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For the occupation, see Mage.
For the class in Dragon Age II, see Mage (Dragon Age II).
Mage
Concept-Mage
Specializations
Arcane Warrior
Blood Mage
Shapeshifter
Spirit Healer
Keeper
Battlemage
Abilities
Arcane Bolt
Arcane Bolt
Effect Type: Activated
Range: Long
Activation: 15
Cooldown: 6s
Requires: Level 1
The caster fires a sphere of magical energy at an enemy, dealing moderate spirit damage.

Arcane Shield may refer to:

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Staff Focus
Staff Focus
Effect Type: Passive
Requires: Level 7
The character has specialized in direct attacks using a mage staff, gaining a permanent bonus to damage from basic attacks.
Arcane Mastery
Arcane Mastery
Effect Type: Passive
Requires: Level 10
The mage has gained keen familiarity with the arcane arts, granting a permanent bonus to spellpower.
Starting stats
Base Bonus
Health 85 (+0)
Mana 115 (+15)
Strength 10 (+0)
Dexterity 10 (+0)
Willpower 14 (+4)
Magic 15 (+5)
Cunning 11 (+1)
Constitution 10 (+0)
Starting secondary stats
Base attack 50 (+0)
Base defense 40 (+0)
Increasing stats
Health per level 4 (+0)
Mana per level 6 (+2)
Levels per skill point 3
Damage per level 0.1 (+0)

A mage is one of the three playable classes in Dragon Age: Origins. A mage is able to interact with the forces of magic, using different elemental powers. In order to qualify to be a mage, one must be either an elf or a human and choose the Mage Origin. Dwarves cannot play as a mage, since they are unable to connect with The Fade and therefore are unable to control the forces of magic. All elven mages in Origins are assumed to have come from an Alienage: while Dalish elves do have magic users in their clans, they are rarely, if ever, sent to the Tower.

Class description

As a class, mages focus on spells in order to deliver damage and debilitate their enemies, as well as support and heal their allies. In addition to individual spells, in Dragon Age: Origins mages have the ability to cast multiple spells in a row resulting in a "spell combo". For example, casting Grease, a spell which will cover the ground in a layer of slippery grease, and then casting Fireball onto the greased floor will result in the grease catching on fire, burning anybody caught in the area in a giant inferno. To put out the fire, Blizzard may be used.

The default weapon of mages is the staff, which deals ranged damage and never misses the target but cannot deal critical damage. Mages may also use any armor or weapon, provided they meet the minimum strength or dexterity requirements. However, wearing armor makes spells cost more mana, and boosting strength or dexterity to use other weapons weakens the mage's spellcasting power. The Arcane Warrior specialization enables you to counteract most of these effects.

For a list of spells mages can use, see spells.

Specializations

The Arcane Warrior, Shapeshifter, and Spirit Healer specializations are automatically unlocked after installing the Dragon Age: Origins - Awakening expansion if they were not already unlocked.

Arcane Warrior Arcane Warrior

  • Arcane Warriors are mages who have channeled magic into their bodies, making them more effective fighters.
  • This can be taught by cooperating with a spirit trapped in a phylactery in the Lower Ruins section of the Brecilian Ruins.

Blood Mage Blood Mage

  • Blood Mages pursue magic that grants them great power by using blood to fuel their spells.
  • This specialization can be learned by making a deal with the Desire Demon in Redcliffe Castle. (A manual can now be purchased in the Awakening DLC, from a bartender in The Crown and Lion.)

Shapeshifter Shapeshifter

  • Shapeshifters are mages who have learned to alter the form of their bodies.
  • This can be taught by Morrigan, if her approval towards the Warden is neutral. It can also be learned by a manual sold by Varathorn in the Dalish Camp in the Brecilian Forest.

Spirit Healer Spirit Healer

  • Spirit Healers draw on the help of the benevolent spirits of the fade to focus on healing their allies.
  • This can be learned by buying a manual from one of the three following shops or people: The Wonders of Thedas shop in Denerim, Levi Dryden in Soldier's Peak, and the Quartermaster in the Circle Tower.

Battlemage Battlemage

Keeper Keeper

Trivia

  • If the Warden is a mage and chooses to intimidate others using their Coercion skill, the dialogue of whom you are trying to sway will change substantially.
  • In Dragon Age: Origins, mages wielding staves did not perform finishing moves, however, in Dragon Age II mages will be capable of several finishing moves, such as ripping their victim apart through the Fade as demonstrated in the Destiny trailer.
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