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[[File:A_Horsemasters_Notes_on_Mounts_tarot.png|thumb|200px|Mounts tarot card]]
 
[[File:A_Horsemasters_Notes_on_Mounts_tarot.png|thumb|200px|Mounts tarot card]]
   
'''Mounts''' are a mode of transportation available to the [[The Inquisitor|Inquisitor]] in ''[[Dragon Age: Inquisition]]''.
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'''Mounts''' are a mode of transportation available to the [[The Inquisitor|Inquisitor]] in ''[[Dragon Age: Inquisition]]''.
   
 
There are different types of mounts and each type can take a different amount of melee hits before unsaddling you and disappearing, with horses taking one blow, harts taking two, dracolisks three, and nuggalopes four. <ref>[https://www.youtube.com/watch?v=5DzFTvZthxg Dragon Age: Inquisition demo E3 2014]</ref> This is the only distinction among mounts; they otherwise have the same speed, turning radius and other characteristics. Some mounts are available only in the ''[[Dragon Age: Inquisition Digital Deluxe|Digital Deluxe]]'' edition of the game. [[Companions (Inquisition)|Companions]] don't have mounts and disappear while the Inquisitor is mounted. There is no party banter in this mode. The mounts can be changed next to the smith in [[Village of Haven|Haven]] and by the stable in [[Skyhold]].
 
There are different types of mounts and each type can take a different amount of melee hits before unsaddling you and disappearing, with horses taking one blow, harts taking two, dracolisks three, and nuggalopes four. <ref>[https://www.youtube.com/watch?v=5DzFTvZthxg Dragon Age: Inquisition demo E3 2014]</ref> This is the only distinction among mounts; they otherwise have the same speed, turning radius and other characteristics. Some mounts are available only in the ''[[Dragon Age: Inquisition Digital Deluxe|Digital Deluxe]]'' edition of the game. [[Companions (Inquisition)|Companions]] don't have mounts and disappear while the Inquisitor is mounted. There is no party banter in this mode. The mounts can be changed next to the smith in [[Village of Haven|Haven]] and by the stable in [[Skyhold]].
   
Some mounts can be bought from the [[Merchant (Skyhold) (mounts)|mounts merchant]] next to the stables at Skyhold. You need to first [[Horses for the Inquisition|convince]] Master [[Dennet]] to come to Skyhold with you. Certain mounts may be synchronized across playthroughs using the [[Golden Nug]].
+
Some mounts can be bought from the [[Merchant (Skyhold) (mounts)|mounts merchant]] next to the stables at Skyhold. You need to first [[Horses for the Inquisition|convince]] Master [[Dennet]] to come to Skyhold with you. Certain mounts may be synchronized across playthroughs using the [[Golden Nug]].
   
 
== Types ==
 
== Types ==
 
 
 
=== Horses ===
 
=== Horses ===
 
{| class="sortable daotable" width = "100%"
 
{| class="sortable daotable" width = "100%"
!style="text-align:center; width: 30%;"|Name
+
!style="text-align:center; width: 32%;"|Name
!style="text-align:center; width: 70%;"|Acquisition
+
!style="text-align:center; width: 4%;" |Value
  +
!style="text-align:center; width: 64%;"|Description & Acquisition
|-
 
 
{{:Amaranthine Charger |style=valuabletablerowinquisition}}
 
{{:Amaranthine Charger |style=valuabletablerowinquisition}}
 
{{:Anderfel Courser |style=valuabletablerowinquisition}}
 
{{:Anderfel Courser |style=valuabletablerowinquisition}}
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=== Dracolisks ===
 
=== Dracolisks ===
 
{| class="sortable daotable" width = "100%"
 
{| class="sortable daotable" width = "100%"
!style="text-align:center; width: 30%;"|Name
+
!style="text-align:center; width: 32%;"|Name
!style="text-align:center; width: 70%;"|Acquisition
+
!style="text-align:center; width: 4%;" |Value
  +
!style="text-align:center; width: 64%;"|Description & Acquisition
|-
 
 
{{:Abyssal Hang-Tooth |style=valuabletablerowinquisition}}
 
{{:Abyssal Hang-Tooth |style=valuabletablerowinquisition}}
 
{{:Basking Longma |style=valuabletablerowinquisition}}
 
{{:Basking Longma |style=valuabletablerowinquisition}}
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=== Harts ===
 
=== Harts ===
 
{| class="sortable daotable" width = "100%"
 
{| class="sortable daotable" width = "100%"
!style="text-align:center; width: 30%;"|Name
+
!style="text-align:center; width: 32%;"|Name
!style="text-align:center; width: 70%;"|Acquisition
+
!style="text-align:center; width: 4%;" |Value
  +
!style="text-align:center; width: 64%;"|Description & Acquisition
|-
 
 
{{:Brecilian Sure-Foot |style=valuabletablerowinquisition}}
 
{{:Brecilian Sure-Foot |style=valuabletablerowinquisition}}
 
{{:Greater Frostback Elk |style=valuabletablerowinquisition}}
 
{{:Greater Frostback Elk |style=valuabletablerowinquisition}}
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=== Exotics ===
 
=== Exotics ===
 
{| class="sortable daotable" width = "100%"
 
{| class="sortable daotable" width = "100%"
!style="text-align:center; width: 30%;"|Name
+
!style="text-align:center; width: 32%;"|Name
!style="text-align:center; width: 70%;"|Acquisition
+
!style="text-align:center; width: 4%;" |Value
  +
!style="text-align:center; width: 64%;"|Description & Acquisition
|-
 
 
{{:Avvar Mixed Draft |style=valuabletablerowinquisition}}
 
{{:Avvar Mixed Draft |style=valuabletablerowinquisition}}
 
{{:Avvar War Nug |style=valuabletablerowinquisition}}
 
{{:Avvar War Nug |style=valuabletablerowinquisition}}
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{{:Tiddles Majoris |style=valuabletablerowinquisition}}
 
{{:Tiddles Majoris |style=valuabletablerowinquisition}}
 
|}
 
|}
 
   
 
== Notes ==
 
== Notes ==
[[File:HorseRear WM.jpg|300px|right]]
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[[File:HorseRear WM.jpg|300px|right]]
* In promotional materials the Red Hart is incorrectly named "Red Hart Halla". [[Mike Laidlaw]] has confirmed that this is an error.<ref>{{Twitter|url=https://twitter.com/Mike_Laidlaw/status/464528894125965312|author=[[Mike Laidlaw ]]}}</ref>
+
* In promotional materials the [[Red Hart]] is incorrectly named "Red Hart Halla". [[Mike Laidlaw]] has confirmed that this is an error.<ref>{{Twitter|url=https://twitter.com/Mike_Laidlaw/status/464528894125965312|author=[[Mike Laidlaw ]]}}</ref>
 
* Mounts can be used to bring stranded companions up to wherever the lead character is by summoning the mount, mounting and dismounting.
 
* Mounts can be used to bring stranded companions up to wherever the lead character is by summoning the mount, mounting and dismounting.
 
* Mounts and mounted characters do not take falling damage and thus, the mount can be used to jump off high cliffs and structures.
 
* Mounts and mounted characters do not take falling damage and thus, the mount can be used to jump off high cliffs and structures.
* A mage that is equipped with Ring of Doubt and armor or weaponry that was made with Fade-Touched Craggy Skin (which increases speed while in stealth by 75%) can run indefinitely at speeds significantly faster than a mount. Unlike normal game play, the controlled character moves faster when jumping and/or with their weapon unsheathed. Frequently using the search function while running will keep the character from re-sheathing their weapon.
+
* A mage that is equipped with [[Ring of Doubt]] and armor, or weaponry that was made with [[Fade-Touched Craggy Skin (Stealth)|Fade-Touched Craggy Skin]] (which increases speed while in stealth by 75%) can run indefinitely at speeds significantly faster than a mount. Unlike normal game play, the controlled character moves faster when jumping and/or with their weapon unsheathed. Frequently using the search function while running will keep the character from re-sheathing their weapon.
 
* The Rider's Posture and Antivan-Stitched Saddle perks under the Forces section of the Inquisition Perks menu will both significantly increase resistance to being unseated.
 
* The Rider's Posture and Antivan-Stitched Saddle perks under the Forces section of the Inquisition Perks menu will both significantly increase resistance to being unseated.
 
* Search and most other interactions with the world are disabled when mounted.
 
* Search and most other interactions with the world are disabled when mounted.
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== See also ==
 
== See also ==
{{:Codex entry: Mounts|style=iconmini}}<br>
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* {{:Codex entry: Mounts|style=iconmini}}
{{:Codex entry: A Horsemaster's Notes on Mounts|style=iconmini}}<br>
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* {{:Codex entry: A Horsemaster's Notes on Mounts|style=iconmini}}
   
 
== Gallery ==
 
== Gallery ==

Revision as of 14:19, 29 May 2020

A Horsemasters Notes on Mounts tarot

Mounts tarot card

Mounts are a mode of transportation available to the Inquisitor in Dragon Age: Inquisition.

There are different types of mounts and each type can take a different amount of melee hits before unsaddling you and disappearing, with horses taking one blow, harts taking two, dracolisks three, and nuggalopes four. [1] This is the only distinction among mounts; they otherwise have the same speed, turning radius and other characteristics. Some mounts are available only in the Digital Deluxe edition of the game. Companions don't have mounts and disappear while the Inquisitor is mounted. There is no party banter in this mode. The mounts can be changed next to the smith in Haven and by the stable in Skyhold.

Some mounts can be bought from the mounts merchant next to the stables at Skyhold. You need to first convince Master Dennet to come to Skyhold with you. Certain mounts may be synchronized across playthroughs using the Golden Nug.

Types

Horses

Name Value Description & Acquisition
Amaranthine Charger Amaranthine Charger 95 Currency (Inquisition)

Spirited but not unruly; an uncommon mount sure to impress. Available for purchase at the Skyhold stables for 627 Currency (Inquisition).

Anderfel Courser Anderfel Courser 180 Currency (Inquisition)

Originally bred for the Grey Wardens, this uncommon breed is highly prized across Thedas. Available for purchase at the Skyhold stables for 1200 Currency (Inquisition).

Asaarash Asaarash

Fast and resilient, these horses of Rivaini stock are used by the Qunari military for carrying messages to outposts across the war-torn island of Seheron. Available as part of the Spoils of the Qunari DLC pack.

Dalish All-Bred Dalish All-Bred 30 Currency (Inquisition)

A hardy and sure-footed mount. Fiercely loyal, fully trained examples are highly prized, despite the breed's humble origins. Available for purchase at the Skyhold stables for 200 Currency (Inquisition).

Fereldan Forder Fereldan Forder

A proud animal, the Fereldan Forder ranges well beyond its namesake, at home in stables and armies across Thedas. Available after speaking with Master Dennet in the Hinterlands for the first time.

Free Marches Ranger Free Marches Ranger 95 Currency (Inquisition)

A recently recognized breed coordinated by several Free Marchers city-state; the largest numbers pass through Tantervale. Available for purchase at the Skyhold stables for 627 Currency (Inquisition).

Frostback Mountain Horse Frostback Mountain Horse

Fierce, loyal, and not quite tame; just the way the Avvar prefer. Available as part of the Spoils of the Avvar DLC pack.

Green Dales Feral Green Dales Feral 30 Currency (Inquisition)

A fine example of a breed rarely seen on the field. Descended from stock that escaped during the Qunari incursions in the north. Available for purchase in Haven or at the Skyhold stables for 200 Currency (Inquisition).

Imperial Warmblood Imperial Warmblood 180 Currency (Inquisition)

An imposing mount descended from stock and spread across Thedas during the height of Tevinter expansion. Available for purchase at the Skyhold stables for 1200 Currency (Inquisition).

Inquisition Barded Charger Inquisition Barded Charger

Best of breed, clad in the barding of a master. Mount and armor are tailored for each other. One of a kind, and it knows it. Available as part of the Deluxe, Inquisition Inquisitor's and Game of the Year editions.

Orlesian Courser Orlesian Courser 43 Currency (Inquisition)

Spirited, with a lineage longer than most noble names. The pride of many a chevalier. Available for purchase at the Skyhold stables for 285 Currency (Inquisition).

Taslin Strider Taslin Strider 0 Currency (Inquisition)

A refined breed common in the warm climes of Antiva. Suited to long distances and spirited charges. Available for purchase in Haven or at the Skyhold stables for 0 Currency (Inquisition).


Dracolisks

Name Value Description & Acquisition
Abyssal Hang-Tooth Abyssal Hang-Tooth 58 Currency (Inquisition)

At home in the Western Approach, none of its kind can be called "common." Responsive, but not shy about testing the reins. Available for purchase at the Skyhold stables for 385 Currency (Inquisition).

Basking Longma Basking Longma 122 Currency (Inquisition)

A rare northern variant. Tevinter made efforts to breed them, but found them too spirited for riders without the will to match. Available for purchase at the Skyhold stables for 812 Currency (Inquisition).

Blue River Bane Blue River Bane 122 Currency (Inquisition)

While others of its species can be too wild to approach, this mount has been expertly trained while losing none of its spirit. Available for purchase at the Skyhold stables for 812 Currency (Inquisition).

Desert Lightning Desert Lightning 270 Currency (Inquisition)

Uncommon, fierce, and fast. An incredible find. Available for purchase at the Skyhold stables for 1800 Currency (Inquisition).

Hunter Shade Dracolisk Hunter Shade Dracolisk

Rarely seen, the Hunter Shade Dracolisk is hardy and powerful. It requires a disciplined rider to take advantage of its skittish nature. Available upon completing the Hunter Shade Dracolisk war table operation.

Mountain Dracolisk Mountain Dracolisk

Teeth sharper than winter wind, but a steady beast for a bold enough rider. Available as part of the Spoils of the Avvar DLC pack.

Sharp-Tail Sharp-Tail 660 Currency (Inquisition)

Rare coloration for a Dracolisk. A particularly hardy mount. Available for purchase at the Skyhold stables for 4400 Currency (Inquisition).


Harts

Name Value Description & Acquisition
Brecilian Sure-Foot Brecilian Sure-Foot 68 Currency (Inquisition)

Silent when it wishes; fearsome when demanded. Available for purchase in Haven or at the Skyhold stables for 450 Currency (Inquisition).

Greater Frostback Elk Greater Frostback Elk

Once thought to be only a myth, now here in the flesh. Available as part of the Spoils of the Avvar DLC pack.

Pride of Arlathan Pride of Arlathan 210 Currency (Inquisition)

Wide ranging along what may have been the route of Elven exodus before the Tevinter expansion. Available for purchase at the Skyhold stables for 1400 Currency (Inquisition).

Red Hart Red Hart

A great hart of impeccable health and ability. Such mounts are a triumph of breeding and careful training. Available as part of the Deluxe, Inquisition Inquisitor's and Game of the Year editions.

Royal Sixteen Royal Sixteen

Southern Lineage. Impressive points, but regal by any measure. Available upon completing Protect Clan Lavellan and Wycome war table operation.

Tirashan Swiftwind Tirashan Swiftwind 97 Currency (Inquisition)

Unnervingly intelligent; willing to "correct" its rider. It will not suffer fools. Available for purchase at the Skyhold stables for 641 Currency (Inquisition).

Wild Hart Wild Hart 345 Currency (Inquisition)

Tamed but not broken. Nor could it be. Available for purchase at the Skyhold stables for 2300 Currency (Inquisition).


Exotics

Name Value Description & Acquisition
Avvar Mixed Draft Avvar Mixed Draft

A proud and adaptable variant of the breed, this horse is uniquely trained by a master. Available as part of the AMD Radeon™ In-Game Gift Pack DLC.

Avvar War Nug Avvar War Nug

Famed for its ability to strike fear into those unfortunate enough to face them in battle. Available as part of the Spoils of the Avvar DLC pack.

Battle Nug Battle Nug

Avvar-harnessed and trained for war. Somehow. Available for completing the Big One? war table operation.

Bog Unicorn Bog Unicorn

Once belonging to an evil marauder, this unique mount has returned to inspire fear into those who would oppose you. It was killed by a sword piercing its skull. The sword stuck in its head looks similar to a unicorn horn. Available as part of the Deluxe, Inquisition Inquisitor's and Game of the Year editions.

Greater Nuggalope Greater Nuggalope

Stubborn and hardy, the Greater Nuggalope - or "Deth Nug" - makes a statement, and that statement is "hands." Available for completing the Big One? war table operation.

Gwaren Land-Hammer Gwaren Land-Hammer

Fairly self-explanatory as breeds go. Available for completing the Big One? war table operation.

Knuckled Thunderer Knuckled Thunderer

Some say thunder is the sound of distant Nuggalopes Rutting. Six of one, really. Available for completing the Big One? war table operation.

Light-Torn Steed Light-Torn Steed

More construction than breed. A wondrous creature built by careful hands. Available as bonus content with the NewEgg Logitech Promotional DLC.

Oath-Bound Steed Oath-Bound Steed

Promise-bound by an augur long ago, it will not depart this world with its oath unfulfilled. Available as part of the Spoils of the Avvar DLC pack.

Primal-Trained Longma Primal-Trained Longma

An impressively trained steed, stronger by half than other examples of the breed. Available as bonus content with the Collector's Edition Prima Official Game Guide In-Game Content DLC.

Tiddles Majoris Tiddles Majoris

Powerful, but forever branded by similar coloration to a storied regent's lapnug. Available for completing the Big One? war table operation.

Notes

HorseRear WM
  • In promotional materials the Red Hart is incorrectly named "Red Hart Halla". Mike Laidlaw has confirmed that this is an error.[2]
  • Mounts can be used to bring stranded companions up to wherever the lead character is by summoning the mount, mounting and dismounting.
  • Mounts and mounted characters do not take falling damage and thus, the mount can be used to jump off high cliffs and structures.
  • A mage that is equipped with Ring of Doubt and armor, or weaponry that was made with Fade-Touched Craggy Skin (which increases speed while in stealth by 75%) can run indefinitely at speeds significantly faster than a mount. Unlike normal game play, the controlled character moves faster when jumping and/or with their weapon unsheathed. Frequently using the search function while running will keep the character from re-sheathing their weapon.
  • The Rider's Posture and Antivan-Stitched Saddle perks under the Forces section of the Inquisition Perks menu will both significantly increase resistance to being unseated.
  • Search and most other interactions with the world are disabled when mounted.
  • All mounts have the same characteristics in terms of speed and maneuverability, the differences are purely aesthetic.
  • Mounts may be ridden by any party member, not just the Inquisitor, and their commands to the mounts are fully voiced.

See also

Gallery

References