“I never thought I would say this, but I've learned much from traveling with you all.”
Neria is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.
Background[]
Neria was born into the Ralaferin clan, and was chosen as Keeper Elindra's apprentice. Trained from youth to defend and serve people, she takes great pride in her magic and her role as Elindra's First. Now within the Inquisition as a Dalish emissary, Neria does all she can to see that the interests of the Dalish are not forgotten amidst the chaos.
Chosen to be the Keeper's First at the age of nine, Neria takes her charge very seriously. She's viewed by others as thoughtful and focused. Cillian, her clanmate, once said of her, "Once she puts her mind to something, it must be done. It will be done."
Several years after she was made First, Neria attended the Arlathvhen with Elindra. Neria learned here that some of the other clans bore disrespect towards the Ralaferin clan. They believed that Elindra's predecessor, Gisharel, had harmed the Dalish when he shared Dalish lore and culture with human scholars. Neria argued in defense of her clan, but her conviction wavered. Upon returning from Arlathvhen, she had a long discussion with Elindra about Gisharel's actions. The conversation reinforced her loyalty and pride to her clan, believing that humans would only learn to respect the Dalish by seeing and understanding them. She now serves as not only an emissary of the Dalish within the Inquisition, but of the Ralaferin clan and their beliefs on foreign interaction.[1]
Involvement[]
During the main game, Neria is involved in only one war table operation and can be seen often walking around Skyhold's Garden, though she cannot be spoken to.
Quests[]
- Rumors of the Sulevin Blade (war table)
Initial equipment[]
Abilities[]
Protection[]
Barrier |
Activated Size: 4m Activation: 50 Cooldown: 24s |
A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects. |
Elegant Defense Upgrade |
You have learned to cast Barrier with a more stable magical pattern. Each time a barrier you have cast expires, the ability's cooldown time is reduced. Cooldown Reduction: 4 seconds |
Fade Step |
Activated Duration: 2s Cooldown: 12s |
You let invisible waves of magic carry you forward, blurring ahead a short distance. |
Frost Step Upgrade |
Passing through enemies hurts them and leaves them chilled. Ice damage: 300% weapon damage Chill duration: 8 Seconds |
Rejuvenating Barrier |
Passive | When you or your allies have an active barrier, the beneficial energy invigorates them and helps the recover mana or stamina more quickly. Mana Regeneration: 35% Constitution + 3 |
Fade Cloak |
Active Activation: 20 Mana Cooldown: 12s Requires: Spirit Blade |
You surround yourself with the magic of the Veil itself. You are briefly invulnerable and can pass through enemies unharmed. Briefly invulnerable and can pass through enemies unharmed. |
Decloaking Blast Upgrade Requires: Fade Cloak |
If you rematerialize inside an enemy, the foe is blasted back with massive force. Spirit Damage: 1,000% weapon damage |
Decloaking Blast does 800% weapon damage in multiplayer
Reinforced Barrier |
Passive | Casting Barrier on a target also gives them a bonus to damage resistance. Damage Resistance: 10% Willpower +3 |
Peaceful Aura |
Passive | Your aura of tranquillity makes enemies less likely to attack you in battle, even when you damage them. Threat Reduction: 50% Willpower +3 |
Proud |
Passive | The Keeper has devoted herself to the Dalish way of life, leaving few others as adept as she with elven Magic. Constitution +3 Willpower +3 Magic +3 |
Guardian Spirit |
Passive Cooldown: 60s |
A protective barrier springs into place around you automatically when you are badly injured. Barrier: 100% when at low health Constitution +3 |
Cycle of Life |
Passive Duration: 10s Cooldown: 60s |
Even should you fall, you give your allies the strength to fight on harder in your name. When knocked unconcious all party members gain 100% Health, 50% Damage Bonus Constitution +3 |
Mana Surge |
Passive Size: 3m Duration: 2s |
Your barrier explodes into wild magic when enemies destroy it. The blast freezes all nearby enemies and allows you to cast your next spell without consuming mana. Magic +3 |
Veiled Riposte |
Passive Requires: Fade Cloak |
Whenever you have a barrier active, enemies who attack you will take damage in return. Damage Returned: 20% Magic +3 |
Nature's Shield |
Passive Cooldown: 60s |
The entire party gains increased resistance to fire, ice, electric, and spirit damage. Damage Resistance: 10% Willpower +3 |
Knight-Protector |
Passive Requires: Fade Shield or Veiled Riposte |
You're adept with defensive magic. Barriers you create take longer to naturally decay. Barrier Decay Reduction: 35% Constitution +3 |
Static Cage |
Size: 9m Activation: 65 mana Cooldown: 32s |
You trap enemies inside an electricity field that paralyzes those that try to leave. |
Lightning Cage Upgrade |
Static Cage is now powerful enough to hurt or even kill enemies who leave its boundaries. Whenever an enemy in the cage takes damage, a lighting bolt strikes them, dealing bonus electricity damage. Electric Damage: 50% Weapon Damage |
Winter Stillness |
Passive Activation: 3s idle |
By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times. Mana regeneration rate bonus: 50% Cooldown recharge bonus: 33% Willpower +3 |
Disruption Field |
Active Activation: 65 mana Duration: 10s Cooldown: 24s Requires: Knight-Protector |
You fill an area with magical energy that slows and weakens your enemies. Enemies larger than the field are immune. Briefly invulnerable and can pass through enemies unharmed. |
Stasis Lock Upgrade Duration: 5s Requires: Disruption Field |
Enemies caught in Disruption Field are slowed to a stop over the course of several seconds. Striking them ends the effect. Speed Reduction: 99% for 5 seconds |
Strength of Spirits |
Passive | Your barriers draw on the magic of the fade to absorb more energy before depleting. Barrier Bonus: 50% |
Primal Spirit[]
Chain Lightning |
Size: 5m Activation: 50 mana Cooldown: 8s |
You unleash a blast of lightning that shocks one target and arcs to nearby others. |
Arcing Surge Upgrade |
Chain lighting arcs farther and hits more targets. Distance Bonus: 4 meters Additional Hits: 2 |
Mind Blast |
Activated Size: 5m Activation: 20 mana Cooldown: 8s |
You send enemies staggering with an explosion of willpower that drives them back and makes them less likely to target you again. |
Fortifying Blast Upgrade |
Each time you strike with Mind Bast increases your protective barrier as you turn their pain into your power. Barrier: 10% |
Clean Burn |
Passive | Your spells burn away ambient magic that would otherwise slow down your casting. Every spell you cast shortens your active cooldown time. Cooldown reduction: 1 second Willpower +3 |
Dispel |
Activated Size: 5m Activation: 35 mana Cooldown: 8s |
You remove hostile magic and status effects from allies while stripping beneficial effects from enemies. |
Transmute Magic Upgrade |
Dispelling magic and status effects increases your owns spells' damage and barrier generation for a brief duration. Barrier: 50% Damage Bonus: 25% Duration 10s |
Stormbringer |
Passive Cooldown: 15s |
The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby target. Electric Damage: 300% weapon damage Magic + 3 |
Veilstrike |
Active Activation: 35 Mana Cooldown: 24s |
You recreate your own fist from the essence of the Fade and smash nearby foes to the ground. Area of Effect: 5 Meters |
Punching Down Upgrade Requires: Veilstrike |
You cast Veilstrike more easily, and the blow weakens your enemies, causing them to do less damage. Cost Reduction: 15 mana Weakened Duration: 10 seconds |
Conductive Current |
Passive | The more magical energy you expend, the more damage your spells do. Damage Bonus: 5% for every 10% missing mana Magic +3 |
Lightning Bolt |
Activation: 65 mana Cooldown: 24s |
You summon a bolt of lightning that blasts and paralyzes a single target. If other enemies are nearby, the bolt will paralyze the target for longer. |
Lightning Bolt's cooldown and mana cost are respectively reduced to 12s and 50 mana in multiplayer
Exploding Bolt Upgrade |
Lightning Bolt does more damage if there are other enemies nearby, and if there are enough close to the striking point, a wave of force will knock back all enemies except for the paralyzed primary target. Damage Bonus: 200% for every creature within 4 meters |
Static Charge |
Passive | You sheathe yourself in lightning while casting spells. Enemies that attempt to interrupt your casting with attacks are struck by arcs that leave them paralyzed. Electric Damage: 100% weapon damage Constitution + 3 |
Smothering Veil |
Passive Requires: Restorative Veil |
Weakened enemies have the damage they inflict reduced even further. Damage Reduction: 30% Willpower +3 |
Disturbance of Spirit |
Passive | Your offensive spells have a chance to weaken your enemies. Weaken Chance: 5% Weaken Duration: 6 seconds Willpower + 3 |
Encircling Veil |
Passive Requires: Stonefist |
You use stray magic around weakened enemies to increase the power of status effects on them. Duration Bonus vs. Weakened: 25% Magic +3 |
Restorative Veil |
Passive Requires: Veilstrike |
You pull stray magic from around weakened enemies to regain mana based on the damage you do to them. Mana Recovery: 10% Magic +3 |
Gathering Storm |
Passive | You use your staff's energy to fill the area with sympathetic magic. Each basic attack shortens your active cooldown times. Cooldown Reduction: 0.5 seconds Magic +3 |
Twisting Veil |
Passive Requires: Encircling Veil |
You catch stray magic around weakened enemies and use it to increase the damage of your own attacks. Damage Bonus vs. Weakened: 15% Magic +3 |
Energy Barrage |
Activation: 50 mana Cooldown: 16s |
You launch a salvo of elemental blasts from your staff that homes in on targets ahead of you. |
Energy Barrage's projectiles each do 85% weapon damage in multiplayer
Energy Bombardment Upgrade |
Each hit from Energy Barrage lowers the target's resistance to your staff's magic type for a short time. Magic Resistance Reduction: -2% |
Energy Bombardment reduces the Magic Resistance by 3% per hit in multiplayer
Quotes[]
- Main article: Neria/Dialogue
- "Are all shems like this?"
Codex entries[]
Trivia[]
- Neria was also the default female name for the Circle Elf Warden in Dragon Age: Origins.
Gallery[]
References[]
- ↑ Dragon Age: The World of Thedas, vol. 2, pp. 270-271
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