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[[File:Merchant caste.png|right|140px|Merchant caste]]
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[[File:Merchant_caste.jpg|thumb|112px|Concept art of a Merchant caste dwarf.<ref>''Dragon Age'' RPG Player's Guide, set 2, p. 15.</ref>]]
 
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The '''Merchant caste''' is the [[Castes|caste]] of [[Dwarves|dwarven]] society involved in trading and commerce.
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The '''Merchant caste''' is the [[caste]] of [[Dwarf|dwarven]] society involved in trading and commerce.
   
 
== Background ==
 
== Background ==
 
According to legend, Koapar and Knakkt were twin brothers who founded trading houses. Knakkt was wounded in battle and vowed to serve his brother. From Koapar comes the Merchant caste, and from Knakkt the [[Servant caste]].<ref>According to [[Czibor|Shaper Czibor]] in ''[[Dragon Age: Origins]]''.</ref>
 
According to legend, Koapar and Knakkt were twin brothers who founded trading houses. Knakkt was wounded in battle and vowed to serve his brother. From Koapar comes the Merchant caste, and from Knakkt the [[Servant caste]].<ref>According to [[Czibor|Shaper Czibor]] in ''[[Dragon Age: Origins]]''.</ref>
   
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The majority of [[Orzammar]]'s goods pass through the hands of merchants, sold to surface traders or within Orzammar itself. As space is limited in the [[Orzammar Commons]], only very old, highly respected, or especially savvy merchant dwarves own shops.<ref>''Dragon Age'' RPG Player's Guide, set 2, p. 16.</ref> The rest must make do with temporary stalls. Permits for choice spots are costly and may require bribes or special dispensation to acquire. Only approved merchants may sell goods in the [[Orzammar Diamond Quarter|Diamond Quarter]].<ref>According to [[Gorim Saelac]] in the [[Dwarf Noble Origin]], when speaking of the merchants that were allowed to buy permits to sell their wares in the Diamond Quarter.</ref>
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The majority of [[Orzammar]]'s goods pass through the hands of merchants, sold to surface traders or within Orzammar itself. As space is limited in the [[Orzammar Commons]], only very old, highly respected, or especially savvy merchant dwarves own shops.<ref name="rpg16">''[[Dragon Age (tabletop RPG)]]'', Player's Guide, set 2, p. 16</ref> The rest must make do with temporary stalls. Permits for choice spots are costly and may require bribes or special dispensation to acquire. Only approved merchants may sell goods in the [[Orzammar Diamond Quarter|Diamond Quarter]].<ref>According to [[Gorim Saelac]] in the [[Dwarf Noble Origin]], when speaking of the merchants that were allowed to buy permits to sell their wares in the Diamond Quarter.</ref>
   
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The Merchant caste was once in higher favor than it is now. Its members once served as ambassadors from Orzammar to the surface, but the wealth this trade produced caused many merchants and their families to break ties with Orzammar and dwarves as a whole to keep the profits for themselves.<ref>''Dragon Age'' RPG Player's Guide, set 2, p. 16.</ref> These dwarves left for the surface. It was this exodus that formed the first group of [[Surface dwarves|casteless surfacers]]. This betrayal of the caste system left a lasting rift in dwarven society from which the Merchant caste has never recovered, and their esteem among other castes has been diminished ever since.
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The Merchant caste was once in higher favor than it is now. Its members once served as ambassadors from Orzammar to the surface, but the wealth this trade produced caused many merchants and their families to break ties with Orzammar and dwarves as a whole to keep the profits for themselves.<ref name="rpg16"/> These dwarves left for the surface. It was this exodus that formed the first group of [[Surface dwarves|casteless surfacers]]. This betrayal of the caste system left a lasting rift in dwarven society from which the Merchant caste has never recovered, and their esteem among other castes has been diminished ever since.
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== Known Merchant houses ==
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[[House#Merchant Houses|Merchant houses]] are listed in an alphabetical order and those whose status is unknown have their name ''italicized''.
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* ''Feddic''<ref>The last name of [[Bodahn Feddic]].</ref>
   
 
== Known members ==
 
== Known members ==
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* [[Beraht]]
 
* [[Beraht]]
 
* [[Bodahn Feddic]]
 
* [[Bodahn Feddic]]
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* [[Nug Wrangler Boermor]]
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* [[Boermor|Nug Wrangler Boermor]]
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* [[Felsi]]
 
* [[Figor]]
 
* [[Figor]]
 
* [[Legnar]]
 
* [[Legnar]]
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* Levnog<ref>[[Codex entry: Heidrun Thaig]]</ref>
 
* [[Mischa]]
 
* [[Mischa]]
 
* [[Olinda]]
 
* [[Olinda]]
 
* [[Silk Merchant]]
 
* [[Silk Merchant]]
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* Trajan the Quick<ref>[[Codex entry: The Gem of Keroshek]]</ref>
 
* [[Weapon Merchant]]
 
* [[Weapon Merchant]]
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== Notes ==
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* Merchants often hire casteless for very few money to enter the [[Deep Roads]] and collect [[deep mushroom]]s which are prized in both Orzammar and the surface, a dangerous task due to the everlasting presence of [[darkspawn]].<ref>[[Codex entry: Deep Mushroom]] and {{Cite wot|18}}</ref>
   
 
== See also ==
 
== See also ==
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{{:Codex entry: The Castes|style=iconmini}}{{Clrl}}
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{{:Codex entry: The Castes|style=iconmini}}<br>
   
 
== References ==
 
== References ==
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{{Dwarves}}
 
{{Dwarves}}
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{{DEFAULTSORT:Caste, Merchant}}
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{{DEFAULTSORT:Castes, Merchant}}
 
[[Category:Merchant caste| ]]
 
[[Category:Merchant caste| ]]
 
[[Category:Castes]]
 
[[Category:Castes]]

Revision as of 11:36, 13 February 2018

Merchant caste

The Merchant caste is the caste of dwarven society involved in trading and commerce.

Background

According to legend, Koapar and Knakkt were twin brothers who founded trading houses. Knakkt was wounded in battle and vowed to serve his brother. From Koapar comes the Merchant caste, and from Knakkt the Servant caste.[1]

The majority of Orzammar's goods pass through the hands of merchants, sold to surface traders or within Orzammar itself. As space is limited in the Orzammar Commons, only very old, highly respected, or especially savvy merchant dwarves own shops.[2] The rest must make do with temporary stalls. Permits for choice spots are costly and may require bribes or special dispensation to acquire. Only approved merchants may sell goods in the Diamond Quarter.[3]

The Merchant caste was once in higher favor than it is now. Its members once served as ambassadors from Orzammar to the surface, but the wealth this trade produced caused many merchants and their families to break ties with Orzammar and dwarves as a whole to keep the profits for themselves.[2] These dwarves left for the surface. It was this exodus that formed the first group of casteless surfacers. This betrayal of the caste system left a lasting rift in dwarven society from which the Merchant caste has never recovered, and their esteem among other castes has been diminished ever since.

Known Merchant houses

Merchant houses are listed in an alphabetical order and those whose status is unknown have their name italicized.

Known members

Notes

  • Merchants often hire casteless for very few money to enter the Deep Roads and collect deep mushrooms which are prized in both Orzammar and the surface, a dangerous task due to the everlasting presence of darkspawn.[7]

See also

Codex entry: The Castes Codex entry: The Castes

References

  1. โ†‘ According to Shaper Czibor in Dragon Age: Origins.
  2. โ†‘ 2.0 2.1 Dragon Age (tabletop RPG), Player's Guide, set 2, p. 16
  3. โ†‘ According to Gorim Saelac in the Dwarf Noble Origin, when speaking of the merchants that were allowed to buy permits to sell their wares in the Diamond Quarter.
  4. โ†‘ The last name of Bodahn Feddic.
  5. โ†‘ Codex entry: Heidrun Thaig
  6. โ†‘ Codex entry: The Gem of Keroshek
  7. โ†‘ Codex entry: Deep Mushroom and Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 18