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(Corrected incorrect info: The page originally said that Blackwall and Cole will Slightly Disapprove if you say that necromancy is good for combat or apologize, but they actually Slightly Approve.)
Tag: Visual edit
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<onlyinclude>{{ClassSpecializationTransformer
 
<onlyinclude>{{ClassSpecializationTransformer
 
|style = {{{style|}}}
 
|style = {{{style|}}}
 
|supertitle = Specialization
 
|supertitle = Specialization
 
|name = [[Necromancer]]
 
|name = [[Necromancer]]
|type = [[Mage]]
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|type = [[Mage (Inquisition)|Mage]]
 
|icon = Necromancer.png
 
|icon = Necromancer.png
|description =These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.
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|description =These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf and even cause devastating explosions when their enemies die.
 
|effects =
 
|effects =
 
}}</onlyinclude>
 
}}</onlyinclude>
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'''Necromancer''' is a [[mage]] [[Classes and specializations (Inquisition)|specialization]] in ''[[Dragon Age: Inquisition]]''.
 
'''Necromancer''' is a [[mage]] [[Classes and specializations (Inquisition)|specialization]] in ''[[Dragon Age: Inquisition]]''.
   
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== Description ==
Necromancers can use the Horror spell, a 3 meter area of effect that will incite all enemies within its field to flee in terror for 6 seconds. When upgraded, it will cause spirit damage for the duration.
 
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{{:Codex entry: Way of the Necromancer|style=codexexcerpt|}}
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These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf and even cause devastating explosions when their enemies die.
   
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[[Power of the Dead]] and [[Death Siphon]] are passives that strengthen you the more your enemies fall. With [[Blinding Terror]]'s damage bonus against panicked enemies, the necromancer tree synergizes well with [[Inferno abilities]] who's AoE spells incinerate packed enemies in choke points and also inflict fear effects.
As per their namesake, Necromancers can utilize Spirit Mark, which will cause spirit damage to their target over a duration of 12 seconds unless toggled off. Should the victim die while marked, the spirit will mimic the victim's body for 15 seconds and fight on your behalf. Upgrading Spirit Mark will increase the spirit's duration to 45 seconds.
 
   
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== Acquisition ==
Perhaps one of the most notorious spells in a Necromancer's arsenal, Walking Bomb will curse a single target to sustain heavy spirit damage over 10 seconds. Should the victim die within this duration, their curse will trigger a violent explosion, gravely damaging others within a 5 meter radius of their corpse. When upgraded, any enemy hit by an explosion from Walking Bomb has a chance of being affected by the Walking Bomb curse.
 
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This specialization is obtainable through the quest [[Way of the Necromancer]], obtained from [[Viuus Anaxas]].
   
With passive abilities, the Necromancer can gain a bonus to their spell damage for a short time from killing an enemy, automatically consume the corpses of nearby fallen enemies to restore lost portions of both health and mana, weaken all panicked enemies to sustain increased damage from all sources, and finally, if knocked unconscious, a spirit under the player's control will arrive to take on the Necromancer's likeness and continue their fight for 10 seconds, during which the Necromancer may not be revived by any means until the spirit leaves.
 
 
The Necromancer's Focus Spell is Haste. Unlike in previous games, Haste will now artificially increase your entire team's speed by instead slowing down all enemies within the area for an increasing amount of time based on ability tier. The Slow intensity remains at 85% throughout.
 
 
== Notes ==
 
== Notes ==
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Although it has no practical consequences, Josephine warns that the reputation of necromancy is bad enough that she will avoid the topic as much as she can diplomatically. Cassandra is also negative about it, but stops short of officially disapproving. Solas will {{Approval3|Slightly Approve}} or {{Approval3|Slightly Disapprove}} of the Inquisitor's motivations, but not their overall choice, and points out that Dorian uses similar magic. Dorian himself, interestingly, offers no comment.
A necromancer will be a playable character in the [[Dragon Age: Inquisition multiplayer|Dragon Age: Inquisition multiplayer.]] [[Dorian]], a companion in the game, is also a necromancer.{{Citation needed}}
 
   
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<nowiki> </nowiki>Blackwall and Cole will both {{Approval3|Disapprove}} upon talking to them, but will {{Approval3|Slightly Approve}} if you say it helps in combat or apologize, respectively.
== Notable Necromancers ==
 
* [[Dorian Pavus|Dorian]]
 
* Viuus Anaxas
 
   
== Gallery ==
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== Ability tree ==
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[[File:Necromancer Skill Set.png|thumb|left|378x378px|Necromancer Spell Set]]
<gallery>
 
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{{clrl}}
File:The Necromancer.jpg|Character art from the multiplayer
 
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</gallery>
 
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== Spells ==
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{{:Horror (Inquisition)|style=skillspelltalentrow}}
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{{:Despair (Inquisition)|style=spelltalentupgraderow}}
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{{:Terror|style=spelltalentupgraderow}}
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{{:Death Siphon|style=skillspelltalentrow}}
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{{:Blinding Terror|style=skillspelltalentrow}}
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{{:Power of the Dead|style=skillspelltalentrow}}
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{{:Simulacrum|style=skillspelltalentrow}}
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{{:Spirit Mark|style=skillspelltalentrow}}
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{{:Lingering Mark|style=spelltalentupgraderow}}
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{{:Wisps of the Fallen|style=spelltalentupgraderow}}
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{{:Walking Bomb (Inquisition)|style=skillspelltalentrow}}
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{{:Virulent|style=spelltalentupgraderow}}
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{{:Concentrated Detonation|style=spelltalentupgraderow}}
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{{:Haste (Inquisition)|style=skillspelltalentrow}}
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== Known Necromancers ==
 
* [[Dorian Pavus|Dorian]]
 
* [[Viuus Anaxas]]
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* [[Sidony]]
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* The [[The Inquisitor|Inquisitor]] <small>(possibly; [[Mage (Inquisition)|mage]] only)</small>
   
 
{{Specializations (Inquisition)}}
 
{{Specializations (Inquisition)}}

Revision as of 13:35, 20 October 2018


Necromancer is a mage specialization in Dragon Age: Inquisition.

Description

From "Mortalitasi: For the Living, the Dead." The words of Speaker Viuus Anaxas make one passage stand out:

We are of this world, and as with any piece that seeks to leave its element, there is a void when we abandon the mortal. It must be that this would hold our returning to the Maker. It must be that we should seek balance. It must be that the Maker's first children aid the second.

An account:

Breath ceased on the hour exactly. We felt his absence in that moment, and were ready. It was gentle, and all were calmed by the signs of spirit entering, knowing there would be no chains on their loved one. Unfettered, he would find the side of the Maker. But that was not the training for the battlefield. I had heard the accounts and knew my role, and I was ready. Then our warriors signaled the charge, and I was not ready. Breath was not stilled by the hour and was not gentle. And I was sore afraid. Then the enemy countered, and I saw blades come for the good men whom I had stood beside, and I would not allow it! The dead who had fallen, I bid their forms to serve, and it was the turn of our foes to know fear. But I had peace, for I had granted the fallen greater purpose, and in doing, had honored life by protecting it.

Detailed ritual instructions follow.

From Codex entry: Way of the Necromancer

These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf and even cause devastating explosions when their enemies die.

Power of the Dead and Death Siphon are passives that strengthen you the more your enemies fall. With Blinding Terror's damage bonus against panicked enemies, the necromancer tree synergizes well with Inferno abilities who's AoE spells incinerate packed enemies in choke points and also inflict fear effects.

Acquisition

This specialization is obtainable through the quest Way of the Necromancer, obtained from Viuus Anaxas.

Notes

Although it has no practical consequences, Josephine warns that the reputation of necromancy is bad enough that she will avoid the topic as much as she can diplomatically. Cassandra is also negative about it, but stops short of officially disapproving. Solas will DAIApproval Slightly Approve or DAIApproval Slightly Disapprove of the Inquisitor's motivations, but not their overall choice, and points out that Dorian uses similar magic. Dorian himself, interestingly, offers no comment.

Blackwall and Cole will both DAIApproval Disapprove upon talking to them, but will DAIApproval Slightly Approve if you say it helps in combat or apologize, respectively.

Ability tree

Necromancer Skill Set

Necromancer Spell Set

Spells

Horror Horror
Activated
Size: 3m
Activation: 50 mana
Cooldown: 24s
You unleash spirits of fear that terrify all enemies within the area.

Panic Duration: 6 seconds
Despair Despair
Upgrade
Requires: Horror
Horror inflicts even deeper terror unto targets and reduces their armor while they are under its effects.

Spirit Damage: 50% weapon damage per second
Armor Reduction: 20%
Terror Terror
Upgrade
Requires: Trespasser
Enemies struck by Horror cower in place and do not react to attacks until they take significant damage.

Health Threshold: 25%
Death Siphon Death Siphon
Passive
Requires: Horror
Every time an enemy dies nearby, you regain both health and mana.

Mana Amount: 20
Health Amount: 10%
Constitution +3
Blinding Terror Blinding Terror
Passive
Requires: Horror
You have learned to leave enemies vulnerable in their terror. Enemies that are panicked take increased damage from all attacks.

Damage Bonus vs. Panicked: 15%
Magic +3
Power of the Dead Power of the Dead
Passive
Requires: Death Siphon
Killing enemies attracts spirits that increase the power of your spells for a short time.

Damage Bonus: 20%
Duration: 10 seconds
Willpower +3
Simulacrum Simulacrum
Passive
Requires: Blinding Terror
If you are knocked unconscious, a spirit you control takes on your likeness and fights on your behalf for a short time. The spirit draws magic directly from the fade, casting spells without cost. You cannot be revived by any means until the spirit leaves.

Duration: 10 seconds
Willpower +3
Spirit Mark Spirit Mark
Activated
Activation: 50 mana
Duration: 12s
Cooldown: 20s
Requires: Power of the Dead
You mark a target with an attacking spirit, inflicting ongoing damage. If the target dies while marked, the spirit mimics the victims body briefly to fight on your behalf.

Spirit Damage: 75% weapon damage per second
Charm Duration: 15 seconds
Lingering Mark Lingering Mark
Upgrade
Requires: Spirit Mark
Targets you kill with Spirit Mark now fight for you even longer and harder.

Damage Bonus: 100%
Charm Duration: 45 seconds
Wisps of the Fallen Wisps of the Fallen
Upgrade
Requires: Trespasser
You can now have multiple marked targets. When a marked target dies, a wisp appears and attacks with you for a short time.

Damage: 100% weapon damage
Charm Duration: 30 seconds
Cooldown Reduction: 5 seconds
This effect stacks.

Walking Bomb Walking Bomb
Activated
Activation: 65 mana
Cooldown: 20s
Requires: Simulacrum
You curse an enemy, inflicting ongoing spirit damage, and then trigger the curse in a devastating explosion.

Spirit Damage: 200% weapon damage per second
Duration: 10 seconds
Explosion Damage: 600% weapon damage
Area of Effect: 5 meters
Virulent Virulent
Upgrade
Requires: Walking Bomb
If Walking Bomb kills your target, the effect spreads to nearby enemies, causing secondary explosions.
Concentrated Detonation Concentrated Detonation
Upgrade
Requires: Trespasser
Manually detonating Walking Bomb now directs the explosion inward, dealing significantly more damage to the target but none to any nearby enemies.

Damage: 900% weapon damage
Haste Haste
Activated
Duration: 6-12-20s
Requires: Death Siphon or Blinding Terror
You increase the speed of the entire party. While this ability is active, all enemies move and attack more slowly by comparison. This ability consumes and is powered by Focus.

Tier 1: Slow by 85% for 6 seconds
Tier 2: Slow by 85% for 12 seconds
Tier 3: Slow by 85% for 20 seconds

Known Necromancers