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== Acquisition ==
 
== Acquisition ==
 
The quest is acquired from [[Letter: Night Terror|a letter]] in [[Hawke Estate|Hawke's mansion]] at the beginning of Act 2. [[Feynriel]], the [[apostate]] [[mage]] rescued from [[slavery|slavers]] during [[Wayward Son]], has gone into a coma due to his [[Dreamer|particular talent]]. His mother, [[Arianni]], has called upon the assistance of [[Hawke]] and [[Keeper Marethari]] to save him. In order to wake him up, Hawke must enter the [[Fade]] to confront the [[demon]]s struggling for control over Feynriel.
 
The quest is acquired from [[Letter: Night Terror|a letter]] in [[Hawke Estate|Hawke's mansion]] at the beginning of Act 2. [[Feynriel]], the [[apostate]] [[mage]] rescued from [[slavery|slavers]] during [[Wayward Son]], has gone into a coma due to his [[Dreamer|particular talent]]. His mother, [[Arianni]], has called upon the assistance of [[Hawke]] and [[Keeper Marethari]] to save him. In order to wake him up, Hawke must enter the [[Fade]] to confront the [[demon]]s struggling for control over Feynriel.
 
 
== Walkthrough ==
 
== Walkthrough ==
  +
 
=== The Elven Alienage ===
 
=== The Elven Alienage ===
 
After the Quest is started, Hawke will meet Feynriel's mother, Arianni, in Lowdown's Alienage. She explains that the only way to save her son is for Hawke to enter the Fade with an ancient Dalish ritual prepared by Keeper [[Marethari]]. Hawke must first agree to help, and then Arianni asks if Hawke wants to stay and wait for Marethari to arrive, which begins the ritual immediately, or to come back later, which begins the ritual the next time Hawke interacts with her. Hawke can also refuse, which has the same result as agreeing to come back later.
 
After the Quest is started, Hawke will meet Feynriel's mother, Arianni, in Lowdown's Alienage. She explains that the only way to save her son is for Hawke to enter the Fade with an ancient Dalish ritual prepared by Keeper [[Marethari]]. Hawke must first agree to help, and then Arianni asks if Hawke wants to stay and wait for Marethari to arrive, which begins the ritual immediately, or to come back later, which begins the ritual the next time Hawke interacts with her. Hawke can also refuse, which has the same result as agreeing to come back later.
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=== In the Fade ===
 
=== In the Fade ===
 
Hawke finds themselves in Feynriel's vision of the [[Templar Hall]]. Entering the Fade unlocks:
 
Hawke finds themselves in Feynriel's vision of the [[Templar Hall]]. Entering the Fade unlocks:
  +
{{:Codex entry: The Fade|style=iconmini}}{{clrl}}
   
{{:Codex entry: The Fade|style=iconmini}}
 
 
{{Note|If Anders is in the party, [[Justice]] takes over. None of the three dialogue options affect friendship or rivalry. Justice automatically casts [[Vengeance (spell)|Vengeance]] when in the Fade, even if Anders has not learned it. This effect will persist outside the Fade until such time that Anders is removed from the party, falls in combat, or a party selection is initiated. To learn it permanently, either unlock it with a talent point or simply complete [[Dissent]].}}
 
{{Note|If Anders is in the party, [[Justice]] takes over. None of the three dialogue options affect friendship or rivalry. Justice automatically casts [[Vengeance (spell)|Vengeance]] when in the Fade, even if Anders has not learned it. This effect will persist outside the Fade until such time that Anders is removed from the party, falls in combat, or a party selection is initiated. To learn it permanently, either unlock it with a talent point or simply complete [[Dissent]].}}
   
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Once inside, Hawke has an opportunity to help Feynriel realize he is in the Fade. Hawke may attempt to help the demons fool him, but ultimately Feynriel realizes he is in fact in the presence of a demon. You are presented with following options:
 
Once inside, Hawke has an opportunity to help Feynriel realize he is in the Fade. Hawke may attempt to help the demons fool him, but ultimately Feynriel realizes he is in fact in the presence of a demon. You are presented with following options:
   
*(Top) Point out the discontinuities of the visions. Middle option not available in second dialogue. Choosing the second top option convinces Feynriel that they are illusions, and he confidently dismisses the demons.
+
* (Top) Point out the discontinuities of the visions. Middle option not available in second dialogue. Choosing the second top option convinces Feynriel that they are illusions, and he confidently dismisses the demons.
*(Middle) Agree with the demons, pretending that the visions are real. Middle option available in second dialogue. Choosing the second middle option causes Feynriel to believe he is surrounded by demons, causing him to panic and flee.
+
* (Middle) Agree with the demons, pretending that the visions are real. Middle option available in second dialogue. Choosing the second middle option causes Feynriel to believe he is surrounded by demons, causing him to panic and flee.
*(Bottom) Bluntly tell Feynriel that he is facing a demon. Always available, but picking either one ends dialogue and Feynriel flees in terror.
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* (Bottom) Bluntly tell Feynriel that he is facing a demon. Always available, but picking either one ends dialogue and Feynriel flees in terror.
   
 
Choosing the bottom option in either dialogue or the second middle option, in either demon encounter, frightens Feynriel and makes him insecure. Choosing the second top option in both demon encounters, even if the first middle option was taken, makes him more confident in his abilities.
 
Choosing the bottom option in either dialogue or the second middle option, in either demon encounter, frightens Feynriel and makes him insecure. Choosing the second top option in both demon encounters, even if the first middle option was taken, makes him more confident in his abilities.
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==== No Companions ====
 
==== No Companions ====
  +
 
If Hawke enters the Fade without any companions, all will proceed as below with two exceptions:
 
If Hawke enters the Fade without any companions, all will proceed as below with two exceptions:
   
#There will be no companion betrayals and therefore, none of the companion betrayal quests listed below.
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# There will be no companion betrayals and therefore, none of the companion betrayal quests listed below.
#In the combat with Wyrme, two Ghostly Elves will manifest and attack Hawke.
+
# In the combat with Wyrme, two Ghostly Elves will manifest and attack Hawke.
   
 
Note that Dog can be summoned in the Fade, but cannot enter the realms of either Caress or Wryme.
 
Note that Dog can be summoned in the Fade, but cannot enter the realms of either Caress or Wryme.
   
 
==== Two Companions ====
 
==== Two Companions ====
  +
 
If Hawke enters the Fade with only two companions, a single Ghostly Elf will spawn during the combat with Wyrme.
 
If Hawke enters the Fade with only two companions, a single Ghostly Elf will spawn during the combat with Wyrme.
   
 
==== ''Caress'' in Feynriel's Desires ====
 
==== ''Caress'' in Feynriel's Desires ====
  +
 
[[File:Caress.jpg|thumb|The desire demon]]
 
[[File:Caress.jpg|thumb|The desire demon]]
  +
 
Through the eastern door up the stairs is the [[desire demon]] Caress. The demon poses as Feynriel's father, [[Vincento]]. Hawke confronts Feynriel in the form of his mother Arianni.
 
Through the eastern door up the stairs is the [[desire demon]] Caress. The demon poses as Feynriel's father, [[Vincento]]. Hawke confronts Feynriel in the form of his mother Arianni.
 
If Hawke's party is in the Fade with them, one of them may fall to temptation and betray Hawke to side with the demon; they must be defeated.
 
If Hawke's party is in the Fade with them, one of them may fall to temptation and betray Hawke to side with the demon; they must be defeated.
 
See below for [[#Companions' temptations|more details]].
 
See below for [[#Companions' temptations|more details]].
*[[Isabela]] is tempted by the offer of a new ship and crew.
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* [[Isabela]] is tempted by the offer of a new ship and crew.
 
*:{{Approval2|+5}}, if a witty comment chosen
 
*:{{Approval2|+5}}, if a witty comment chosen
 
*:{{Approval2|-5}}, if an aggressive comment chosen
 
*:{{Approval2|-5}}, if an aggressive comment chosen
*[[Aveline Vallen|Aveline]] is tempted by an illusion of her deceased husband, Ser [[Wesley Vallen]], and her failure to save him. She has long made peace with his passing, but still wishes it could have been prevented.
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* [[Aveline Vallen|Aveline]] is tempted by an illusion of her deceased husband, Ser [[Wesley Vallen]], and her failure to save him. She has long made peace with his passing, but still wishes it could have been prevented.
 
:*If Hawke is a mage, Wesley comments on Aveline's troubles starting when they met the apostate Hawke. If [[Bethany]] was the family mage, "Wesley" comments that the troubles began when they met "this family of apostates."
 
:*If Hawke is a mage, Wesley comments on Aveline's troubles starting when they met the apostate Hawke. If [[Bethany]] was the family mage, "Wesley" comments that the troubles began when they met "this family of apostates."
   
 
==== ''Wryme'' in Feynriel's Pride ====
 
==== ''Wryme'' in Feynriel's Pride ====
 
As you go through the door from the courtyard, go in the first door on the left and pick up the book with [[Codex entry: Beyond the Veil: Spirits and Demons]] (you may already have that codex entry from the altar on Sundermount - if that's the case, no codex entry is available here). In the end room, the [[pride demon]] Wryme poses as [[Keeper Marethari]]. Hawke confronts Feynriel in the form of [[First Enchanter]] [[Orsino]].
 
As you go through the door from the courtyard, go in the first door on the left and pick up the book with [[Codex entry: Beyond the Veil: Spirits and Demons]] (you may already have that codex entry from the altar on Sundermount - if that's the case, no codex entry is available here). In the end room, the [[pride demon]] Wryme poses as [[Keeper Marethari]]. Hawke confronts Feynriel in the form of [[First Enchanter]] [[Orsino]].
Another companion may betray Hawke during the confrontation. See below for [[#Companions' temptations|a note on the characters' temptations]].
+
Another companion may betray Hawke during the confrontation. See below for [[Night Terrors#Companions' temptations|a note on the characters' temptations]].
*[[Merrill]] is tempted by the same offer Wryme made to Feynriel; power enough to become savior of the [[Dalish]].
+
* [[Merrill]] is tempted by the same offer Wryme made to Feynriel; power enough to become savior of the [[Dalish]].
 
*:{{Approval2|-20}} for a diplomatic choice.
 
*:{{Approval2|-20}} for a diplomatic choice.
 
*:{{Approval2|-10}} for an aggressive choice.
 
*:{{Approval2|-10}} for an aggressive choice.
 
*:{{Approval2|+10}} for a sarcastic choice.
 
*:{{Approval2|+10}} for a sarcastic choice.
*[[Fenris]] is tempted by being given power enough to be an equal to the [[magister]]s.
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* [[Fenris]] is tempted by being given power enough to be an equal to the [[magister]]s.
*[[Varric Tethras|Varric]] is tempted by the offer of power that "would've allowed him to walk away with the glory" from [[the Deep Roads Expedition]], rather than his traitorous brother [[Bartrand Tethras|Bartrand]].
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* [[Varric Tethras|Varric]] is tempted by the offer of power that "would've allowed him to walk away with the glory" from [[the Deep Roads Expedition]], rather than his traitorous brother [[Bartrand Tethras|Bartrand]].
   
 
=== After the demons are defeated ===
 
=== After the demons are defeated ===
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<gallery>
 
<gallery>
Dragon Age 2 Night Terrors The Fade - Barrel Puzzle 1
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File:Dragon Age 2 Night Terrors The Fade - Barrel Puzzle 1
 
</gallery>
 
</gallery>
   
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There are three possible outcomes for Feynriel for this quest.
 
There are three possible outcomes for Feynriel for this quest.
   
*'''Deal with the Demon''' To ensure a reward is given, the player must respond with the topmost or bottom most answers during the demon encounters. Upon returning to Torpor, the player must convince Feynriel he is safe with the demon. If any condition is not satisfied, the sloth demon says his mind is useless and attacks, resulting in the next mentioned conclusion. If successful, the possession results in an encounter later in the game with people who have been driven insane by their dreams.
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* '''Deal with the Demon''' To ensure a reward is given, the player must respond with the topmost or bottom most answers during the demon encounters. Upon returning to Torpor, the player must convince Feynriel he is safe with the demon. If any condition is not satisfied, the sloth demon says his mind is useless and attacks, resulting in the next mentioned conclusion. If successful, the possession results in an encounter later in the game with people who have been driven insane by their dreams.
   
*'''The Dreamer''' With encouragement and Hawke's refusal to kill him, Feynriel seeks out mages in Tevinter for more knowledge on how to handle his abilities. His mother is not happy that he leaves without saying goodbye, but understands. The Keeper rewards you with the [[Tome of the Slumbering Elders]]. If you didn't tell Feynriel of the demons and he figures it out for himself, he shows more confidence and does not ask you to kill him. This outcome triggers the [[Who Needs Rescuing?]] quest in Act 3, where Feynriel uses his newly gained abilities to save a kidnapped noble.
+
* '''The Dreamer''' With encouragement and Hawke's refusal to kill him, Feynriel seeks out mages in Tevinter for more knowledge on how to handle his abilities. His mother is not happy that he leaves without saying goodbye, but understands. The Keeper rewards you with the [[Tome of the Slumbering Elders]]. If you didn't tell Feynriel of the demons and he figures it out for himself, he shows more confidence and does not ask you to kill him. This outcome triggers the [[Who Needs Rescuing?]] quest in Act 3, where Feynriel uses his newly gained abilities to save a kidnapped noble.
   
*'''Tranquil Dreams''' If you choose mostly middle or bottom options in the conversations with Caress and Wryme, Feynriel becomes horrified and begs for Hawke to kill him. If you respond with the topmost answers, Feynriel wants to go to Tevinter, but you still have the option to make him Tranquil against his will: choose "I cannot let you go." Back from the Fade, the Keeper rewards you with the [[Tome of the Slumbering Elders]]. Arianni is stricken with grief. If you subsequently speak to [[Thrask]] in the Gallows Courtyard in Act 2, he tells Hawke that Arianni committed suicide by taking poison.
+
* '''Tranquil Dreams''' If you choose mostly middle or bottom options in the conversations with Caress and Wryme, Feynriel becomes horrified and begs for Hawke to kill him. If you respond with the topmost answers, Feynriel wants to go to Tevinter, but you still have the option to make him Tranquil against his will: choose "I cannot let you go." Back from the Fade, the Keeper rewards you with the [[Tome of the Slumbering Elders]]. Arianni is stricken with grief. If you subsequently speak to [[Thrask]] in the Gallows Courtyard in Act 2, he tells Hawke that Arianni committed suicide by taking poison.
   
*Save Feynriel:
+
* Save Feynriel:
**{{Approval2|Anders|+5}}
+
** {{Approval2|Anders|+5}}
**{{Approval2|Aveline|-5}}
+
** {{Approval2|Aveline|-5}}
   
*Kill Feynriel in the Fade:
+
* Kill Feynriel in the Fade:
**{{Approval2|Anders|-15}}
+
** {{Approval2|Anders|-15}}
   
 
{{Note|You can regain some friendship points with Anders after you exit the Fade if you sided with Torpor against Justice. When speaking to Arianni, Anders cuts in and tells her that his mind could have been saved. Agree with Anders and tell her that if it was not for Hawke's weakness before the demon's temptation, her son would have had a better chance.}}
 
{{Note|You can regain some friendship points with Anders after you exit the Fade if you sided with Torpor against Justice. When speaking to Arianni, Anders cuts in and tells her that his mind could have been saved. Agree with Anders and tell her that if it was not for Hawke's weakness before the demon's temptation, her son would have had a better chance.}}
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== Rewards ==
 
== Rewards ==
#4 attribute points:
+
# 4 attribute points:
##1 for reading the Book in the first room
+
## 1 for reading the Book in the first room
##1 for solving the first barrel puzzle
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## 1 for solving the first barrel puzzle
##2 for solving the second barrel puzzle
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## 2 for solving the second barrel puzzle
#If Hawke sides with the demon:
+
# If Hawke sides with the demon:
##6 attribute points if Hawke chooses "Power"
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## 6 attribute points if Hawke chooses "Power"
##1 talent/spell point if Hawke chooses "Knowledge"
+
## 1 talent/spell point if Hawke chooses "Knowledge"
##2 unique runes, [[Torpor's Barrier Rune]], that offer magic resistance if Hawke chooses "Magic"
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## 2 unique runes, [[Torpor's Barrier Rune]], that offer magic resistance if Hawke chooses "Magic"
#If Hawke does not side with the demon:
+
# If Hawke does not side with the demon:
##[[Tome of the Slumbering Elders]] (if Feynriel masters his mind)
+
## [[Tome of the Slumbering Elders]] (if Feynriel masters his mind)
#500 XP/(major) demon and 1000 XP (quest completion)
+
# 500 XP/(major) demon and 1000 XP (quest completion)
   
 
== Notes ==
 
== Notes ==
*If you visit Sundermount before starting this quest you may encounter Templars demanding a group of Dalish hand over [[Feynriel]] (if Feynriel joined them at the conclusion of [[Wayward Son]]). During the conversation you can side with either the Dalish or the Templars in the following fight or simply leave the conversation. Taking a side results in {{Approval2|Isabela|-5}} while simply leaving results in {{Approval2|Isabela|+5}}. It is also possible with a special dialogue option to convince the Templars to leave peacefully, though reluctantly. Therefore:
+
* If you visit Sundermount before starting this quest you may encounter Templars demanding a group of Dalish hand over [[Feynriel]] (if Feynriel joined them at the conclusion of [[Wayward Son]]). During the conversation you can side with either the Dalish or the Templars in the following fight or simply leave the conversation. Taking a side results in {{Approval2|Isabela|-5}} while simply leaving results in {{Approval2|Isabela|+5}}. It is also possible with a special dialogue option to convince the Templars to leave peacefully, though reluctantly. Therefore:
 
:*You don't gain anything from the peaceful solution.
 
:*You don't gain anything from the peaceful solution.
 
:*If you take either side you gain roughly 275 XP for the kills and 750 XP for resolving this situation (plus random loot from corpses). Siding with the templars has no effect on "Night Terrors."
 
:*If you take either side you gain roughly 275 XP for the kills and 750 XP for resolving this situation (plus random loot from corpses). Siding with the templars has no effect on "Night Terrors."
 
:*The rogue skill [[Confusion]] can be used to turn allies (templars or elves) into enemies. If you kill them during [[Confusion]]'s duration, you can gain roughly 100 additional XP. The leaders of each group cannot be killed, however.
 
:*The rogue skill [[Confusion]] can be used to turn allies (templars or elves) into enemies. If you kill them during [[Confusion]]'s duration, you can gain roughly 100 additional XP. The leaders of each group cannot be killed, however.
*The DLC mabari hound can be very useful here; as he is not a companion in the same sense as the others, he cannot be tempted to turn on Hawke. However, when gearing up for the Wryme fight, wait to summon the dog once the fight is initiated or he might be locked out behind the door.
+
* The DLC mabari hound can be very useful here; as he is not a companion in the same sense as the others, he cannot be tempted to turn on Hawke. However, when gearing up for the Wryme fight, wait to summon the dog once the fight is initiated or he might be locked out behind the door.
*If Feynriel was sent to the Dalish rather than the Circle and then masters his powers, Arianni will head to the clan to say goodbye rather than his room in the Circle, at which point Marethari invites her to return to the clan, revealing that she was not exiled for giving birth to Feynriel but rather that leaving was her choice entirely. Arianni will return to the Dalish Camp in Act 3 and remain there for the remainder of the game. If [[A New Path]] ends in violence, she must be slain along with the rest of the elves. Arianni is not explicitly invited to return if Feynriel was sent to the Circle, but so long as he masters his powers and leaves Kirkwall for Tevinter, she too will leave and return to her clan.
+
* If Feynriel was sent to the Dalish rather than the Circle and then masters his powers, Arianni will head to the clan to say goodbye rather than his room in the Circle, at which point Marethari invites her to return to the clan, revealing that she was not exiled for giving birth to Feynriel but rather that leaving was her choice entirely. Arianni will return to the Dalish Camp in Act 3 and remain there for the remainder of the game. If [[A New Path]] ends in violence, she must be slain along with the rest of the elves. Arianni is not explicitly invited to return if Feynriel was sent to the Circle, but so long as he masters his powers and leaves Kirkwall for Tevinter, she too will leave and return to her clan.
*If Feynriel was sent to the Circle and then mastered his abilities, Thrask implies that he is still there and they are petitioning for the boy's transfer to Tevinter for training. Arianni, however, implies that he has simply disappeared. This discontinuity has no effect on the end result.
+
* If Feynriel was sent to the Circle and then mastered his abilities, Thrask implies that he is still there and they are petitioning for the boy's transfer to Tevinter for training. Arianni, however, implies that he has simply disappeared. This discontinuity has no effect on the end result.
   
 
== Bugs ==
 
== Bugs ==
*At times, the puzzle barrels go into each other, higher than they should and/or lower than they should. If this happens just carry on or try again, it's still possible to get the reward if this happens.
+
* At times, the puzzle barrels go into each other, higher than they should and/or lower than they should. If this happens just carry on or try again, it's still possible to get the reward if this happens.
*If Anders is in your party, Vengeance remains active after this quest is over. If he has this spell, you can deactivate it manually. If he does not, you must remove him from your party, add others and confirm, then add him back {{Platforms|Xbox360|ps3|pc}}(1.04)
+
* If Anders is in your party, Vengeance remains active after this quest is over. If he has this spell, you can deactivate it manually. If he does not, you must remove him from your party, add others and confirm, then add him back {{Platforms|Xbox360|ps3|pc}}(1.04)
*Defeating Wryme too quickly prevents all of its subordinates from summoning, thus the game rewards less than half of the intended 500 XP for the battle. To avoid this you must first kill each of the enemies he summons before going for Wryme itself, with the shade being the last of these enemies. Due to Wryme's fragility compared to more typical pride demons this may require deliberately pulling your punches and allowing it to attack you freely, which may not be worth it on higher difficulties. {{Platforms|Xbox360|ps3|pc}}(1.04)
+
* Defeating Wryme too quickly prevents all of its subordinates from summoning, thus the game rewards less than half of the intended 500 XP for the battle. To avoid this you must first kill each of the enemies he summons before going for Wryme itself, with the shade being the last of these enemies. Due to Wryme's fragility compared to more typical pride demons this may require deliberately pulling your punches and allowing it to attack you freely, which may not be worth it on higher difficulties. {{Platforms|Xbox360|ps3|pc}}(1.04)
   
 
== Trivia ==
 
== Trivia ==
*Normally Justice speaks through Anders during the quest, but if you threaten Fenris in an attempt to keep him from accepting Wryme's offer ('Attack' dialogue option), Anders uses his own voice to condemn the hypocrisy of Fenris's decision, stating "And he is so free to condemn others for the same sin."
+
* Normally Justice speaks through Anders during the quest, but if you threaten Fenris in an attempt to keep him from accepting Wryme's offer ('Attack' dialogue option), Anders uses his own voice to condemn the hypocrisy of Fenris's decision, stating "And he is so free to condemn others for the same sin."
*When Isabela is tempted with the offer of a ship, she rationalizes her betrayal to Hawke by saying, "I like big boats, I cannot lie." This is a reference to the rap song "[[wikipedia:Baby Got Back|Baby Got Back]]". If Hawke has a Sarcastic personality, they repeat this line verbatim during [[Isabela's Apology]].
+
* When Isabela is tempted with the offer of a ship, she rationalizes her betrayal to Hawke by saying, "I like big boats, I cannot lie." This is a reference to the rap song "[[wikipedia:Baby Got Back|Baby Got Back]]". If Hawke has a Sarcastic personality, they repeat this line verbatim during [[Isabela's Apology]].
*In the quest [[Repentance]], Hawke can say "I do like power..." to [[Allure]] at the end. Normally Isabela does not react to this dialogue, but if she betrayed you here beforehand and is brought along, she will state, "Just make sure whatever it is doesn't disappear this time. Bloody demons with their promises and their stupid imaginary boats."
+
* In the quest [[Repentance]], Hawke can say "I do like power..." to [[Allure]] at the end. Normally Isabela does not react to this dialogue, but if she betrayed you here beforehand and is brought along, she will state, "Just make sure whatever it is doesn't disappear this time. Bloody demons with their promises and their stupid imaginary boats."
*The official strategy guide suggests taking Sebastian with you especially on Nightmare difficulty, as he is "immune to the temptations of the Fade." However, Sebastian cannot be taken with you at all, saying "the Fade is no place for men of faith."
+
* The official strategy guide suggests taking Sebastian with you especially on Nightmare difficulty, as he is "immune to the temptations of the Fade." However, Sebastian cannot be taken with you at all, saying "the Fade is no place for men of faith."
*When first speaking to Arianni to initiate the quest, a mage Hawke can mention that they have "braved the Fade before" even though this was never previously shown to the player. This statement is a possible reference to a cut Act 1 quest that would have involved a mage Hawke entering the Fade, but was never implemented in the final game. It could also mean that, as a mage, Hawke would've walked the Fade consciously at some point in their lives, either on their own or under the tutelage of their father [[Malcolm]].
+
* When first speaking to Arianni to initiate the quest, a mage Hawke can mention that they have "braved the Fade before" even though this was never previously shown to the player. This statement is a possible reference to a cut Act 1 quest that would have involved a mage Hawke entering the Fade, but was never implemented in the final game. It could also mean that, as a mage, Hawke would've walked the Fade consciously at some point in their lives, either on their own or under the tutelage of their father [[Malcolm]].
*Curiously, the entire quest takes place in an area identical to the Templar Hall in Kirkwall, even if Feynriel was sent to the Dalish.
+
* Curiously, the entire quest takes place in an area identical to the Templar Hall in Kirkwall, even if Feynriel was sent to the Dalish.
   
 
== External links ==
 
== External links ==
*[http://www.rarityguide.com/articles/articles/639/1/Dragon-Age-II-Walkthrough-Night-Terrors-Puzzle-Solutions-Guide/Page1.html RarityGuide.com: Step by Step Puzzle Solution Guide] (with images)
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* [http://www.rarityguide.com/articles/articles/639/1/Dragon-Age-II-Walkthrough-Night-Terrors-Puzzle-Solutions-Guide/Page1.html RarityGuide.com: Step by Step Puzzle Solution Guide] (with images)
 
[[Category:Dragon Age II secondary quests]]
 
[[Category:Dragon Age II secondary quests]]
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