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<onlyinclude>{{SkillSpellTalentTransformer
#REDIRECT [[Ranger#Master_Ranger]]
 
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|style = {{{style|}}}
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|name = [[Master Ranger]]
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|type = [[Ranger]]
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|icon = Talent-MasterRanger icon.png
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|description = The ranger has learned to summon stronger companion animals. Animals summoned by a Master Ranger are significantly more powerful in combat than their normal counterparts.
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|effect type = Passive
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|requires = Level 12
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}}</onlyinclude>
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'''Master Ranger''' is a [[Rogue (Origins)|rogue]] [[Talents (Origins)|talent]] from the [[Ranger]] [[Specializations (Origins)|specialization]] in ''[[Dragon Age: Origins]]''.
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== Information ==
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* Changes in summons:
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** [[Summon Wolf]]: [[Wolf]] -> [[Blight wolf]], gains [[Shred (ability)|Shred]]
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** [[Summon Bear]]: [[Black bear]] -> [[Bear#Great bear|Great bear]], gains [[Rage (ability)|Rage]]
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** [[Summon Spider]]: [[Giant spider]] -> [[Poisonous spider]], gains [[Poison Spit (ability)|Poison Spit]]
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{{Note|{{Platforms|PC}}Above abilities are available/seen on the '''Quickbar''', but for the wolf/blight wolf more are accessible via [[Tactics (Origins)|tactics]] menu by clicking on the "x tactic slots acquired" notification at successful summoning. See [[Ranger#Exploits|here]] for details.}}
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* Enhances all summoned animals to be 90% of the ranger's level (up from 75%), with associated stat increase.
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* Each animal gets 2.5 combat health [[regeneration]] (the base form has 0).
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== See also ==
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* [[Ability mechanics]]
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[[es:Explorador maestro]]
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[[de:Meister-Waldläufer]]
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[[Category:Dragon Age: Origins talents]]

Latest revision as of 10:59, 30 June 2021


Master Ranger is a rogue talent from the Ranger specialization in Dragon Age: Origins.

Information[]

Note: pcPCAbove abilities are available/seen on the Quickbar, but for the wolf/blight wolf more are accessible via tactics menu by clicking on the "x tactic slots acquired" notification at successful summoning. See here for details.
  • Enhances all summoned animals to be 90% of the ranger's level (up from 75%), with associated stat increase.
  • Each animal gets 2.5 combat health regeneration (the base form has 0).

See also[]