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|name = [[Metal Shard]] |
|name = [[Metal Shard]] |
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|icon = rgt_ico_metalshard.png |
|icon = rgt_ico_metalshard.png |
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− | |type = [[ |
+ | |type = [[Ingredients|Ingredient]] |
|value = 100 |
|value = 100 |
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|description = In the right hands, unassuming metal shards can be used to make deadly traps. |
|description = In the right hands, unassuming metal shards can be used to make deadly traps. |
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|appearances = [[Dragon Age: Origins]] |
|appearances = [[Dragon Age: Origins]] |
||
}}</onlyinclude> |
}}</onlyinclude> |
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+ | __NOTOC__ |
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− | |||
− | '''Metal Shard''' is an [[Ingredients|ingredient]] used in [[Trap-Making |
+ | '''Metal Shard''' is an [[Ingredients|ingredient]] used in [[Trap-Making]] to craft consumables in ''[[Dragon Age: Origins]]''. |
== Involvement == |
== Involvement == |
||
− | Can be donated to the [[Allied Supply Crates]] at [[Party Camp]] for XP and to improve the [[Dalish |
+ | Can be donated to the [[Allied Supply Crates]] at [[Party Camp]] for XP and to improve the [[Dalish|Dalish elf]] troops during the [[Battle of Denerim|final battle]]. |
== Uses == |
== Uses == |
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== Availability == |
== Availability == |
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− | === Dragon Age: Origins === |
+ | === ''Dragon Age: Origins'' === |
{| class="sortable daotable" width="100%" |
{| class="sortable daotable" width="100%" |
||
|- style="background: #333333; text-align: center; vertical-align:bottom; " |
|- style="background: #333333; text-align: center; vertical-align:bottom; " |
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|- |
|- |
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| [[Armor Merchant (Origins)|Armor Merchant]] |
| [[Armor Merchant (Origins)|Armor Merchant]] |
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− | | [[Orzammar]], [[Diamond Quarter]] |
+ | | [[Orzammar]], [[Orzammar Diamond Quarter|Diamond Quarter]] |
| x4 |
| x4 |
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| 1{{s}} 00{{c}} |
| 1{{s}} 00{{c}} |
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| 1{{s}} 30{{c}} |
| 1{{s}} 30{{c}} |
||
|- |
|- |
||
− | | [[Gorim]] |
+ | | [[Gorim Saelac|Gorim]] |
| [[Denerim]], [[Denerim Market District]] |
| [[Denerim]], [[Denerim Market District]] |
||
| x8 / x8 (restocked) |
| x8 / x8 (restocked) |
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|} |
|} |
||
− | === Dragon Age: Origins - Awakening === |
+ | === ''Dragon Age: Origins - Awakening'' === |
{| class="sortable daotable" width="100%" |
{| class="sortable daotable" width="100%" |
||
|- style="background: #333333; text-align: center; vertical-align:bottom; " |
|- style="background: #333333; text-align: center; vertical-align:bottom; " |
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!style="width: 15%; "|Price |
!style="width: 15%; "|Price |
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|- |
|- |
||
− | | [[Glassric the Weaponsmith |
+ | | [[Glassric]] the Weaponsmith |
| [[City of Amaranthine]] |
| [[City of Amaranthine]] |
||
| x99 (unlimited) |
| x99 (unlimited) |
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== Notes == |
== Notes == |
||
+ | * If you plan on making traps then you should always buy all of the Metal Shards a Merchant has to sell. There are no merchants that sell unlimited Metal Shards so the only shards you will find are the finite amount merchants have to sell, random items in chests and bodies, and from stealing. |
||
− | * Purchasing '''Metal Shards''' from the [[Armor Merchant (Origins)|Armor Merchant]] does not have lasting value as all |
+ | * Purchasing '''Metal Shards''' from the [[Armor Merchant (Origins)|Armor Merchant]] does not have lasting value as all non-[[Downloadable content (Origins)|DLC]] equipment is lost after [[A Noble Expedition]] is concluded during the [[Dwarf Noble Origin]]. |
− | [[Category:Dragon Age: Origins items]] |
||
− | [[Category: |
+ | [[Category:Dragon Age: Origins ingredients]] |
Revision as of 22:10, 30 December 2014
Metal Shard is an ingredient used in Trap-Making to craft consumables in Dragon Age: Origins.
Involvement
Can be donated to the Allied Supply Crates at Party Camp for XP and to improve the Dalish elf troops during the final battle.
Uses
Availability
Dragon Age: Origins
Merchant | Location | Quantity | Price |
---|---|---|---|
Armor Merchant | Orzammar, Diamond Quarter | x4 | 1 00 |
Bartender | Denerim, Gnawed Noble Tavern | x5 | 1 30 |
Blacksmith | Redcliffe, Blacksmith's Store | x5 | 1 20 |
Garin | Orzammar, Orzammar Commons | x6 | 1 30 |
Gorim | Denerim, Denerim Market District | x8 / x8 (restocked) | 1 10 |
Herren | Denerim, Wade's Emporium | x4 | 1 30 |
Ilen | Dalish Camp, Dalish Elf Origin | x2 | 1 10 |
Innkeeper | Lake Calenhad Docks, The Spoiled Princess | x2 | 1 20 |
Janar | Orzammar, Janar Armorers | x10 | 2 00 |
Levi Dryden | Soldier's Peak, Warden's Keep | x5 | 1 20 |
Old Tegrin | Gentle Path, Random Encounter | x5 | 1 20 |
Olinda | Orzammar Commons, Dwarf Commoner Origin | x2 | 1 00 |
Owen | Redcliffe, Blacksmith's Store | x4 / x4 (upgraded) | 1 30 / 1 10 (upgraded) |
Quartermaster | Ostagar | x5 | 1 15 |
Quartermaster | Circle Tower, Apprentice Quarters | x3 | 1 20 |
Dragon Age: Origins - Awakening
Merchant | Location | Quantity | Price |
---|---|---|---|
Glassric the Weaponsmith | City of Amaranthine | x99 (unlimited) | 1 20 |
Herren | Vigil's Keep, Courtyard | x99 (unlimited) | 1 20 |
Notes
- If you plan on making traps then you should always buy all of the Metal Shards a Merchant has to sell. There are no merchants that sell unlimited Metal Shards so the only shards you will find are the finite amount merchants have to sell, random items in chests and bodies, and from stealing.
- Purchasing Metal Shards from the Armor Merchant does not have lasting value as all non-DLC equipment is lost after A Noble Expedition is concluded during the Dwarf Noble Origin.