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Storm
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'''Storm'''
 
:* Masters of this school of magic call forth the power of thunder and lightning. Their spells paralyze foes and arch from one enemy to another.
 
:* Masters of this school of magic call forth the power of thunder and lightning. Their spells paralyze foes and arch from one enemy to another.
 
== References ==
 
== References ==

Revision as of 12:54, October 10, 2014

For the occupation, see Mage.
For the class in other games, see Mage (Origins) and Mage (Dragon Age II).
Mage
DAIM
Specializations
Knight Enchanter icon
Necromancer
Rift mage icon
Abilities
N/A
Starting stats
Base Bonus
Health  ? (+?)
Stamina  ? (+?)
Strength  ? (+?)
Dexterity  ? (+?)
Willpower  ? (+?)
Magic  ? (+?)
Cunning  ? (+?)
Constitution  ? (+?)
Starting secondary stats
Base attack  ? (+?)
Base defense  ? (+?)
Increasing stats
Health per level  ? (+?)
Stamina per level  ? (+?)
Levels per skill point  ?
Damage per level  ? (+?)

A mage is one of the three playable classes in Dragon Age: Inquisition.

In addition to the combat spells, mages have unique Energize ability that allows them to repair various things with magic.[1]

Description

Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage's toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.

Abilities

Inferno

  • Masters of this school of magic dominate the battlefield with unrelenting fire. Enemies who survive the initial blast are driven mad with terror or burn to death in unquenchable flames.

 Winter

  • Masters of this school of magic summon cold that bites deeper than the cruelest winter. Their icy spells slow and weaken enemies.

 Spirit

  • This school of magic specializes in protection. Both for mages who study it and for their allies. Their spells disrupt hostile magic, create defensive barriers, and can even heal injuries.

 

Storm

  • Masters of this school of magic call forth the power of thunder and lightning. Their spells paralyze foes and arch from one enemy to another.

References

  1. E3 Demo Part One: The Hinterlands
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