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“When I was trapped in the Vimmark Mountains, I ate lots of mushrooms!”


Luka is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.

Background[]

Luka remembers the prison in the Vimmark Mountains; she was nobody, clearing out tunnels for the Carta, not important enough to know the truth about why they were there. She watched as the Carta descended into madness, never learning who was pulling the strings. When Hawke destroyed the prison, she was trapped, alone and forgotten. It took years, but she got out, using salvaged treasures to blast her own exit out to freedom. Then the Inquisition came calling, for they too remembered the prison, and what was kept there.

Involvement[]

Though Luka can be seen near the stables in Skyhold, sitting by a tree, she can't be spoken to.

Initial equipment[]

Weapons Inquisition Dagger Inquisition Dagger Inquisition Dagger Inquisition Dagger
Armor Alchemist's Rigging Alchemist's Rigging

Abilities[]

Note: click expand to see the full list of abilities
Note: Not all of these abilities have the same preceding requirements as in single player.

Alchemy[]

Alchemy Skill Set

Alchemy Skill Set

Elemental Mines Elemental Mines
Activated
Activation: 50 stamina
Cooldown: 24s
Requires: Set Them Up
You throw out an assortment of different traps in front of you, applying different elemental effects to enemies that come into range.

Damage: 50% weapon damage
Chill Duration: 8 seconds
Fire Damage: 50% weapon damage per second for 8 seconds
Shocked Duration: 8 seconds

Deals 100% weapon damage and the fire damage deals 100% weapon damage per second in multiplayer

Throw Everything Throw Everything
Upgrade
Requires: Elemental Mines
It's now or never. You use every ounce of stamina you've got to litter the battlefield with traps. The more stamina you use, the more traps you throw.

Throw 1 additional trap for every 5 stamina
Flask of Frost Flask of Frost
Activated
Activation: 20 stamina
Duration: 5s
Cooldown: 32s
This flask coats you in an icy skin that increases your armor and freezes enemies that strike you in melee range. You can't use this ability while another one is active.

Damage Resistance: 85%
Freeze Duration: 1 second

Lasts for 8 seconds and has a 24s cooldown in multiplayer

Bitter Chill Bitter Chill
Upgrade
Requires: Flask of Frost
Activating Flask of Frost also taunts all nearby foes to attack you.

Radius: 5 meters
Sneak Attack Sneak Attack
Passive Attacks upon a target's back or flank are much more likely to be killing blows.

Critical hit chance from behind gets doubled
Cunning +3
Poisoned Weapons Poisoned Weapons
Activated
Activation: 20 stamina
Duration: 10s
Cooldown: 24s
You coat your weapons in a deadly toxin, making every attack poison enemies for a short time.

Deals 50% weapon damage per second in multiplayer

Infected Wounds Infected Wounds
Upgrade
Requires: Poisoned Weapons
Your poison helps your blades and arrows bite deeper. You do more damage with your weapons while Poisoned Weapons is active.

Damage bonus: 25%
Alchemy Mastery Alchemy Mastery
Passive Any status effects caused by your Alchemy now last longer.

Duration Bonus: 25%
Cunning +3
Dance of Death Dance of Death
Passive You regain Stamina with every kill, the better to continue your assault.

Stamina restored: 50
Dexterity +3
Unorthodox Unorthodox
Passive The Alchemist's mind travels curious, twisting paths, and though her methods are strange, they are effective..

Dexterity + 3
Cunning +6
Mercy Killing Mercy Killing
Passive When their hearts aren't in the fight, it's almost too easy. Your attacks on panicked or sleeping enemies are automatically critical hits.

Cunning +3
Knockout Bomb Knockout Bomb
Activated
Activation: 35 stamina
Duration: 10 seconds
Cooldown: 20s
Requires: Throatcutter
You hurl a grenade containing a powerful concoction that put nearby enemies to sleep. Sleeping enemies awaken after taking damage.
Comatose Comatose
Upgrade
Requires: Knockout Bomb
Enemies affected by Knockout Bomb sleep more deeply, allowing your allies to hit them even harder with flanking damage.

Flanking Damage Bonus
Fighting Dirty Fighting Dirty
Passive All of your sunder and poison effects last longer as you make more potent toxins and uglier wounds.

Duration bonus: +25%
Dexterity + 3
Toxic Cloud Toxic Cloud
Activated
Size: 3m
Activation: 50 stamina
Duration: 8s
Cooldown: 32s
You unleash a cloud of toxic dust that damages all enemies that remain in the area.

Deals 50% weapon damage and has a 24s cooldown in multiplayer

Contact Poison Contact Poison
Upgrade
Duration: 8s
Requires: Toxic Cloud
Toxic Cloud has a shorter cooldown time and now also poisons enemies in the area.

Cooldown reduction: 5 seconds
Bonus damage: 25% per second for 8 seconds
Explosive Toxin Explosive Toxin
Passive
Size: 3m
Duration: 8s
Your poisons curdle the blood of your targets. Enemies that die while poisoned explode in a shower of toxic mist.

Damage Bonus: 50%
Dexterity + 3
Killer's Alchemy Killer's Alchemy
Passive
Duration: 10s
Requires: Fury of the Storm
You can use more concentrated elixirs that give you an uncanny edge in battle. You do bonus damage with all attacks for a short time whenever you use an elixir or potion. This bonus is stackable.

Damage Bonus: 15%
Constitution +3
Flask of Fire Flask of Fire
Activated
Activation: 20 stamina
Duration: 5s
Cooldown: 32s
This flask coats you in flames that spur you to frenzied action. For a short time, your abilities cost no stamina, and enemies who attack you are knocked backward. You cannot use this ability while another elixir is active.

Lasts for 6 seconds and has a 24s cooldown in multiplayer

Unquenchable Flames Unquenchable Flames
Upgrade
Requires: Flask of Fire
While Flask of Fire is active, all your abilities have no cooldown.
Ride the Storm Ride the Storm
Passive
Requires: Flaskmaster
The effect of your elixir lasts longer if you activate one immediately after another expires.

Bonus Duration: 3 seconds
Dexterity +3

Cunning[]

Cunning Skill Set

Cunning Skill Set

Stealth Stealth
Activated
Activation: 20 stamina
Duration: 30s
Cooldown: 24s
You step into the shadows, all but invisible to your enemies. Attacking from stealth gives you a damage bonus and brings you back to the enemy's attention. Dealing damage to enemies reduces the ability's cooldown time.
Lost in the Shadows Lost in the Shadows
Upgrade
Requires: Stealth
You live in the darkness. Entering stealth is now instant and removes all debilitating effects on you. While in stealth, you can even pass through enemies without being detected.

Removes debilitating effects
Pass through enemies undetected
Parry Parry
Activated
Activation: 10 stamina
Requires: Daggers
You quickly block a strike made by your foe, then counter as their own defenses fall.

Deals 200% weapon damage in multiplayer

Effortless Riposte Effortless Riposte
Upgrade
Requires: Daggers
If you succeed in countering a blow, your Parry costs no stamina at all.

Negates stamina cost if successful
Ambush Ambush
Passive
Duration: 6s
While you are in stealth and shortly after leaving it, your attacks ignore some of your target's armor.

Armor penetration: 50%
Dexterity + 3
Evade Evade
Activated
Activation: 20 stamina
Cooldown: 2s
You leap away from incoming attacks, putting yourself where you need to be to win this fight.
Hidden Step Hidden Step
Upgrade
Requires: Evade
Enemies will swear you're still there, attacking empty air and hurting nobody but themselves as you leap away.

Duration: 3 seconds
Damage: 300% weapon damage
Disable Disable
Passive
Duration: 10s
Critical Hits on an enemy reduces their damage for a short time.

Damage Reduction: 15%
Dexterity +3
Unforgiving Chain Unforgiving Chain
Passive Your daggers blur, a dance of deadly pain. Each strike adds to your critical hit chance. After a critical attack, your chain resets as you begin another dance.

Critical hit chance: 2%
Dexterity +3
Evasion Evasion
Passive They can't hit what they can't see. Your deceptive fighting style gives you a chance to dodge enemy attacks, taking no damage.

Chance to activate: 10%
Dexterity +3
Bloodied Prey Bloodied Prey
Passive Your strikes cut deeper into any foe whose current health is lower than your own.

Damage bonus: 10%
Cunning +3
Flank Attack Flank Attack
Activated
Activation: 35 stamina
Cooldown: 8s
Requires: Daggers
You leap through shadows to attack your foe with deadly strikes that hit them from behind.
Skirmisher Skirmisher
Upgrade
Requires: Flank Attack
Before your target turns to face your blow, you move to stealth, impossible to find.

Grants stealth immediately after attack
Knife in the Shadows Knife in the Shadows
Passive
Requires: I Was Never Here
You are a deadly threat to any enemy that can't see you coming. When you attack from stealth, you automatically critical hit.

Dexterity +3
Twin Fangs Twin Fangs
Activated
Activation: 50 stamina
Cooldown: 8s
Requires: Daggers
You lash out with both daggers, striking deep, with bonus damage if you flank your foe.
Ripping Fangs Ripping Fangs
Upgrade
Requires: Daggers
If flanking, your Twin Fangs attack will keep your target's armor sundered from below.

Damage bonus: 100%
Duration: 8 seconds
Gaps in the Armor Gaps in the Armor
Passive
Requires: Knockout Bomb
Your attacks slip past armor to find a target's hidden vulnerabilities.

Armor Penetration: 25%
Dexterity +3
And Take Them Down And Take Them Down
Passive
Requires: Elemental Mines
Your experience with finding and pointing out enemy vulnerabilities gives the entire party a better chance to land critical hits.

Critical Hit Chance Bonus: 5%
Dexterity +3
Shadow Strike Shadow Strike
Activated
Activation: 20 stamina
Cooldown: 16s
You launch a surprise attack on your target. If you strike an enemy that did not have you targeted, you regain stamina.
Quick Blade Quick Blade
Upgrade
Requires: Shadow Strike
Shadow Strike now hits harder if you are in stealth or haven't taken damage recently.

Stealth Bonus Damage: 200%
Not Damaged Recently Threshold: 5 seconds
Easy to Miss Easy to Miss
Passive Enemies are likely to overlook you in combat, much to their regret. This is especially true if you are flanking them.

Threat reduction: 25%
Flanking threat reduction: 100%
Cunning +3
I Was Never Here I Was Never Here
Passive
Requires: Hidden Blades
You have learned to use the distraction of an enemy's death to slip silently into the shadows. Killing a target removes any cooldown on stealth.

Dexterity +3

Quotes[]

Main article: Luka/Dialogue
  • "He smells like elderflower and oak moss. Suspicious."

Gallery[]


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