The mage is one of the three playable classes in Dragon Age: Origins and Awakening. A mage is able to interact with the forces of magic, using different elemental powers. In order to qualify to be a mage, one must be either an elf or a human and choose the Mage Origin. Dwarves cannot play as a mage, since they are unable to connect with the Fade and therefore are unable to control the forces of magic. Most elven mages in Origins are assumed to have come from an alienage, with the notable exception of an elven magi Warden, who might have come from Lothering. While Dalish elves have magic users in their clans, they are rarely, if ever, sent to the Circle.
Class description[edit | edit source]
As a class, mages focus on spells in order to deliver damage and debilitate their enemies, as well as support and heal their allies. In addition to individual spells, mages have the ability to cast multiple spells in a row resulting in a spell combination. For example, casting Grease, a spell which will cover the ground in a layer of slippery grease, and then casting Fireball onto the greased floor will result in the grease catching on fire, burning anybody caught in the area in a giant inferno. To put out the fire, Blizzard may be used.
The default weapon of mages is the staff, which deals ranged damage and never misses the target but cannot deal critical damage. Mages may also use any armor or weapon, provided they meet the minimum strength or dexterity requirements. However, wearing armor makes spells cost more mana, and boosting strength or dexterity to use other weapons weakens the mage's spellcasting power. The Arcane Warrior specialization enables you to counteract most of these effects.
Specializations[edit | edit source]
Dragon Age: Origins[edit | edit source]
- Spirit Healers draw on the help of the benevolent spirits of the Fade to focus on healing their allies.
- This can be learned by buying a manual from one of the three following shops or people: The Wonders of Thedas shop in Denerim, Levi Dryden in Soldier's Peak, and the Quartermaster in the Circle Tower.
Dragon Age: Origins - Awakening[edit | edit source]
The following specializations require the Dragon Age: Origins - Awakening expansion.
Talents[edit | edit source]
- Main article: Spells (Origins)
Trivia[edit | edit source]
- If a mage Warden chooses to intimidate others using their Coercion skill, the dialogue of who you are trying to sway may change substantially.