For the quest, see Legacy (quest).

Legacy is story-driven downloadable content for Dragon Age II. It can be played at any time after reaching Kirkwall, and takes place before the events of the end game. Although it can be played after the campaign, it is a good opportunity for Hawke to gain experience, gold, and equipment early on. The stats of the equipment will be higher at higher levels, but it will likely be more useful if obtained early on in the main story. Hawke and the party will travel to the Vimmark Mountains.

The DLC was released on July 26th, 2011 following its publicity at the San Diego Comic Con.[1]


Targeted by a vicious criminal cartel that is hunting "the blood of the Hawke," you must put an end to its relentless attacks. Leave Kirkwall, and journey to an ancient Grey Warden prison in order to find the source of the aggression and uncover the harsh truth about the Hawke lineage. Playable from any point in the DAII campaign, face all new darkspawn, forge a powerful new weapon and come face to face with an ancient horror.[2]


A Memento of the Past

Main article: A Memento of the Past

Hawke can interact with the griffon statue in their home in any Act after arriving in Kirkwall. This will trigger a cutscene of Cassandra interrogating Varric, before cutting to the party in the Vimmark Wasteland.

The Carta

Hawke will have to fight their way through a Carta base swarming with obsessed dwarves, who are bound to the will of one they call "Corypheus". After defeating the Carta leader, Rhatigan, they will proceed into a prison in the bowels of the earth.

The tower

Main article: Legacy (quest)

The majority of the DLC takes place within an ancient Warden prison tower. The party must battle their way to the top of the tower and face the creature imprisoned there. Along the way, they do battle with darkspawn and dwarves, meet the ghoulish and the mysterious Larius, and encounter the powerful mage Warden, Janeka. Hawke will be forced to choose between supporting Larius or helping Janeka. Either character will lead Hawke to the top of the tower and the monster which waits within.


Main article: Corypheus

Hawke will encounter an ancient Tevinter magister, Corypheus, who is responsible for the attacks on the Hawke family. Before Hawke does battle with the ancient evil, a chilling secret is revealed.


Quest icon DA2 A Memento of the Past (main)
Quest icon DA2 Malcolm's Will (optional)
Quest icon DA2 Altar of Dumat (optional)
Quest icon DA2 The Paragon's Heir (optional)
Quest icon DA2 Legacy (main)


Notable items

Staff green DA2 Bloodline (Bethany)
Maul green DA2 Lineage (Carver)
Belt green DA2 Belt of the Hawke (Hawke w/o Bethany or Carver in party)
Amulet green DA2 Seal of Dumat (Anders)
Ring green DA2 Turquoise Ring of the Archon (Varric)
Amulet green DA2 Smite
Ring green DA2 Ichor


Name Requirement Gamerscore Trophy Image
Conductor Defeat an ancient evil in the Vimmark Mountains 30 Silver Conductor
Deep Roads Safari Kill a genlock, genlock alpha, hurlock alpha, bronto, and deepstalker in the Vimmark Mountains 15 Bronze Deep Roads Safari
Family Legacy Apply three effects to Hawke's Key 30 Silver Family Legacy
Family Outing Complete the main quest in the Vimmark Mountains with Bethany or Carver in the party 15 Bronze Family Outing
Tower Sweeper Complete every side quest in the Vimmark Mountains prison tower 30 Silver Tower Sweeper


  • Most of Legacy was written by Jennifer Hepler.[3]
  • If you take Bethany/Carver with you, you will get extra dialogue lines during the Malcolm's Will quest. You will also receive a unique item for the sibling. Obviously, you can't add the sibling to the group after they died.
  • If you bring Anders along, you will get an additional cutscene involving Justice in the Tower Base and extra dialogue lines immediately before and after the final fight. You will also get an amulet for Anders.
  • If you take Varric with you, you will be able to talk to Gerav and will get extra comments during The Paragon's Heir quest. You will also receive a ring for Varric.
  • Bringing all other companions will result in no additional cutscenes or items. They will still make comments during dialogues with NPCs and participate in party banters.
  • It is recommended to bring a rogue with at least 40 cunning, as there are a lot of locks and traps to disarm.
  • Many of Bethany's and Carver's dialogues with other companions and Hawke differ depending on their fate (Grey Warden or Circle Mage/Templar).
  • If the sibling joined the Grey Wardens but is not taken along, Anders will ask if Hawke has heard from them.
  • It is possible to complete the main story before playing Legacy, but it still takes place prior to the conclusion of the game. If Anders is brought along, he will still comment that you are wasting time while Meredith may be burning down the circle. He will also have group banter with Varric about losing money gambling with Fenris, even though it's possible for Fenris to be permanently gone at this point.
  • The DLC features a secret boss in the Vimmark Wasteland. It becomes accessible after finding the Warm Orb.
  • The party banter will depend on the act the DLC is played in. For example, in act 1 Varric will comment that he will tell Bartrand Hawke has experience with exploring Deep Roads, or Bethany will say they could have just brought the expedition here with them.


  • An invincibility glitch may occur where Corypheus does not die.
  • Corypheus also sometimes does not attack after being reduced to less than 25% health and remains stuck channeling magic in the center of the room.
  • The armor set Regalia of Weisshaupt (mage) has a stealth buff that when triggered removes any/all sustained abilities (such as blood magic or rock armor) that the mage is currently using.
  • Ogres may prematurely "explode", resulting in an invisible ogre. The effect is purely aesthetic, as the ogre can still be targeted, attacked, killed and looted.
  • In the last darkspawn fight in Corypheus's Prison - Tower Base you have to kill enemies in this order to make the ogre appear:
      • (potentially an instance of a general bug) Gerav may become invincible and will be impossible to kill. However, if you kill all his guards, the cutscene after will happen either way. After the cutscene he will still stay there idle and your companions will attack him, but just walk everyone away from him and start the next fight.



  1. Laidlaw, Mike (June 22, 2011). "Real expansion or another item pack?". BioWare Social Network. Retrieved June 23, 2011.
  2. "Official Description". Retrieved 05-26-2014.
  3. Jennifer Hepler's Forum Post
Community content is available under CC-BY-SA unless otherwise noted.