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For the occupation, see Mage.
For the class in other games, see Mage (Origins) and Mage (Dragon Age II).
Mage
Mage card
Specializations
Knight-Enchanter
Necromancer
Rift Mage
Abilities
Inferno
Spirit
Storm
Winter
Starting attributes
Mage N/A
Health 450
Mana 100
Strength 10
Dexterity 10
Willpower 10
Magic 11
Cunning 10
Constitution 10
Starting offensive stats
Attack 0%
Main hand damage 17
Off-hand damage 17
Barrier damage bonus 12%
Critical damage bonus 40%
Critical chance 5%
Flanking damage bonus 25%
Guard damage bonus 0%
Starting defensive stats
Armor 38
Armor: front 38
Guard
Magic defense 1 0%
Melee defense 2 0%
Ranged defense 3 0%
Stat increases
Health per level 6
Ability points per level 1
Notes
1 Dwarves receive a 25% bonus to magic defense
2 Qunari receive a 10% bonus to melee defense
3 Elves receive a 25% bonus to ranged defense
DAIM

A mage is one of the three playable classes in Dragon Age: Inquisition. Dwarves cannot be mages.

In addition to the combat spells, mages have unique Energize ability that allows them to repair various things with magic as well as the ability to light veilfire. They are also the only class of Inquisitor who can sentence a prisoner to the Rite of Tranquility, provided the prisoner is a fellow mage.

Official description[]

Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage's toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.

Abilities[]

Inferno Inferno

  • Masters of this school of magic dominate the battlefield with unrelenting fire. Enemies who survive the initial blast are driven mad with terror or burn to death in unquenchable flames.

Spirit Spirit

  • Masters of this school of magic call upon spirits for protection, as well as the essence of the Fade itself. Their spells disrupt hostile magic, create defensive barriers, and even heal injuries.

Storm Storm

  • Masters of this school of magic call forth the power of thunder and lightning. Their spells paralyze foes and arc from one enemy to another.

Winter Winter

  • Masters of this school of magic summon cold that bites deeper than the cruellest winter. Their icy spells slow and weaken enemies.

Specializations[]

Knight-Enchanter Knight-Enchanter

  • These rare mages received special dispensation from the Chantry to serve in battle. They summon blades from the Fade and are experts in protection and defense.

Necromancer Necromancer

  • These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.

Rift Mage Rift Mage

  • These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies.
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