rivalry Aveline: rivalry (+5).}}
Note: If Varric and Isabela are not in the party, they will join the ensuing fight as invincible allies, trivializing it. Normally eight patrons will join Orwald to attack you, but if you have one of Aveline, Varric, or Isabela in your party while confronting Orwald, some of them will tell him "you're on your own, pal" and you'll only fight Orwald and four patrons. The fight with four is worth ≈388 XP, and the fight with eight is worth ≈488 XP.
  • Some good equipment, including Seneschals' Leather Strap and Guardian of Enasalin (Rogue Hawke only), can be looted if you choose to fight. They are looted from the patrons that always fight alongside Orwald, so the only way to miss them is to have Aveline intimidate him and avoid the fight.

Chantry

Mother Petrice

Go to the chantry. Hawke's companions will snark at the prospect of accusing the Grand Cleric of funding zealots. You will meet Petrice, who has advanced to the rank of "Mother" in the past three years. While she initially dodges and denies as she did three years ago, she will setup a meeting point with Hawke to hand over the offending templar, Ser Varnell.

Grand Cleric Elthina

It is not required, but you can ask Grand Cleric Elthina about the situation.

  • Friendship Sebastian: friendship (+10) if you warn Elthina ("Someone used your seal"); note that if you subsequently choose "You're useless" and you haven't used that line earlier in Act 2, you will also get Rivalry Sebastian: rivalry (+5), resulting in the net Friendship Sebastian: friendship (+5).
Varnell Prisoner

Ser Varnell with Qunari prisoner

Ser Varnell's Refuge

Note: Although Petrice told you to go to Darktown, you actually have to go to Ser Varnell’s Refuge, which is a separate location.

A new location is added to Kirkwall's daytime map, Ser Varnell's Refuge. Visit the location and proceed up the stairs, through an H-shaped intersection with a Standard-ranked chest and standard trap (20 Cunning to unlock and disarm, 100 XP each, contains Stitch-Maker), and find Varnell, with several Qunari bound against the wall and a mob of fanatics gathered around him.

  • Say that Varnell and the others must die: Varnell kills the Qunari, Mother Petrice flees, and Varnell attacks.
    • If Anders is in the party Friendship Anders: friendship (+5).
    • If Aveline is in the party then Friendship Aveline: friendship (+5).
    • If Sebastian is in the party then Friendship Sebastian : friendship (+10).
  • Tell Varnell to go ahead and kill the Qunari then he doesn’t believe you.
    • An aggressive Hawke can say “Here’s your proof.” and you kill one of the Qunari. The remaining Qunari break free and attack.
    • Otherwise he doesn’t believe you and kills the Qunari. Mother Petrice flees and Varnell attacks.
      • If Aveline is in the party then Rivalry Aveline: rivalry (+10).
      • If Sebastian is in the party then Rivalry Sebastian: rivalry (+5).

Battle

  • If Varnell attacks you then you are attacked by Ser Varnell and 4 waves of fanatics.
  • If the Qunari attack you then you are attacked by 4 Qunari Delegates and 2 more waves of various Qunari, with Ser Varnell fighting on your side (the Fanatics flee).

For tips on how to deal with the fight, see Offered and Lost (strategy).

Viscount

Once the fight is over, Hawke sends for the Viscount, who asks Hawke what to do with the bodies of the Qunari, mutilated by Varnell's depravity. Hawke can advise the Viscount to burn the bodies to hide the torture, or convince him that hiding the act would only make the situation worse.

  • Burn the bodies to hide the torture:
    • If Aveline is in the party then Rivalry Aveline: rivalry (+10).
    • If Sebastian is in the party then Rivalry Sebastian: rivalry (+10).
  • Tell the Arishok the truth:
    • If Aveline is in the party then Friendship Aveline: friendship (+10).
    • If Sebastian is in the party then Friendship Sebastian: friendship (+10).
Note: Not burning the bodies will contribute towards earning the Arishok's respect, if he is informed of what transpired. Burning them leads to the side quest The Fixer, but the Arishok notes that he recognized their true condition the minute the bodies were brought to him. He is incensed by the attempt to cover up the zealots' abuses, but finds it useful to know that the Viscount and Hawke fear him enough to make the attempt.

Whatever Hawke decides, the Viscount provides a reward and the quest concludes.

Result

  • If the Qunari bodies are burnt, Hawke will receive the letter The Fixer The Fixer along with the chance to solve a quest by the same name.
  • Visiting the Chantry immediately after the quest will lead to an encounter with Mother Petrice, who claims that the zealots were correct in their torture.
    • If you sided with Varnell and Petrice (available only if Hawke has aggressive personality) and Aveline is in the party then Rivalry Aveline: rivalry (+5).
  • River's Wave shield looted from Varnell's corpse, or found in the same crate as the Shield of the Knight Herself if you supported him.
  • 105 XP - if you support Ser Varnell or fight him (discussion before the fight)
  • Random loot and XP (about 505 XP) from the fight
  • 3 Gold and 1000 XP from the Viscount - if you tell him to burn the corpses or not to hide the evidence
  • If the bodies were not burnt (i.e. Hawke persuaded the Viscount not to hide the evidence), visiting the Arishok will cause him to ask Hawke why the bodies had torture marks on them. Telling him the truth about the zealots causes him to admit a grudging respect for Hawke.