We are of this world, and as with any piece that seeks to leave its element, there is a void when we abandon the mortal. It must be that this would hold our returning to the Maker. It must be that we should seek balance. It must be that the Maker's first children aid the second.
Breath ceased on the hour exactly. We felt his absence in that moment, and were ready. It was gentle, and all were calmed by the signs of spirit entering, knowing there would be no chains on their loved one. Unfettered, he would find the side of the Maker. But that was not the training for the battlefield. I had heard the accounts and knew my role, and I was ready. Then our warriors signaled the charge, and I was not ready. Breath was not stilled by the hour and was not gentle. And I was sore afraid. Then the enemy countered, and I saw blades come for the good men whom I had stood beside, and I would not allow it! The dead who had fallen, I bid their forms to serve, and it was the turn of our foes to know fear. But I had peace, for I had granted the fallen greater purpose, and in doing, had honored life by protecting it.Detailed ritual instructions follow.
—From Codex entry: Way of the Necromancer
These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.
- Writing on Necromancer methods (available from either Dorian or the book merchant in Val Royeaux).
- Three Nevarran Skulls (Found in Storm Coast).
- 10 Bloodstone (Found in Emerald Grave).
- Materials for the Jewelled Skull.
||You unleash spirits of fear that terrify all enemies within the area.
||Horror inflicts even deeper terror unto targets and reduces their armor while they are under its effects.
||Every time an enemy dies nearby, you regain both health and mana.
||You have learned to leave enemies vulnerable in their terror. Enemies that are panicked take increased damage from all attacks.
||You increase the speed of the entire party. While this ability is active, all enemies move and attack more slowly by comparison.
|Power of the Dead||
||Killing enemies attracts spirits that increase the power of your spells for a short time.
||If you are knocked unconscious, a spirit you control takes on your likeness and fights on your behalf for a short time. The spirit draws magic directly from the fade, casting spells without cost. You cannot be revived by any means until the spirit leaves.
||You mark a target with an attacking spirit, inflicting ongoing damage. If the target dies while marked, the spirit mimics the victims body briefly to fight on your behalf.
||Targets you kill with Spirit Mark now fight for you even longer and harder.
||You curse an enemy, inflicting ongoing spirit damage, and then trigger the curse in a devastating explosion.
||If Walking Bomb kills your target, the effect spreads to nearby enemies, causing secondary explosions.|
A necromancer will be a playable character in the Dragon Age: Inquisition multiplayer.