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A Horsemasters Notes on Mounts tarot

Mounts tarot card

Mounts are a mode of transportation available to the Inquisitor in Dragon Age: Inquisition.

There are different types of mounts and each type can take a different amount of melee hits before unsaddling you and disappearing, with horses taking one blow, harts taking two, dracolisks three, and nuggalopes four. [1] This is the only distinction among mounts; they otherwise have the same speed, turning radius and other characteristics. Some mounts are available only in the Digital Deluxe edition of the game. Companions don't have mounts and disappear while the Inquisitor is mounted. There is no party banter in this mode. The mounts can be changed next to the smith in Haven and by the stable in Skyhold.

Some mounts can be bought from the mounts merchant next to the stables at Skyhold. You need to first convince Master Dennet to come to Skyhold with you. Certain mounts may be synchronized across playthroughs using the Golden Nug.

Types

Horses

Name Acquisition
Amaranthine Charger Amaranthine Charger 95 Currency (Inquisition)

Spirited but not unruly; an uncommon mount sure to impress. Available for purchase at the Skyhold stables for 627 Currency (Inquisition).

Anderfel Courser Anderfel Courser 180 Currency (Inquisition)

Originally bred for the Grey Wardens, this uncommon breed is highly prized across Thedas. Available for purchase at the Skyhold stables for 1200 Currency (Inquisition).

Asaarash Asaarash

Fast and resilient, these horses of Rivaini stock are used by the Qunari military for carrying messages to outposts across the war-torn island of Seheron. Available as part of the Spoils of the Qunari DLC pack.

Dalish All-Bred Dalish All-Bred 30 Currency (Inquisition)

A hardy and sure-footed mount. Fiercely loyal, fully trained examples are highly prized, despite the breed's humble origins. Available for purchase at the Skyhold stables for 200 Currency (Inquisition).

Fereldan Forder Fereldan Forder

A proud animal, the Fereldan Forder ranges well beyond its namesake, at home in stables and armies across Thedas. Available after speaking with Master Dennet in the Hinterlands for the first time.

Free Marches Ranger Free Marches Ranger 95 Currency (Inquisition)

A recently recognized breed coordinated by several Free Marchers city-state; the largest numbers pass through Tantervale. Available for purchase at the Skyhold stables for 627 Currency (Inquisition).

Frostback Mountain Horse Frostback Mountain Horse

Fierce, loyal, and not quite tame; just the way the Avvar prefer. Available as part of the Spoils of the Avvar DLC pack.

Green Dales Feral Green Dales Feral 30 Currency (Inquisition)

A fine example of a breed rarely seen on the field. Descended from stock that escaped during the Qunari incursions in the north. Available for purchase in Haven or at the Skyhold stables for 200 Currency (Inquisition).

Imperial Warmblood Imperial Warmblood 180 Currency (Inquisition)

An imposing mount descended from stock and spread across Thedas during the height of Tevinter expansion. Available for purchase at the Skyhold stables for 1200 Currency (Inquisition).

Orlesian Courser Orlesian Courser 43 Currency (Inquisition)

Spirited, with a lineage longer than most noble names. The pride of many a chevalier. Available for purchase at the Skyhold stables for 285 Currency (Inquisition).

Taslin Strider Taslin Strider 0 Currency (Inquisition)

A refined breed common in the warm climes of Antiva. Suited to long distances and spirited charges. Available for purchase in Haven or at the Skyhold stables for 0 Currency (Inquisition).

Dracolisks

Dracolisk HoDA
  • Hunter Shade Dracolisk - Rarely seen, the Hunter Shade Dracolisk is hardy and powerful. It requires a disciplined rider to take advantage of its skittish nature. Available by completing war table operation The Hunter Shade Dracolisk in Orlais, unlocked after researching Bonus Damage Against Dragons by turning in creature research items from dragonlings or dragons.
  • Abyssal Hang-Tooth - At home in the Western Approach, none of its kind can be called "common." Responsive, but not shy about testing the reins. Available for purchase at Skyhold after capturing Caer Bronach in Crestwood.
  • Basking Longma - A rare northern variant. Tevinter made efforts to breed them, but found them too spirited for riders without the will to match. Available for purchase at Skyhold after capturing Suledin Keep in Emprise du Lion.
  • Blue River Bane - While others of its species can be too wild to approach, this mount has been expertly trained while losing none of its spirit. Available for purchase at Skyhold.
  • Desert Lightning - Uncommon, fierce, and fast. An incredible find. Available for purchase at Skyhold after capturing Griffon Wing Keep in the Western Approach.
  • Sharp-Tail - Rare coloration for a Dracolisk. A particularly hardy mount. Available for purchase at Skyhold.
  • Mountain Dracolisk - Teeth sharper than winter wind, but a steady beast for a bold enough rider. Requires the Spoils of the Avvar DLC.

Harts

Exotics

Notes

HorseRear WM
  • In promotional materials the Red Hart is incorrectly named "Red Hart Halla". Mike Laidlaw has confirmed that this is an error.[2]
  • Mounts can be used to bring stranded companions up to wherever the lead character is by summoning the mount, mounting and dismounting.
  • Mounts and mounted characters do not take falling damage and thus, the mount can be used to jump off high cliffs and structures.
  • A mage that is equipped with Ring of Doubt and armor or weaponry that was made with Fade-Touched Craggy Skin (which increases speed while in stealth by 75%) can run indefinitely at speeds significantly faster than a mount. Unlike normal game play, the controlled character moves faster when jumping and/or with their weapon unsheathed. Frequently using the search function while running will keep the character from re-sheathing their weapon.
  • The Rider's Posture and Antivan-Stitched Saddle perks under the Forces section of the Inquisition Perks menu will both significantly increase resistance to being unseated.
  • Search and most other interactions with the world are disabled when mounted.
  • All mounts have the same characteristics in terms of speed and maneuverability, the differences are purely aesthetic.
  • Mounts may be ridden by any party member, not just the Inquisitor, and their commands to the mounts are fully voiced.

See also

Codex entry: Mounts Codex entry: Mounts
Codex entry: A Horsemaster's Notes on Mounts Codex entry: A Horsemaster's Notes on Mounts

Gallery

References

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