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|requires = 25 magic |
|requires = 25 magic |
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}}</onlyinclude> |
}}</onlyinclude> |
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− | <noinclude> |
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{{See| Also [[Entropy Spells]], [[Spells (Origins)|Spells]], [[Mage]], [[Ability Mechanics]]}} |
{{See| Also [[Entropy Spells]], [[Spells (Origins)|Spells]], [[Mage]], [[Ability Mechanics]]}} |
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* Miasma (at least the speed debuff) can be stacked 3 times. I assume the attack and defense debuffs stack, unless there is some cap. |
* Miasma (at least the speed debuff) can be stacked 3 times. I assume the attack and defense debuffs stack, unless there is some cap. |
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* Miasma will allow you to see a cloudy version of enemies in stealth, as long as Miasma is not resisted. |
* Miasma will allow you to see a cloudy version of enemies in stealth, as long as Miasma is not resisted. |
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− | </noinclude> |
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[[Category:Dragon Age: Origins spells]] |
[[Category:Dragon Age: Origins spells]] |
Revision as of 05:08, 12 May 2012
- See Also Entropy Spells, Spells, Mage, Ability Mechanics.
Information
- Area of effect: 10 m sphere. Attack Penalty: 10.0. Defense Penalty: 10.0. Movement Speed Penalty: 40.0%.
- On Hard / Nightmare difficulties, 20 Threat is drawn from enemies in the AoE (including enemies not affected due to spell resistance).
- Conjuration time: 1 s.
Notes
- Upkeep is in Mana.
- Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
- Due to a bug, Miasma shuts off during area transfer.
- This spell is excellent for an Arcane Warrior tank. The defense penalty applied to enemies helps a lot; Arcane Warriors often struggle with low attack score. And the extra threat (when on Hard / Nightmare difficulty) is welcome.
- Miasma (at least the speed debuff) can be stacked 3 times. I assume the attack and defense debuffs stack, unless there is some cap.
- Miasma will allow you to see a cloudy version of enemies in stealth, as long as Miasma is not resisted.