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Mehra Milo (talk | contribs) (+interwiki de) |
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− | {{ |
+ | {{for|the occupation|Mage}}{{for|the class in other games|Mage (Origins)|Mage (Dragon Age II)}} |
− | {{For|the class in other games|Mage (Origins)|Mage (Dragon Age II)}} |
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+ | {{DAIClassInfoBox |
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− | {{ClassInfobox |
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|name = [[Mage (Inquisition)|Mage]] |
|name = [[Mage (Inquisition)|Mage]] |
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− | |image = |
+ | |image = Mage_card.png |
− | |px = |
+ | |px = 154px |
|specializations = |
|specializations = |
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{{:Rift Mage|style=iconmed}} |
{{:Rift Mage|style=iconmed}} |
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− | |talents = |
+ | |talents = |
+ | {{:Inferno abilities|style=iconmed}} |
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+ | {{:Spirit abilities (Inquisition)|style=iconmed}} |
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+ | {{:Storm abilities|style=iconmed}} |
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+ | {{:Winter abilities|style=iconmed}} |
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− | | |
+ | |path 1 = Mage |
− | | |
+ | |path 2 = N/A |
− | | |
+ | |health base 1 = 450 |
− | | |
+ | |health base 2 = — |
⚫ | |||
− | | |
+ | |power = Mana |
− | | |
+ | |power base 1 = 100 |
⚫ | |||
− | | |
+ | |strength base 1 = 10 |
− | | |
+ | |strength base 2 = — |
− | | |
+ | |dexterity base 1 = 10 |
− | | |
+ | |dexterity base 2 = — |
− | | |
+ | |willpower base 1 = 10 |
− | | |
+ | |willpower base 2 = — |
− | | |
+ | |magic base 1 = 11 |
− | | |
+ | |magic base 2 = — |
− | | |
+ | |cunning base 1 = 10 |
⚫ | |||
⚫ | |||
− | | |
+ | |constitution base 1 = 10 |
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− | | |
+ | |main-hand 1 = 17 |
− | | |
+ | |main-hand 2 = — |
− | | |
+ | |off-hand 1 = 17 |
+ | |off-hand 2 = — |
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− | | |
+ | |attack 1 = 0% |
+ | |attack 2 = — |
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− | |power level bonus = ? |
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− | | |
+ | |guard damage 1 = 0% |
+ | |guard damage 2 = — |
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− | |damage |
+ | |barrier damage 1 = 12% |
− | |damage |
+ | |barrier damage 2 = — |
+ | |critical damage 1 = 40% |
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⚫ | |||
+ | |critical damage 2 = — |
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+ | |critical chance 1 = 5% |
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⚫ | |||
+ | |critical chance 2 = — |
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+ | |flanking damage 1 = 25% |
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− | In addition to the combat spells, mages have unique Energize ability that allows them to repair various things with [[magic]].<ref>[http://www.youtube.com/watch?v=WdXvFEEBZeo E3 Demo Part One: The Hinterlands]</ref> |
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+ | |flanking damage 2 = — |
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+ | |magic defense 1 = 0% |
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− | == Description == |
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+ | |magic defense 2 = — |
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⚫ | {{Blockquote|Those who can tap into the raw energy of the [[Fade]] and block the whispering temptations of [[demon]]s are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage's toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.|[http://www.dragonage.com/#!/en_US/classes/mage Official class description]}} |
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+ | |melee defense 1 = 0% |
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− | == Abilities == |
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+ | |melee defense 2 = — |
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− | '''Inferno''' |
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+ | |ranged defense 1 = 0% |
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+ | |ranged defense 2 = — |
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+ | |armor 1 = 38 |
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− | ''' Winter''' |
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+ | |armor 2 = — |
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+ | |armor front 1 = 38 |
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+ | |armor front 2 = — |
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+ | |guard 1 = — |
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− | ''' Spirit''' |
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+ | |guard 2 = — |
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+ | |ability points = 1 |
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− | * '''Barrier (Active)''' |
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⚫ | |||
+ | [[File:DAIM.png|left|84px]] |
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⚫ | |||
+ | In addition to the combat spells, mages have unique Energize ability that allows them to repair various things with [[magic]] as well as the ability to light [[veilfire]]. They are also the only class of Inquisitor who can sentence a prisoner to the Rite of Tranquility, provided the prisoner is a fellow mage. |
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− | ''You create a shimmering protective barrier that acts as temporary additional health. The barrier decays naturally over time.'' |
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+ | == Official description == |
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− | '''Barrier:''' 4,116 |
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⚫ | {{Blockquote|Those who can tap into the raw energy of the [[Fade]] and block the whispering temptations of [[demon]]s are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage's toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.|[http://www.dragonage.com/#!/en_US/classes/mage Official class description]}} |
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+ | == [[Abilities (Inquisition)|Abilities]] == |
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− | '''Area of Effect:''' 4 meters |
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+ | '''{{:Inferno abilities|style=iconmini}}'''<br /> |
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⚫ | |||
+ | '''{{:Spirit abilities (Inquisition)|style=iconmini}}'''<br /> |
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− | '''Cooldown Time:''' 24 seconds |
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⚫ | |||
+ | '''{{:Storm abilities|style=iconmini}}'''<br /> |
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− | '''Cost:''' 50 mana |
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⚫ | |||
+ | '''{{:Winter abilities|style=iconmini}}'''<br /> |
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− | ''<sub>A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.</sub>'' |
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− | * '''Guardian Spirit (Passive)''' |
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− | ''A protective barrier springs into place around you automatically when you are badly injured.'' |
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+ | '''{{:Knight-Enchanter|style=iconmini}}'''<br /> |
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+ | :*These rare mages received special dispensation from the [[Chantry]] to serve in battle. They summon blades from the [[Fade]] and are experts in protection and defense. |
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+ | '''{{:Necromancer|style=iconmini}}'''<br /> |
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− | '''Barrier:''' 100% |
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+ | :*These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die. |
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+ | '''{{:Rift Mage|style=iconmini}}'''<br /> |
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− | '''Health Threshold:''' 25% |
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+ | :*These mages draw upon the force of the [[Fade]], either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies. |
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+ | {{Specializations (Inquisition)}} |
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− | '''Cooldown Timer:''' 60 seconds |
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+ | [[de:Magier (Inquisition)]] |
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− | '''Constitution on Unlock:''' +3 |
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− | |||
− | <sub>A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.</sub> |
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− | * '''Dispel (Active)''' |
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− | |||
− | ''You remove hostile magic and status effects from allies while stripping beneficial effects from enemies.'' |
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− | |||
− | '''Size:''' 5 meters |
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− | |||
− | '''Cooldown Time:''' 8 seconds |
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− | |||
− | '''Cost:''' 35 mana |
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− | |||
− | <sub>Eldritch detonator ability: use on incapacitated forces for a combo</sub> |
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− | * Revival (Active) |
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− | |||
− | ''You summon spirits to heal fallen allies in the area, getting them back on their feet and fighting again.'' |
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− | |||
− | '''Area of Effect:''' 2 meters |
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− | |||
− | '''Cooldown Time:''' 60 seconds |
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− | |||
− | '''Cost: '''85 mana |
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− | * '''Mind Blast (Active)''' |
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− | |||
− | ''You send enemies staggering with an explosion of willpower that drives them back and makes them less likely to target you again.'' |
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− | |||
− | '''Area of Effect:''' 5 meters |
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− | |||
− | '''Cooldown Time:''' 8 seconds |
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− | |||
− | '''Cost:''' 20 mana |
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− | |||
− | <sub>Eldritch detonator ability: use on incapacitated forces for a combo</sub> |
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− | ** '''Fortifying Blast ''' |
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− | |||
− | ''Each enemy you strike with Mind Blast increases your protective barrier as you turn their plan into your power.'' |
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− | |||
− | '''Barrier:''' 10% |
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− | |||
− | <sub>A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.</sub> |
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− | * '''Strength of Spirits (Passive)''' |
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− | |||
− | ''Your barriers draw on the magic of the Fade to absorb more energy before depleting.'' |
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− | |||
− | '''Barrier Bonus:''' 50% |
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− | |||
− | '''Storm''' |
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− | |||
⚫ | |||
− | == References == |
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− | <references /> |
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− | |||
⚫ | |||
[[Category:Magi| ]] |
[[Category:Magi| ]] |
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[[Category:Classes]] |
[[Category:Classes]] |
Latest revision as of 14:38, 25 May 2020
- For the occupation, see Mage.
- For the class in other games, see Mage (Origins) and Mage (Dragon Age II).
A mage is one of the three playable classes in Dragon Age: Inquisition. Dwarves cannot be mages.
In addition to the combat spells, mages have unique Energize ability that allows them to repair various things with magic as well as the ability to light veilfire. They are also the only class of Inquisitor who can sentence a prisoner to the Rite of Tranquility, provided the prisoner is a fellow mage.
Official description[]
Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage's toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.
Abilities[]
- Masters of this school of magic dominate the battlefield with unrelenting fire. Enemies who survive the initial blast are driven mad with terror or burn to death in unquenchable flames.
- Masters of this school of magic call upon spirits for protection, as well as the essence of the Fade itself. Their spells disrupt hostile magic, create defensive barriers, and even heal injuries.
- Masters of this school of magic call forth the power of thunder and lightning. Their spells paralyze foes and arc from one enemy to another.
- Masters of this school of magic summon cold that bites deeper than the cruellest winter. Their icy spells slow and weaken enemies.
Specializations[]
- These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.
- These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies.
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