Dragon Age Wiki
Dragon Age Wiki
For light chestpieces in other titles, see Light chestpieces (Origins), Light chestpieces (Dragon Age II), and Light armor (Inquisition).

Light armor is a class of armor in Dragon Age: The Veilguard. Light armor has the lowest defense rating, but provides the highest bonus ability damage.

All light armor can be worn by all classes, with the exception that Dalish Wraps and Tevinter Knight are exclusive to the mage class.

List of light armor[]

Name Image Defense Ability Damage Acquisition Effects
Dalish Wraps
112 (at +10 legendary) 105% (at +10 legendary) +20% Mana generation
-20% blocking Mana cost
-20% ranged Mana cost
Gain Immovable when your Mana goes above 150 (60-second cooldown)
Jumper's Deft Leathers
95 (at +10 legendary) 100% (at +10 legendary)


Orchestrator's Long Coat
102 (at +10 legendary) 102% (at +10 legendary) +15% damage vs. health
+15% Light attack damage
+25% Final attack damage vs. health
Defeating an enemy deals 150 Physical damage to nearby enemies
Quickstart Leathers
102 (at +10 legendary) 102% (at +10 legendary) 25% damage vs. Barrier
15% Ranged attack damage
25% Ranged attack damage vs. Barrier
Breaking an enemy's Barrier deals 300 Necrotic Damage to nearby enemies
Recruit's Simple Tunic
102 (at +10 legendary) 102% (at +10 legendary) +25% damage vs. Armor
+15% Heavy attack damage
+20% damage with Charged Heavy attacks
Breaking an enemy's Armor deals 500 Physical damage to nearby enemies
Striking Misfortune
113 (at +10 legendary) 105% (at +10 legendary) +15% Necrotic damage
+25% Necrotic Resistance
Using a Necrotic Ability cleanses all Afflictions
Gain Immovable (if not already granted) when you take Necrotic damage
Wanderer's Long Coat
99 (at +10 legendary) 102% (at +10 legendary) +15% [Electric, Fire, Cold] damage
+25% [Electric, Fire, Cold] Resistance
Using an [Electric, Fire, Cold] Ability cleanses all Afflictions
Gain Quickened (if not already granted) when you take [Electric, Fire, Cold] damage
Worn Robes
3 (unupgraded) 15% (unupgraded)
  • Starting equipment as a mage



Unique[]

Name Image Defense Ability Damage Acquisition Effects
Commander's Presence
110 75% Rally Party effectiveness: +100%
Gain Rally Party when combat starts
Deal -30% damage from all sources
Magister's End
50 80% +30% Electric Resistance
Gain Quickened on Perfect Dodge
Gain 50 added Electric damage for attacks and Abilities while Quickened is active
Tevinter Knight
11 115% +50% Cold Resistance
-30% Fire Resistance
Every tenth hit blasts nearby enemies with 100 Cold damage and apply Chilled