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{{Quote|It’s a Keeper’s job to remember, even the dangerous things.}}
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{{Quote|It's a [[Keeper]]'s job to remember. Even the dangerous things.}}
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<onlyinclude>{{CharacterTransformer
 
<onlyinclude>{{CharacterTransformer
|style = {{{style|}}}
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|style = {{{style|}}}
|name = [[Merrill]]
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|name = [[Merrill]]
|image = Merrill Portrait.png
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|image = <gallery>
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Dalish elf.jpg|Origins
|px = 270px
 
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Merrill Portrait.png|Dragon Age II
|gender = Female
 
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</gallery>
|race = [[Elf]]
 
|class = [[Mage]]
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|px = 270x360px
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|title = [[Keeper#Known Firsts|First]] to [[Marethari]] <small>(formerly)</small>
|specialization = [[Dalish Pariah]]
 
|title = Marethari's First
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|gender = Female
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|race = [[Elf]]
|location = Dalish Camp - ''([[Dragon Age: Origins|Origins]])'' Sundermount - ''([[Dragon Age II]])''
 
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|class = [[Mage]]
|voice = [http://www.imdb.com/name/nm0560019/ Erin Matthews] - ''([[Dragon Age: Origins|Origins]])''<br/> [http://www.imdb.com/name/nm0616990/ Eve Myles] - ''([[Dragon Age II]])
 
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|specialization = [[Dalish Pariah]]
|appearances = [[Dragon Age: Origins]]<br>[[Dragon Age II]]
 
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|rank = ''Dragon Age II'': <br> [[Rank#Lieutenant|Lieutenant]]
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|family =
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|affiliation = Alerion clan <small>(formerly)</small> <br> [[Sabrae clan]] <small>(formerly)</small> <br> [[Hawke]]
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|location = ''Origins'': <br> [[Dalish Camp (Dalish Elf Origin)|Dalish Camp]] <br> ''Dragon Age II'': <br> [[Merrill's Home]], [[Kirkwall Alienage]] <br> [[Hawke Estate]], [[Hightown]] <small>(conditional)</small>
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|quests = ''Origins'': <br> [[Dalish Elf Origin]] <br> ''Dragon Age II'': <br> [[Long Way Home]] <br> [[Welcome Home]] <br> [[Nice Crime You Have Around Here]] <br> [[Consoling Words]] <br> [[Mirror Image]] <br> [[Back From Sundermount]] <br> [[Questioning Beliefs (Merrill)]] <br> [[Merrill, An Apology]] <br> [[Wooden Halla]] <br> [[The New Place]] <br> [[A Talking To]] <br> [[A New Path]] <br> [[Memento of the Dalish]] <br> [[Merrill, Friend or Foe?]]
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|voice = [http://www.imdb.com/name/nm0560019/ Erin Matthews] (''Origins'') <br> [http://www.imdb.com/name/nm0616990/ Eve Myles] (''Dragon Age II'')
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|appearances = [[Dragon Age: Origins]] <br> [[Dragon Age II]] <br> [[Heroes of Dragon Age]] <br> [[Dragon Age: Inquisition]] <small>(mentioned)</small>
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''Merrill''' is an [[elf|elven]] [[mage]] and a temporary [[Companions (Origins)|companion]] to the [[Dalish]] elf [[Warden]] during the [[Dalish Elf Origin]] and a [[Companions (Dragon Age II)|companion]] and [[Romance (Dragon Age II)|romance]] option for a male or female<ref>Priestly, Chris. [http://social.bioware.com/forum/1/topic/141/index/6046067 "Dragon Age 2 Romances confirmed"]. BioWare Social Network. Retrieved 2011-02-15.</ref> [[Hawke]] in ''[[Dragon Age II]]''.<ref name="Merrill">[http://dragonage.bioware.com/da2/world/characters/merrill/ "Merrill Official Character Reveal"] Retrieved 2011-02-11.</ref>
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'''Merrill''' is a Dalish [[Elf|elven]] [[mage]] and [[Keeper#Notable Firsts|First]] to the [[Keeper]] of the [[Sabrae clan]]. She is a temporary [[Companions (Origins)|companion]] in the [[Dalish Elf Origin]] in ''[[Dragon Age: Origins]]'' and a [[Companions (Dragon Age II)|companion]] as well as a [[Romance (Dragon Age II)|romance]] option for either male or female [[Hawke]] in ''[[Dragon Age II]]''.
   
 
== Background ==
 
== Background ==
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{{Quote|Merrill can recite all of known elven history and navigate [[Fade|the Fade]], but she has very little experience with the world or even her own people. Forced to flee north she must find help for her people, whatever the cost.<ref>[http://dragonage.bioware.com/da2/world/characters/merrill/ Official character info]</ref>}}
   
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Merrill was born into the Alerion clan, which wandered the hills of [[Nevarra]]. As she was the third child of the clan with magic born to her, she was given to the Sabrae clan to be [[Keeper#Notable Firsts|First]] to [[Keeper]] [[Marethari]] at the next Arlathvhen, the gathering of Dalish clans. She was just four years old at the time.<ref>[[Codex entry: Merrill]]</ref>
=== Pre-Game ===
 
Merrill was born to the Alerion clan, which wandered the hills of [[Nevarra]]. She was the third child of the clan with the ancient gift (magic) born to her- when the next Arlathvenn (gathering of clans) occurred, she was given to the Sabrae clan to be the First to Keeper Marethari.
 
[[File:Dalish_elf.jpg|thumb|140px|Merril in Dragon Age: Origins]]
 
 
=== ''Dragon Age: Origins'' ===
 
Merrill is the First, or apprentice, of the clan's [[Keeper]], [[Marethari]]. She is interested in recovering the elves' lost lore and possesses some knowledge of the elves' old magic. You first meet her during the Dalish Elf origin story.
 
 
=== ''Dragon Age II'' ===
 
The Keepers of the [[Dalish]] are the masters of ancient lore and guardians of old secrets. Merrill can recite all of known elven history and navigate the [[Fade]], but has very little experience with the world or even her own people. Now in a foreign land, surrounded by dangers and hostile races on all sides, Merrill must restore the glory and heritage of her people, whatever the cost.<ref name="Merrill" />
 
   
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{{For|the story that takes place after the events of [[Dragon Age: Origins]] and before [[Dragon Age II]]|Merrill (short story)}}
Following the events of the Dalish elf origin, Merrill kept a fragment of the Eluvian to cleanse it of its taint.
 
   
 
== Involvement ==
 
== Involvement ==
 
=== ''Dragon Age: Origins'' ===
 
=== ''Dragon Age: Origins'' ===
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{{SpoilerDAO|style=short|
{{DAOSpoiler|When [[Tamlen]] goes missing in old ruins, the Keeper asks Merrill to accompany the Dalish elf to help find him. Marethari believes that Merrill's magic and knowledge of elven lore may help in the search. Tamlen cannot be recovered, but fortunately Merrill does not appear to contract the sickness that affects the Dalish elf in the course of the search, and she continues to live with the clan.}}
 
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Merrill is a temporary party member in the [[Dalish Elf Origin]]. When [[Tamlen]] goes missing in old [[Elven Ruins]], the Keeper asks Merrill to accompany [[the Warden]] to help find him. [[Marethari]] believes that Merrill's magic and knowledge of elven lore may help in the search. Tamlen cannot be recovered, but Merrill does not appear to contract the sickness that affects the Dalish elf in the course of the search, and she continues to live with the clan. If a save from ''Dragon Age: Origins'' with a Dalish Warden is imported to ''Dragon Age II'', Merrill will express her discomfort around humans since her friend was taken away.
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With a Blight rising in Ferelden, the Sabrae clan booked passage across the [[Free Marches]] on the ''Pride of Amaranthine'', a ship that made several trips between Ferelden and the Free Marches to ferry refugees. Merrill tells [[Isabela]] that she was very sea-sick during the journey.<ref>{{Cite wot2|164}}</ref>
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}}
   
 
=== ''Dragon Age II'' ===
 
=== ''Dragon Age II'' ===
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{{SpoilerDA2|style=short|
{{SpoilerDA2|In [[Dragon Age II]] Merrill is described as a respected member of her clan, but her position as [[Marethari]]'s heir has kept her slightly apart from the others.<ref>Priestly, Chris. [http://social.bioware.com/forum/1/topic/141/index/5682342/197#5995239 "Merrill Appreciation Thread"]. BioWare Social Network. Retrieved 2011-02-10.</ref> If the warden was of the Dalish Elf origin story, she will mention her awkwardness around humans stems from Duncan taking away her friend to become the Warden during her life in Ferelden.
 
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==== Act 1 ====
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Following the events surrounding the disappearance of [[Tamlen]], Merrill has kept a fragment of the [[Eluvian]] in the old ruins to cleanse it of its taint. She studied the lore on the Eluvian, and extrapolated information from the shard.<ref>{{BWF|author=[[David Gaider]]|url=https://web.archive.org/web/20151108132600/http://forum.bioware.com/topic/197921-how-did-merrill-get-the-eluvian|title=How did Merrill get the Eluvian?}}</ref> Merrill asks Marethari for help in cleansing the shard of the taint, but the Keeper refuses.
   
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Her efforts to construct an Eluvian—a combination of her ardent lack of interpersonal skills and her pragmatism—caused her to turn to [[blood magic]], which she had learned from [[Audacity (demon)|Audacity]]—a [[pride demon]] imprisoned and sundered from the Fade atop [[Sundermount]]. As she lacked the necessary amount of lyrium to cleanse the shard with ordinary magic, she used blood magic to amplify her power so she could succeed; this spell seemed to be utilized in the [[Dalish Origin]] to help [[the Warden]] deal with the taint. She argues with Marethari that her efforts to learn blood magic were necessary towards the restoration of the Eluvian, and ultimately the survival of the Dalish; with the Keeper publicly opposed to her efforts, the clan turns against her.
Flemeth's amulet in the quest [[Long Way Home]] serves a purpose in how you first meet Merrill, she will be involved in a ritual that [[Hawke]] is to perform on a mountain-top altar. In the ritual, Merrill recites the song [[In Uthenera]], a poem for the departed. The song is the same as [[Leliana's Song (soundtrack)|the one]] [[Leliana]] sings to the Warden after the quest [[Nature of the Beast]]. The ritual actually entails the resurrection of Flemeth as a portion of her essence was revealed to have been embedded into the amulet. Merrill then abandons her clan after the ceremony so she can reconstruct the [[Eluvian]] - the one from the dalish elf origin (Dragon Age: Origins). She leaves her clan because of extreme disagreements between herself and the Keeper regarding fixing the Eluvian. Her efforts to fix the mirror are what caused her to turn to blood magic, it was the only way she could access enough power to cleanse the mirror of the taint that affected the Dalish elf Warden. In doing so, she believed that she'd be able to restore at least a piece of elven history. <ref>[http://social.bioware.com/forum/1/topic/141/index/5998777 "New Gameinformer Magazine Information (Spoilers)"]. BioWare Social Network. Retrieved 2011-02-10.</ref>
 
   
As Hawke soon discovers, Merrill is no ordinary Keeper, but in fact a [[Blood Mage]], and has been given permission by [[Marethari]] to leave her increasingly-hostile clan in order to learn more about the outside world and continue her studies. She has learned blood magic from a [[Pride Demon]] imprisoned atop [[Sundermount]]. She has become convinced that her efforts to understand blood magic are necessary for the survival of the Dalish, and faces the scorn and contempt of her clanmates as a result. Initially nervous when arriving in Kirkwall, Merrill finds lodging in the city's Alienage and joins Hawke's party.
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When Hawke [[Long Way Home|arrives]] at the Dalish camp in [[Sundermount]], she takes part in a ritual that Hawke is to perform on a mountain-top altar. In the rite, Merrill recites the song ''[[In Uthenera]]'', a poem for the departed. The ritual entails the resurrection of [[Flemeth]], as a portion of her [[soul|essence]] is revealed to have been embedded in the amulet. Marethari explains to Hawke that Merrill had decided to leave her increasingly hostile clan to learn more about the outside world and continue her studies into restoring the Eluvian. Initially nervous when arriving in [[Kirkwall]], Merrill finds [[Merrill's Home|lodging]] in the city's [[Kirkwall Alienage|Alienage]] and joins Hawke's party. However, while staying in Kirkwall, her use of blood magic puts Merrill at odds with [[Anders]] and [[Fenris]].
   
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==== Act 2 ====
In the quest, "[[Mirror Image]]", Merrill seeks Hawke's help in facing Marethari to request an [[Arulin'Holm]] to help complete the Eluvian. She even invoked an ancient elven rite, to perform whatever task she wished, to accomplish this. Reluctantly, Marethari requests that they slay a [[Varterral]] that had killed a number of their hunters. While exploring the Varterral's lair, they ran into [[Pol]], who ran at the sight of Merrill, straight into the Varterral itself. After killing the Varterral and returning to camp, it is discovered that Marethari had warned her clan that Merrill may potentially bring back the darkspawn taint.
 
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Three years have passed since Hawke joined [[The Deep Roads Expedition|the voyage]] to the [[Deep Roads]], and Merrill seeks Hawke's help in facing Marethari to [[Mirror Image|request]] a [[Arulin'Holm|special dagger]] to help complete the Eluvian. As they confront the Keeper, she calls upon ''vir sulevanan'', the right of every Dalish to claim any property or artifact of the clan in exchange for a service. Reluctantly, Marethari requests that they slay a [[Varterral]] that had killed many of their hunters, as the deal for the dagger. While exploring the Varterral's lair, they run into [[Pol]], who flees in fear at the sight of Merrill, straight to the Varterral itself. After killing the Varterral and returning to camp, Merrill inquires as to why Pol was so afraid of her. She discovers that Marethari had warned her clan that she might potentially bring back the darkspawn taint. Marethari tries to use this to coerce Merrill to abandon her research on the Eluvian, and return to the clan; Merrill adamantly refuses. Though Merrill honors her side of the bargain, the Keeper does not, and instead, gives it to Hawke for safekeeping, leaving Hawke with the choice to either give the Arulin'Holm to Merrill or deny her the tool.
   
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==== Act 3 ====
On the Quest "[[Night Terrors]]", if you take Merrill with you into the Fade, the Pride Demon will offer her power if she turned on you. Regardless of Hawke's standing with Merrill she will turn hostile and you will be forced to kill her within the Fade (although she is still available as a party member once you leave). A cut-scene will then be available at her home when you return.
 
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After another three years since the [[Demands of the Qun|invasion]] of the Qunari, Merrill finds an [[A New Path|alternative]] to fixing the still-inactive Eluvian, regardless whether Hawke gave the Arulin'Holm to Merrill or not. She plans to re-consult Audacity, who mentioned to her years prior that he witnessed the creation of the mirror itself during the days of Arlathan. She asks Hawke to accompany her to Sundermount, as she is concerned about the threat the demon may pose, particularly as it has been silent in her recent attempts to communicate remotely with it. It's discovered the Keeper released Audacity from its prison, and contained the demon within herself, independent of whether Hawke supports Merrill's plan or not. Marethari claims that the demon was intending to use the Eluvian as a way out of its prison and that Merrill would've been its first victim, but never explains how she came to this conclusion.
   
In the quest, "[[A New Path]]", the keeper will sacrifice herself to keep Merrill from harm, independent of whether you warn her of Merrill's plan or not. It turns out that the demon was intending to use the Eluvian as a way out of its prison and Merrill would've been its first victim. Afterwards the clan will confront Hawke and Merrill about the Keeper's disappearance eventually discovering that she is dead. If Hawke blames the Keeper's possession or orders the clan to stand down they will attack and force Hawke and Merrill to kill them in order to survive. However if Hawke takes responsibility for Merrill's actions the clan will simply force them to leave and never come back.
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As an abomination, Marethari attacks Merrill and her companions, forcing them to kill her to survive. As Merrill mourns Marethari, Hawke can comment on the Keeper's recent actions, including informing Merrill that the Keeper "was stupid" for releasing Audacity. Afterward, the clan will confront and interrogate Hawke and Merrill about the Keeper's disappearance, eventually discovering that she is dead. If Hawke reveals the Keeper became possessed by the demon or warns the clan to back off, they will attack and force Hawke and Merrill to kill them to survive. However, if Hawke blames Merrill for Marethari's actions, the clan will only ask them to leave.
   
Back in the Alienage, Merrill is crushed. If you are in a rivalry with her, she bemoans the fact that she was too "stupid and ignorant" to listen, or if in a friendship, that they were. She then shatters the Eluvian.
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Back in the Alienage, Merrill is crushed. If she and Hawke are rivals, she bemoans that she was too "stupid and ignorant" to listen, then shatters the Eluvian. If they are on friendly terms, Merrill states that the clan and Keeper did not heed her when she was trying to help them, despite devoting several years of her life to helping end the plight of the People through the painstaking restoration of ancient elven technology that may have revitalized the People from their plight. She will consult Hawke on what should be her next course of action since the Eluvian remains inert.
   
In the final battle she willfully joins in for the mages and pleads for Anders to be spared after he destroys the Chantry to set things right, though it is possible for her to side with Hawke if he/she chooses to side with the Templars with a high enough friendship or rivalry score.}}
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Merrill pleads for [[Anders]] to be spared after he [[The Last Straw|destroys]] the Kirkwall Chantry, and for him to assist the party and make up for his act. She willingly joins Hawke in defense of the [[Circle of Magi|mages]]. She can also stick with Hawke despite siding with the [[Templar Order|Templars]], if completely loyal.
   
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If otherwise, Merrill initially refuses to help a pro-Templar Hawke if she was not [[Merrill, Friend or Foe?|spoken to]] after an unpleasant encounter with her clan, and if Anders considers Hawke a full rival. He must also be [[Questioning Beliefs (Anders Act 3)|talked with]] after fulfilling all his requests so that he can be potentially persuaded to turn against the mages; his actual fate is irrelevant.
== Romance ==
 
A Romance with Merrill will require 50% friendship/rivalry by act 2, also like every other romance flirting is important, flirt at least once before or during the Questioning Beliefs mid-point relationship conversation in Act 2. You may not get the flirt option if you do not have enough friendship/rivalry. After the Questioning Beliefs has finished, Merrill will visit the Hawke Estate in the evening if her friendship/rivalry level remains at least 50% or more, Flirt with her to initiate the romance and invite her to move in with the PC. Then max out her friendship/rivalry to 100% and do her companion quest and give her both gifts ([[Halla Carving]] and [[Sylvanwood Ring]]) to complete the romance.
 
   
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Later, Hawke meets Merrill in the Gallows courtyard. If the Champion asks Merrill to rejoin them at this point, she can be convinced; Hawke is the only person she is very close with, a bond stronger than any she has with the Circle mages. Instead, if Hawke does not want Merrill at their side, she walks away to protect the Circle mages from the Rite of Annulment and is eventually killed in combat after her last words with Hawke.
If there is a successful romance, she may end up being kidnapped by Grace in Act 3. Provided she survives everything, she does give Hawke a kiss during the final battle.
 
   
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If Merrill stands triumphant with Hawke after the battle in the Gallows, she leaves the Champion along with the others, for personal reasons, as stated by [[Varric Tethras|Varric]].
In the epilogue Varric will state that due to circumstances after the fight between the Templars and Mages they all had to leave the Champion's side, "Except Merrill of course."
 
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}}
   
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=== ''Dragon Age: Inquisition'' ===
Note: There are bugs regarding Merrill's romance, see the [[#Bugs|Bugs Section]].
 
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{{SpoilerDAI|style=short|
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{{CodexConditionalParagraph|If Merrill survived|[[The Inquisitor]] can ask [[Varric Tethras]] about her fate. Varric will state that she remained in Kirkwall to look after the [[city elves]] left homeless by the fighting and continues to protect them from the fighting between the mages and the templars.}}
   
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{{CodexConditionalParagraph|If Merrill was romanced|Later upon asking Hawke why they're alone, they will state that Merrill had spent enough time fighting for her life with them, and they didn't want to take her away from her work with the city elves in Kirkwall/her clan.
The following quests have flirtation dialog options with Merrill<br>
 
Act 1:<br>
 
[[Welcome Home]]
 
   
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While in the Fade, [[Nightmare (demon)|Nightmare]] will threaten Merrill in an attempt to make Hawke fearful. If Hawke is chosen to stay behind in the Fade, they will apologize to Merrill before they charge at the demon.}}
Act 2:<br>
 
[[Mirror Image]], [[Back From Sundermount]], [[Questioning Beliefs]]
 
   
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After Hawke leaves for [[Weisshaupt Fortress]], Cassandra and Varric can have an in-party banter where Cassandra asks if Merrill will reunite with Hawke again, to which Varric responds that after Merrill reads Varric's letter, she will join up with Hawke whether they want her to or not.
== Friendship ==
 
You can typically gain Friendship Points with Merrill by: 1.) Siding with the Mages or the Elves in quests. 2.) Choosing options that favor blood magic. 3.) By being agreeable to her in conversation. Listed below are some specific ways to earn Merrill's friendship.
 
   
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While traveling into [[the Crossroads]] with [[Morrigan]], her Eluvian can be seen in the distance.
{{SpoilerDA2|
 
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}}
   
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== Quests ==
Act 1:
 
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=== ''Dragon Age: Origins'' ===
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:{{:The Lost Mysteries of the Ancients|style=iconmini}}
   
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=== ''Dragon Age II'' ===
[[Act of Mercy]] Tell Grace that you will distract the Templar (Thrask). Choose the agreeable options and then "Murder is too far." This will earn you {{Approval2||+20}} (Confirmed).
 
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'''Act 1'''
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:{{:Long Way Home|style=iconmini2}}
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:{{:Welcome Home|style=iconmini2}}
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:{{:Nice Crime You Have Around Here|style=iconmini2}}
   
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'''Act 2'''
[[An Errant Letter]] Keeping Thrask's secret: {{Approval2||+10}} (Confirmed)
 
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:{{:Consoling Words|style=iconmini2}}
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:{{:Mirror Image|style=iconmini2}}
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:{{:Back from Sundermount|style=iconmini2}}
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:{{:Questioning Beliefs (Merrill)|style=iconmini2}}
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:{{:Merrill, An Apology|style=iconmini2}}
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:{{:Wooden Halla|style=iconmini2}} <small>(gift)</small>
   
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'''Act 3'''
[[Enemies Among Us]] The final conversation with Cullen in the Gallows Courtyard can earn up to {{Approval2||+20}} friendship points. In the beginning of the conversation, respond "Not all mages are like that" and you will receive {{Approval2||+10}}. Later in the conversation, choose the response "You're wrong" and you will receive {{Approval2||+10}}.
 
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:{{:The New Place|style=iconmini2}}
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:{{:A Talking To|style=iconmini2}}
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:{{:A New Path|style=iconmini2}}
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:{{:Merrill, Friend or Foe?|style=iconmini2}}
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:{{:Memento of the Dalish|style=iconmini2}} <small>(gift)</small>
   
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'''Mark of the Assassin'''
[[Finders Keepers]] Attempt to trick the guards at Woodrow's Warehouse: {{Approval2||+5}}
 
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:Merrill is the only companion who has no quest in this DLC.
   
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== Friendship and Rivalry ==
[[Magistrate's Orders]] Choosing to kill Keldar: {{Approval2||+10}}
 
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{{See|the [[Merrill/Approval|approval]] page for more information}}
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[[File:Friendship small.png]]
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Merrill's friendship can be gained by:
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#Helping the mages or the elves.
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#Choosing options that favor blood magic or demons.
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#By being agreeable to her in conversation.
   
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[[File:Rivalry small.png|left]]
[[Shepherding Wolves]] Accept the quest from Sister Petrice: {{Approval2||+10}}; Refuse to hand Ketojan over: {{Approval2||+5}}
 
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Rivalry with Merrill can generally be earned by contradicting the "hows" of developing a friendship with her, as mentioned above.
   
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== Romance ==
[[Tranquility]] Promise not to harm Anders: {{Approval2||+5}}.
 
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{{SpoilerDA2|
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[[File:DAMerrilarmor.jpg|190px|right|Raiments of the Dalish Pariah]]
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Romance with Merrill is initiated once her Act 2 companion quests ([[Mirror Image]], [[Back From Sundermount]], and [[Questioning Beliefs (Merrill)|Questioning Beliefs]]) have been done. Merrill then visits the estate, followed by a heart-to-heart talk with Hawke.
   
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{{CodexConditionalParagraph|Friendship Romance|Merrill is troubled by the thought of their forbidden love; she believes the Keeper and her [[Dalish|clan]] would object to the union because Hawke is human, since she is supposed to preserve who they are as one of the [[Elvhenan|elvhen]]. But in the end, their love for one another is more important than the clan's disapproval. Merrill feels terrible as she remembers the recent turn of unfortunate events, especially Pol's death. Though she doubts that leaving her clan was the right decision, she does not regret it; she would not have known Hawke better if she stayed. She admires Hawke's leadership and ponders how differently things would be for her people if Hawke were Dalish, commenting that they would likely have a new kingdom by now.}}
[[Wayward Son]] Telling Vincento to make it up to his son: {{Approval2||+10}} Choosing to let Feynriel go free: {{Approval2||+10}}
 
   
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{{CodexConditionalParagraph|Rivalry Romance|Calming down, Merrill asks for Hawke's forgiveness. Though she appreciates that Hawke is keeping her from harm, Merrill warns that she is beyond redemption. She also adds that staying near her may cost the lives of the people close to Hawke. Despite their differences, Hawke stands by her.}}
Visiting the [[Gallows]] with Fenris in the party will initiate a dialogue amongst your party members. If Merrill is present, choose the "It is wrong to oppress Mages" option: {{Approval2||+5}}
 
   
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''In both variations of the romance'', if Hawke is female, Merrill expresses her feelings of wishing she was as perfect as Hawke was, and states that she admires Hawke's cleverness and beauty (as additions).
[[Bait and Switch]] Let Merrill defend herself at the end: {{Approval2||+5}}
 
   
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[[File:Merrill Acceptance.png|300px|left|It's all right.]]
Act 2
 
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After the love scene, Hawke asks if Merrill could stay at the estate, her new future home so that they be with each other. Despite the controversy it might cause, she happily agrees. But Merrill does not move in completely; if Hawke checks on [[Bodahn]], he suggests that [[Eluvian|"something"]] keeps her going back to her house. He often reports to Hawke of her absence upon entering the estate.
   
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If Hawke speaks with [[Isabela]] sometime later after the intimate relationship with Merrill has begun, she asks if Hawke is sincere with Merrill, as they are close friends. Isabela is glad if Hawke confirms he/she has feelings for her since she notes Merrill always seemed "a little lonely." With a male Hawke, Isabela threatens to harm Hawke if he does anything nasty to Merrill. Varric also [[Friendly Concern|shares his thoughts]] about them being together.
[[Forbidden Knowledge]] Choose to use or take each evil tome in the sidequest: {{Approval2||+5}} for each tome not destroyed while Merrill is in the party
 
   
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Finishing [[All That Remains|the long search]] and ending [[Quentin]]'s madness, Hawke returns home devastated. Merrill arrives and consoles Hawke, grieving silently for the loss.
[[Night Terrors]] Tell Marethari that you will not kill Feynriel: {{Approval2||+5}}
 
   
  +
During the siege of Kirkwall, Merrill expresses her concern for Hawke's safety if she is brought along on [[Demands of the Qun|the battle against the Qunari]].
[[Wooden Halla]] If you are already on the path of friendship with Merrill, then any response will earn you a {{Approval2||+15}}
 
   
  +
[[File:Merrill Homesick.png|300px|right|Back before dark, I promise.]]
Act 3
 
  +
[[Codex entry: Merrill - The Last Three Years|Three years later]], Hawke shares the estate with Merrill, adjusting to the [[The New Place|new home]] she just moved in. However, she often visits her house in the Alienage to continue her construction of the Eluvian. Hawke [[A Talking To|drops by]] to assess her situation, where Merrill explains the Eluvian remains dormant, despite her best efforts. Merrill says Audacity may have knowledge of the mirror because the only creatures who would be old enough to have witnessed its forging are the denizens of the Fade. She explains that Audacity has been silent when she tried to communicate with it recently and expresses concern over this development since it's supposed to be sealed in a totem atop Sundermount. Merrill implores Hawke to aid in her [[A New Path|endeavor]]. She also asks the Champion to kill her if something goes wrong, and she becomes possessed.
   
  +
Following [[A New Path|their face-off]] against the demon at [[Pride's End]], the Dalish hunters are looking for [[Marethari]] and approach them with resentment. Regardless of how Hawke handles the confrontation with the clan, Merrill felt alone and rejected [[Merrill, Friend or Foe?|as a result]]. Whether the clan was killed or not, she desires to move on and asks Hawke for advice on her future course of action.
[[A New Path]]: When talking to Merrill to initiate the quest, agree without suggesting she talk to the keeper first {{Approval2||+10}}<br>[[A New Path]]: Ask Marethari how to fix the eluvien {{Approval2||+10}}<br>[[A New Path]]: After the battle with the demon tell Merrill that Marethari was stupid {{Approval2||+10}}
 
   
  +
Merrill can become jealous if Hawke flirts with [[Zevran Arainai|Zevran]]. She utters her dislike for him after [[A Murder of Crows|their meeting]] with the [[Antivan Crows|Crows]].
}}
 
 
== Rivalry ==
 
Rivalry with Merrill can generally be earned by siding with the templars or the Circle or by being contrary in conversation or siding against blood magic. Listed below are some specific ways to earn a rivalry with Merrill.
 
{{SpoilerDA2|
 
 
Act 1
 
 
[[Act of Mercy]] Telling Grace to go back to the circle: {{Approval2||-10}}
 
 
[[Wayward Son]] Convince Feynriel to go the Circle: {{Approval2||-10}}
 
 
[[Welcome Home]] "Don't Thank Me": {{Approval2||-5}}
 
 
[[Magistrate's Orders]] Choosing to help Keldar: {{Approval2||-10}}
 
 
Act 2:
 
 
[[Forbidden Knowledge]] Destroy each evil tome in the sidequest: {{Approval2||-10}} for each tome destroyed while Merrill is in the party
 
 
[[Mirror Image]] Refuse to do the quest.{{Approval2||-30}} The quest will still be available, though.<br>[[Mirror Image]]: Tell Merrill that Pol ran away from her because he is a Coward,(aggressive option), after defeating the varterral.{{Approval2||-25}}
 
   
  +
As Hawke helps out Anders [[Justice (quest)|gather sela petrae]] for his "potion", he questions their relationship. He argues that she will always give in to her weakness. Hawke contests his reproach, and Merrill retorts that Anders should examine himself more carefully instead.
[[Wooden Halla]] If you are already on the path of Rivalry with Merrill, then any response will earn you a {{Approval2||-15}}
 
   
  +
Merrill can be kidnapped by the activists of [[Best Served Cold|the conspiracy]] set up by [[Thrask]]. With only Hawke in her mind during her captivity, she is grateful for her rescuer and lover.
[[Back from Sundermount]]
 
After NOT giving the [[Arulin'Holm]] to Merrill (as the Keeper requests);
 
Tell Merrill that you are trying to help her (agreeable tactful option), or that she can't complete the mirror (wry, humourous or witty option): You get {{Approval2||-25}} for either of these.
 
   
  +
[[File:Merrill Together.png|275px|right|My love...]]
Telling Merrill you don't trust her with the tool (aggressive option) instead, only nets you {{Approval2||-10}}.
 
  +
The romance strengthens and flourishes further as they have one moment alone before [[The Last Straw|the final battle]]. Expressing that the whole incident feels like a dream, Merrill is comforted by Hawke, promising that they will get through this together. Ending their conversation, they kiss amiably.
   
  +
As [[Varric Tethras|Varric]] concludes the tale of the Champion, he says that all of the companions have parted ways, but Merrill and Hawke remain beside each other.
Act 3:
 
   
  +
Alternatively, the Champion who sided with the Templars may choose to kill Merrill even if she is romanced. Merrill bitterly says before death that she did not expect such actions from Hawke.
[[A New Path]]: When talking to Merrill to initiate the quest, suggest she talk to the keeper first {{Approval2||-10}}<br>[[A New Path]]: Telling the rest of her clan that you will take responsibility for Merrill's actions {{Approval2||-15}}<br>[[A New Path]]: After the battle with the demon, tell Merrill that she should have listened {{Approval2||-15}}
 
 
}}
 
}}
   
==Armor==
+
== Gifts ==
  +
:{{:Halla Carving|style=iconmini}} - purchased from [[Master Ilen's Shop]] for {{currency|50000}} (available at Act 2).
{{See|[[Companions Armor(Dragon Age II)]] for a list of all Companion Armor upgrades}}
 
  +
:{{:Sylvanwood Ring (gift)|style=iconmini}} - found on the body of the Thief Leader in [[Sundermount]] in Act 3.
   
  +
== Statistics ==
In ''[[Dragon Age II]]'', you cannot change what armor your companions wear but you can upgrade it. Merrill's armor may be upgraded by using the gift mechanics in ''Dragon Age II''. You will find companion armor upgrades that can be purchased at shops in the tab designated by the Gem Icon. Her armor has four slots available for upgrades. These upgrades may be purchased or found at various locations in the game. Upgrading a companion's armor once unlocks the "A Friend In Need" achievement and fully upgrading a companion's armor unlocks the "I Got Your Back" achievement.
 
  +
=== ''Dragon Age: Origins'' ===
  +
==== Initial skills ====
  +
:{{:Herbalism|style=iconmini}} &ensp; {{:Combat Tactics|style=iconmini}}
   
  +
==== Initial spells ====
Merrill's armor upgrades can be found at the following locations:
 
  +
:{| class="daotable"
*Act 2: Robes By Jean Luc [[Hightown]]: [[Samite Lining]]. (Gives Merrill an extra rune slot.)
 
  +
| [[Arcane spells (Origins)|Arcane]]
*Act 2: Ilen's Crafts [[Sundermount]]: [[Carved Ironwood Buttons]]. (+40 health)
 
  +
| {{:Arcane Bolt|style=iconmini}}
*Act 2: Top of Sundermount's Graveyard Path [[Sundermount]]: [[Silver-Threaded Dalish Embroidery]]. (+20 health regeneration rate)
 
  +
|-
*Act 3: Found during her quest A New Path: [[Halla Horn Buckles]].
 
  +
| [[Primal spells (Origins)|Primal]]
  +
| {{:Flame Blast|style=iconmini}} &ensp; {{:Flaming Weapons|style=iconmini}}
  +
|-
  +
| [[Entropy spells (Origins)|Entropy]]
  +
| {{:Weakness|style=iconmini}}
  +
|}
   
  +
==== Initial equipment ====
An alternate armor is automatically equipped after romancing Merrill with either full friendship or rivalry, possibly referencing the fact that with Hawke's assistance she is now able to afford new armor and clothing. It is a set of silver/white chain-mail with plate shoulder and elbow pads and leather robes with a light blue sash around her waist. This armor is called [[Raiments of the Dalish Pariah]]and replaces her previous armor set, 'Vestments of the First'. Interestingly, if she is wearing [[Raiments of the Dalish Pariah]] and is kidnapped in Act 3, she will be seen wearing 'Vestments of the First' when you go to save her.
 
  +
:{| class="daotable"
  +
| [[Weapons (Origins)|Weapons]]
  +
| {{:Acolyte's Staff (Origins)|style=iconmini}}
  +
|-
  +
| [[Clothing]]
  +
| {{:Tevinter Mage Robes|style=iconmini}}
  +
|}
   
== Initial statistics (''Origins'') ==
+
=== ''Dragon Age II'' ===
  +
==== Initial talents ====
'''Class:''' [[Mage]]
 
  +
:{| class="daotable"
  +
! Available spell trees
  +
! Initially selected spells
  +
|-
  +
| {{:Elemental spells|style=iconmini}}
  +
|
  +
|-
  +
| {{:Primal spells (Dragon Age II)|style=iconmini}}
  +
| {{:Stonefist (Dragon Age II)|style=iconmini}}
  +
|-
  +
| {{:Spirit spells (Dragon Age II)|style=iconmini}}
  +
| {{:Spirit Bolt|style=iconmini}}
  +
|-
  +
| {{:Arcane spells (Dragon Age II)|style=iconmini}}
  +
|
  +
|-
  +
| {{:Entropy spells (Dragon Age II)|style=iconmini}}
  +
| {{:Hex of Torment|style=iconmini}}
  +
|-
  +
| {{:Dalish Pariah|style=iconmini}} ([[Classes and specializations (Dragon Age II)|specialization]])
  +
|
  +
|}
   
  +
==== Initial equipment ====
'''Specialization:''' N/A
 
  +
:{| class="daotable"
  +
| [[Weapons (Dragon Age II)|Weapons]]
  +
| {{:Vir Tasallan|style=iconmini}}
  +
|-
  +
| [[Armor (Dragon Age II)|Armor]]
  +
| [[File:Merrill armor.png|12px]] [[Vestments of the First]]
  +
|-
  +
|}
   
  +
==== Armor upgrades ====
'''Starting spells/skills:''' [[Herbalism]], [[Combat Tactics]]
 
  +
{{See also|Companion armor}}
  +
[[File:Merrill armor.png|right]]
   
  +
Upgrades to Merrill's armor, [[Vestments of the First]], can be found at the following locations:
'''Mage:''' [[Arcane Bolt]]
 
  +
:{{:Samite Lining|style=iconmini}} (Act 2) – available at [[Robes by Jean Luc]] in [[Hightown]]; adds an extra [[rune]] slot.
  +
:{{:Carved Ironwood Buttons|style=iconmini}} (Act 2) – available at [[Master Ilen's Shop]] in [[Sundermount]]; increases health.
  +
:{{:Silver-Threaded Dalish Embroidery|style=iconmini}} (Act 2) – found at the top of Sundermount's Mountain Graveyard; +20 health regeneration rate.
  +
:{{:Halla Horn Buckles|style=iconmini}} (Act 3) – looted during [[A New Path]]; adds an extra rune slot.
   
  +
{{SpoilerDA2|
'''Primal:''' [[Flame Blast]], [[Flaming Weapons]]
 
  +
[[File:Merrill armor (romance).png|right]]
  +
{{CodexConditionalParagraph|If Hawke engages into a [[Romance (Dragon Age II)|romance]] with Merrill|Merrill will equip [[Raiments of the Dalish Pariah]]. The change is only aesthetic; there are no other bonuses given by this armor except the runes and upgrades that have already been fitted onto it. Note that unlike Isabela and Fenris, you cannot sleep with her just to get the costume change and then break it off – you must continue the romance.}}
   
  +
{{Bug|DA2|If she is wearing Raiments of the Dalish Pariah and [[Best Served Cold|is kidnapped]] in Act 3, she will be seen wearing Vestments of the First.}}
'''Entropy:''' [[Weakness]]
 
  +
}}
   
  +
==== Restricted accessories ====
== Initial Gear (''Origins'') ==
 
  +
:{{:Sylvanwood Ring (ring)|style=iconmini}} – see [[#Gifts|Gifts]]
 
  +
:{{:The Inner Eye|style=iconmini}} – requires ''[[Mage Item Pack]]'' [[Downloadable content (Dragon Age II)|DLC]]
{{:Acolyte's Staff|style=iconmini}}{{clrl}}
 
{{:Tevinter Mage Robes|style=iconmini}}{{clrl}}
+
:{{:Sylaise's Favor|style=iconmini}} – requires ''[[Mage Item Pack II]]'' DLC
 
== Talent Trees ==
 
*[[Elemental spells|Elemental]]
 
*[[Primal spells (Dragon Age II)|Primal]]
 
*[[Spirit spells (Dragon Age II)|Spirit]]
 
*[[Arcane spells (Dragon Age II)|Arcane]]
 
*[[Entropy spells (Dragon Age II)|Entropy]]
 
*[[Dalish Pariah|Dalish Pariah]] ([[Specializations (Dragon Age II)|specialization]])
 
   
 
== Quotes ==
 
== Quotes ==
  +
[[File:Merril 02.jpg|300px|thumb|Concept art of Merrill for ''[[Dragon Age II]]'']]
 
{{Main|Merrill/Dialogue}}
 
{{Main|Merrill/Dialogue}}
* ''(Approaching the Qunari Compound)'' "They're so big and grim! What do you suppose would happen if I tickled one of them ?"
+
* ''([[Long Way Home]])'' "I'll try not to hit anyone. On our side, I mean. I'm babbling again. Let's go."
  +
* ''([[Memento of the Dalish]])'' "Guarding a clan from the [[Fen'Harel|Dread Wolf]]... is a Keeper's place."
* ''(After falling in battle)'' "I've got so many bruises now; they have names and families."
 
  +
* "Your 'Maker' is a story you humans use to explain the world. We have our own stories. I don't need to borrow yours."
* "It’s a Keeper’s job to remember, even the dangerous things."
 
  +
* "Spirits differ from each other, just as you and Hawke and Isabela are all human. More or less..."
* "Why do they call this a brothel? Does it have something to do with broth?"
 
  +
* ''([[The Last Straw]])'' "Magic can't be made safe and it can't be destroyed. Fear makes men more dangerous than magic ever could".
* ''(To Hawke)'' "If you were Dalish, our people would have a kingdom by now. ... And half of Thedas would be attacking us. So maybe things worked out for the best."
 
  +
* ''([[The Last Straw]])'' "(laughs) The Champion of Kirkwall going to battle naked. Why can't I ever have that dream?"
* "By the Dread Wolf! Why is my house always a mess when people are here? It's clean sometimes, I swear."
 
  +
* ''([[A Bitter Pill]])'' "Being a blood mage does not mean sacrificing innocents!"
* ''(inside the Hanged Man tavern)'' "Isabela said the next time we came here, she would teach me to do something called... "body shots"?"
 
* ''(Passing through the Lowtown Bazaar)'' "The merchants here keep trying to sell me shoes. I don't know why."
 
* "If you hadn't come to Sundermount that day... I can't imagine where I'd be now."
 
* "When I thought they were going to lock me up, the one thing I knew I couldn't live without... was you."<small> (To Hawke during [[Best Served Cold]], if she was kidnapped by Grace AND in a romance with Hawke)</small>
 
* ''(Merrill)'': More demons. Feynriel's dreams draw them like pastries draw Varric. <small>(During the quest [[Night Terrors]].)</small>
 
{{-}}
 
*'''Hawke''': Handprints? Has someone been swinging on the chandelier? Merrill... <small>(Only if romancing Merrill, otherwise refers to Sandal)</small>
 
*'''Hawke''': I think Merrill named this falcon sculpture Finnegan. No, wait... that's wrong. Finnegan's on the north face. This one's Messerre Pointy-Face.
 
*'''Hawke''': The only thing Merrill's moved in. Maybe she doesn't feel this is her home yet.
 
*'''Hawke''': Orana's a patient music teacher, but Merrill should really just stick to magic.
 
*'''Hawke''': "I came in and watered your plants! Lots of love, Merrill." That girl's way too nice.<small>(Only if romancing Merrill)</small>
 
*'''Hawke''': "I came in and watered your plants! Your friend, Merrill." Well, that was nice of her.<small>(Only if not romancing Merrill)</small>
 
   
  +
== Codex entries ==
  +
:{{:Codex entry: Merrill|style=iconmini}}
  +
:{{:Codex entry: Merrill - After the Deep Roads|style=iconmini}}
  +
:{{:Codex entry: Merrill - The Last Three Years|style=iconmini}}
   
  +
== Trivia ==
<small> (While Hawke is exploring/looking at things in his/her mansion.)</small>
 
  +
* [[Mary Kirby]] wrote Merrill for ''Dragon Age II''.<ref>{{BWF|author=[[Mary Kirby]]|url=https://web.archive.org/web/20151105090341/http://forum.bioware.com/topic/161075-merrill-shes-a-keeper/page-4|title=Merrill - She's a Keeper!}}</ref>
  +
* According to [[David Gaider]], Eve Myles was last on the list of "actors I specifically asked for and got on the first try".<ref>{{BWF|author=[[David Gaider]]|url=https://web.archive.org/web/20151105065847/http://forum.bioware.com/topic/161075-merrill-shes-a-keeper/page-4|title=Merrill - She's a Keeper!}}</ref>
  +
* If you give Merrill the [[Halla Carving]] bought from [[Master Ilen's Shop]] in Act 2, it will be on display on the table beside the door to [[Merrill's Home|her home]] for the rest of the game.
  +
* Although Marethari warns the members of the Sabrae clan that Merrill may bring back the taint, she remains uncorrupted in her handling of the shard for several years (after successfully cleansing it of the taint with a spell amplified by blood magic), while the elves in [[Witch Hunt]] who came in contact with the remaining shards in the [[Elven Ruins]] turned into [[ghoul]]s.
  +
* Despite claiming that Audacity would escape through the restored Eluvian, Marethari never reveals how she came to this conclusion, especially when her argument in Act 2 against this course of action was entirely different. [[Morrigan]]'s revelation in [[Witch Hunt]] about the Eluvians serving as a doorway to a place "beyond this world, and beyond the Fade" call into question the validity of Marethari's claim. In ''[[Dragon Age: Inquisition]]'', [[Flemeth]] is able to use an Eluvian to bring herself and [[Kieran]] to the Fade. It's also worth noting that Audacity is bound to a totem in the physical world, and is not in the Fade.
  +
* In spite of her blood magic, Merrill seems to have been taken under the wings of several of her new friends:
  +
** Varric calls her "Daisy" affectionately and is repeatedly referenced to have bribed any would-be attackers whenever she took any side alley routes around Kirkwall, and he gave her a ball of twine when she first moved to the city so she could find her way around.
  +
** Isabela calls her "Kitten" and tells her several things about being "a lady" (seduction tips, how to strut, etc.) as well as helping her with issues she isn't familiar with, because of her cultural differences with humans. Should a male Hawke enter into a relationship with Merrill, Isabela will threaten to "cut off [his] balls" if he hurts her.
  +
* In some Carver/Merrill and Carver/Isabela conversations, it is hinted that Carver may have a crush on Merrill.
  +
* [[Mike Laidlaw]] said at PAX East 2013, that Merrill fixing the mirror was a "bad call", but did not elaborate on the context as to why.<ref>[http://www.ladyinsanity.com/blog/pax-east-2013-bioware-base-breakdown PAX East 2013 - Bioware Base Breakdown].</ref>
  +
* Merrill's [[vallaslin]] is unique in ''Dragon Age II'', though it is similar to the one she has in ''Origins''. It honors [[Mythal]].<ref>{{Twitter|author=[[Mary Kirby]]|url=https://twitter.com/BioMaryKirby/status/1374133899048062976}}</ref>
  +
* Merrill mentions having fallen into the harbor when you talk to her at the docks. Apparently, the Kirkwall harbor is very deep.
  +
* The examinable pile of letters and notes in the Hawke Mansion library will have an updated text for the one mentioning Merrill watering the plants to better fit the mood between her and Hawke, if they're in a romance.
  +
* Merrill has always wanted a pet baby griffon. She says she would name it Feathers.
  +
* Not counting Sebastian, who is only available through DLC, Merrill is the only love interest in ''Dragon Age II'' to go by her birth name.
  +
* Merrill is currently the youngest individual known to come into their magic, at 4 years old.
  +
* In the [[Dragon Age: The Official Cookbook: Tastes of Thedas|official cookbook]], "Merrill's blood soup" is the recipe for a rich soup with a misleading name. It is made from beetroot and topped with roasted chickpeas. It is named for its bright red color, which itself derives from the beetroot. Like Merrill and her blood magic, Devon advises the reader that they should not let the impression given by the soup put them off, and to not judge a book by its cover.<ref>''[[Dragon Age: The Official Cookbook: Tastes of Thedas]]'', p. 53</ref>
   
====Dialogue====
+
== Bugs ==
  +
* Upon returning to the alienage after completing Long Way Home, selecting the option "I don't think so." when asked if you wish to stop by later and flirting with her during [[Welcome Home]] may lead to a bug with her approval for Hawke, making it impossible to gain any friendship or rivalry points with Merrill henceforth. Note: It has also been noted that this bug randomly occurs even if you select the "I Will." option and later flirt with her. You'll know it's not working because you'll gain no friendship after all friendly and flirt dialogue options have been concluded in Welcome Home. If this does happen, simply reload and do not select the flirt option when chatting with Merrill in Welcome Home. This initial flirt is fortunately not required to begin a romance.
* '' (Hawke)'': ''(to Aveline'') "You never mentioned how your three week honeymoon in Orlais went."
 
  +
* If the sibling either joined the Wardens or died during the expedition, the quest "Mourning" was supposed to take place.<ref>{{BWF|author=[[Mary Kirby]]|url=https://web.archive.org/web/20160730025212/https://forum.bioware.com/topic/161075-merrill-shes-a-keeper/?bioware=1|title=Merrill - She's a Keeper!}}</ref> However, it has since been cut from the game, but may reappear if the game has not been patched.<ref>{{BWF|author=Luke Barrett|url=https://web.archive.org/web/20160801170829/https://forum.bioware.com/topic/207104-patch-103-planning-and-prioritization/?bioware=1|title=Patch 1.03 - Planning and Prioritization}}</ref>
* '' (Aveline)'' "I know"
 
  +
* There have been some cases where, during the sex scene between her and Hawke, some graphical issues occur. Such reports claim that the two characters abruptly show up standing idly at the entrance to the Hawke estate, both in their intimate attire. The dialogue wheel, however, is still present and choosing any option will promptly fix the bug, placing the characters in their proper place and the scene will proceed normally.
* '' (Merrill)'' "Then how did it go? Oh.. 'giggles' "
 
  +
* {{platforms|xbox360}}During Act 3, the Questioning Beliefs involving Merrill's reaction to the end of A New Path will occur, even before you completed the quest, where she is upset by the death of her clan's Keeper. It can be worked around, but is messing with the chronological order of the related quests. (2, 1, 3).
{{-}}
 
  +
* In Act 3, when initiating A New Path, it seems that if you are on a path of rivalry with Merrill, she will mention you keeping the arulin'holm from her, even if you gave it to her.
* ''(Guard)'': Shit! A fire could destroy the loot. We have to check!
 
  +
* If her clan is wiped out after her personal quest A New Path, she is stuck to your party, being locked forever. This can be fixed by either taking another quest where a party member is locked in, such as [[Sebastian]]'s [[Faith]], or by returning home to the Hawke estate. Both methods will remove all current party members, restoring Merrill's unlocked status.
* ''(Merrill)'': But there's not really a fire, is there?
 
  +
* With patch 1.03, some of the Act 3 romance scenes may not trigger properly, but the flow will proceed as planned.
* ''(Hawke)'': No, Merrill. It's a trick.
 
  +
* You can complete the quest "Questioning Beliefs" in Act 3 by accessing the console and manually maxing Merrill's Friendship meter.
* ''(Merrill)'': Oh! That's very clever, then!
 
* (the guards attacked the party)
 
{{-}}
 
* ''(Merrill)'': "Pol... what was he thinking. He acted like I was a monster."
 
* ''(Fenris)'': "You are a monster."
 
* ''(Isabela)'': "You're not helping."
 
* ''(Fenris)'': "Good."
 
{{-}}
 
* ''(Merrill)'': "Does all this feel like a dream to you, too?"
 
* ''(Hawke)'': "In a moment, I'll look down and discover I'm not wearing any pants."
 
* ''(Merrill)'': ''*giggles*'' "The Champion of Kirkwall, going into battle naked. Why don't I ever have that dream?"
 
   
 
== Gallery ==
 
== Gallery ==
<gallery widths="180" orientation="square" captionalign="left">
+
<gallery widths="180" spacing="small" position="center" captionalign="center" orientation="portrait">
  +
Merrill and clan dao.png|Merrill with her clan in ''Dragon Age: Origins''
 
Merrill concept art.jpg|Concept art for ''[[Dragon Age II]]''
 
Merrill concept art.jpg|Concept art for ''[[Dragon Age II]]''
  +
merrill wotv2.png|Concept art of Merrill in ''[[Dragon Age: The World of Thedas Volume 2]]''
Merrill 02.png|Merrill fighting Templars
 
  +
Merrill EM.png|Concept art of Merrill for the cancelled expansion for ''[[Dragon Age II]]'', ''Exalted March''.
DAMerrilarmor.jpg|Merril's romance armor
 
  +
Merrill 02.png|Merrill fighting templars
  +
DA2_Merrill_looking_back_over_her_shoulder_(cutscene).jpg
  +
Merrill scratchinghead.jpg
  +
Merrill book.jpg
  +
Merrill_Evolution_HoDA.png|Merrill's tiered evolution in ''Heroes of Dragon Age''
 
</gallery>
 
</gallery>
 
== Trivia ==
 
* [[Mary Kirby]] wrote Merrill for ''Dragon Age II''.<ref>Kirby, Mary. [http://social.bioware.com/forum/1/topic/141/index/5682342/4#5683095 "Merrill Appreciation Thread"]. BioWare Social Network. Retrieved 2011-01-10.</ref>
 
* According to [[David Gaider]], Eve Myles was last on the list of "actors I specifically asked for and got on the first try".<ref>Gaider, David. [http://social.bioware.com/forum/1/topic/141/index/5682342&lf=8#5683041 "Merrill Appreciation Thread"]. BioWare Social Network. Retrieved 2011-01-11.</ref>
 
* Merrill means ''shining sea'' in Irish Gaelic.
 
*Merrill's talent, [[Stone's Throw]] may be related to [[Velanna]]'s ability to disappear and reappear by being shrouded in roots.
 
*If you're romancing Merrill, when you examine the handprints near the chandelier, instead of Sandal, Merrill will be said to have been swinging on it.
 
*If you ask Merrill to move in to Hawke's estate, a flower is the only thing she will bring with her. You can find it in Hawke's bedroom, on the desk.
 
* If you give Merrill the Halla Statuette bought from Master Ilen's store in Act 2, it will be on display on the table beside the door to her home in Act 3 and the rest of Act 2.
 
 
== Notes ==
 
* During the Dalish Origin in [[Dragon Age: Origins]], some players may want to take Merrill's mage robes before leaving for [[Ostagar]] (remove them before speaking to [[Duncan]] in the cave, as she will be removed from the party after this dialogue). They are useful either as clothing for [[Morrigan]] later on, or as selling fodder for the [[Quartermaster]].
 
 
 
==Bugs==
 
 
*In all the versions of Dragon Age II, at the beginning of Act 2, a bug can occur in which Merrill's companion quest "Mourning" appears in the journal as complete. This appears to be triggered by taking your sibling into the deep roads and having them contract the taint. However, this only affects the "Mourning" dialogue. All other quests in Act 2 appear to function as normal, and it has been confirmed that this does not affect the romance. Hawke merely needs 50% friendship/rivalry in Act 2, and to flirt whenever possible.
 
 
*In Dragon Age II after her personal quest The New Path, it may happen for the sad ending that she is stuck to your party, being locked forever. This can be fixed by either taking another quest where a party member is locked in, such as Sebastian's "Faith", or by returning home to the Hawke estate. Both methods will remove all current party members, restoring Merrill's unlocked status.
 
 
*During Act 3, if Merrill's relationship is maxed in either direction, the conversation involving Merrill's reaction to the end of A New Path will occur, even before you start the quest, where she is upset by the death of her clan's Keeper. [[Save_Game_Editing#Fixing_Merrill.27s_Act_3_Bug|This can be fixed through save editing]]. This has also been fixed in Patch v1.02.
 
 
*There have been some reports of an inability to gain friendship/rivalry points with Merrill. The cause is currently unknown. (It may have to do with flirting with Merrill when you first visit her home. Just try to be friendly or mean to her, depending on what you wish.)
 
 
*There is a more trivial bug: during Act 3, Merrill will use her Cave dialogue in her own house when a conversation is not available. It is amusing hearing her mention she doesn't like it in her own home.
 
 
*After consoling Merrill about the death of the clan, the Eluvian disappears from her home in Lowtown.
 
 
*There have been some cases where, during the sex scene between her and Hawke, some graphical issues occur. Such reports claim that the two characters abruptly show up standing idly at the entrance to the Hawke estate, both in their intimate attire. The dialogue wheel, however, is still present and choosing any option will promptly fix the bug, placing the characters in their proper place and the scene will proceed normally.
 
 
*Also if Hawke has sex with Isabela BUT doesn't choose to romance her, then starts romancing Merrill, everything will still function properly and you will still get the final kissing scene and achievement. However, in the epilogue cutscene, Varric will say "… all except Isabela" (or both names simultaneously) which indicates a bug, as it should be only Merrill, unless Hawke had accepted Isabela's offer of joining her on her ship, in which case Varric saying "… all except Isabela" is correct. This has also been fixed in Patch v1.02.
 
   
 
== References ==
 
== References ==
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{{Companions (Dragon Age II)}}
== External links ==
 
* [http://social.bioware.com/forum/1/topic/141/index/6046067/1#6046151 Short story] on Merrill in ''Dragon Age II''
 
   
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Latest revision as of 10:23, 25 January 2024

“It's a Keeper's job to remember. Even the dangerous things.”


Merrill is a Dalish elven mage and First to the Keeper of the Sabrae clan. She is a temporary companion in the Dalish Elf Origin in Dragon Age: Origins and a companion as well as a romance option for either male or female Hawke in Dragon Age II.

Background[]

“Merrill can recite all of known elven history and navigate the Fade, but she has very little experience with the world or even her own people. Forced to flee north she must find help for her people, whatever the cost.[1]

Merrill was born into the Alerion clan, which wandered the hills of Nevarra. As she was the third child of the clan with magic born to her, she was given to the Sabrae clan to be First to Keeper Marethari at the next Arlathvhen, the gathering of Dalish clans. She was just four years old at the time.[2]

For the story that takes place after the events of Dragon Age: Origins and before Dragon Age II, see Merrill (short story).

Involvement[]

Dragon Age: Origins[]


This section contains spoilers for:
Dragon Age: Origins.


Merrill is a temporary party member in the Dalish Elf Origin. When Tamlen goes missing in old Elven Ruins, the Keeper asks Merrill to accompany the Warden to help find him. Marethari believes that Merrill's magic and knowledge of elven lore may help in the search. Tamlen cannot be recovered, but Merrill does not appear to contract the sickness that affects the Dalish elf in the course of the search, and she continues to live with the clan. If a save from Dragon Age: Origins with a Dalish Warden is imported to Dragon Age II, Merrill will express her discomfort around humans since her friend was taken away.

With a Blight rising in Ferelden, the Sabrae clan booked passage across the Free Marches on the Pride of Amaranthine, a ship that made several trips between Ferelden and the Free Marches to ferry refugees. Merrill tells Isabela that she was very sea-sick during the journey.[3]


Dragon Age II[]


This section contains spoilers for:
Dragon Age II.


Act 1

Following the events surrounding the disappearance of Tamlen, Merrill has kept a fragment of the Eluvian in the old ruins to cleanse it of its taint. She studied the lore on the Eluvian, and extrapolated information from the shard.[4] Merrill asks Marethari for help in cleansing the shard of the taint, but the Keeper refuses.

Her efforts to construct an Eluvian—a combination of her ardent lack of interpersonal skills and her pragmatism—caused her to turn to blood magic, which she had learned from Audacity—a pride demon imprisoned and sundered from the Fade atop Sundermount. As she lacked the necessary amount of lyrium to cleanse the shard with ordinary magic, she used blood magic to amplify her power so she could succeed; this spell seemed to be utilized in the Dalish Origin to help the Warden deal with the taint. She argues with Marethari that her efforts to learn blood magic were necessary towards the restoration of the Eluvian, and ultimately the survival of the Dalish; with the Keeper publicly opposed to her efforts, the clan turns against her.

When Hawke arrives at the Dalish camp in Sundermount, she takes part in a ritual that Hawke is to perform on a mountain-top altar. In the rite, Merrill recites the song In Uthenera, a poem for the departed. The ritual entails the resurrection of Flemeth, as a portion of her essence is revealed to have been embedded in the amulet. Marethari explains to Hawke that Merrill had decided to leave her increasingly hostile clan to learn more about the outside world and continue her studies into restoring the Eluvian. Initially nervous when arriving in Kirkwall, Merrill finds lodging in the city's Alienage and joins Hawke's party. However, while staying in Kirkwall, her use of blood magic puts Merrill at odds with Anders and Fenris.

Act 2

Three years have passed since Hawke joined the voyage to the Deep Roads, and Merrill seeks Hawke's help in facing Marethari to request a special dagger to help complete the Eluvian. As they confront the Keeper, she calls upon vir sulevanan, the right of every Dalish to claim any property or artifact of the clan in exchange for a service. Reluctantly, Marethari requests that they slay a Varterral that had killed many of their hunters, as the deal for the dagger. While exploring the Varterral's lair, they run into Pol, who flees in fear at the sight of Merrill, straight to the Varterral itself. After killing the Varterral and returning to camp, Merrill inquires as to why Pol was so afraid of her. She discovers that Marethari had warned her clan that she might potentially bring back the darkspawn taint. Marethari tries to use this to coerce Merrill to abandon her research on the Eluvian, and return to the clan; Merrill adamantly refuses. Though Merrill honors her side of the bargain, the Keeper does not, and instead, gives it to Hawke for safekeeping, leaving Hawke with the choice to either give the Arulin'Holm to Merrill or deny her the tool.

Act 3

After another three years since the invasion of the Qunari, Merrill finds an alternative to fixing the still-inactive Eluvian, regardless whether Hawke gave the Arulin'Holm to Merrill or not. She plans to re-consult Audacity, who mentioned to her years prior that he witnessed the creation of the mirror itself during the days of Arlathan. She asks Hawke to accompany her to Sundermount, as she is concerned about the threat the demon may pose, particularly as it has been silent in her recent attempts to communicate remotely with it. It's discovered the Keeper released Audacity from its prison, and contained the demon within herself, independent of whether Hawke supports Merrill's plan or not. Marethari claims that the demon was intending to use the Eluvian as a way out of its prison and that Merrill would've been its first victim, but never explains how she came to this conclusion.

As an abomination, Marethari attacks Merrill and her companions, forcing them to kill her to survive. As Merrill mourns Marethari, Hawke can comment on the Keeper's recent actions, including informing Merrill that the Keeper "was stupid" for releasing Audacity. Afterward, the clan will confront and interrogate Hawke and Merrill about the Keeper's disappearance, eventually discovering that she is dead. If Hawke reveals the Keeper became possessed by the demon or warns the clan to back off, they will attack and force Hawke and Merrill to kill them to survive. However, if Hawke blames Merrill for Marethari's actions, the clan will only ask them to leave.

Back in the Alienage, Merrill is crushed. If she and Hawke are rivals, she bemoans that she was too "stupid and ignorant" to listen, then shatters the Eluvian. If they are on friendly terms, Merrill states that the clan and Keeper did not heed her when she was trying to help them, despite devoting several years of her life to helping end the plight of the People through the painstaking restoration of ancient elven technology that may have revitalized the People from their plight. She will consult Hawke on what should be her next course of action since the Eluvian remains inert.

Merrill pleads for Anders to be spared after he destroys the Kirkwall Chantry, and for him to assist the party and make up for his act. She willingly joins Hawke in defense of the mages. She can also stick with Hawke despite siding with the Templars, if completely loyal.

If otherwise, Merrill initially refuses to help a pro-Templar Hawke if she was not spoken to after an unpleasant encounter with her clan, and if Anders considers Hawke a full rival. He must also be talked with after fulfilling all his requests so that he can be potentially persuaded to turn against the mages; his actual fate is irrelevant.

Later, Hawke meets Merrill in the Gallows courtyard. If the Champion asks Merrill to rejoin them at this point, she can be convinced; Hawke is the only person she is very close with, a bond stronger than any she has with the Circle mages. Instead, if Hawke does not want Merrill at their side, she walks away to protect the Circle mages from the Rite of Annulment and is eventually killed in combat after her last words with Hawke.

If Merrill stands triumphant with Hawke after the battle in the Gallows, she leaves the Champion along with the others, for personal reasons, as stated by Varric.


Dragon Age: Inquisition[]


This section contains spoilers for:
Dragon Age: Inquisition.


If Merrill survived:
The Inquisitor can ask Varric Tethras about her fate. Varric will state that she remained in Kirkwall to look after the city elves left homeless by the fighting and continues to protect them from the fighting between the mages and the templars.
If Merrill was romanced:
Later upon asking Hawke why they're alone, they will state that Merrill had spent enough time fighting for her life with them, and they didn't want to take her away from her work with the city elves in Kirkwall/her clan. While in the Fade, Nightmare will threaten Merrill in an attempt to make Hawke fearful. If Hawke is chosen to stay behind in the Fade, they will apologize to Merrill before they charge at the demon.

After Hawke leaves for Weisshaupt Fortress, Cassandra and Varric can have an in-party banter where Cassandra asks if Merrill will reunite with Hawke again, to which Varric responds that after Merrill reads Varric's letter, she will join up with Hawke whether they want her to or not.

While traveling into the Crossroads with Morrigan, her Eluvian can be seen in the distance.


Quests[]

Dragon Age: Origins[]

The Lost Mysteries of the Ancients The Lost Mysteries of the Ancients

Dragon Age II[]

Act 1

Long Way Home Long Way Home
Welcome Home Welcome Home
Nice Crime You Have Around Here Nice Crime You Have Around Here

Act 2

Consoling Words Consoling Words
Mirror Image Mirror Image
Back from Sundermount Back from Sundermount
Questioning Beliefs Questioning Beliefs
Merrill, An Apology Merrill, An Apology
Wooden Halla Wooden Halla (gift)

Act 3

The New Place The New Place
A Talking To A Talking To
A New Path A New Path
Merrill, Friend or Foe? Merrill, Friend or Foe?
Memento of the Dalish Memento of the Dalish (gift)

Mark of the Assassin

Merrill is the only companion who has no quest in this DLC.

Friendship and Rivalry[]

See the approval page for more information.

Friendship small Merrill's friendship can be gained by:

  1. Helping the mages or the elves.
  2. Choosing options that favor blood magic or demons.
  3. By being agreeable to her in conversation.
Rivalry small

Rivalry with Merrill can generally be earned by contradicting the "hows" of developing a friendship with her, as mentioned above.

Romance[]


This section contains spoilers for:
Dragon Age II.


Raiments of the Dalish Pariah

Romance with Merrill is initiated once her Act 2 companion quests (Mirror Image, Back From Sundermount, and Questioning Beliefs) have been done. Merrill then visits the estate, followed by a heart-to-heart talk with Hawke.

Friendship Romance:
Merrill is troubled by the thought of their forbidden love; she believes the Keeper and her clan would object to the union because Hawke is human, since she is supposed to preserve who they are as one of the elvhen. But in the end, their love for one another is more important than the clan's disapproval. Merrill feels terrible as she remembers the recent turn of unfortunate events, especially Pol's death. Though she doubts that leaving her clan was the right decision, she does not regret it; she would not have known Hawke better if she stayed. She admires Hawke's leadership and ponders how differently things would be for her people if Hawke were Dalish, commenting that they would likely have a new kingdom by now.
Rivalry Romance:
Calming down, Merrill asks for Hawke's forgiveness. Though she appreciates that Hawke is keeping her from harm, Merrill warns that she is beyond redemption. She also adds that staying near her may cost the lives of the people close to Hawke. Despite their differences, Hawke stands by her.

In both variations of the romance, if Hawke is female, Merrill expresses her feelings of wishing she was as perfect as Hawke was, and states that she admires Hawke's cleverness and beauty (as additions).

It's all right.

After the love scene, Hawke asks if Merrill could stay at the estate, her new future home so that they be with each other. Despite the controversy it might cause, she happily agrees. But Merrill does not move in completely; if Hawke checks on Bodahn, he suggests that "something" keeps her going back to her house. He often reports to Hawke of her absence upon entering the estate.

If Hawke speaks with Isabela sometime later after the intimate relationship with Merrill has begun, she asks if Hawke is sincere with Merrill, as they are close friends. Isabela is glad if Hawke confirms he/she has feelings for her since she notes Merrill always seemed "a little lonely." With a male Hawke, Isabela threatens to harm Hawke if he does anything nasty to Merrill. Varric also shares his thoughts about them being together.

Finishing the long search and ending Quentin's madness, Hawke returns home devastated. Merrill arrives and consoles Hawke, grieving silently for the loss.

During the siege of Kirkwall, Merrill expresses her concern for Hawke's safety if she is brought along on the battle against the Qunari.

Back before dark, I promise.

Three years later, Hawke shares the estate with Merrill, adjusting to the new home she just moved in. However, she often visits her house in the Alienage to continue her construction of the Eluvian. Hawke drops by to assess her situation, where Merrill explains the Eluvian remains dormant, despite her best efforts. Merrill says Audacity may have knowledge of the mirror because the only creatures who would be old enough to have witnessed its forging are the denizens of the Fade. She explains that Audacity has been silent when she tried to communicate with it recently and expresses concern over this development since it's supposed to be sealed in a totem atop Sundermount. Merrill implores Hawke to aid in her endeavor. She also asks the Champion to kill her if something goes wrong, and she becomes possessed.

Following their face-off against the demon at Pride's End, the Dalish hunters are looking for Marethari and approach them with resentment. Regardless of how Hawke handles the confrontation with the clan, Merrill felt alone and rejected as a result. Whether the clan was killed or not, she desires to move on and asks Hawke for advice on her future course of action.

Merrill can become jealous if Hawke flirts with Zevran. She utters her dislike for him after their meeting with the Crows.

As Hawke helps out Anders gather sela petrae for his "potion", he questions their relationship. He argues that she will always give in to her weakness. Hawke contests his reproach, and Merrill retorts that Anders should examine himself more carefully instead.

Merrill can be kidnapped by the activists of the conspiracy set up by Thrask. With only Hawke in her mind during her captivity, she is grateful for her rescuer and lover.

My love...

The romance strengthens and flourishes further as they have one moment alone before the final battle. Expressing that the whole incident feels like a dream, Merrill is comforted by Hawke, promising that they will get through this together. Ending their conversation, they kiss amiably.

As Varric concludes the tale of the Champion, he says that all of the companions have parted ways, but Merrill and Hawke remain beside each other.

Alternatively, the Champion who sided with the Templars may choose to kill Merrill even if she is romanced. Merrill bitterly says before death that she did not expect such actions from Hawke.


Gifts[]

Halla Carving Halla Carving - purchased from Master Ilen's Shop for 5Gold 0Silver 0Bronze (available at Act 2).
Sylvanwood Ring Sylvanwood Ring - found on the body of the Thief Leader in Sundermount in Act 3.

Statistics[]

Dragon Age: Origins[]

Initial skills[]

Herbalism HerbalismCombat Tactics Combat Tactics

Initial spells[]

Arcane Arcane Bolt Arcane Bolt
Primal Flame Blast Flame BlastFlaming Weapons Flaming Weapons
Entropy Weakness Weakness

Initial equipment[]

Weapons Acolyte's Staff Acolyte's Staff
Clothing Tevinter Mage Robes Tevinter Mage Robes

Dragon Age II[]

Initial talents[]

Available spell trees Initially selected spells
Elemental Elemental
Primal Primal Stonefist Stonefist
Spirit Spirit Spirit Bolt Spirit Bolt
Arcane Arcane
Entropy Entropy Hex of Torment Hex of Torment
Dalish Pariah Dalish Pariah (specialization)

Initial equipment[]

Weapons Vir Tasallan Vir Tasallan
Armor Merrill armor Vestments of the First

Armor upgrades[]

See also: Companion armor
Merrill armor

Upgrades to Merrill's armor, Vestments of the First, can be found at the following locations:

Samite Lining Samite Lining (Act 2) – available at Robes by Jean Luc in Hightown; adds an extra rune slot.
Carved Ironwood Buttons Carved Ironwood Buttons (Act 2) – available at Master Ilen's Shop in Sundermount; increases health.
Silver-Threaded Dalish Embroidery Silver-Threaded Dalish Embroidery (Act 2) – found at the top of Sundermount's Mountain Graveyard; +20 health regeneration rate.
Halla Horn Buckles Halla Horn Buckles (Act 3) – looted during A New Path; adds an extra rune slot.

This section contains spoilers for:
Dragon Age II.


Merrill armor (romance)
If Hawke engages into a romance with Merrill:
Merrill will equip Raiments of the Dalish Pariah. The change is only aesthetic; there are no other bonuses given by this armor except the runes and upgrades that have already been fitted onto it. Note that unlike Isabela and Fenris, you cannot sleep with her just to get the costume change and then break it off – you must continue the romance.
Bug icon Bug! If she is wearing Raiments of the Dalish Pariah and is kidnapped in Act 3, she will be seen wearing Vestments of the First.


Restricted accessories[]

Sylvanwood Ring Sylvanwood Ring – see Gifts
The Inner Eye The Inner Eye – requires Mage Item Pack DLC
Sylaise's Favor Sylaise's Favor – requires Mage Item Pack II DLC

Quotes[]

Merril 02

Concept art of Merrill for Dragon Age II

Main article: Merrill/Dialogue
  • (Long Way Home) "I'll try not to hit anyone. On our side, I mean. I'm babbling again. Let's go."
  • (Memento of the Dalish) "Guarding a clan from the Dread Wolf... is a Keeper's place."
  • "Your 'Maker' is a story you humans use to explain the world. We have our own stories. I don't need to borrow yours."
  • "Spirits differ from each other, just as you and Hawke and Isabela are all human. More or less..."
  • (The Last Straw) "Magic can't be made safe and it can't be destroyed. Fear makes men more dangerous than magic ever could".
  • (The Last Straw) "(laughs) The Champion of Kirkwall going to battle naked. Why can't I ever have that dream?"
  • (A Bitter Pill) "Being a blood mage does not mean sacrificing innocents!"

Codex entries[]

Codex entry: Merrill Codex entry: Merrill
Codex entry: Merrill - After the Deep Roads Codex entry: Merrill - After the Deep Roads
Codex entry: Merrill - The Last Three Years Codex entry: Merrill - The Last Three Years

Trivia[]

  • Mary Kirby wrote Merrill for Dragon Age II.[5]
  • According to David Gaider, Eve Myles was last on the list of "actors I specifically asked for and got on the first try".[6]
  • If you give Merrill the Halla Carving bought from Master Ilen's Shop in Act 2, it will be on display on the table beside the door to her home for the rest of the game.
  • Although Marethari warns the members of the Sabrae clan that Merrill may bring back the taint, she remains uncorrupted in her handling of the shard for several years (after successfully cleansing it of the taint with a spell amplified by blood magic), while the elves in Witch Hunt who came in contact with the remaining shards in the Elven Ruins turned into ghouls.
  • Despite claiming that Audacity would escape through the restored Eluvian, Marethari never reveals how she came to this conclusion, especially when her argument in Act 2 against this course of action was entirely different. Morrigan's revelation in Witch Hunt about the Eluvians serving as a doorway to a place "beyond this world, and beyond the Fade" call into question the validity of Marethari's claim. In Dragon Age: Inquisition, Flemeth is able to use an Eluvian to bring herself and Kieran to the Fade. It's also worth noting that Audacity is bound to a totem in the physical world, and is not in the Fade.
  • In spite of her blood magic, Merrill seems to have been taken under the wings of several of her new friends:
    • Varric calls her "Daisy" affectionately and is repeatedly referenced to have bribed any would-be attackers whenever she took any side alley routes around Kirkwall, and he gave her a ball of twine when she first moved to the city so she could find her way around.
    • Isabela calls her "Kitten" and tells her several things about being "a lady" (seduction tips, how to strut, etc.) as well as helping her with issues she isn't familiar with, because of her cultural differences with humans. Should a male Hawke enter into a relationship with Merrill, Isabela will threaten to "cut off [his] balls" if he hurts her.
  • In some Carver/Merrill and Carver/Isabela conversations, it is hinted that Carver may have a crush on Merrill.
  • Mike Laidlaw said at PAX East 2013, that Merrill fixing the mirror was a "bad call", but did not elaborate on the context as to why.[7]
  • Merrill's vallaslin is unique in Dragon Age II, though it is similar to the one she has in Origins. It honors Mythal.[8]
  • Merrill mentions having fallen into the harbor when you talk to her at the docks. Apparently, the Kirkwall harbor is very deep.
  • The examinable pile of letters and notes in the Hawke Mansion library will have an updated text for the one mentioning Merrill watering the plants to better fit the mood between her and Hawke, if they're in a romance.
  • Merrill has always wanted a pet baby griffon. She says she would name it Feathers.
  • Not counting Sebastian, who is only available through DLC, Merrill is the only love interest in Dragon Age II to go by her birth name.
  • Merrill is currently the youngest individual known to come into their magic, at 4 years old.
  • In the official cookbook, "Merrill's blood soup" is the recipe for a rich soup with a misleading name. It is made from beetroot and topped with roasted chickpeas. It is named for its bright red color, which itself derives from the beetroot. Like Merrill and her blood magic, Devon advises the reader that they should not let the impression given by the soup put them off, and to not judge a book by its cover.[9]

Bugs[]

  • Upon returning to the alienage after completing Long Way Home, selecting the option "I don't think so." when asked if you wish to stop by later and flirting with her during Welcome Home may lead to a bug with her approval for Hawke, making it impossible to gain any friendship or rivalry points with Merrill henceforth. Note: It has also been noted that this bug randomly occurs even if you select the "I Will." option and later flirt with her. You'll know it's not working because you'll gain no friendship after all friendly and flirt dialogue options have been concluded in Welcome Home. If this does happen, simply reload and do not select the flirt option when chatting with Merrill in Welcome Home. This initial flirt is fortunately not required to begin a romance.
  • If the sibling either joined the Wardens or died during the expedition, the quest "Mourning" was supposed to take place.[10] However, it has since been cut from the game, but may reappear if the game has not been patched.[11]
  • There have been some cases where, during the sex scene between her and Hawke, some graphical issues occur. Such reports claim that the two characters abruptly show up standing idly at the entrance to the Hawke estate, both in their intimate attire. The dialogue wheel, however, is still present and choosing any option will promptly fix the bug, placing the characters in their proper place and the scene will proceed normally.
  • xbox360xbox360During Act 3, the Questioning Beliefs involving Merrill's reaction to the end of A New Path will occur, even before you completed the quest, where she is upset by the death of her clan's Keeper. It can be worked around, but is messing with the chronological order of the related quests. (2, 1, 3).
  • In Act 3, when initiating A New Path, it seems that if you are on a path of rivalry with Merrill, she will mention you keeping the arulin'holm from her, even if you gave it to her.
  • If her clan is wiped out after her personal quest A New Path, she is stuck to your party, being locked forever. This can be fixed by either taking another quest where a party member is locked in, such as Sebastian's Faith, or by returning home to the Hawke estate. Both methods will remove all current party members, restoring Merrill's unlocked status.
  • With patch 1.03, some of the Act 3 romance scenes may not trigger properly, but the flow will proceed as planned.
  • You can complete the quest "Questioning Beliefs" in Act 3 by accessing the console and manually maxing Merrill's Friendship meter.

Gallery[]

References[]