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== Spells ==
 
== Spells ==
{|class="daotable"
+
{{:Horror (Inquisition)|style=skillspelltalentrow}}
! style="width: 10%;" |Spells
+
{{:Despair (Inquisition)|style=spelltalentupgraderow}}
! style="width: 15%;" |Details
+
{{:Death Siphon|style=skillspelltalentrow}}
! style="width: 75%;" |Combat Effects
+
{{:Blinding Terror|style=skillspelltalentrow}}
|-
+
{{:Power of the Dead|style=skillspelltalentrow}}
|'''Horror'''
+
{{:Simulacrum|style=skillspelltalentrow}}
|
+
{{:Spirit Mark|style=skillspelltalentrow}}
* Activated
+
{{:Lingering Mark|style=spelltalentupgraderow}}
* 10 mana
+
{{:Walking Bomb (Inquisition)|style=skillspelltalentrow}}
|You unleash spirits of fear that terrify all enemies within the area.
+
{{:Virulent|style=spelltalentupgraderow}}
* Panic Duration: 6 seconds
+
{{:Haste (Inquisition)|style=skillspelltalentrow}}
* Area of Effect: 3 Meters
 
* Cooldown Time: 22 Seconds
 
|-
 
|'''Despair'''
 
|
 
* Upgrades Horror
 
|Horror inflicts even deeper terror unto targets and reduces their armor while they are under its effects.
 
* Spirit Damage: 50% weapon damage per second
 
* Armor Reduction: 20%
 
|-
 
|'''Death Siphon'''
 
|
 
* Passive
 
* Unlocks 3 Constitution
 
* Requires: Horror
 
|Every time an enemy dies nearby, you regain both health and mana.
 
* Mana Amount: 20
 
* Health Amount: 10%
 
|-
 
|'''Blinding Terror'''
 
|
 
* Passive
 
* Unlocks 3 Magic
 
* Requires: Horror
 
|You have learned to leave enemies vulnerable in their terror. Enemies that are panicked take increased damage from all attacks.
 
* Damage Bonus vs Panicked: 15%
 
|-
 
|'''Haste'''
 
|
 
* Activated
 
* Focus Ability
 
* Requires: Death Siphon
 
|You increase the speed of the entire party. While this ability is active, all enemies move and attack more slowly by comparison.
 
* Tier 1: Slow by 85% for 6 seconds
 
* Tier 2: Slow by 85% for 12 seconds
 
* Tier 3: Slow by 85% for 20 seconds
 
|-
 
|'''Power of the Dead'''
 
|
 
* Passive
 
* Unlocks 3 Willpower
 
* Requires: Death Siphon
 
|Killing enemies attracts spirits that increase the power of your spells for a short time.
 
* Damage Bonus: 20%
 
* Duration: 10 seconds
 
|-
 
|'''Simulacrum'''
 
|
 
* Passive
 
* Unlocks 3 Willpower
 
* Requires: Blinding Terror
 
|If you are knocked unconscious, a spirit you control takes on your likeness and fights on your behalf for a short time. The spirit draws magic directly from the fade, casting spells without cost. You cannot be revived by any means until the spirit leaves.
 
* Duration: 10 seconds
 
|-
 
|'''Spirit Mark'''
 
|
 
* Activated
 
* 50 mana
 
* Requires: Power of the Dead
 
|You mark a target with an attacking spirit, inflicting ongoing damage. If the target dies while marked, the spirit mimics the victims body briefly to fight on your behalf.
 
* Duration: 12 seconds
 
* Spirit Damage: 75% weapon damage per second
 
* Charm Duration: 15 seconds
 
* Cooldown Time: 19 Seconds
 
|-
 
|'''Lingering Mark'''
 
|
 
* Upgrades Spirit Mark
 
|Targets you kill with Spirit Mark now fight for you even longer and harder.
 
* Damage Bonus: 75%
 
* Charm Duration: 45 seconds
 
|-
 
|'''Walking Bomb'''
 
|
 
* Activated
 
* 65 mana
 
* Requires: Simulacrum
 
|You curse an enemy, inflicting ongoing spirit damage, and then trigger the curse in a devastating explosion.
 
* Duration: 10 seconds
 
* Spirit Damage: 200% weapon damage per second
 
* Explosion Damage: 600% weapon damage
 
* Area of Effect: 5 meters
 
* Cooldown Time: 19 seconds
 
|-
 
|'''Virulent'''
 
|
 
* Upgrades Walking Bomb
 
|If Walking Bomb kills your target, the effect spreads to nearby enemies, causing secondary explosions.
 
|}
 
   
 
== Notes ==
 
== Notes ==

Revision as of 22:42, March 28, 2015


Necromancer is a mage specialization in Dragon Age: Inquisition.

Description

From "Mortalitasi: For the Living, the Dead." The words of Speaker Viuus Anaxas make one passage stand out:

We are of this world, and as with any piece that seeks to leave its element, there is a void when we abandon the mortal. It must be that this would hold our returning to the Maker. It must be that we should seek balance. It must be that the Maker's first children aid the second.

An account:

Breath ceased on the hour exactly. We felt his absence in that moment, and were ready. It was gentle, and all were calmed by the signs of spirit entering, knowing there would be no chains on their loved one. Unfettered, he would find the side of the Maker. But that was not the training for the battlefield. I had heard the accounts and knew my role, and I was ready. Then our warriors signaled the charge, and I was not ready. Breath was not stilled by the hour and was not gentle. And I was sore afraid. Then the enemy countered, and I saw blades come for the good men whom I had stood beside, and I would not allow it! The dead who had fallen, I bid their forms to serve, and it was the turn of our foes to know fear. But I had peace, for I had granted the fallen greater purpose, and in doing, had honored life by protecting it.

Detailed ritual instructions follow.
—From Codex entry: Way of the Necromancer

These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.

Acquisition

This specialization is obtainable through the quest Way of the Necromancer, obtained from Viuus Anaxas. After acquiring the following, Viuus Anaxas will teach the Inquisitor the specialization.

  • Writing on Necromancer methods (available from either Dorian or the book merchant in Val Royeaux).
  • Three Nevarran Skulls (Found in Storm Coast).
  • 10 Bloodstone (Found in Emerald Grave).
  • Materials for the Jewelled Skull.

Spells

Horror (Inquisition) Horror
Activated
Size: 3m
Activation: 50 mana
Cooldown: 24s
You unleash spirits of fear that terrify all enemies within the area.

Panic Duration: 3 seconds
Horror (Inquisition) Despair
Upgrade
Requires: Horror
Horror inflicts even deeper terror unto targets and reduces their armor while they are under its effects.

Spirit Damage: 50% weapon damage per second
Armor Reduction: 20%
Death Siphon Death Siphon
Passive
Requires: Horror
Every time an enemy dies nearby, you regain both health and mana.

Mana Amount: 20
Health Amount: 10%
Constitution +3
Blinding Terror icon Blinding Terror
Passive
Requires: Horror
You have learned to leave enemies vulnerable in their terror. Enemies that are panicked take increased damage from all attacks.

Damage Bonus vs. Panicked: 15%
Magic +3
Power of the Dead Power of the Dead
Passive
Requires: Death Siphon
Killing enemies attracts spirits that increase the power of your spells for a short time.

Damage Bonus: 20%
Duration: 10 seconds
Willpower +3
Simulacrum Simulacrum
Passive
Requires: Blinding Terror
If you are knocked unconscious, a spirit you control takes on your likeness and fights on your behalf for a short time. The spirit draws magic directly from the fade, casting spells without cost. You cannot be revived by any means until the spirit leaves.

Duration: 10 seconds
Willpower +3
Spirit Mark Spirit Mark
Activated
Activation: 50 mana
Duration: 12s
Cooldown: 20s
Requires: Power of the Dead
You mark a target with an attacking spirit, inflicting ongoing damage. If the target dies while marked, the spirit mimics the victims body briefly to fight on your behalf.

Spirit Damage: 75% weapon damage per second
Charm Duration: 15 seconds
Spirit Mark Lingering Mark
Upgrade
Requires: Spirit Mark
Targets you kill with Spirit Mark now fight for you even longer and harder.

Damage Bonus: 100%
Charm Duration: 45 seconds
Walking Bomb (Inquisition) Walking Bomb
Activated
Activation: 65 mana
Cooldown: 20s
Requires: Simulacrum
You curse an enemy, inflicting ongoing spirit damage, and then trigger the curse in a devastating explosion.

Spirit Damage: 200% weapon damage per second
Duration: 10 seconds
Explosion Damage: 600% weapon damage
Area of Effect: 5 meters
Walking Bomb (Inquisition) Virulent
Upgrade
Requires: Walking Bomb
If Walking Bomb kills your target, the effect spreads to nearby enemies, causing secondary explosions.
Haste (Inquisition) Haste
Activated
Duration: 6-12-20s
Requires: Death Siphon or Blinding Terror
You increase the speed of the entire party. While this ability is active, all enemies move and attack more slowly by comparison. This ability consumes and is powered by Focus.

Tier 1: Slow by 85% for 6 seconds
Tier 2: Slow by 85% for 12 seconds
Tier 3: Slow by 85% for 20 seconds

Notes

A necromancer will be a playable character in the Dragon Age: Inquisition multiplayer.

Known Necromancers

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