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(Blackwall's approval is for Grey Warden banner discover in the final area of the quest, not for Lost Souls)
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|image = AvvarChieftainSon.png
 
|image = AvvarChieftainSon.png
 
|px = 270x360px
 
|px = 270x360px
|location = [[Haven]]<br>[[Skyhold]]<br>[[Fallow Mire]]
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|location = [[Haven]] <br> [[Skyhold]] <br> [[Fallow Mire]]
 
|start = [[War table]]
 
|start = [[War table]]
 
|end =
 
|end =
|rewards = 1,025 XP<br>Influence 400<br>Power 3
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|rewards = 1,025 XP <br> Influence 400 <br> Power 3
 
|previous = [[Rescue Soldiers Missing in Ferelden]]
 
|previous = [[Rescue Soldiers Missing in Ferelden]]
 
|next = [[Secure a Route through the Frostbacks]]
 
|next = [[Secure a Route through the Frostbacks]]
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'''Lost Souls''' is a [[Side quests (Inquisition)|side quest]] in ''[[Dragon Age: Inquisition]]''.
 
'''Lost Souls''' is a [[Side quests (Inquisition)|side quest]] in ''[[Dragon Age: Inquisition]]''.
   
{{Blockquote|''[[Inquisition]] soldiers are missing in the uncharted marshes of southern [[Ferelden]].''}}
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{{Blockquote|''[[Inquisition]] soldiers are missing in the [[Fallow Mire|uncharted marshes]] of southern [[Ferelden]].''}}
   
 
== Acquisition ==
 
== Acquisition ==
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* Release the Inquisition hostages.
 
* Release the Inquisition hostages.
   
First, you must complete the war table operation [[Rescue Soldiers Missing in Ferelden]] to unlock the [[Fallow Mire]]. It costs 8 Power.
+
First, complete the war table operation [[Rescue Soldiers Missing in Ferelden]] to unlock the [[Fallow Mire]]. It costs 8 Power.
   
Travel to the Fallow Mire and out of Fisher's End into the bog. You will face corpse archers. Upon travelling straight out and reaching a hut, move southward. The first Beacon will be encountered. Light the veilfire and defeat the demons and corpses that are drawn out. After defeating the demons, do not forget to use the veilfire to decipher the rune directly behind the veilfire on the same rock column in order to commence [[Beneath the Mire]].
+
Next, travel to the Fallow Mire and out of ''Fisher's End'' into the bog. You will face corpse archers. Upon traveling straight out and reaching a hut, move southward. The first Beacon will be encountered. Light the veilfire and defeat the demons and corpses that are drawn out. After defeating the demons, do not forget to use the veilfire to decipher the rune directly behind the veilfire on the same rock column in order to commence [[Beneath the Mire]].
   
As you continue travelling south, you will encounter another Beacon. You may want to detour south at this point to set up Old Thoroughfare Camp. Otherwise, head west. You will encounter [[Sky Watcher]] along this road. Talk with him before opening, then closing the nearby [[Fade rift]] for [[Rifts in the Mire]] as this will have repercussions later on in this quest. Continue westward then south until you come to the final two Beacons.
+
As you continue traveling south, you will encounter another Beacon. You may want to detour south at this point to set up Old Thoroughfare Camp. Otherwise, head west. You will encounter [[Sky Watcher]] along this road. Talk with him before opening, then closing the nearby [[Fade rift]] for [[Rifts in the Mire]] as this will have repercussions later on in this quest. Continue westward then south until you come to the final two Beacons.
   
 
From the fourth beacon, travel south-west, following the road. Eventually you will reach an area with a large number of corpses. The companions will urge the Inquisitor to rush to the castle as there are too many corpses to fight. Upon reaching the keep, kill the first few Avvar in the initial area where you enter and head up the stairs. Follow the boardwalk until you find the lever and interact with it to seal out the corpses and open the other gate.
 
From the fourth beacon, travel south-west, following the road. Eventually you will reach an area with a large number of corpses. The companions will urge the Inquisitor to rush to the castle as there are too many corpses to fight. Upon reaching the keep, kill the first few Avvar in the initial area where you enter and head up the stairs. Follow the boardwalk until you find the lever and interact with it to seal out the corpses and open the other gate.
   
Proceed through the newly opened gate until you reach the end of the keep where you will find the Avvar leader, the [[Hand of Korth]]. He wields a two-handed hammer and attacks in a similar way to all other two-handed elite enemies. He is immune to physical effects but vulnerable to electricity. Once he is defeated, loot his [[Rusted Key|rusted key]], then head to the room adjacent to the entrance of the final battle area. The Inquisition soldiers will be inside. Unlock the door to free them and complete the quest.
+
Finally, proceed through the newly opened gate until you reach the end of the keep where you will find the Avvar leader, the [[Hand of Korth]]. He wields a two-handed hammer and attacks in a similar way to all other two-handed elite enemies. He is immune to physical effects but vulnerable to electricity. Once he is defeated, loot his [[Rusted Key|rusted key]], then head to the room adjacent to the entrance of the final battle area. The Inquisition soldiers will be inside. Unlock the door to free them and complete the quest.
   
 
Upon leaving the final battle area, the Inquisitor will run into [[Amund|Sky Watcher]], who was initially encountered in the bog. If the nearby rift was opened and subsequently sealed, he can be recruited as an [[Agents|agent]].
 
Upon leaving the final battle area, the Inquisitor will run into [[Amund|Sky Watcher]], who was initially encountered in the bog. If the nearby rift was opened and subsequently sealed, he can be recruited as an [[Agents|agent]].
   
 
== Rewards ==
 
== Rewards ==
  +
Completing the quest yields:
 
* 1,025 XP
 
* 1,025 XP
 
* Influence 400
 
* Influence 400
 
* Power 3
 
* Power 3
  +
Defeating the Hand of Korth yields:
 
* {{:Gift of the Mountain-Father|style=iconmini}}
   
 
== Results ==
 
== Results ==
 
* Unlocks the [[war table]] operation [[Secure a Route through the Frostbacks]] after defeating the Hand of Korth.
 
* Unlocks the [[war table]] operation [[Secure a Route through the Frostbacks]] after defeating the Hand of Korth.
 
* Unlocks [[Sit in Judgment#Chief Movran the Under|Sit in Judgment of Chief Movran]].
 
* Unlocks [[Sit in Judgment#Chief Movran the Under|Sit in Judgment of Chief Movran]].
 
== Notes ==
 
* Defeating the Hand of Korth always yields the {{:Gift of the Mountain-Father|style=iconmini}}.
 
* The corpses at the fortress gate are not actually endless.
 
   
 
== Approval ==
 
== Approval ==
 
* {{Approval3|Cole Approves}} ''(does not need to be in the active party)''
 
* {{Approval3|Cole Approves}} ''(does not need to be in the active party)''
   
 
== Notes ==
<!--Interwiki links-->
 
 
* The corpses at the fortress gate are not actually endless.
  +
  +
<!--Categories links-->
 
[[Category:Dragon Age: Inquisition side quests]]
 
[[Category:Dragon Age: Inquisition side quests]]
 
[[Category:Fallow Mire side quests]]
 
[[Category:Fallow Mire side quests]]
 
<!--Interwiki links-->

Latest revision as of 12:07, 20 February 2022

Lost Souls is a side quest in Dragon Age: Inquisition.

Inquisition soldiers are missing in the uncharted marshes of southern Ferelden.

Acquisition[]

This quest is automatically acquired at Haven once the war table operation Scout the Hinterlands has been completed. It serves as an introduction to the Fallow Mire as a new questing area. However, the operation Rescue Soldiers Missing in Ferelden must be completed in order to venture forth into the Mire.

Walkthrough[]

Tips

  • It is recommended that the Inquisitor be at least level 8 or above. The enemies encountered at the initial areas include Corpse Archers that will appear out of the bog if the Inquisitor or companions approach a certain proximity to them. The enemies faced further south from Fisher's End can reach level 12. This includes the demons spawned from Fade rifts.
  • It is also recommended to complete this quest together with Beacons in the Dark and Beneath the Mire since these two quests can be completed along the way. Bring a mage along in order to light the veilfire required for these two quests.
  • Two quest items for Memories of the Grey can be found toward the end of the quest, thus it might be a good idea to bring Blackwall along for this. One of the items is behind a locked door that requires the Deft Hands, Fine Tools inquisition perk to open.

First, complete the war table operation Rescue Soldiers Missing in Ferelden to unlock the Fallow Mire. It costs 8 Power.

Next, travel to the Fallow Mire and out of Fisher's End into the bog. You will face corpse archers. Upon traveling straight out and reaching a hut, move southward. The first Beacon will be encountered. Light the veilfire and defeat the demons and corpses that are drawn out. After defeating the demons, do not forget to use the veilfire to decipher the rune directly behind the veilfire on the same rock column in order to commence Beneath the Mire.

As you continue traveling south, you will encounter another Beacon. You may want to detour south at this point to set up Old Thoroughfare Camp. Otherwise, head west. You will encounter Sky Watcher along this road. Talk with him before opening, then closing the nearby Fade rift for Rifts in the Mire as this will have repercussions later on in this quest. Continue westward then south until you come to the final two Beacons.

From the fourth beacon, travel south-west, following the road. Eventually you will reach an area with a large number of corpses. The companions will urge the Inquisitor to rush to the castle as there are too many corpses to fight. Upon reaching the keep, kill the first few Avvar in the initial area where you enter and head up the stairs. Follow the boardwalk until you find the lever and interact with it to seal out the corpses and open the other gate.

Finally, proceed through the newly opened gate until you reach the end of the keep where you will find the Avvar leader, the Hand of Korth. He wields a two-handed hammer and attacks in a similar way to all other two-handed elite enemies. He is immune to physical effects but vulnerable to electricity. Once he is defeated, loot his rusted key, then head to the room adjacent to the entrance of the final battle area. The Inquisition soldiers will be inside. Unlock the door to free them and complete the quest.

Upon leaving the final battle area, the Inquisitor will run into Sky Watcher, who was initially encountered in the bog. If the nearby rift was opened and subsequently sealed, he can be recruited as an agent.

Rewards[]

Completing the quest yields:

  • 1,025 XP
  • Influence 400
  • Power 3

Defeating the Hand of Korth yields:

Results[]

Approval[]

  • DAIApproval Cole Approves (does not need to be in the active party)

Notes[]

  • The corpses at the fortress gate are not actually endless.