
Mounts tarot card
Mounts are a mode of transportation available to the Inquisitor in Dragon Age: Inquisition.
There are different types of mounts and each type can take a different amount of melee hits before unsaddling you and disappearing, with horses taking one blow, harts taking two, dracolisks three, and nuggalopes four. This is the only distinction among mounts; they otherwise have the same speed, turning radius and other characteristics. Some mounts are available only in the Digital Deluxe edition of the game. Companions don't have mounts and disappear while the Inquisitor is mounted. There is no party banter in this mode. The mounts can be changed next to the smith in Haven and by the stable in Skyhold.
Some mounts can be bought from Dennet next to the smith in Haven, and more can be bought from the mounts merchant next to the stables in Skyhold. You need to first convince Master Dennet to come to Haven or Skyhold with you. If you convince Dennet while the Inquisition is stationed in Haven, he will move to Skyhold along with you and the Inquisition itself during In Your Heart Shall Burn. Certain mounts may be synchronized across playthroughs using the Golden Nug. Some mounts require certain War table operations to be completed, while others require certain DLC add-ons to be installed. The "Cavalier" achievement becomes unlocked once you secure your first mount, and "Saddled Up" requires 5 mounts to be secured.
Types[]
Horses[]
Name | Value | Description & Acquisition |
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Spirited but not unruly; an uncommon mount sure to impress. Available for purchase at the Skyhold stables for 627 |
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Originally bred for the Grey Wardens, this uncommon breed is highly prized across Thedas. Available for purchase at the Skyhold stables for 1200 |
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Fast and resilient, these horses of Rivaini stock are used by the Qunari military for carrying messages to outposts across the war-torn island of Seheron. Available as part of the Spoils of the Qunari DLC pack. | |
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A hardy and sure-footed mount. Fiercely loyal, fully trained examples are highly prized, despite the breed's humble origins. Available for purchase at the Skyhold stables for 200 |
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A proud animal, the Fereldan Forder ranges well beyond its namesake, at home in stables and armies across Thedas. Available after speaking with Master Dennet in the Hinterlands for the first time. | |
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A recently recognized breed coordinated by several Free Marchers city-state; the largest numbers pass through Tantervale. Available for purchase at the Skyhold stables for 627 |
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Fierce, loyal, and not quite tame; just the way the Avvar prefer. Available as part of the Spoils of the Avvar DLC pack. | |
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A fine example of a breed rarely seen on the field. Descended from stock that escaped during the Qunari incursions in the north. Available for purchase in Haven or at the Skyhold stables for 200 |
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An imposing mount descended from stock and spread across Thedas during the height of Tevinter expansion. Available for purchase at the Skyhold stables for 1200 |
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Best of breed, clad in the barding of a master. Mount and armor are tailored for each other. One of a kind, and it knows it. Available as part of the Deluxe, Inquisition Inquisitor's and Game of the Year editions. | |
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Spirited, with a lineage longer than most noble names. The pride of many a chevalier. Available for purchase at the Skyhold stables for 285 |
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A refined breed common in the warm climes of Antiva. Suited to long distances and spirited charges. Available for purchase in Haven or at the Skyhold stables for 0 |
Dracolisks[]
Name | Value | Description & Acquisition |
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At home in the Western Approach, none of its kind can be called "common." Responsive, but not shy about testing the reins. Available for purchase at the Skyhold stables for 385 |
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A rare northern variant. Tevinter made efforts to breed them, but found them too spirited for riders without the will to match. Available for purchase at the Skyhold stables for 812 |
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While others of its species can be too wild to approach, this mount has been expertly trained while losing none of its spirit. Available for purchase at the Skyhold stables for 812 |
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Uncommon, fierce, and fast. An incredible find. Available for purchase at the Skyhold stables for 1800 |
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Rarely seen, the Hunter Shade Dracolisk is hardy and powerful. It requires a disciplined rider to take advantage of its skittish nature. Available upon completing the Hunter Shade Dracolisk war table operation. | |
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Teeth sharper than winter wind, but a steady beast for a bold enough rider. Available as part of the Spoils of the Avvar DLC pack. | |
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Rare coloration for a Dracolisk. A particularly hardy mount. Available for purchase at the Skyhold stables for 4400 |
Harts[]
Name | Value | Description & Acquisition |
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Silent when it wishes; fearsome when demanded. Available for purchase in Haven or at the Skyhold stables for 450 |
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Once thought to be only a myth, now here in the flesh. Available as part of the Spoils of the Avvar DLC pack. | |
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Wide ranging along what may have been the route of Elven exodus before the Tevinter expansion. Available for purchase at the Skyhold stables for 1400 |
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A great hart of impeccable health and ability. Such mounts are a triumph of breeding and careful training. Available as part of the Deluxe, Inquisition Inquisitor's and Game of the Year editions. | |
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Southern Lineage. Impressive points, but regal by any measure. Available upon completing Protect Clan Lavellan and Wycome war table operation. | |
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Unnervingly intelligent; willing to "correct" its rider. It will not suffer fools. Available for purchase at the Skyhold stables for 641 |
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Tamed but not broken. Nor could it be. Available for purchase at the Skyhold stables for 2300 |
Exotics[]
Name | Value | Description & Acquisition |
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A proud and adaptable variant of the breed, this horse is uniquely trained by a master. Available as part of the AMD Radeon™ In-Game Gift Pack DLC. | |
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Famed for its ability to strike fear into those unfortunate enough to face them in battle. Available as part of the Spoils of the Avvar DLC pack. | |
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Avvar-harnessed and trained for war. Somehow. Available for completing the Big One? war table operation. | |
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Once belonging to an evil marauder, this unique mount has returned to inspire fear into those who would oppose you. It was killed by a sword piercing its skull. The sword stuck in its head looks similar to a unicorn horn. Available as part of the Deluxe, Inquisition Inquisitor's and Game of the Year editions. | |
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Stubborn and hardy, the Greater Nuggalope - or "Deth Nug" - makes a statement, and that statement is "hands." Available for completing the Big One? war table operation. | |
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Fairly self-explanatory as breeds go. Available for completing the Big One? war table operation. | |
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Some say thunder is the sound of distant Nuggalopes Rutting. Six of one, really. Available for completing the Big One? war table operation. | |
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More construction than breed. A wondrous creature built by careful hands. Available as bonus content with the NewEgg Logitech Promotional DLC. | |
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Promise-bound by an augur long ago, it will not depart this world with its oath unfulfilled. Available as part of the Spoils of the Avvar DLC pack. | |
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An impressively trained steed, stronger by half than other examples of the breed. Available as bonus content with the Collector's Edition Prima Official Game Guide In-Game Content DLC. | |
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Powerful, but forever branded by similar coloration to a storied regent's lapnug. Available for completing the Big One? war table operation. |
Codex entries[]
Notes[]

- In promotional materials the Red Hart is incorrectly named "Red Hart Halla". Mike Laidlaw has confirmed that this is an error.[1]
- Mounts can be used to bring stranded companions up to wherever the lead character is by summoning the mount, mounting and dismounting.
- Mounts and mounted characters do not take falling damage and thus, the mount can be used to jump off high cliffs and structures.
- A mage that is equipped with Ring of Doubt and armor, or weaponry that was made with Fade-Touched Craggy Skin (which increases speed while in stealth by 75%) can run indefinitely at speeds significantly faster than a mount. Unlike normal game play, the controlled character moves faster when jumping and/or with their weapon unsheathed. Frequently using the search function while running will keep the character from re-sheathing their weapon.
- The Rider's Posture and Antivan-Stitched Saddle perks under the Forces section of the Inquisition Perks menu will both significantly increase resistance to being unseated.
- If Dennet is recruited while the Inquisition is stationed in Haven, a man and a woman outside the stables will compliment on his mounts. Cullen will be pleased with them as well, and will occasionally tell the council in the War Room that he will see that they are well-tended. Neither conversation will occur in Skyhold, regardless of whether Dennet is recruited by then or not.
- Search and most other interactions with the world are disabled when mounted.
- All mounts have the same characteristics in terms of speed and maneuverability, the differences are purely aesthetic.
- According to John Epler, 'sprinting' while riding a mount "doesn't do much" to affect the speed due to limitations of the Frostbite engine. To make movement feel faster, cosmetic effects were added, such as speed lines and an altered camera angle.[2] In-game tests show that the top mount speed ('sprint' per Epler's wording) is faster than the regular mount speed by around 15%.[3][4]
- Dennet can be asked about the status of the mounts, and his response will change over time:
- Haven: "Haven is groaning under the weight. It wasn't built for this. But we'll make it serve."
- Skyhold (First Time): "Surprisingly well. Not many could feed these people, let alone their mounts. Makes me wonder what you're capable of."
- Skyhold (Eventually): "Over-supplied! Never thought a mountain pass could seem like luxury." (requires completion of either Wicked Eyes and Wicked Hearts or Here Lies the Abyss)
- In addition to completing The Hunter Shade Dracolisk, these 3 Dracolisks each have one more requirement before they will become available:
- Abyssal Hang-Tooth requires Caer Bronach in Crestwood to be captured.
- Basking Longma requires Suledin Keep in Emprise du Lion to be captured.
- Desert Lightning requires Griffon Wing Keep in the Western Approach to be captured.
- There is an exploit that allows summoning your mount as an alternative way to restore everyone's health and refill your Healing Potions by mounting up and fast traveling. If done during the mounting animation, your selected character will be riding your mount upon reaching your fast travel destination.
- Mounts may be ridden by any party member, not just the Inquisitor, and their commands to the mounts are fully voiced.
- Mounts can be summoned in all wilderness areas except for the Fallow Mire.
See also[]
Gallery[]
References[]
- ↑
Mike Laidlaw (May 8, 2014). "It’s supposed to be called a Red Hart, not a Halla. I’ll get origin folks to fix it." (archive). Twitter.
- ↑
John Epler (February 2, 2023). "when you 'sprint' on a horse in DAI it doesn't really do much because frostbite couldn't stream in levels fast enough, so we just added speed lines and changed the camera so it felt faster" (archive). Twitter.
- ↑
Xander Dorn (March 14, 2024). "Dragon Age Inquisition - Is Riding not faster than Running? And Galloping not faster than Trotting?" YouTube.
- ↑
Kogarashi (March 16, 2023). "Dragon Age Inquisition: Is the horse's sprint fake?" YouTube.