- For light chestpieces in other titles, see Light chestpieces (Origins), Light chestpieces (Dragon Age II), and Light armor (Inquisition).
Light armor is a class of armor in Dragon Age: The Veilguard. Light armor has the lowest defense rating, but provides the highest bonus ability damage.
All light armor can be worn by all classes, with the exception that Dalish Wraps and Tevinter Knight are exclusive to the mage class.
List of light armor[]
| Name | Image | Defense | Ability Damage | Acquisition | Effects |
|---|---|---|---|---|---|
| Dalish Wraps | 112 (at +10 legendary) | 105% (at +10 legendary) |
|
+20% Mana generation -20% blocking Mana cost -20% ranged Mana cost Gain Immovable when your Mana goes above 150 (60-second cooldown) | |
| Jumper's Deft Leathers | 95 (at +10 legendary) | 100% (at +10 legendary) |
|
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| Orchestrator's Long Coat | 102 (at +10 legendary) | 102% (at +10 legendary) |
|
+15% damage vs. health +15% Light attack damage +25% Final attack damage vs. health Defeating an enemy deals 150 Physical damage to nearby enemies | |
| Quickstart Leathers | 102 (at +10 legendary) | 102% (at +10 legendary) |
|
25% damage vs. Barrier 15% Ranged attack damage 25% Ranged attack damage vs. Barrier Breaking an enemy's Barrier deals 300 Necrotic Damage to nearby enemies | |
| Recruit's Simple Tunic | 102 (at +10 legendary) | 102% (at +10 legendary) |
|
+25% damage vs. Armor +15% Heavy attack damage +20% damage with Charged Heavy attacks Breaking an enemy's Armor deals 500 Physical damage to nearby enemies | |
| Striking Misfortune | 113 (at +10 legendary) | 105% (at +10 legendary) |
|
+15% Necrotic damage +25% Necrotic Resistance Using a Necrotic Ability cleanses all Afflictions Gain Immovable (if not already granted) when you take Necrotic damage | |
| Wanderer's Long Coat | 99 (at +10 legendary) | 102% (at +10 legendary) |
|
+15% [Electric, Fire, Cold] damage +25% [Electric, Fire, Cold] Resistance Using an [Electric, Fire, Cold] Ability cleanses all Afflictions Gain Quickened (if not already granted) when you take [Electric, Fire, Cold] damage | |
| Worn Robes | 3 (unupgraded) | 15% (unupgraded) |
|
Unique[]
| Name | Image | Defense | Ability Damage | Acquisition | Effects |
|---|---|---|---|---|---|
| Commander's Presence | 110 | 75% | Rally Party effectiveness: +100% Gain Rally Party when combat starts Deal -30% damage from all sources | ||
| Magister's End | 50 | 80% |
|
+30% Electric Resistance Gain Quickened on Perfect Dodge Gain 50 added Electric damage for attacks and Abilities while Quickened is active | |
| Tevinter Knight | 11 | 115% |
|
+50% Cold Resistance -30% Fire Resistance Every tenth hit blasts nearby enemies with 100 Cold damage and apply Chilled |
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