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Night Terrors is a quest in Dragon Age II.

Acquisition

You can acquire this quest from a letter in your home. It is preceded by "A Wayward Son". This one will be available after completing the Deep Roads Excursion portion of the game.

Walkthrough


This section contains spoilers for:
Dragon Age II.


For this quest, you and your party must enter the fade. If you choose to take Merrill with you, she will succumb to the demon of Pride no matter what options you choose. You will be forced to fight her. However, when she dies in the Fade, she does not die in real life. You can complete the quest, and when you exit the Fade, she will be alive and well and still in your party.


Another note: If you are pursuing a friendship or relationship with Merrill, a few actions in the Fade will result in rivalry points with her: 1) When you initiate the Night Terrors quest by talking to Feynriel's mother, the Keeper will request you kill Feynriel inside of the fade to make him Tranquil. Refusing nets you 5 Friendship points, while keeping the option open will result in 10 Rivalry. Note this seems to not take place if Merrill was not present when the quest was initiated, but chosen when entering the Fade. 2) If you kill the sloth demon before asking him, 'What are you offering?' Merrill will gain 5 Rivalry 3) When she is tempted by the Pride demon, if you choose the peaceful "Don't do it, Merrill" she will disapprove by 20 points. You can avoid the last one by choosing the sarcastic "Convincing argument" option, and you will incur no rivalry points.

If Anders in the party dialogue options with sloth deamon when you first invstigate your options and later refuse demons proposal will result in +10 approval or combat with Anders.

If Aveline is in the party, the Desire Demon may take the form of Wesley to temporally turn her against you. Fenris will be taken by Pride demon if he in party.

Fenris will approve of some actions taken in the fade. You can net 5 Friendship points by killing the Sloth demon Torpor immediately. He will be lured from your side temporarily by the Pride demon.


Isabela will also be lured from your side temporarily by the Desire demon if she is brought with you.


Puzzles

  1. The flying book in the first room can be read. As it will always stop at roughly the same places simply wait for it and pause to click on it. You will get one attribute point.
  2. East of the first room are 7 barrels that can be moved by clicking on them. If you can get all four large barrels on the floor and the three smaller ones above them within the move-limit you get another attribute point. You only have a limited number of moves to make. In order to successfully complete this puzzle, you must first move the top two big barrels on the right, exposing the left-middle small barrel. Move this barrel up, and the big barrel on the left down, move all the small barrels up and move the big barrels down and left.
  3. The second barrel puzzle is in the next room to the east. This time you have to get all four red barrels into the middle of the 12 barrels to get another 2 attribute points. This puzzle is much easier than the previous, simply move the left/right-middle barrels up, rotate the barrels to get the red on the bottom, move the bottom red barrel up and the rotated red barrel under it.

Result

There are 3 possible outcomes for this quest.

  1. Feynriel is made Tranquil. His mother is devastated. Choose this by selecting the upper right option twice. This will lead the main character to execute Feynriel in the Fade.
  2. Feynriel learns to control his ability with the encouragement of Hawke. To choose this, choose the lower right option.
  3. You can also choose to aid the sloth demon in possessing him and he will reward you with one of three options: 6 attribute points, 1 spell/talent, or 2 unique runes...


If you do not side with the demon, you will be given a loot item, Tome of the Slumbering Elders, by the Keeper. As it stands, this is not a usable item. It is merely loot.

Any companions who turned on you in the Fade now have entries for follow-up quests. These are simple conversations where the offending member apologizes, affecting your friendship bar. (Basically free friendship points)

SPOILERS: BETRAYALS

  1. Aveline: Desire Demon (Wesley)
  2. Isabella: Desire Demon (Ship)
  3. Varric: Pride Demon (Family Issues)
  4. Fenris: Pride Demon (Free of/Equal to Magisters)
  5. Merrill: Pride Demon (Restore/Save The People)

Anders cannot betray you because he is Justice in the Fade. However, there are some easy friendship points to be earned if you pick "good hero" options when speaking to Justice.

  • Note: Many guides say two companions will betray you no matter what. This is not true. The demons can't tempt two at a time. Example: If you are in a party with Anders, Aveline, and Isabella; only 1 companion will be tempted.
  • Note: Sebastian cannot be corrupted by the demons either.


Rewards

  1. 4 attribute points:
    1. 1 for reading the Book in the first room
    2. 1 for solving the first barrel puzzle
    3. 2 for solving the second barrel puzzle
  2. If Hawke sides with the demon:
    1. 6 attribute points if Hawke chooses "Power"
    2. 1 talent/spell if Hawke chooses "Knowledge"
    3. 2 unique runes that offer magic resistance if Hawke chooses "Magic"
  3. If Hawke does not side with the demon:
    1. Tome of the Slumbering Elders (loot item)

Notes

As the Fade is naturally home to Justice, he is in control of Anders while there. He cannot be tempted by demons. You can earn frienship points that count towards Anders, but you will be dealing with Justice.

Taking Merrill into the fade can lead to some heavy rivalry points with Merrill. She will not take kindly to instantly refusing the demons or scolding her when she is tempted by the Pride demon.

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