“When I was trapped in the Vimmark Mountains, I ate lots of mushrooms!”
Luka is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.
Background[]
Luka remembers the prison in the Vimmark Mountains; she was nobody, clearing out tunnels for the Carta, not important enough to know the truth about why they were there. She watched as the Carta descended into madness, never learning who was pulling the strings. When Hawke destroyed the prison, she was trapped, alone and forgotten. It took years, but she got out, using salvaged treasures to blast her own exit out to freedom. Then the Inquisition came calling, for they too remembered the prison, and what was kept there.
Involvement[]
Though Luka can be seen near the stables in Skyhold, sitting by a tree, she can't be spoken to.
Initial equipment[]
Abilities[]
Alchemy[]
Elemental Mines |
Activated Activation: 50 stamina Cooldown: 24s Requires: Set Them Up |
You throw out an assortment of different traps in front of you, applying different elemental effects to enemies that come into range. Damage: 50% weapon damage Chill Duration: 8 seconds Fire Damage: 50% weapon damage per second for 8 seconds Shocked Duration: 8 seconds |
Deals 100% weapon damage and the fire damage deals 100% weapon damage per second in multiplayer
Throw Everything Upgrade Requires: Elemental Mines |
It's now or never. You use every ounce of stamina you've got to litter the battlefield with traps. The more stamina you use, the more traps you throw. Throw 1 additional trap for every 5 stamina |
Flask of Frost |
Activated Activation: 20 stamina Duration: 5s Cooldown: 32s |
This flask coats you in an icy skin that increases your armor and freezes enemies that strike you in melee range. You can't use this ability while another one is active. Damage Resistance: 85% Freeze Duration: 1 second |
Lasts for 8 seconds and has a 24s cooldown in multiplayer
Bitter Chill Upgrade Requires: Flask of Frost |
Activating Flask of Frost also taunts all nearby foes to attack you. Radius: 5 meters |
Sneak Attack |
Passive | Attacks upon a target's back or flank are much more likely to be killing blows. Critical hit chance from behind gets doubled Cunning +3 |
Poisoned Weapons |
Activated Activation: 20 stamina Duration: 10s Cooldown: 24s |
You coat your weapons in a deadly toxin, making every attack poison enemies for a short time. |
Deals 50% weapon damage per second in multiplayer
Infected Wounds Upgrade Requires: Poisoned Weapons |
Your poison helps your blades and arrows bite deeper. You do more damage with your weapons while Poisoned Weapons is active. Damage bonus: 25% |
Alchemy Mastery |
Passive | Any status effects caused by your Alchemy now last longer. Duration Bonus: 25% Cunning +3 |
Dance of Death |
Passive | You regain Stamina with every kill, the better to continue your assault. Stamina restored: 50 Dexterity +3 |
Unorthodox |
Passive | The Alchemist's mind travels curious, twisting paths, and though her methods are strange, they are effective.. Dexterity + 3 Cunning +6 |
Mercy Killing |
Passive | When their hearts aren't in the fight, it's almost too easy. Your attacks on panicked or sleeping enemies are automatically critical hits. Cunning +3 |
Knockout Bomb |
Activated Activation: 35 stamina Duration: 10 seconds Cooldown: 20s Requires: Throatcutter |
You hurl a grenade containing a powerful concoction that put nearby enemies to sleep. Sleeping enemies awaken after taking damage. |
Comatose Upgrade Requires: Knockout Bomb |
Enemies affected by Knockout Bomb sleep more deeply, allowing your allies to hit them even harder with flanking damage. Flanking Damage Bonus |
Fighting Dirty |
Passive | All of your sunder and poison effects last longer as you make more potent toxins and uglier wounds. Duration bonus: +25% Dexterity + 3 |
Toxic Cloud |
Activated Size: 3m Activation: 50 stamina Duration: 8s Cooldown: 32s |
You unleash a cloud of toxic dust that damages all enemies that remain in the area. |
Deals 50% weapon damage and has a 24s cooldown in multiplayer
Contact Poison Upgrade Duration: 8s Requires: Toxic Cloud |
Toxic Cloud has a shorter cooldown time and now also poisons enemies in the area. Cooldown reduction: 5 seconds Bonus damage: 25% per second for 8 seconds |
Explosive Toxin |
Passive Size: 3m Duration: 8s |
Your poisons curdle the blood of your targets. Enemies that die while poisoned explode in a shower of toxic mist. Damage Bonus: 50% Dexterity + 3 |
Killer's Alchemy |
Passive Duration: 10s Requires: Fury of the Storm |
You can use more concentrated elixirs that give you an uncanny edge in battle. You do bonus damage with all attacks for a short time whenever you use an elixir or potion. This bonus is stackable. Damage Bonus: 15% Constitution +3 |
Flask of Fire |
Activated Activation: 20 stamina Duration: 5s Cooldown: 32s |
This flask coats you in flames that spur you to frenzied action. For a short time, your abilities cost no stamina, and enemies who attack you are knocked backward. You cannot use this ability while another elixir is active. |
Lasts for 6 seconds and has a 24s cooldown in multiplayer
Unquenchable Flames Upgrade Requires: Flask of Fire |
While Flask of Fire is active, all your abilities have no cooldown. |
Ride the Storm |
Passive Requires: Flaskmaster |
The effect of your elixir lasts longer if you activate one immediately after another expires. Bonus Duration: 3 seconds Dexterity +3 |
Cunning[]
Stealth |
Activated Activation: 20 stamina Duration: 30s Cooldown: 24s |
You step into the shadows, all but invisible to your enemies. Attacking from stealth gives you a damage bonus and brings you back to the enemy's attention. Dealing damage to enemies reduces the ability's cooldown time. |
Lost in the Shadows Upgrade Requires: Stealth |
You live in the darkness. Entering stealth is now instant and removes all debilitating effects on you. While in stealth, you can even pass through enemies without being detected. Removes debilitating effects Pass through enemies undetected |
Parry |
Activated Activation: 10 stamina Requires: Daggers |
You quickly block a strike made by your foe, then counter as their own defenses fall. |
Deals 200% weapon damage in multiplayer
Effortless Riposte Upgrade Requires: Daggers |
If you succeed in countering a blow, your Parry costs no stamina at all. Negates stamina cost if successful |
Ambush |
Passive Duration: 6s |
While you are in stealth and shortly after leaving it, your attacks ignore some of your target's armor. Armor penetration: 50% Dexterity + 3 |
Evade |
Activated Activation: 20 stamina Cooldown: 2s |
You leap away from incoming attacks, putting yourself where you need to be to win this fight. |
Hidden Step Upgrade Requires: Evade |
Enemies will swear you're still there, attacking empty air and hurting nobody but themselves as you leap away. Duration: 3 seconds Damage: 300% weapon damage |
Disable |
Passive Duration: 10s |
Critical Hits on an enemy reduces their damage for a short time. Damage Reduction: 15% Dexterity +3 |
Unforgiving Chain |
Passive | Your daggers blur, a dance of deadly pain. Each strike adds to your critical hit chance. After a critical attack, your chain resets as you begin another dance. Critical hit chance: 2% Dexterity +3 |
Evasion |
Passive | They can't hit what they can't see. Your deceptive fighting style gives you a chance to dodge enemy attacks, taking no damage. Chance to activate: 10% Dexterity +3 |
Bloodied Prey |
Passive | Your strikes cut deeper into any foe whose current health is lower than your own. Damage bonus: 10% Cunning +3 |
Flank Attack |
Activated Activation: 35 stamina Cooldown: 8s Requires: Daggers |
You leap through shadows to attack your foe with deadly strikes that hit them from behind. |
Skirmisher Upgrade Requires: Flank Attack |
Before your target turns to face your blow, you move to stealth, impossible to find. Grants stealth immediately after attack |
Knife in the Shadows |
Passive Requires: I Was Never Here |
You are a deadly threat to any enemy that can't see you coming. When you attack from stealth, you automatically critical hit. Dexterity +3 |
Twin Fangs |
Activated Activation: 50 stamina Cooldown: 8s Requires: Daggers |
You lash out with both daggers, striking deep, with bonus damage if you flank your foe. |
Ripping Fangs Upgrade Requires: Daggers |
If flanking, your Twin Fangs attack will keep your target's armor sundered from below. Damage bonus: 100% Duration: 8 seconds |
Gaps in the Armor |
Passive Requires: Knockout Bomb |
Your attacks slip past armor to find a target's hidden vulnerabilities. Armor Penetration: 25% Dexterity +3 |
And Take Them Down |
Passive Requires: Elemental Mines |
Your experience with finding and pointing out enemy vulnerabilities gives the entire party a better chance to land critical hits. Critical Hit Chance Bonus: 5% Dexterity +3 |
Shadow Strike |
Activated Activation: 20 stamina Cooldown: 16s |
You launch a surprise attack on your target. If you strike an enemy that did not have you targeted, you regain stamina. |
Quick Blade Upgrade Requires: Shadow Strike |
Shadow Strike now hits harder if you are in stealth or haven't taken damage recently. Stealth Bonus Damage: 200% Not Damaged Recently Threshold: 5 seconds |
Easy to Miss |
Passive | Enemies are likely to overlook you in combat, much to their regret. This is especially true if you are flanking them. Threat reduction: 25% Flanking threat reduction: 100% Cunning +3 |
I Was Never Here |
Passive Requires: Hidden Blades |
You have learned to use the distraction of an enemy's death to slip silently into the shadows. Killing a target removes any cooldown on stealth. Dexterity +3 |
Quotes[]
- Main article: Luka/Dialogue
- "He smells like elderflower and oak moss. Suspicious."
Gallery[]
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