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[[File:DAIDescent-Lyrium-Landmark.png|thumb|297x297px]]
 
[[File:DAIDescent-Lyrium-Landmark.png|thumb|297x297px]]
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'''Lyrium''' is a valuable but dangerous mineral-like substance.
'''Lyrium''' is a valuable but dangerous mineral-like substance. [[Bianca Davri]] claims the mineral is extremely volatile and sometimes explodes for no reason. Physical contact with raw lyrium ore will cause serious injury and psychological damage for [[Human|humans]], [[Elf|elves]], and [[Qunari]], and will kill [[mage]]s outright.
 
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According to [[Bianca Davri]] the mineral is extremely volatile and sometimes explodes for no reason. Physical contact with raw lyrium ore will cause serious injury and psychological damage for [[Human|humans]], [[Elf|elves]], and [[Qunari]], and will kill [[mage]]s outright.
   
 
The [[Mining caste]] of the [[Dwarf|dwarves]] is the only group capable of safely mining and processing lyrium into a less dangerous and more useful form. How they achieve this is a tightly guarded secret.<ref>Mentioned by [[Solas]] in [[Varric Tethras/Dialogue (Inquisition)#Varric and Solas|conversation]] with [[Varric Tethras]]. Further information unveiled by Varric in the [[Deep Roads (Trespasser)|Deep Roads]] in ''[[Trespasser]]'' [[Downloadable content (Inquisition)|DLC]].</ref> Generations of proximity to [[Lyrium vein|lyrium ore veins]] have made dwarves naturally resistant, though not completely immune, to its effects. Even their resistance is only skin deep, as open cuts and direct exposure to the eyes leaves them vulnerable. [[Surface dwarves]] lose this resistance over time.
 
The [[Mining caste]] of the [[Dwarf|dwarves]] is the only group capable of safely mining and processing lyrium into a less dangerous and more useful form. How they achieve this is a tightly guarded secret.<ref>Mentioned by [[Solas]] in [[Varric Tethras/Dialogue (Inquisition)#Varric and Solas|conversation]] with [[Varric Tethras]]. Further information unveiled by Varric in the [[Deep Roads (Trespasser)|Deep Roads]] in ''[[Trespasser]]'' [[Downloadable content (Inquisition)|DLC]].</ref> Generations of proximity to [[Lyrium vein|lyrium ore veins]] have made dwarves naturally resistant, though not completely immune, to its effects. Even their resistance is only skin deep, as open cuts and direct exposure to the eyes leaves them vulnerable. [[Surface dwarves]] lose this resistance over time.
   
 
== Nature ==
 
== Nature ==
Lyrium exists both in the waking world and in the [[Fade]]<ref>[[Dragon Age: Last Flight]], Chapter 1</ref> and somehow bridges the gap between them.<ref name="Wot93">{{Cite wot|93}}</ref> It grows even in the raw Fade unclaimed by [[spirit]]s where it is always night.<ref>{{Cite wot|132}}</ref> Lyrium consumption strengthens a [[mage]]'s relation to the Fade, thereby boosting [[mana]].<ref>[[Dragon Age II: The Complete Official Guide]], "Extras", p.252</ref> The [[Chantry]] believes lyrium to be the emerald waters of the Fade, the very substance of creation itself, from whence the [[Maker]] fashioned the world.<ref name=Wot93/><ref>[[Codex entry: Lyrium (Origins)]]</ref> [[Dagna]]'s research indicates that lyrium and the Fade "are linked".<ref>Conversation with [[Dagna]] after completing [[The Arcanist and the Fade]]</ref>
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Lyrium exists both in the mortal world and in the [[Fade]]<ref>[[Dragon Age: Last Flight]], Chapter 1</ref> and somehow bridges the gap between them.<ref name="wot93">{{Cite wot|93}}</ref> It grows even in the Raw Fade unclaimed by [[spirit]]s where it is always night.<ref>{{Cite wot|132}}</ref> Lyrium consumption strengthens a [[mage]]'s relation to the Fade, thereby boosting [[mana]].<ref>[[Dragon Age II: The Complete Official Guide]], "Extras", p. 252</ref> The [[Chantry]] believes lyrium to be the emerald waters of the Fade, the very substance of creation itself, from whence the [[Maker]] fashioned the world.<ref name="wot93"/><ref>[[Codex entry: Lyrium (Origins)]]</ref> [[Dagna]]'s research indicates that lyrium and the Fade "are linked".<ref>Conversation with [[Dagna]] after completing [[The Arcanist and the Fade]] operation.</ref>
   
"Isana" is the [[dwarf|dwarven]] word for lyrium. They are taught that it is a gift from [[the Stone]].<ref>According to Shaper [[Valta]] after the final battle during [[The Descent]]</ref>
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"Isana" is the dwarven [[Dwarven languages and phrases|word]] for lyrium. They are taught that it is a gift from [[the Stone]].<ref name="valta">According to [[Shaperate|Shaper]] [[Valta]] during ''[[The Descent]]'' [[Downloadable content (Inquisition)|DLC]].</ref>
   
 
Some scholars believe that lyrium is alive.<ref>[[Codex entry: Lyrium]]</ref>
 
Some scholars believe that lyrium is alive.<ref>[[Codex entry: Lyrium]]</ref>
   
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{{SpoilerDAI|
{{SpoilerDAI|A similar conjecture is made by [[Bianca Davri|Bianca]] who states that [[red lyrium]] is [[taint]]ed, and [[Blight]] doesn't infect minerals, only animals.<ref>[[Well, Shit]]</ref> [[The Inquisitor]] learns that lyrium is the blood of the [[titan]]s, the very first children of the Stone.<ref>[[The Descent]]</ref>}}
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A similar conjecture is made by [[Bianca Davri|Bianca]] who states that [[red lyrium]] is [[taint]]ed, and [[Blight]] doesn't infect minerals, only animals.<ref>As mentioned during [[Well, Shit]] quest.</ref> According to [[Valta]], the lyrium is the blood of the [[titan]]s, the very first children of the Stone.<ref name="valta"/>}}
   
 
== The song ==
 
== The song ==
Raw lyrium emits a strangely soothing sound that some call the voice of the [[Maker]].<ref name=Wot93/>
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Raw lyrium emits a strangely soothing sound that some call the voice of the [[Maker]].<ref name="wot93"/>
   
 
Dwarven miners are able to find lyrium veins by ear<ref name="codex">[[Codex entry: Lyrium (Origins)]]</ref><ref>[[Codex entry: Journal of Tog]]</ref> as they claim that they hear [[the Stone]] sing.<ref>[[Codex entry: The Crosscut Drifters]]</ref>
 
Dwarven miners are able to find lyrium veins by ear<ref name="codex">[[Codex entry: Lyrium (Origins)]]</ref><ref>[[Codex entry: Journal of Tog]]</ref> as they claim that they hear [[the Stone]] sing.<ref>[[Codex entry: The Crosscut Drifters]]</ref>
   
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{{SpoilerDAOA|
{{SpoilerDAOA|[[Justice]] says that his [[Lyrium Ring|lyrium ring]], a gift from [[the Warden-Commander]], has a beautiful song that summons an ache he didn't know he had. He also states that lyrium doesn't sing in the Fade and regrets his inability to bring the music there for the other [[spirit]]s to hear.}}
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[[Justice]] says that his [[Lyrium Ring|lyrium ring]], a gift from [[the Warden-Commander]], has a beautiful song that summons an ache he didn't know he had. He also states that lyrium doesn't sing in the Fade and regrets his inability to bring the music there for the other [[spirit]]s to hear.}}
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{{SpoilerDAA|
 
[[Rhys]] hears a faint song when [[Wynne]] pulls out a large bottle of lyrium. When they proceed with the ritual to enter the [[Fade]], the song gets louder and more insistent until Rhys feels as if he is "about to vibrate out of existence". The strange music so different from the [[Old Gods#The Call|call]] of the [[Old Gods]]. It also "invades" and "fills up" Cole who witnesses the ritual, while [[Adrian]] is "swept away" by it when they awaken, leaving the Fade.}}
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{{SpoilerDAI|
 
Cole says that the song of [[red lyrium]] is different from the song of regular lyrium.<ref>During the first conversation with [[Cole]] after recruiting him.</ref> Whether it is also different from the call of the Old Gods is unclear. In his party banters Cole remarks that once "everything sang the same"<ref>[[Dialogue#Cole and Solas|Banter]] between [[Cole]] and [[Solas]].</ref> and then "the song was sundered"<ref name="C&V">[[Dialogue#Cole and Varric|Banter]] between [[Cole]] and [[Varric Tethras]].</ref>, even though "the old song still echoes" inside dwarves, almost like [[Templar Order|templars]].<ref name="C&V"/>.
   
 
The lyrium-infused staff found in [[Ruins of Heidrun Thaig|Heidrun Thaig]] gives a faint hum: a wistful tune reminiscent of a faraway or forgotten place.<ref>Based on the [[Isana's Song]] description.</ref>
{{SpoilerDAA|[[Rhys]] hears a faint song when [[Wynne]] pulls out a large bottle of lyrium. When they proceed with the ritual to enter the [[Fade]], the song gets louder and more insistent until Rhys feels as if he is "about to vibrate out of existence". The strange music so different from the [[Old Gods#The Call|call]] of the [[Old Gods]] also "invades" and "fills up" Cole who witnesses the ritual, while [[Adrian]] is "swept away" by it when they awaken, leaving the Fade.}}
 
   
 
The book that belonged to [[Paragon]] [[Orseck Garal|Garal]] mentions that dwarves once knew the song was the "[[Titan]]'s hymn".<ref name="valta"/> The titan communicates with Valta through its lonely song, revealing to her the forgotten dwarven history.<ref>[[Codex entry: Titans]]</ref>}}
{{SpoilerDAI|Cole tells that the song of [[red lyrium]] is different from the song of regular lyrium.<ref>First conversation with [[Cole]] after recruiting him</ref> Whether it is also different from the call of the Old Gods is unclear. In his party banters Cole remarks that once "everything sang the same"<ref>[[Dialogue#Cole and Solas|Banter]] between [[Cole]] and [[Solas]]</ref> and then "the song was sundered"<ref name=C&V>[[Dialogue#Cole and Varric|Banter]] between [[Cole]] and [[Varric Tethras|Varric]]</ref>, even though "the old song still echoes" inside [[dwarves]], almost like [[Templar Order|templars]]<ref name=C&V/>.
 
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{{SpoilerDAIT|
 
If [[Leliana]] was killed in the temple by [[the Warden]], she disappears, leaving a single note: "The lyrium sang thought into being. Now time is stale, and the melody is called elsewhere. Until I am needed, I am free."<ref>{{BWF|url=https://web.archive.org/web/20160203233752/http://forum.bioware.com/topic/562903-leliana-s-a-lie/page-2|title=Leliana's a lie...}}</ref>}}
   
 
== Mining ==
The lyrium-infused staff found in the [[ruins of Heidrun Thaig|Heidrun thaig]] gives a faint hum: a wistful tune reminiscent of a faraway or forgotten place.<ref>[[Isana's Song]]</ref>
 
 
Dwarves from the mining caste traditionally mine raw lyrium and process it as they are the only ones who know how to safely mine the mineral.
   
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{{SpoilerDAIT|
The book that belonged to [[Paragon]] [[Orseck Garal|Garal]] proves that dwarves once knew the song for what it is - "[[Titan]]'s hymn".<ref>[[The Descent]], conversation near the lift to the [[Forgotten Caverns]]</ref> The titan communicates with [[Valta]] through its lonely song, revealing to her the forgotten dwarven history.<ref>[[Codex entry: Titans]]</ref>}}
 
 
In the time of [[Elvhenan]] [[Mythal]] has struck down the titans and ancient elves mined their bodies for lyrium.<ref>[[Codex entry: Veilfire Runes in the Deep Roads]]</ref> The Inquisitor visits [[Deep Roads (Trespasser)|one]] such mining location in 9:44 [[Dragon Age (time period)]]|Dragon]].
   
 
[[Qunari]] have learned to mine lyrium without touching it on [[Viddasala]]'s orders. The process involves the use of gaatlock. Devising it has cost them numerous lives.<ref>According to [[Jerran]].</ref>}}
{{SpoilerDAIT|If [[Leliana]] was killed in the temple by [[the Warden]], she disappears, leaving a single note: "The lyrium sang thought into being. Now time is stale, and the melody is called elsewhere. Until I am needed, I am free."<ref>{{BWF|url=[https://web.archive.org/web/20160203233752/http://forum.bioware.com/topic/562903-leliana-s-a-lie/page-2|title=Leliana's a lie...}}</ref>}}
 
   
== Mining ==
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== Uses ==
Dwarves from the mining caste traditionally mine raw lyrium and process it. Females are considered better suited for the delicate task.<ref>''[[Dragon Age (tabletop RPG)]]'', Player's Guide, set 2, p. 16</ref>
 
{{SpoilerDAIT|In the time of [[Elvhenan]] [[Mythal]] has struck down the titans and ancient elves mined their bodies for lyrium.<ref>[[Codex entry: Veilfire Runes in the Deep Roads]]</ref> The Inquisitor visits [[Deep Roads (Trespasser)|one]] such mining location in 9:44 Dragon. [[Bastion of the Pure|Another]] ancient mining site features a broken statue of [[Mythal]], but the reasons behind it are yet to be discovered.
 
   
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=== Enchantment ===
[[Qunari]] have learned to mine lyrium without touching it on [[Viddasala]]'s orders. The process involves the use of gaatlock. Devising it has cost them numerous lives.<ref>According to [[Jerran]].</ref>}}
 
  +
Processed lyrium is used by dwarves and the [[Tranquil]] to [[Enchantment|enchant]] items.
   
 
Trace amounts of lyrium can be infused in stones to create glowstones, which are used to light passages. This practice is most common in [[Orlais]].<ref name="wot93"/><ref>''[[Dragon Age: Asunder]]''</ref>
== Adverse effects ==
 
[[File:Liquid lyrium.png|thumb|Lyrium in liquid form]]
 
Even though dwarves have a natural resistance, raw lyrium is dangerous for all but the most experienced of the mining caste to handle. Even for dwarves, exposure to the unprocessed mineral can cause deafness or memory loss. For humans and elves, direct contact with lyrium ore produces nausea, blistering of the skin, and dementia. [[Mage]]s are the most affected by exposure to lyrium, as even close proximity to the substance is invariably fatal to them.<ref name="codex" />
 
   
 
The [[Anvil of the Void (object)|Anvil of the Void]] allowed [[Caridin]] to turn living dwarves into [[golem]]s of steel and stone with the use of lyrium. The process involved dressing the volunteer in armor the size of the golem, then pouring molten lyrium through the eye holes, mouth hole, and joints of the armor. A magical, not mechanical, process animated the golems.<ref>[[Codex entry: Caridin's Journal]]</ref><ref>''[[Dragon Age: Origins: Prima Official Game Guide]]''</ref><ref>{{Cite wot|173}}</ref>
In its processed form, lyrium may be handled by anyone, but long term exposure or a single mistake while working with it can lead to serious side effects. Prolonged use by [[Templar]]s becomes addictive, the cravings unbearable. The effects of lyrium addiction for templars include paranoia, obsession, and dementia.<ref name="Codex entry: Templars">[[Codex entry: Templars]]</ref> Symptoms of lyrium hunger pangs include fatigue, headaches, forgetfulness, an unquenchable thirst, and cold hands.<ref>[[Codex entry: Confessions of a Lyrium Addict]]</ref> Over time, templars grow disoriented, incapable of distinguishing memory from present, or dream from waking. They frequently become paranoid as their worst memories and nightmares haunt their waking hours. [[Cullen Rutherford]] states that templars also lose their memories due to prolonged imbibing of lyrium. It starts small at first- a misplaced item or words to a song- but more fades away over time. Mages have additionally been known to suffer physical mutation.<ref name="codex" /> According to [[Vivienne]], anything that increases the capacity of a mage's magic (such as lyrium) creates a damaging effect on the body. For mages, this is known as mana imbalance. Some adverse effects of mana imbalance may include conscious dreaming in the Fade (such as those experienced during the [[Harrowing]]), periods of dizziness, and hearing voices. Unlike templars, mages are able to recuperate from the adverse effects.
 
   
 
The [[Smith caste|smiths]] of [[Amgarrak Thaig|Amgarrak]], with the aid of a [[Tevinter Imperium|Tevinter]] mage, created strange contraptions known as [[lyrium well]]s, capable of shifting objects and people through different levels of the Fade and creating [[Runic Golem|runic golems]]. However, this was used against them when one of their experiments created a [[Harvester|monstrosity]] capable of manipulating the Wells. After realizing what their creation was capable of, the smiths were forced to seal the [[thaig]] to make sure that it wouldn't be able to escape.
[[Justice]]'s unique ability to equip the [[Lyrium Ring|lyrium ring]] implies that spirits are resistant to lyrium's toxic effects.
 
  +
 
[[File:Fenris interrogates danzig.png|thumb|right|Fenris uses his lyrium tattoos]]
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With the proper expertize, one can infuse lyrium within one's skin which looks like markings. The agonising process makes the victims more biddable, with the potential side effect of lost memories.<ref name="Fenris">According to [[Fenris]].</ref> Touching the markings may be physically painful.<ref name="Fenris"/> In [[Fenris]]' case these "lyrium tattoos" greatly enhance his [[Tevinter Fugitive|combat skills]], making him [[Lyrium Ghost|hard to track]], giving him [[Deflect|magic resistance]], and generating bursts of damaging [[Spirit Pulse|spirit energy]]. They even grant him the ability to phase through solid objects, an act that taps into the Fade.
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==== Runes ====
 
Dwarven [[Shaperate|Shapers]] craft lyrium runes that contain the actual thoughts of the ones who made them. These runes comprise the [[Memories]], the archives of [[Orzammar]].<ref>[[Codex entry: Dwarven Runecraft]]</ref>
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  +
=== Ingestion ===
  +
When mixed into liquid and ingested, lyrium allows mages to enter the [[Fade]] when fully aware, unlike all others who reach it only when dreaming. This unique property is essential for the [[Circle of Magi]]'s [[Harrowing]] ritual.
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  +
Such potions can also be used to aid in the casting of especially taxing spells, for a short time granting a mage far greater power than the mage normally wields.<ref name="codex"/>
   
== Uses ==
 
Processed lyrium is used by dwarves and the [[Tranquil]] to [[Enchantment|enchant]] items. When mixed into liquid and ingested, lyrium allows mages to enter the [[Fade]] when fully aware, unlike all others who reach it only when dreaming. This unique property is essential for the [[Circle of Magi]]'s [[Harrowing]] rituals. Such potions can also be used to aid in the casting of especially taxing spells, for a short time granting a mage far greater power than the mage normally wields.<ref name="codex" /> Mages can also be branded with lyrium to become Tranquils, forever severing their connection to the Fade.<ref>{{BWF|author=[[David Gaider]]|date=April 13, 2011|url=https://web.archive.org/web/20151105070609/http://forum.bioware.com/topic/207369-anyone-else-notice-the-retcon-of-the-tranquil/page-3|title=Anyone else notice the retcon of the tranquil?|access=March 24, 2012}}</ref> While mages use lyrium in their arcane spells and rituals, templars ingest the primordial mineral to enhance their abilities to resist and dispel magic.<ref name="Codex entry: Templars"/> It also puts templars in a state of boldness and empowerment.<ref>[[Short Story: Paper & Steel]]</ref>
 
 
[[File:Cullen's-Lyrium-Kit.png|A templar's lyrium kit|thumb]]
 
[[File:Cullen's-Lyrium-Kit.png|A templar's lyrium kit|thumb]]
Lyrium is used by the [[Chantry]] to control the [[Templar Order|templars]]. Templars are given lyrium to "develop their talents" which also leaves them addicted and thus within the control of the Chantry, which controls the lyrium trade ([[Alistair]] seems to doubt whether it actually has any real effect and [http://dragonage.wikia.com/wiki/Cassandra Cassandra] is apparently capable of using talents similar to the Templar though the Seekers powers apparently require a different training regimen).
 
   
  +
While mages use lyrium in their arcane spells and rituals, templars ingest the primordial mineral to enhance their abilities to resist and dispel magic.<ref name="Templars">[[Codex entry: Templars]]</ref> It is also said that the substance gives them boldness and empowerment.<ref>[[Short Story: Paper & Steel]]</ref>
Dwarven [[Shaperate|Shapers]] craft lyrium runes that contain the actual thoughts of the ones who made them. These runes comprise the [[Memories]] - the archives of [[Orzammar]].<ref>[[Codex entry: Dwarven Runecraft]]</ref>
 
   
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=== Rituals ===
[[Lyrium Sand]] is used to create [[Dworkin Glavonak]]'s explosives: grenades that are said to match those used by the [[Qunari]]. [[Codex entry: Lyrium Blast Charges|Lyrium blast charges]] are also used by the [[Legion of the Dead]] to collapse a tunnel during [[the Descent]].
 
  +
Mages can also be branded with lyrium to become Tranquils, forever severing their connection to the Fade.<ref>{{BWF|author=[[David Gaider]]|date=April 13, 2011|url=https://web.archive.org/web/20151105070609/http://forum.bioware.com/topic/207369-anyone-else-notice-the-retcon-of-the-tranquil/page-3|title=Anyone else notice the retcon of the tranquil?|access=March 24, 2012}}</ref>
   
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=== Engineering ===
The [[Anvil of the Void (object)|Anvil of the Void]] allowed [[Caridin]] to turn living [[dwarf|dwarves]] into [[golems]] of steel and stone with the use of lyrium. The process involved dressing the volunteer in armor the size of the golem, then pouring molten lyrium through the eye holes, mouth hole, and joints of the armor. A magical, not mechanical, process animated the golems.<ref>[[Codex entry: Caridin's Journal]]</ref><ref>''[[Dragon Age: Origins: Prima Official Game Guide]]''</ref><ref>{{Cite wot|173}}</ref>
 
 
[[Lyrium Sand]] is used to create [[Dworkin Glavonak]]'s explosives: grenades that are said to match those used by the [[Qunari]].
   
  +
Dwarves use [[Codex entry: Lyrium Blast Charges|lyrium blast charges]] to open up passages, or seal them. Dwarves used them at one point to open up some of the old tunnels under [[Minrathous]].<ref>''[[Dragon Age: Tevinter Nights]]'', The Horror of Hormak</ref> They are also used by the [[Legion of the Dead]] to collapse a tunnel during [[The Descent (quest)|The Descent]].
The [[Smith caste|smiths]] of [[Amgarrak Thaig|Amgarrak]], under the jurisdiction of a [[Tevinter Imperium|Tevinter]] mage, created strange contraptions known as [[lyrium well]]s, capable of shifting objects and people through different levels of the Fade and creating [[Runic Golem|runic golem]]s. However, this was used against them when one of their experiments created a [[Harvester|monstrosity]] capable of manipulating the Wells. After realizing what their creation was capable of, the smiths were forced to seal the [[thaig]] to make sure that it wouldn't be able to escape.
 
   
 
== Exposure and adverse effects ==
In the [[Fade]], [[the Warden]] encounters a resource called "raw lyrium" that can replenish all health, stamina, and mana. This also is present at [[Anvil of the Void (location)|Anvil of the Void]], though the effect is lesser, and has no effect on dwarf characters. In both instances, this raw lyrium is confirmed (on PC) to have the same effect on the (non-Dwarven) Warden regardless of whether they are a mage or not, which seems to contradict the statement that simply touching raw lyrium is fatal to a mage.
 
 
[[File:Liquid lyrium.png|thumb|Lyrium in liquid form]]
 
Even though dwarves have a natural resistance, raw lyrium is dangerous for all but the most experienced of the mining caste to handle. Even for dwarves, exposure to the unprocessed mineral can cause deafness or memory loss. For humans and elves, direct contact with lyrium ore produces nausea, blistering of the skin, and dementia.
   
  +
In its processed form, lyrium may be handled by anyone, but long term exposure or a single mistake while working with it can lead to serious side effects.
[[File:Fenris interrogates danzig.png|thumb|right|Fenris uses his lyrium tattoos]]
 
Some [[Tevinter Imperium|Tevinter]] [[magister]]s infuse lyrium into their slaves' skin, making them formidable warriors.<ref name="rpg12">''[[Dragon Age (tabletop RPG)]]'', Player's Guide, set 3, p. 12</ref> The agonizing process also makes the victims more biddable, with the potential side effect of lost memories.<ref name="rpg12"/><ref name=F>According to [[Fenris]]</ref> Touching the markings may be physically painful.<ref name=F/> Thus, lyrium tattoos greatly enhance [[Fenris]]'s warrior [[Tevinter Fugitive|talents]], making him [[Lyrium Ghost|hard to track]], giving him [[Deflect|magic resistance]], and generating bursts of damaging [[Spirit Pulse|spirit energy]]. They even grant him the ability to phase through solid objects, an act that taps into the Fade.
 
   
  +
=== Addiction ===
Trace amounts of lyrium can be infused in stones to create glowstones, which are used to light passages. This practice is most common in [[Orlais]].<ref name=Wot93/><ref>''[[Dragon Age: Asunder]]''</ref>
 
  +
Ingesting Lyrium is addictive. Since [[Templar Order|Templars]] are given lyrium to "develop their talents", this serves as incentive to keep them loyal to the Chantry, which controls the lyrium trade.
  +
  +
However [[Alistair]] seems to doubt whether it actually has any real effect and [[Cassandra]] is apparently capable of using talents similar to the Templar though the [[Seekers of Truth]] powers originate from a different source.
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{{SpoilerDAA|
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{{dialogue
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|[[Evangeline]] |Once that [one vial] is gone, I'll have perhaps a week before I start to feel the effects. Within a month, perhaps two, I'll go insane.
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|[[Rhys]] |You're addicted.
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|[[Evangeline]] |And there's nothing to be done about it. The Chantry controls the supply of lyrium, and thus they control the templars. There is no turning back from the order once you're within.
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|cite = Chapter 14, [[Asunder]]
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}}
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}}
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==== Long-term use ====
  +
Prolonged use by Templars becomes addictive, the cravings unbearable. Over time, they grow disoriented, incapable of distinguishing memory from present, or dream from waking. They frequently become paranoid as their worst memories and nightmares haunt their waking hours. Other known side effects than paranoia include obsession, and dementia.<ref name="Templars"/>
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  +
[[Cullen Rutherford]] states that templars also lose their memories due to prolonged imbibing of lyrium. It starts small at first − a misplaced item or words to a song − but more fades away over time.
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  +
==== Withdrawal ====
  +
Symptoms of lyrium hunger pangs include weakness, headaches, forgetfulness, an unquenchable thirst, and cold hands.<ref>[[Codex entry: Confessions of a Lyrium Addict]]</ref>
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{{Quote|They don't do anything to keep you. You join the order, you're free to walk away. But they're the only one who've got the dust. Lyrium. [...] You need to drink the stuff to face down the magickers. Problem is, if you ever try to stop... (he sighs) it just about kills you.|Samson<ref>[https://youtu.be/QsFX_MEb6j8?t=65 "Dragon Age II | Samson | All Cutscenes + All Options"]. YouTube.</ref>}}
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=== Mages ===
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Mages are the most affected by exposure to lyrium, as even close proximity to the substance is invariably fatal to them. Additionally, they have been known to suffer physical mutation from long-term use.<ref name="codex" />
  +
  +
According to [[Vivienne]], anything that increases the capacity of a mage's magic (such as lyrium) creates a damaging effect on the body. For mages, this is known as mana imbalance. Some adverse effects of mana imbalance may include conscious dreaming in the Fade (such as those experienced during the [[Harrowing]]), periods of dizziness, and hearing voices. Unlike templars, mages are able to recuperate from the adverse effects.
  +
 
[[Justice]]'s unique ability to equip the [[Lyrium Ring|lyrium ring]] implies that spirits are resistant to lyrium's toxic effects.
   
 
== Red lyrium ==
 
== Red lyrium ==
Line 70: Line 120:
 
== Notes ==
 
== Notes ==
 
* [[Deep mushroom]]s often grow near lyrium veins.<ref>Based on the [[Deep Mushroom (Origins)]] description.</ref>
 
* [[Deep mushroom]]s often grow near lyrium veins.<ref>Based on the [[Deep Mushroom (Origins)]] description.</ref>
* The [[glowing slime]] is an animal living underground which leeches lyrium from the walls allowing it to develop a substance which disorients its prey as well as giving this animal a distinctive blue-green color.
 
 
* Beneath the [[Frostback Mountains]] there are rich deposits of lyrium veins which have been mined by the dwarves of [[Orzammar]] for many millennia.
 
* Beneath the [[Frostback Mountains]] there are rich deposits of lyrium veins which have been mined by the dwarves of [[Orzammar]] for many millennia.
  +
* Healing magics known to the [[Dalish]] can be used to alleviate the effects of lyrium withdrawal.<ref>As mentioned during [[Restore Order in Wycome]] operation.</ref>
   
 
== Trivia ==
 
== Trivia ==
Line 78: Line 128:
 
* The [[Urn of Andraste|ashes]] of the prophet [[Andraste]] have the miraculous powers of healing, but [[Oghren]] believes the lyrium veins in the temple's wall are richer and purer than anything he has sensed in a while, and that it is changing the building and everything in it.<ref>Upon reaching the [[Urn of Andraste]], if [[Oghren]] and [[Leliana]] are in the party.</ref> However, according to Chantry legends, [[Havard]] experienced the healing effects of the ashes before they were taken to the temple.<ref>[[Codex Entry: Havard's Aegis]]</ref>
 
* The [[Urn of Andraste|ashes]] of the prophet [[Andraste]] have the miraculous powers of healing, but [[Oghren]] believes the lyrium veins in the temple's wall are richer and purer than anything he has sensed in a while, and that it is changing the building and everything in it.<ref>Upon reaching the [[Urn of Andraste]], if [[Oghren]] and [[Leliana]] are in the party.</ref> However, according to Chantry legends, [[Havard]] experienced the healing effects of the ashes before they were taken to the temple.<ref>[[Codex Entry: Havard's Aegis]]</ref>
 
* Red lyrium is described as being an anti-magic substance, an opposite force to regular lyrium.<ref>{{BWF|url=https://web.archive.org/web/20151121090155/http://forum.bioware.com/topic/510849-loads-of-new-info-from-pc-gamer-uk-september-issue-light-spoilers|title=Loads of New Info from PC Gamer UK September Issue *Light Spoilers*}}</ref>
 
* Red lyrium is described as being an anti-magic substance, an opposite force to regular lyrium.<ref>{{BWF|url=https://web.archive.org/web/20151121090155/http://forum.bioware.com/topic/510849-loads-of-new-info-from-pc-gamer-uk-september-issue-light-spoilers|title=Loads of New Info from PC Gamer UK September Issue *Light Spoilers*}}</ref>
  +
  +
{{Tabletop RPG material}}
 
* The [[glowing slime]] is an animal living underground which leeches lyrium from the walls allowing it to develop a substance which disorients its prey as well as giving this animal a distinctive blue-green color.
   
 
== Gallery ==
 
== Gallery ==
<gallery widths="199" captionalign="center">
+
<gallery>
  +
Lyrium veins.jpg|Lyrium veins concept art
  +
File:Red lyrium veins.jpg|Red lyrium veins concept art
 
Lyrium vein.png|Raw lyrium in [[Dragon Age: Origins]]
 
Lyrium vein.png|Raw lyrium in [[Dragon Age: Origins]]
 
 
Red lyrium veins dragon age 2.png|Red lyrium veins in the [[Primeval Thaig]]
 
Red lyrium veins dragon age 2.png|Red lyrium veins in the [[Primeval Thaig]]
 
Lyrium Storage Chest.png| A Lyrium Storage Chest
 
Lyrium Storage Chest.png| A Lyrium Storage Chest
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== See also ==
 
== See also ==
{{:Codex entry: Lyrium (Origins)|style=iconmini}}{{clrl}}
+
{{:Codex entry: Lyrium (Origins)|style=iconmini}}<br />
{{:Codex entry: Lyrium|style=iconmini2}}{{clrl}}
+
{{:Codex entry: Lyrium|style=iconmini2}}<br />
{{:Codex entry: Red Lyrium|style=iconmini}}{{clrl}}
+
{{:Codex entry: Red Lyrium|style=iconmini}}<br />
{{:Codex entry: Confessions of a Lyrium Addict|style=iconmini}}{{clrl}}
+
{{:Codex entry: Confessions of a Lyrium Addict|style=iconmini}}<br />
{{:Codex entry: At What Cost|style=iconmini}}{{clrl}}
+
{{:Codex entry: At What Cost|style=iconmini}}<br />
{{:Codex entry: Lyrium Blast Charges|style=iconmini}}{{clrl}}
+
{{:Codex entry: Lyrium Blast Charges|style=iconmini}}<br />
 
* [[Lyrium Dust]]
 
* [[Lyrium Dust]]
 
* [[Lyrium Sand]]
 
* [[Lyrium Sand]]
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== References ==
 
== References ==
 
{{Scroll box|<references/>}}
 
{{Scroll box|<references/>}}
 
 
{{Magic}}
 
{{Magic}}
 
{{Dwarves}}
 
{{Dwarves}}

Revision as of 02:10, 6 June 2020

DAIDescent-Lyrium-Landmark

Lyrium is a valuable but dangerous mineral-like substance.

According to Bianca Davri the mineral is extremely volatile and sometimes explodes for no reason. Physical contact with raw lyrium ore will cause serious injury and psychological damage for humans, elves, and Qunari, and will kill mages outright.

The Mining caste of the dwarves is the only group capable of safely mining and processing lyrium into a less dangerous and more useful form. How they achieve this is a tightly guarded secret.[1] Generations of proximity to lyrium ore veins have made dwarves naturally resistant, though not completely immune, to its effects. Even their resistance is only skin deep, as open cuts and direct exposure to the eyes leaves them vulnerable. Surface dwarves lose this resistance over time.

Nature

Lyrium exists both in the mortal world and in the Fade[2] and somehow bridges the gap between them.[3] It grows even in the Raw Fade unclaimed by spirits where it is always night.[4] Lyrium consumption strengthens a mage's relation to the Fade, thereby boosting mana.[5] The Chantry believes lyrium to be the emerald waters of the Fade, the very substance of creation itself, from whence the Maker fashioned the world.[3][6] Dagna's research indicates that lyrium and the Fade "are linked".[7]

"Isana" is the dwarven word for lyrium. They are taught that it is a gift from the Stone.[8]

Some scholars believe that lyrium is alive.[9]


This section contains spoilers for:
Dragon Age: Inquisition.


A similar conjecture is made by Bianca who states that red lyrium is tainted, and Blight doesn't infect minerals, only animals.[10] According to Valta, the lyrium is the blood of the titans, the very first children of the Stone.[8]


The song

Raw lyrium emits a strangely soothing sound that some call the voice of the Maker.[3]

Dwarven miners are able to find lyrium veins by ear[11][12] as they claim that they hear the Stone sing.[13]


This section contains spoilers for:
Dragon Age: Origins - Awakening.


Justice says that his lyrium ring, a gift from the Warden-Commander, has a beautiful song that summons an ache he didn't know he had. He also states that lyrium doesn't sing in the Fade and regrets his inability to bring the music there for the other spirits to hear.



This section contains spoilers for:
Dragon Age: Asunder.


Rhys hears a faint song when Wynne pulls out a large bottle of lyrium. When they proceed with the ritual to enter the Fade, the song gets louder and more insistent until Rhys feels as if he is "about to vibrate out of existence". The strange music so different from the call of the Old Gods. It also "invades" and "fills up" Cole who witnesses the ritual, while Adrian is "swept away" by it when they awaken, leaving the Fade.



This section contains spoilers for:
Dragon Age: Inquisition.


Cole says that the song of red lyrium is different from the song of regular lyrium.[14] Whether it is also different from the call of the Old Gods is unclear. In his party banters Cole remarks that once "everything sang the same"[15] and then "the song was sundered"[16], even though "the old song still echoes" inside dwarves, almost like templars.[16].

The lyrium-infused staff found in Heidrun Thaig gives a faint hum: a wistful tune reminiscent of a faraway or forgotten place.[17]

The book that belonged to Paragon Garal mentions that dwarves once knew the song was the "Titan's hymn".[8] The titan communicates with Valta through its lonely song, revealing to her the forgotten dwarven history.[18]



This section contains spoilers for:
Trespasser.


If Leliana was killed in the temple by the Warden, she disappears, leaving a single note: "The lyrium sang thought into being. Now time is stale, and the melody is called elsewhere. Until I am needed, I am free."[19]


Mining

Dwarves from the mining caste traditionally mine raw lyrium and process it as they are the only ones who know how to safely mine the mineral.


This section contains spoilers for:
Trespasser.


In the time of Elvhenan Mythal has struck down the titans and ancient elves mined their bodies for lyrium.[20] The Inquisitor visits one such mining location in 9:44 Dragon Age (time period)


Uses

Enchantment

Processed lyrium is used by dwarves and the Tranquil to enchant items.

Trace amounts of lyrium can be infused in stones to create glowstones, which are used to light passages. This practice is most common in Orlais.[3][21]

The Anvil of the Void allowed Caridin to turn living dwarves into golems of steel and stone with the use of lyrium. The process involved dressing the volunteer in armor the size of the golem, then pouring molten lyrium through the eye holes, mouth hole, and joints of the armor. A magical, not mechanical, process animated the golems.[22][23][24]

The smiths of Amgarrak, with the aid of a Tevinter mage, created strange contraptions known as lyrium wells, capable of shifting objects and people through different levels of the Fade and creating runic golems. However, this was used against them when one of their experiments created a monstrosity capable of manipulating the Wells. After realizing what their creation was capable of, the smiths were forced to seal the thaig to make sure that it wouldn't be able to escape.

Fenris interrogates danzig

Fenris uses his lyrium tattoos

With the proper expertize, one can infuse lyrium within one's skin which looks like markings. The agonising process makes the victims more biddable, with the potential side effect of lost memories.[25] Touching the markings may be physically painful.[25] In Fenris' case these "lyrium tattoos" greatly enhance his combat skills, making him hard to track, giving him magic resistance, and generating bursts of damaging spirit energy. They even grant him the ability to phase through solid objects, an act that taps into the Fade.

Runes

Dwarven Shapers craft lyrium runes that contain the actual thoughts of the ones who made them. These runes comprise the Memories, the archives of Orzammar.[26]

Ingestion

When mixed into liquid and ingested, lyrium allows mages to enter the Fade when fully aware, unlike all others who reach it only when dreaming. This unique property is essential for the Circle of Magi's Harrowing ritual.

Such potions can also be used to aid in the casting of especially taxing spells, for a short time granting a mage far greater power than the mage normally wields.[11]

Cullen's-Lyrium-Kit

A templar's lyrium kit

While mages use lyrium in their arcane spells and rituals, templars ingest the primordial mineral to enhance their abilities to resist and dispel magic.[27] It is also said that the substance gives them boldness and empowerment.[28]

Rituals

Mages can also be branded with lyrium to become Tranquils, forever severing their connection to the Fade.[29]

Engineering

Lyrium Sand is used to create Dworkin Glavonak's explosives: grenades that are said to match those used by the Qunari.

Dwarves use lyrium blast charges to open up passages, or seal them. Dwarves used them at one point to open up some of the old tunnels under Minrathous.[30] They are also used by the Legion of the Dead to collapse a tunnel during The Descent.

Exposure and adverse effects

Liquid lyrium

Lyrium in liquid form

Even though dwarves have a natural resistance, raw lyrium is dangerous for all but the most experienced of the mining caste to handle. Even for dwarves, exposure to the unprocessed mineral can cause deafness or memory loss. For humans and elves, direct contact with lyrium ore produces nausea, blistering of the skin, and dementia.

In its processed form, lyrium may be handled by anyone, but long term exposure or a single mistake while working with it can lead to serious side effects.

Addiction

Ingesting Lyrium is addictive. Since Templars are given lyrium to "develop their talents", this serves as incentive to keep them loyal to the Chantry, which controls the lyrium trade.

However Alistair seems to doubt whether it actually has any real effect and Cassandra is apparently capable of using talents similar to the Templar though the Seekers of Truth powers originate from a different source.


This section contains spoilers for:
Dragon Age: Asunder.


Evangeline
Once that [one vial] is gone, I'll have perhaps a week before I start to feel the effects. Within a month, perhaps two, I'll go insane.
Rhys
You're addicted.
Evangeline
And there's nothing to be done about it. The Chantry controls the supply of lyrium, and thus they control the templars. There is no turning back from the order once you're within.
— Chapter 14, Asunder


Long-term use

Prolonged use by Templars becomes addictive, the cravings unbearable. Over time, they grow disoriented, incapable of distinguishing memory from present, or dream from waking. They frequently become paranoid as their worst memories and nightmares haunt their waking hours. Other known side effects than paranoia include obsession, and dementia.[27]

Cullen Rutherford states that templars also lose their memories due to prolonged imbibing of lyrium. It starts small at first − a misplaced item or words to a song − but more fades away over time.

Withdrawal

Symptoms of lyrium hunger pangs include weakness, headaches, forgetfulness, an unquenchable thirst, and cold hands.[31]

“They don't do anything to keep you. You join the order, you're free to walk away. But they're the only one who've got the dust. Lyrium. [...] You need to drink the stuff to face down the magickers. Problem is, if you ever try to stop... (he sighs) it just about kills you.” ―Samson[32]

Mages

Mages are the most affected by exposure to lyrium, as even close proximity to the substance is invariably fatal to them. Additionally, they have been known to suffer physical mutation from long-term use.[11]

According to Vivienne, anything that increases the capacity of a mage's magic (such as lyrium) creates a damaging effect on the body. For mages, this is known as mana imbalance. Some adverse effects of mana imbalance may include conscious dreaming in the Fade (such as those experienced during the Harrowing), periods of dizziness, and hearing voices. Unlike templars, mages are able to recuperate from the adverse effects.

Justice's unique ability to equip the lyrium ring implies that spirits are resistant to lyrium's toxic effects.

Red lyrium

Main article: Red lyrium

Red lyrium is a rare, more potent and more addictive form of raw lyrium created when normal lyrium is corrupted by the taint.

Notes

  • Deep mushrooms often grow near lyrium veins.[33]
  • Beneath the Frostback Mountains there are rich deposits of lyrium veins which have been mined by the dwarves of Orzammar for many millennia.
  • Healing magics known to the Dalish can be used to alleviate the effects of lyrium withdrawal.[34]

Trivia

  • Effects of lyrium addiction were intended to be implemented in Dragon Age: Origins for mage and templar companions and the use of lyrium potions would have diminishing returns. However, this was ultimately dropped because most characters would need to drink lyrium potions to remain effective, guaranteeing addiction, and the developers couldn't find a way to implement addictions in a way that was neither meaningless nor excessively punishing.[35]
  • In Dragon Age: Inquisition, Cullen goes through lyrium withdrawal.
  • The ashes of the prophet Andraste have the miraculous powers of healing, but Oghren believes the lyrium veins in the temple's wall are richer and purer than anything he has sensed in a while, and that it is changing the building and everything in it.[36] However, according to Chantry legends, Havard experienced the healing effects of the ashes before they were taken to the temple.[37]
  • Red lyrium is described as being an anti-magic substance, an opposite force to regular lyrium.[38]
BioWare canon
The following information is only mentioned in Dragon Age Tabletop. Certain portions of this media may no longer reflect currently established lore.

  • The glowing slime is an animal living underground which leeches lyrium from the walls allowing it to develop a substance which disorients its prey as well as giving this animal a distinctive blue-green color.

Gallery

See also

Codex entry: Lyrium Codex entry: Lyrium
Codex entry: Lyrium Codex entry: Lyrium
Codex entry: Red Lyrium Codex entry: Red Lyrium
Codex entry: Confessions of a Lyrium Addict Codex entry: Confessions of a Lyrium Addict
Codex entry: At What Cost Codex entry: At What Cost
Codex entry: Lyrium Blast Charges Codex entry: Lyrium Blast Charges

References

  1. Mentioned by Solas in conversation with Varric Tethras. Further information unveiled by Varric in the Deep Roads in Trespasser DLC.
  2. Dragon Age: Last Flight, Chapter 1
  3. 3.0 3.1 3.2 3.3 Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 93
  4. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 132
  5. Dragon Age II: The Complete Official Guide, "Extras", p. 252
  6. Codex entry: Lyrium (Origins)
  7. Conversation with Dagna after completing The Arcanist and the Fade operation.
  8. 8.0 8.1 8.2 According to Shaper Valta during The Descent DLC.
  9. Codex entry: Lyrium
  10. As mentioned during Well, Shit quest.
  11. 11.0 11.1 11.2 Codex entry: Lyrium (Origins)
  12. Codex entry: Journal of Tog
  13. Codex entry: The Crosscut Drifters
  14. During the first conversation with Cole after recruiting him.
  15. Banter between Cole and Solas.
  16. 16.0 16.1 Banter between Cole and Varric Tethras.
  17. Based on the Isana's Song description.
  18. Codex entry: Titans
  19. BSN "Leliana's a lie..." . The BioWare Forum.
  20. Codex entry: Veilfire Runes in the Deep Roads
  21. Dragon Age: Asunder
  22. Codex entry: Caridin's Journal
  23. Dragon Age: Origins: Prima Official Game Guide
  24. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 173
  25. 25.0 25.1 According to Fenris.
  26. Codex entry: Dwarven Runecraft
  27. 27.0 27.1 Codex entry: Templars
  28. Short Story: Paper & Steel
  29. BSN David Gaider (April 13, 2011). "Anyone else notice the retcon of the tranquil?" . The BioWare Forum. Retrieved on March 24, 2012.
  30. Dragon Age: Tevinter Nights, The Horror of Hormak
  31. Codex entry: Confessions of a Lyrium Addict
  32. "Dragon Age II | Samson | All Cutscenes + All Options". YouTube.
  33. Based on the Deep Mushroom (Origins) description.
  34. As mentioned during Restore Order in Wycome operation.
  35. BSN David Gaider (December 9, 2009). "Your companions and the Taint" . The BioWare Forum. Retrieved on January 18, 2011.
  36. Upon reaching the Urn of Andraste, if Oghren and Leliana are in the party.
  37. Codex Entry: Havard's Aegis
  38. BSN "Loads of New Info from PC Gamer UK September Issue *Light Spoilers*" . The BioWare Forum.