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For the occupation, see Mage.
For the class in other games, see Mage (Dragon Age II) and Mage (Inquisition).
Mage
Concept-Mage
Specializations
Arcane Warrior
Blood Mage
Shapeshifter
Spirit Healer
Keeper
Battlemage
Abilities
Arcane Bolt
Arcane Bolt
Effect Type: Activated
Range: Long
Activation: 15
Cooldown: 6s
Requires: Level 1
The caster fires a sphere of magical energy at an enemy, dealing moderate spirit damage.
Arcane Shield
Arcane Shield
Effect Type: Sustained
Range: Personal
Upkeep: 30
Fatigue: 5%
Cooldown: 10s
Requires: Level 3
The caster generates protective sheath that helps divert incoming attacks, gaining a bonus to defense while this mode is active.
Staff Focus
Staff Focus
Effect Type: Passive
Requires: Level 7
The character has specialized in direct attacks using a mage staff, gaining a permanent bonus to damage from basic attacks.
Arcane Mastery
Arcane Mastery
Effect Type: Passive
Requires: Level 10
The mage has gained keen familiarity with the arcane arts, granting a permanent bonus to spellpower.
Starting stats
Base Bonus
Health 85 (+0)
Mana 115 (+15)
Strength 10 (+0)
Dexterity 10 (+0)
Willpower 14 (+4)
Magic 15 (+5)
Cunning 11 (+1)
Constitution 10 (+0)
Starting secondary stats
Base attack 50 (+0)
Base defense 40 (+0)
Increasing stats
Health per level 4 (+0)
Mana per level 6 (+2)
Levels per skill point 3
Damage per level 0.1 (+0)
Mage

The mage is one of the three playable classes in Dragon Age: Origins and Awakening. A mage is able to interact with the forces of magic, using different elemental powers. In order to qualify to be a mage, one must be either an elf or a human and choose the Mage Origin. Dwarves cannot play as a mage, since they are unable to connect with the Fade and therefore are unable to control the forces of magic. Most elven mages in Origins are assumed to have come from an alienage, with the notable exception of an elven magi Warden, who might have come from Lothering. While Dalish elves have magic users in their clans, they are rarely, if ever, sent to the Circle.

Class description

As a class, mages focus on spells in order to deliver damage and debilitate their enemies, as well as support and heal their allies. In addition to individual spells, mages have the ability to cast multiple spells in a row resulting in a spell combination. For example, casting Grease, a spell which will cover the ground in a layer of slippery grease, and then casting Fireball onto the greased floor will result in the grease catching on fire, burning anybody caught in the area in a giant inferno. To put out the fire, Blizzard may be used.

The default weapon of mages is the staff, which deals ranged damage and never misses the target but cannot deal critical damage. Mages may also use any armor or weapon, provided they meet the minimum strength or dexterity requirements. However, wearing armor makes spells cost more mana, and boosting strength or dexterity to use other weapons weakens the mage's spellcasting power. The Arcane Warrior specialization enables you to counteract most of these effects.

Specializations

Dragon Age: Origins

The Arcane Warrior, Shapeshifter, and Spirit Healer specializations are automatically unlocked after installing the Dragon Age: Origins - Awakening expansion if they were not already unlocked.

Arcane Warrior Arcane Warrior

  • Arcane Warriors are mages who have channeled magic into their bodies, making them more effective fighters.
  • This can be taught by cooperating with a spirit trapped in a phylactery in the Lower Ruins section of the Brecilian Ruins.

Blood Mage Blood Mage

Shapeshifter Shapeshifter

  • Shapeshifters are mages who have learned to alter the form of their bodies.
  • This can be taught by Morrigan, if her approval towards the Warden is neutral. It can also be learned by a manual sold by Varathorn in the Dalish Camp in the Brecilian Forest for 12Gold 0Silver 0Bronze.

Spirit Healer Spirit Healer

Dragon Age: Origins - Awakening

The following specializations require the Dragon Age: Origins - Awakening expansion.

Battlemage Battlemage

  • Battlemages utilize powers that enhance self-preservation and control of the elements.
  • This can be learned by buying a manual from Ambassador Cera in the Vigil's Keep - Throne Room for 11Gold 0Silver 0Bronze.

Keeper Keeper

  • Keepers are mages who harness the power of nature as taught by the Dalish elves.
  • This can be learned by buying a manual from Master Henley in the City of Amaranthine for 12Gold 0Silver 0Bronze.

Talents

Main article: Spells (Origins)

Trivia

  • If a mage Warden chooses to intimidate others using their Coercion skill, the dialogue of whom you are trying to sway may change substantially.
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