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=== ''Dragon Age: Origins'' ===
 
=== ''Dragon Age: Origins'' ===
 
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Following the [[Battle of Ostagar|defeat]] of [[King Cailan Theirin|the King]] at [[Ostagar]], Lothering was hit hard by [[Darkspawn]], and was wiped out. [[Templar Order|Templars]], soldiers and even rag-tag groups of bandits helped to defend fleeing refugees when the assault began.
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Following the [[Battle of Ostagar|defeat]] of [[Cailan Theirin|the King]] at [[Ostagar]], Lothering was hit hard by [[Darkspawn]], and was wiped out. [[Templar Order|Templars]], soldiers and even rag-tag groups of bandits helped to defend fleeing refugees when the assault began.
   
 
Several years later, after the defeat of the [[Urthemiel|Archdemon]], settlers drifted back into the village, and [[Elder Miriam]] and the village council rebuilt Lothering slowly. A new [[Chantry]] was constructed, with a shrine dedicated to the [[The Warden|Hero of Ferelden]], along with the countless others who gave their lives defending [[Ferelden]] against the Blight.}}
 
Several years later, after the defeat of the [[Urthemiel|Archdemon]], settlers drifted back into the village, and [[Elder Miriam]] and the village council rebuilt Lothering slowly. A new [[Chantry]] was constructed, with a shrine dedicated to the [[The Warden|Hero of Ferelden]], along with the countless others who gave their lives defending [[Ferelden]] against the Blight.}}

Revision as of 21:05, 6 December 2013

Lothering

Lothering shown compared to Denerim

Map-Lothering

Map of the Area

Lothering is a village north of Ostagar, located on The West Road. Historically, Lothering arose on a crossroads of the Imperial Highway, being a little more than a trading post serving the fortress of Ostagar to the south. In present times, however, it supplies goods to Redcliffe Village and the community of merchants and surface dwarves in the Frostback Mountain Pass. In time, the settlers became self-sufficient through mills and farmland.[2] During the events of the Fifth Blight has recently become the home of many refugees escaping the darkspawn horde approaching from the Korcari Wilds. Either as a result of the current turmoil or religious duty, Lothering has a modest presence of the Chantry and their Templars.

Background

In ancient times, Lothering was little more than a trading post that served the fortress of Ostagar to the south. Nowadays, it is larger, serving Redcliffe and the community of merchants and surface dwarves near Orzammar. Its location on the North Road gives it strategic value, so control of Lothering has historically been a matter of contention between the Southern Bannorn and the South Reach Arling. King Calenhad himself stepped in and awarded the town to South Reach in the Exalted Age, which has largely ended the feud, or at least the appearance of it.

—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi

From Codex entry: Lothering

Places

Lothering Chantry Lothering Chantry

Dane's Refuge Dane's Refuge

Involvement

Dragon Age: Origins


This section contains spoilers for:
Dragon Age: Origins.


Following the defeat of the King at Ostagar, Lothering was hit hard by Darkspawn, and was wiped out. Templars, soldiers and even rag-tag groups of bandits helped to defend fleeing refugees when the assault began.

Several years later, after the defeat of the Archdemon, settlers drifted back into the village, and Elder Miriam and the village council rebuilt Lothering slowly. A new Chantry was constructed, with a shrine dedicated to the Hero of Ferelden, along with the countless others who gave their lives defending Ferelden against the Blight.


Dragon Age II


This section contains spoilers for:
Dragon Age II.


Hawke, Carver Hawke, Bethany Hawke and Leandra were all forced to flee Lothering for Kirkwall when the Blight destroyed the village.


Quests

Main quests

Lothering and the Imperial Highway Lothering and the Imperial Highway

Side quests

Bandits on the Road Bandits on the Road

A Fallen Templar A Fallen Templar

More Than Just Plants More Than Just Plants

The Qunari Prisoner The Qunari Prisoner

The Unscrupulous Merchant The Unscrupulous Merchant

Traps are a Girl's Best Friend Traps are a Girl's Best Friend

A Poisonous Proposition A Poisonous Proposition

Chanter's Board

A Last Keepsake A Last Keepsake

Bandits, Bandits, Everywhere Bandits, Bandits, Everywhere

When Bears Attack When Bears Attack

The Blackstone Irregulars

Scraping the Barrel Scraping the Barrel

Dereliction of Duty Dereliction of Duty

Characters

Enemies

Entering the town

Fields

North exit

Notable items

See Barlin and Merchant for merchants' item lists.

Heavy Chainmail armor set Heavy Chainmail armor set, found on body of armored bandit leader.

Imperium Crossbow Imperium Crossbow, may be stolen from the unscrupulous merchant near the Chantry.

Knight's Locket Knight's Locket, quest item, found on dead Templar's body.

Knight's Note Knight's Note, quest item, found on dead Templar's body.

Oathkeeper Oathkeeper, quest reward.

Qunari Thickened Cap Qunari Thickened Cap, found on body of armored bandit leader.

Sarha's Keepsake Sarha's Keepsake, quest item, found on body of his mother.

Surveyor Surveyor, obtained by demanding the highwaymen return stolen goods.

Notable gifts for companions:

Golden Scythe 4:90 Black Golden Scythe 4:90 Black, crate at Lothering. +10 to Oghren.

Small Carved Statuette Small Carved Statuette, crate in the far north of Lothering where the party encounters darkspawn attacking Bodahn Feddic. +10 to Alistair.

Wine Wine, sold by the unscrupulous merchant. + 10 to Wynne.

Codex entries

Codex entry: Lothering Codex entry: Lothering

Codex entry: The Chasind Codex entry: The Chasind

Codex entry: Sten Codex entry: Sten

Codex entry: The First Blight: Chapter 1 Codex entry: The First Blight: Chapter 1

Codex entry: Adventures of the Black Fox Codex entry: Adventures of the Black Fox

Codex entry: The Sacred Ashes of Andraste Codex entry: The Sacred Ashes of Andraste

Codex entry: The Imperial Chantry Codex entry: The Imperial Chantry

Codex entry: Maleficarum Regrets Codex entry: Maleficarum Regrets

Containers

Near highway bandits

Southern refugee camp

South of creek

North of creek

North bandit camp

Highway north exit

Companion remarks

One of your companions (mainly Alistair and Morrigan) may make interesting remarks at certain spots in the town:

  • Entering Lothering proper
  • Near the Chanters' Board
  • At the statue of Andraste in the Chantry
  • Exiting Lothering proper into the fields

Banter

Party banter may be triggered at the following spots:

  • In the south refugee camp
  • On the bridge over the creek
  • Near the well in the north half of the town

Notes


This section contains spoilers for:
Dragon Age: Origins.


  • After completing one of the main quest lines - Broken Circle, Arl of Redcliffe, Paragon of Her Kind, or Nature of the Beast - Lothering becomes permanently inaccessible, annihilated by the advancing darkspawn. For this reason, it is ill-advised to simply ignore the people and quests within.
  • Completing The Urn of Sacred Ashes will also lead to the destruction of the town even if none of the four main quest lines have been finished. However, it is possible to complete the The Village of Haven and Ruined Temple segments (including slaying the High dragon) without triggering Lothering's destruction - just don't enter or complete The Gauntlet, which will trigger it.
  • An important thing to note in this regard is that if you do not speak to Patter Gritch (inside Lothering's chantry) as part of Scraping the Barrel, you will be unable to complete this quest should Lothering be destroyed prior to you speaking to this character. Consequently the final quest for the Blackstone Irregulars will be unobtainable, as it is only given once all other Irregulars quests are completed.
  • Right in front of the chantry is a traumatized, raving Chasind man (properly tagged as a Doomsayer). If a bystander concludes that he's right about them all being doomed, and if the Warden intimidates them that there is "no hope for any of you fools!", you can choose to gain 45Silver, with no negative approval regardless of who is present.
  • If you decline Leliana's request to join the party at Dane's Refuge, she will appear again near the northern map exit and ask if you have reconsidered her offer.


Trivia

  • David Gaider named Lothering. He'd watched 'Fear and Loathing in Las Vegas' the night before and used that as the basis of the name. For a time, the plot of Lothering was called 'Fear and Loathing in Ferelden.' [3]
  • Lothering is the base of the band of Templars featured in the Penny Arcade Dragon Age comic.
  • An elven magi can tell Eadric that he or she is from Lothering.

References

  1. Searle, Mike. "Traveler's Guide: Ferelden Details". Dragon Age: Origins Collector's Edition: Prima Official Game Guide.
  2. Dragon Age II Official Mini guide
  3. http://social.bioware.com/forum/1/topic/47/index/1105944%26lf%3D8#1118664