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{{For|the occupation|Mage}}
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{{about|the class in ''[[Dragon Age: Inquisition]]''|the occupation|Mage|the class in other games|Mage (Origins)|and|Mage (Dragon Age II)}}
{{For|the class in other games|Mage (Origins)|Mage (Dragon Age II)}}
 
   
 
{{ClassInfobox
 
{{ClassInfobox
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A '''mage''' is one of the three playable [[Classes and specializations (Inquisition)|classes]] in ''[[Dragon Age: Inquisition]]''.
 
A '''mage''' is one of the three playable [[Classes and specializations (Inquisition)|classes]] in ''[[Dragon Age: Inquisition]]''.
   
In addition to the combat spells, mages have unique Energize ability that allows them to repair various things with [[magic]].<ref>[http://www.youtube.com/watch?v=WdXvFEEBZeo E3 Demo Part One: The Hinterlands]</ref>
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In addition to the combat spells, mages have unique Energize ability that allows them to repair various things with [[magic]] as well as the ability to light [[Codex entry: Veilfire|veilfire]].
   
== Description ==
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== Official description ==
 
{{Blockquote|Those who can tap into the raw energy of the [[Fade]] and block the whispering temptations of [[demon]]s are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage's toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.|[http://www.dragonage.com/#!/en_US/classes/mage Official class description]}}
 
{{Blockquote|Those who can tap into the raw energy of the [[Fade]] and block the whispering temptations of [[demon]]s are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage's toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.|[http://www.dragonage.com/#!/en_US/classes/mage Official class description]}}
   
 
== [[Abilities (Inquisition)|Abilities]] ==
 
== [[Abilities (Inquisition)|Abilities]] ==
'''Inferno'''
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{{:Inferno abilities|style=iconmini}}: Masters of this school of magic dominate the battlefield with unrelenting fire. Enemies who survive the initial blast are driven mad with terror or burn to death in unquenchable flames.
   
Masters of this school of magic dominate the battlefield with unrelenting fire. Enemies who survive the initial blast are driven mad with terror or burn to death in unquenchable flames.
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{{:Spirit abilities (Inquisition)|style=iconmini}}: Masters of this school of magic call upon spirits for protection, as well as the essence of the Fade itself. Their spells disrupt hostile magic, create defensive barriers, and even heal injuries.
   
''' Winter'''
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{{:Storm abilities|style=iconmini}}: Masters of this school of magic call forth the power of thunder and lightning. Their spells paralyze foes and arc from one enemy to another.
   
Masters of this school of magic summon cold that bites deeper than the cruelest winter. Their icy spells slow and weaken enemies.
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{{:Winter abilities|style=iconmini}}: Masters of this school of magic summon cold that bites deeper than the cruellest winter. Their icy spells slow and weaken enemies.
   
''' [[Spirit abilities (Inquisition)|Spirit]]'''
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== Specializations ==
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{{:Knight-Enchanter|style=iconmini}}: These rare mages received special dispensation from the [[Chantry]] to serve in battle. They summon blades from the [[Fade]] and are experts in protection and defense.
   
Masters of this school of magic call upon spirits for protection, as well as the essence of the Fade itself. Their spells disrupt hostile magic, create defensive barriers, and even heal injuries.''' '''
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{{:Necromancer|style=iconmini}}: These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.
* '''Barrier (Active)'''
 
   
''You create a shimmering protective barrier that acts as temporary additional health. The barrier decays naturally over time.''
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{{:Rift Mage|style=iconmini}}: These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies.
 
'''Barrier:''' 4,116
 
 
'''Area of Effect:''' 4 meters
 
 
'''Cooldown Time:''' 24 seconds
 
 
'''Cost:''' 50 mana
 
 
''<sub>A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.</sub>''
 
* '''Guardian Spirit (Passive)'''
 
 
''A protective barrier springs into place around you automatically when you are badly injured.''
 
 
'''Barrier:''' 100%
 
 
'''Health Threshold:''' 25%
 
 
'''Cooldown Timer:''' 60 seconds
 
 
'''Constitution on Unlock:''' +3
 
 
<sub>A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.</sub>
 
* '''Dispel (Active)'''
 
 
''You remove hostile magic and status effects from allies while stripping beneficial effects from enemies.''
 
 
'''Size:''' 5 meters
 
 
'''Cooldown Time:''' 8 seconds
 
 
'''Cost:''' 35 mana
 
 
<sub>Eldritch detonator ability: use on incapacitated forces for a combo</sub>
 
* Revival (Active)
 
 
''You summon spirits to heal fallen allies in the area, getting them back on their feet and fighting again.''
 
 
'''Area of Effect:''' 2 meters
 
 
'''Cooldown Time:''' 60 seconds
 
 
'''Cost: '''85 mana
 
* '''Mind Blast (Active)'''
 
 
''You send enemies staggering with an explosion of willpower that drives them back and makes them less likely to target you again.''
 
 
'''Area of Effect:''' 5 meters
 
 
'''Cooldown Time:''' 8 seconds
 
 
'''Cost:''' 20 mana
 
 
<sub>Eldritch detonator ability: use on incapacitated forces for a combo</sub>
 
** '''Fortifying Blast '''
 
 
''Each enemy you strike with Mind Blast increases your protective barrier as you turn their plan into your power.''
 
 
 
'''Barrier:''' 10%
 
 
<sub>A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.</sub>
 
* '''Strength of Spirits (Passive)'''
 
 
''Your barriers draw on the magic of the Fade to absorb more energy before depleting.''
 
 
'''Barrier Bonus:''' 50%
 
 
'''Storm'''
 
 
Masters of this school of magic call forth the power of thunder and lightning. Their spells paralyze foes and arc from one enemy to another.
 
== References ==
 
<references />
 
   
 
{{Specializations (Inquisition)}}
 
{{Specializations (Inquisition)}}

Revision as of 11:17, December 20, 2014

This article is about the class in Dragon Age: Inquisition. For the occupation, see Mage. For the class in other games, see Mage (Origins) and Mage (Dragon Age II).
Mage
Mage card
Specializations
Knight Enchanter icon
Necromancer
Rift mage icon
Abilities
N/A
Starting stats
Base Bonus
Health  ? (+?)
Stamina  ? (+?)
Strength  ? (+?)
Dexterity  ? (+?)
Willpower  ? (+?)
Magic  ? (+?)
Cunning  ? (+?)
Constitution  ? (+?)
Starting secondary stats
Base attack  ? (+?)
Base defense  ? (+?)
Increasing stats
Health per level  ? (+?)
Stamina per level  ? (+?)
Levels per skill point  ?
Damage per level  ? (+?)
DAIM

A mage is one of the three playable classes in Dragon Age: Inquisition.

In addition to the combat spells, mages have unique Energize ability that allows them to repair various things with magic as well as the ability to light veilfire.

Official description

Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage's toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.

Abilities

Inferno tree Inferno: Masters of this school of magic dominate the battlefield with unrelenting fire. Enemies who survive the initial blast are driven mad with terror or burn to death in unquenchable flames.

Spirit tree Spirit: Masters of this school of magic call upon spirits for protection, as well as the essence of the Fade itself. Their spells disrupt hostile magic, create defensive barriers, and even heal injuries.

Storm tree Storm: Masters of this school of magic call forth the power of thunder and lightning. Their spells paralyze foes and arc from one enemy to another.

Winter tree Winter: Masters of this school of magic summon cold that bites deeper than the cruellest winter. Their icy spells slow and weaken enemies.

Specializations

Knight Enchanter icon Knight-Enchanter: These rare mages received special dispensation from the Chantry to serve in battle. They summon blades from the Fade and are experts in protection and defense.

Necromancer Necromancer: These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.

Rift mage icon Rift Mage: These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies.

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