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Lothering is a village in Ferelden just off the Imperial Highway, at the edge of the Hinterlands, north of Ostagar and south of the Bannorn. It is part of the Arling of South Reach.

Background

In ancient times, Lothering was little more than a trading post that served the fortress of Ostagar to the south. Nowadays, it is larger, serving Redcliffe and the community of merchants and surface dwarves near Orzammar. Its location on the North Road gives it strategic value, so control of Lothering has historically been a matter of contention between the Southern Bannorn and the South Reach Arling. King Calenhad himself stepped in and awarded the town to South Reach in the Exalted Age, which has largely ended the feud, or at least the appearance of it.

—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi

From Codex entry: Lothering

Historically, Lothering arose on a crossroads of the Imperial Highway, being a little more than a trading post serving the fortress of Ostagar to the south. In time, the settlers became self-sufficient through mills and farmland.[2] Lothering was also the site of the battle during the second Orlesian invasion of Ferelden in which King Vanedrin Theirin, Teyrn Ardal Cousland and many others were slain.

Places

Lothering Chantry Lothering Chantry

Dane's Refuge Dane's Refuge

Involvement

Dragon Age: The Stolen Throne


This section contains spoilers for:
Dragon Age: The Stolen Throne.


During the Fereldan Rebellion, a large number of troops loyal to the Orlesian Usurper King, Meghren assembled in Lothering for the purpose of finding Prince Maric Theirin after the assassination of his mother, Queen Moira Theirin in 8:96 Blessed.


Dragon Age: Origins


This section contains spoilers for:
Dragon Age: Origins.


During the events of the Fifth Blight, following the defeat of the King at Ostagar, Lothering received a large number of refugees fleeing from the south. The villagers are also preparing to evacuate Lothering since they were abandoned by their Arl, Leonas Bryland. For that reason, elders, templars and Chantry clerics are trying to maintain order, and help as many as they can while they are preparing to evacuate the village.

After a main quest is being completed, Lothering will be overrun by the darkspawn horde and become inaccessible for the Warden to travel there.


Witch Hunt


This section contains spoilers for:
Witch Hunt.


By 9:32 Dragon, Elder Miriam and the village council started rebuilding Lothering slowly. A new Chantry was constructed, with a shrine outside dedicated to the Hero of Ferelden, along with the others who gave their lives defending Ferelden.


Dragon Age II


This section contains spoilers for:
Dragon Age II.


Hawke, Carver Hawke, Bethany Hawke and Leandra are all forced to flee Lothering when the horde was approaching the village.

Through a letter sent by Miriam in the year 9:34 (in Act 2), Leandra and Hawke are informed that the rebuilding of Lothering has been a failure and that the town is gone for good, as the Blight poisoned the land. She also notes that it'll take decades for the land to get better, and that even then it might never recover.


Quests

Map-Lothering

Map of the area

Main quests

Lothering and the Imperial Highway Lothering and the Imperial Highway

Side quests

Bandits on the Road Bandits on the Road

A Fallen Templar A Fallen Templar

More Than Just Plants More Than Just Plants

The Qunari Prisoner The Qunari Prisoner

The Unscrupulous Merchant The Unscrupulous Merchant

Traps are a Girl's Best Friend Traps are a Girl's Best Friend

A Poisonous Proposition A Poisonous Proposition

Chanter's Board

A Last Keepsake A Last Keepsake

Bandits, Bandits, Everywhere Bandits, Bandits, Everywhere

When Bears Attack When Bears Attack

The Blackstone Irregulars

Scraping the Barrel Scraping the Barrel

Dereliction of Duty Dereliction of Duty

Characters

Lothering

Lothering shown compared to Denerim.

Lothering buildings

Houses in Lothering

Enemies

Entering the town

Fields

North exit

Notable items

See Barlin and Merchant for merchants' item lists.

Heavy Chainmail armor set Heavy Chainmail armor set, found on body of armored bandit leader.

Imperium Crossbow Imperium Crossbow, may be stolen from the unscrupulous merchant near the Chantry.

Knight's Locket Knight's Locket, quest item, found on dead Templar's body.

Knight's Note Knight's Note, quest item, found on dead Templar's body.

Oathkeeper Oathkeeper, quest reward.

Qunari Thickened Cap Qunari Thickened Cap, found on body of armored bandit leader.

Sarha's Keepsake Sarha's Keepsake, quest item, found on body of his mother.

Surveyor Surveyor, obtained by demanding the highwaymen return stolen goods.

Notable gifts for companions:

Golden Scythe 4:90 Black Golden Scythe 4:90 Black, crate inside the village. Approves (+10) to Oghren.

Small Carved Statuette Small Carved Statuette, crate in the far north of Lothering where the party encounters darkspawn attacking Bodahn Feddic. Approves (+10) to Alistair.

Wine Wine, sold by the unscrupulous merchant. Approves (+10) to Wynne.

Codex entries

Codex entry: Lothering Codex entry: Lothering

Codex entry: The Chasind Codex entry: The Chasind

Codex entry: Sten Codex entry: Sten

Codex entry: The First Blight: Chapter 1 Codex entry: The First Blight: Chapter 1

Codex entry: Adventures of the Black Fox Codex entry: Adventures of the Black Fox

Codex entry: The Sacred Ashes of Andraste Codex entry: The Sacred Ashes of Andraste

Codex entry: The Imperial Chantry Codex entry: The Imperial Chantry

Codex entry: Maleficarum Regrets Codex entry: Maleficarum Regrets

Codex entry: Leliana Codex entry: Leliana

Codex entry: Bear Codex entry: Bear

Codex entry: Letter from the Blackstone Irregulars Codex entry: Letter from the Blackstone Irregulars

Codex entry: Blackstone Letter of Conscription Codex entry: Blackstone Letter of Conscription

Codex entry: Bann Teagan Guerrin Codex entry: Bann Teagan Guerrin

Codex entry: Anora Codex entry: Anora

Codex entry: Arl Eamon Guerrin Codex entry: Arl Eamon Guerrin

Codex entry: Thorn of the Dead Gods Codex entry: Thorn of the Dead Gods

Codex entry: Mabari Dominance Codex entry: Mabari Dominance


Lothering chantry exterior

The Chantry in Lothering

Containers

Near highway bandits

Southern refugee camp

South of creek

North of creek

North bandit camp

Highway north exit

Companion remarks

Lothering refugee camp

The refugee camp

One of your companions (mainly Alistair and Morrigan) may make interesting remarks at certain spots in the town:

  • Entering Lothering proper
  • Near the Chanters' Board
  • At the statue of Andraste in the Chantry
  • Exiting Lothering proper into the fields

Banter

Party banter may be triggered at the following spots:

  • In the south refugee camp
  • On the bridge over the creek
  • Near the well in the north half of the town

Notes

  • Failing to speak to Patter Gritch who is inside Lothering's chantry as part of Scraping the Barrel, you will be unable to complete this quest should Lothering be destroyed prior to you speaking to this character. Consequently the final quest for the Blackstone Irregulars will be unobtainable, as it is only given once all other Irregulars quests are completed
  • Right in front of the chantry is a traumatized, raving Chasind man (properly tagged as a Doomsayer). If a bystander concludes that he's right about them all being doomed, and if the Warden intimidates them that there is "no hope for any of you fools!", you can choose to gain 45Silver, with no negative approval regardless of who is present.
  • If you decline Leliana's request to join the party at Dane's Refuge, she will appear again near the northern map exit and ask if you have reconsidered her offer.

Trivia

  • David Gaider named Lothering. He'd watched 'Fear and Loathing in Las Vegas' the night before and used that as the basis of the name. For a time, the plot of Lothering was called 'Fear and Loathing in Ferelden.'[3]
  • Lothering is the base of the band of templars featured in the Penny Arcade comic.
  • An elven magi can tell Eadric that he or she is from Lothering.
  • When importing the Warden into Witch Hunt, the world map will note that Miriam and the village council have returned to the area and dedicated a shrine outside of the Lothering Chantry to the Warden and those lost during the Fifth Blight.

References

  1. Dragon Age: Origins: Prima Official Game Guide
  2. Dragon Age II Official Mini guide
  3. BSN David Gaider (2010). "Spot the " Homage "" . BioWare Social Network.
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