Dragon Age Wiki
Dragon Age Wiki
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|requires = 25 magic
 
|requires = 25 magic
 
}}</onlyinclude>
 
}}</onlyinclude>
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<noinclude>
 
 
{{See| Also [[Entropy Spells]], [[Spells (Origins)|Spells]], [[Mage]], [[Ability Mechanics]]}}
 
{{See| Also [[Entropy Spells]], [[Spells (Origins)|Spells]], [[Mage]], [[Ability Mechanics]]}}
   
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* Miasma (at least the speed debuff) can be stacked 3 times. I assume the attack and defense debuffs stack, unless there is some cap.
 
* Miasma (at least the speed debuff) can be stacked 3 times. I assume the attack and defense debuffs stack, unless there is some cap.
 
* Miasma will allow you to see a cloudy version of enemies in stealth, as long as Miasma is not resisted.
 
* Miasma will allow you to see a cloudy version of enemies in stealth, as long as Miasma is not resisted.
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</noinclude>
 
 
[[Category:Dragon Age: Origins spells]]
 
[[Category:Dragon Age: Origins spells]]

Revision as of 05:08, 12 May 2012


See Also Entropy Spells, Spells, Mage, Ability Mechanics.

Information

  • Area of effect: 10 m sphere. Attack Penalty: 10.0. Defense Penalty: 10.0. Movement Speed Penalty: 40.0%.
  • On Hard / Nightmare difficulties, 20 Threat is drawn from enemies in the AoE (including enemies not affected due to spell resistance).
  • Conjuration time: 1 s.

Notes

  • Upkeep is in Mana.
  • Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
  • Due to a bug, Miasma shuts off during area transfer.
  • This spell is excellent for an Arcane Warrior tank. The defense penalty applied to enemies helps a lot; Arcane Warriors often struggle with low attack score. And the extra threat (when on Hard / Nightmare difficulty) is welcome.
  • Miasma (at least the speed debuff) can be stacked 3 times. I assume the attack and defense debuffs stack, unless there is some cap.
  • Miasma will allow you to see a cloudy version of enemies in stealth, as long as Miasma is not resisted.