Operation text Edit
I've a stockpile of contraptions in the workshop, to be used when the time is right. Looks like now's the time. Problem is, the time is too right. One moment no one needs them, the next, everyone does.
You've been a good pupil, and I'd consider you a peer. I'd like your opinion.
Advisor suggestions Edit
This is not as pressing as Cullen's need, but the Imperial Army made me an attractive offer for Three-Eye's traps. He won't hear me out, but as a student of his craft, perhaps you could persuade him.
A contact in the Felicisima Armada tells me the raiders have had tense stand-offs with the Venatori. We modify Three-eye's traps to act like magic and plant them on raider ships. The Armada will declare war on the Venatori, and keep their vessels busy.
We're watching one of the red templar supply routes. They've a large shipment coming in the next few weeks. With Three-Eye's traps, we could force the caravans to take a detour, right into our soldiers.
I can't believe you gave the time of day to the ambassador's suggestion. The best mechanical devices this side of Tevinter, and you make me just hand them off. For gold.
If some amateur Orlesian loses a limb, it's not my fault.
Why manipulate one army when you can manipulate two? My compliments to the spymaster for her wonderfully dirty tricks.
Very nice. Routing an entire army. We weren't there and yet we were. It's hard to explain what we do to those outside the craft, but after this, they'll understand.
- Gold (160)