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It is highly recommended to be at a high level, for this fight is very difficult for weaker characters.
 
It is highly recommended to be at a high level, for this fight is very difficult for weaker characters.
   
The battle begins with a black hunched-up entity spawning in the arena grounds, which begins summoning a host of 'Ghostly Archers' onto the platforms surrounding the arena. A good strategy is to rush one platform as soon as you activate the Obelisk and quickly wipe all the archers out with AoE attacks. Then, if necessary, you can move the party to the stairway leading up to the platform and close the door. The archers from the other side will not be able to hit you. That will give your party the opportunity to heal and reset the cooldowns before attacking the other side. If you take too much damage running across the arena, it's possible to position your party right next to the stairway wall on the other side, where it will be out of the archers' range as well.
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The battle begins with a black hunched-up entity spawning in the arena grounds, which begins summoning a host of 'Ghostly Archers' onto the platforms surrounding the arena. A good strategy is to rush one platform as soon as you activate the Obelisk and quickly wipe all the archers out with AoE attacks. Then, if necessary, you can move the party to the stairway leading up to the platform and close the door. The archers from the other side will not be able to hit you. That will give your party the opportunity to heal and reset the cooldowns before attacking the other side. If you take too much damage running across the arena, it's possible to position your party right next to the stairway wall on the other side, where it will be out of line-of-sight as well.
   
 
Once the Ghostly Archers have been defeated, Malvernis will unfurl and begin attacking. From now until the next stage he will summon Ghostly Skirmishers to attack you. He summons five waves of three Skirmishers each, for a total of fifteen. If you don't have the damage output to rip through them immediately, a good strategy would be to have a ranged character kite Malvernis while the rest of the party deals with the skeletons. Make sure that that character is the only one getting aggro on Malvernis, and never stand still for more than a couple of seconds. Most of his attacks are AoE, and getting caught right in the middle can frequently kill even a tank in one shot. Also, when Malvernis teleports, he can sometimes switch aggro to the character closest to him. Generally it's a good idea to keep that character in motion as well until you figure out who he's targeting.
 
Once the Ghostly Archers have been defeated, Malvernis will unfurl and begin attacking. From now until the next stage he will summon Ghostly Skirmishers to attack you. He summons five waves of three Skirmishers each, for a total of fifteen. If you don't have the damage output to rip through them immediately, a good strategy would be to have a ranged character kite Malvernis while the rest of the party deals with the skeletons. Make sure that that character is the only one getting aggro on Malvernis, and never stand still for more than a couple of seconds. Most of his attacks are AoE, and getting caught right in the middle can frequently kill even a tank in one shot. Also, when Malvernis teleports, he can sometimes switch aggro to the character closest to him. Generally it's a good idea to keep that character in motion as well until you figure out who he's targeting.

Revision as of 19:14, 3 July 2012


Malvernis is a powerful enemy which can be fought in the Legacy DLC for Dragon Age II.

Background


This section contains spoilers for:
Dragon Age II.


What little is known of Malvernis is detailed in three codex entries found in Vimmark Wasteland:

It is revealed in these entries that Malvernis was a being of death, decay, and pestilence that once encountered the dwarves. Witnessing its 'hunger', and fearing that it threatened the Stone, they chained it in lyrium inside an orb. The Paragon Ilona issued a decree that a lone warrior from each generation would maintain a vigil until death, such that the orb never leave the Wasteland and Malvernis never be released.

Involvement

Malvernis is a secret boss, although there is no quest given for fighting it, nor is defeating him is a requirement for the Tower Sweeper achievement. It initially takes on the form of a humanoid mage, with a long black robe with white trim, and a black cowl which obscures its face. It also appears to use Blood Magic and Rock Armor in the encounter.

In order to challenge it, the player must acquire the Warm Orb from a chest on a long platform inside the Carta hideout before the gateway to the fight with Rhatigan (where a Griffon statue that allows returning to Kirkwall sits).

The player must backtrack to the Vimmark Wasteland, to the 'arena' where the Bronto was first encountered, flanked by two long platforms, each with a switch that activates the arena floor trap. With the Warm Orb in possession, a 'Pulsing Obelisk' will rise up out of the sand. Activating the Obelisk will commence the encounter.

Strategy

It is highly recommended to be at a high level, for this fight is very difficult for weaker characters.

The battle begins with a black hunched-up entity spawning in the arena grounds, which begins summoning a host of 'Ghostly Archers' onto the platforms surrounding the arena. A good strategy is to rush one platform as soon as you activate the Obelisk and quickly wipe all the archers out with AoE attacks. Then, if necessary, you can move the party to the stairway leading up to the platform and close the door. The archers from the other side will not be able to hit you. That will give your party the opportunity to heal and reset the cooldowns before attacking the other side. If you take too much damage running across the arena, it's possible to position your party right next to the stairway wall on the other side, where it will be out of line-of-sight as well.

Once the Ghostly Archers have been defeated, Malvernis will unfurl and begin attacking. From now until the next stage he will summon Ghostly Skirmishers to attack you. He summons five waves of three Skirmishers each, for a total of fifteen. If you don't have the damage output to rip through them immediately, a good strategy would be to have a ranged character kite Malvernis while the rest of the party deals with the skeletons. Make sure that that character is the only one getting aggro on Malvernis, and never stand still for more than a couple of seconds. Most of his attacks are AoE, and getting caught right in the middle can frequently kill even a tank in one shot. Also, when Malvernis teleports, he can sometimes switch aggro to the character closest to him. Generally it's a good idea to keep that character in motion as well until you figure out who he's targeting.

When his health reaches around 3/4 of the bar, Malvernis will transform into a Ghost Dragon. This is now the same as battling a High Dragon. Defeat him using the same tactics.

Note: Using the traps on the 2 sides of the arena can make the second phase ridiculously easy, as It does a very high amount of damage, even on Nightmare difficulty 5-6 successful use of the traps can kill off the dragon.

Rewards

Around 9,000 XP for defeating it

Smite

Ichor

Gold