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Minrathous is the capital of the Tevinter Imperium and the largest city in Thedas.[1] It is built on a rocky island not far from the shore, accessible only by a single bridge that can be destroyed if needed. The island features massive ports and shipyards and a vast series of underground catacombs capable of holding food enough to feed the city for a year.[2]


Minrathous is one of the oldest human settlements in Thedas. Before the founding of the Tevinter Imperium, a magister was a top representative of a local society of mages, the Circle of Magi, in a state council of the most powerful mages. The magisters would convene in Minrathous and held dominion over all magic in the land.[3] During the golden age of the Imperium, Minrathous was the capital of the known world. Ruled by the powerful Imperial Senate and dynasties of mighty Archons, the city was, for nearly a thousand years, the greatest and wealthiest city in the world. Guarded by high walls and two powerful golems called Juggernauts,[4][5] as well as powerful blood mages, the city is a lasting symbol of Tevinter glory, with structures built with jet rock from the Kirkwall area.[6]

A Minrathous Laneway

Throughout its history, many and different armies sieged the city but none of them managed to capture it.

  • The prophetess Andraste followed by her barbarian army, achieved big and stunning victories against the Imperium before failing to capture Minrathous after being betrayed by her husband in -170 Ancient.
  • During the Second Blight, in the Divine Age, the darkspawn horde led by Zazikel also failed.
  • Massive armies were assembled during the Exalted Marches declared by the Andrastian Chantry against the Imperium. However, they all failed their goal of capturing Minrathous.
  • During the Steel Age, the Qunari led a campaign which conquered almost the entirety of northern Thedas. However, even their cannons weren't sufficient to capture Tevinter's capital.

Magic keeps many of Minrathous' ancient structures standing

By the Dragon Age, the city is full of refugees fleeing from the never-ending war against the Qunari. Centuries of decadence have let the once great city fall more and more into decay with each passing year. The remnants of its former glory can still be seen, but are buried under the filth of ages of decay and apathy. Many old buildings are falling apart, held upright by powerful magic.[7] The high towers of the Circle of Magi rise above the small homes of peasants, however, and clearly demonstrate who is in charge of Tevinter.


Dragon Age: Tevinter Nights[]

This section contains spoilers for:
Dragon Age: Tevinter Nights.

BioWare canon.png
The plot follows BioWare's own canon, meaning it may not follow some of the player's choices in the games.

Luck in the Gardens
In their search for an ancient cave in the city's Catacombs, the Venatori stumble on a monstrous creature, a massive tentacled monster wearing a crown of eyeless heads, dubbed the Cekorax. Dorian Pavus puts a bounty on the creature's head when it starts killing civilians. The contract is fulfilled by Hollix of the Lords of Fortune.

The Streets of Minrathous
Private Investigator Neve Gallus stumbles on the Venatori plot to awaken an ancient, powerful demon, sealed in a cave under the city. With the help of several templars, she's able to stop the Venatori from waking the demon. She leaves the demon sealed in the Catacombs.

Half Up Front
Vadis is hired by a mysterious elven woman to steal Dumat's Folly, said to be a piece of the Black City, from the Archon's palace in Minrathous. When she infiltrates the palace with Irian Cestes, they realize that the Qunari have stolen the artefact first. In the escape route that the previous thieves used, Vadis finds a replica of Dumat's Folly and a note that allows Vadis to track them to Kont-aar with blood magic.

Vadis had previously fulfilled an unspecified job in the Archon's Palace for Dorian Pavus.


Minrathous at night

  • The Archon's Palace
  • The Argent Spire – houses the Black Divine.[8]
  • The Catacombs – as ancient as the city itself. They hold a year's worth of food of supplies to be used in case of Blight or Qunari invasion.[9]
  • Circle of Magi – the second-oldest building in the Imperium, originally the Temple of Razikale. It is the best-preserved example of ancient architecture in the Imperium.[2]
  • Dwarven Embassy – home of the Ambassadoria or body of dwarven representatives, and said to be constructed by Archon Darinius himself as a guest home for the legendary dwarven king Endrin Stonehammer. It is still in use and is considered one of the wonders of the world. It is completely subterranean so that dwarves who serve there can retain their castes.[10]
  • Grand Proving Arena – another architectural marvel, built in -1200 Ancient[11] based on dwarven design. It is a triangular prism with hanging terraced gardens on the exterior, said to be a "green jewel at the center of a stone city".[2]
  • Three Imperators' Square
  • Vivazzi Plaza– which has a place with dancers and a big cracked bell hanging off the roof.


  • The Imperial Highway starts from this city before moving southeast.
  • Minrathous is the only known surface settlement that uses golems–called Juggernauts–in its defense. These golems' armor is emblazoned with the symbol for the constellation Servani, "the Chained Man." This depicts a man carrying a heavy chain, and is closely associated with Andoral, the Old God of Slaves.[5]
  • According to the Canticle of Exaltations, when the Maker has returned to the world, Minrathous will be the place where Andraste will forgive mankind's transgressions and restore the original harmony.

This section contains spoilers for:
Dragon Age: Origins.