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<onlyinclude>{{QuestTransformer
 
<onlyinclude>{{QuestTransformer
|style={{{style|}}}
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|style = {{{style|}}}
|name =[[Law and Order]]
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|name = [[Law and Order]]
|image = Law and Order.png
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|image = Ca1.png
|px = 270px
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|px = 270px
 
|start = Entering [[City of Amaranthine]]
|caption = Caption here
 
 
|end = Constable [[Aidan]]
|start =Entering City of [[Amaranthine]]
 
 
|location = [[City of Amaranthine]]
|end = Constable Aidan
 
 
|previous = None
|prereqs = Prerequisites
 
 
|next = None
|location = [[Amaranthine]]
 
 
|appearances = [[Dragon Age: Origins - Awakening]]
|rewards = See Rewards section
 
|previous = None
 
|next = None
 
|appearances = [[Dragon Age: Origins - Awakening]]
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
  +
'''Law and Order''' is a [[Side quests (Awakening)|side quest]] in ''[[Dragon Age: Origins - Awakening]]''.
<!---descr="Several sentence lead section with bolded mention of '''article name'''."--->
 
==Background==
 
<!---descr="What's it all about. Who, what, where, why, when."--->
 
   
  +
{{Note|By completing even the first task from [[Smuggler's Run]], this quest will be marked as failed.}}
Upon entering the [[City of Amaranthine]] for the first time the city guard will approach you and want to search your bags for smuggled goods, for which they are quickly scolded by their commander in defense of the Warden. The city is having trouble with smugglers and thieves who have all but taken over the city. You will be approached by [[Constable Aidan]] who will tell you that if you have time the city guards could use your help with a particular problem.
 
   
 
== Background ==
There are two distinct paths you can take with this quest line, you can help the smugglers or you can help the city guards. If you choose to side with the smugglers you get an extra person to fight at Vigil's Keep for you, but the guards will call you a murderer and treat you rudely. Choosing the smugglers is the only way to get a key into the guard house in Amaranthine. Note that doing a SINGLE quest, even the bartender quest for the smugglers, will prevent you from EVER siding with the guards. Similarly, after starting Law and Order, you will turn all the smugglers hostile, essentially preventing you from ever siding with the smugglers.
 
 
Upon entering the [[City of Amaranthine]] for the first time, a city guard will approach The Warden and want to search your bags for smuggled goods, for which he is quickly scolded by his commander in defense of the Warden-Commander. The city is having trouble with smugglers and thieves who have all but taken over the city. The Warden will then be approached by Constable [[Aidan]] who will tell you that, if you have time, the city guards could use your help with a particular problem. Speak to him again to get the quest.
   
 
There are two distinct paths that you can take with this quest line: you can help the smugglers, or you can help the city guards. If you choose to side with the smugglers, you get an extra person to fight at Vigil's Keep for you, as it is the only way to get a key into the guard house in Amaranthine, however the guards will call you a murderer and treat you rudely.
After speaking to the constable you will find out that trade has almost come to a crawl, that smugglers have moved in selling stolen goods at exorbitant prices. If you decide to help and shut down their operation they could take the goods you find and distribute them to the needy.
 
   
==Walkthrough==
+
== Walkthrough ==
  +
[[File:Law and Order.png|thumb|240px|The ''"Suspicious Character"'']]
<!---descr="How do you do it."--->
 
 
Speak with Constable [[Aidan]] after the gate guard cutscene to initiate the quest. Aidan will direct you to a ''"Suspicious Character"'' in the marketplace next to [[Glassric]] the Weaponsmith. This character will greet you but soon identify you as the person who was talking with the guards before and will start running. This will then lead you in a clockwise chase around [[City of Amaranthine|Amaranthine]] through 5 groups of "Hired Goons" that ends on the western part of town just outside the walls.
   
  +
{{Note|Each group of hired goons is led by a ''Hire Goon Leader'', a [[Mage (Origins)|mage]] at [[Rank#Lieutenant|lieutenant-rank]], so prepare accordingly.}}
Speak with [[Constable Aidan]] after the gate guard cutscene to initiate the quest. [[Constable Aidan|Aidan]] will direct you to a "Suspicious Character" in the market place next to [[Glassric the Weaponsmith]]. Engage this NPC, who will then lead you in a clockwise chase around [[City of Amaranthine|Amaranthine]] through 5 groups of "Hired Goons" that ends on the western part of town just outside the walls. You can take your time to clear them out as the "Suspicious Character" will wait for you by each consecutive group. After the last group, your quest will update. Go back and speak to [[Constable Aidan|Aidan]] to initiate the last part of the quest.
 
   
Speaking to [[Constable Aidan|Aidan]] will spawn a "Shady Character" outside the abandoned house where the chase ended. The "Shady Character" will then drop a key that you can use on the trapdoor in the house to get to [[Smuggler's Cove]], the final area of the quest. Finish off the "Smuggler Leader" and the remaining smugglers, and return to [[Constable Aidan|Aidan]] to complete the quest.
+
The Warden can take their time to clear them out as the "Suspicious Character" will wait for them by each consecutive group and is invulnerable to attacks. The last group consists of several smaller groups scattered around the area outside of the gates. It is only necessary to kill the group with the leader to advance the quest. After the last group, the ''"Suspicious Character"'' will run to an abandoned house outside of the city. Afterwards, go back to the city gates and speak to Constable Aidan to inform him of what happened and initiate the last part of the quest.
   
  +
{{Note|[[Nathaniel Howe]]'s meeting with [[Delilah]] is close to Glassric the Weaponsmith and can interrupt combat until the cutscene is finished.}}
==Result==
 
<!---descr="What happens as a result of the quest - rewards, events, etc."--->
 
   
  +
Constable Aidan will tell The Warden to find the doorman and get his key to enter the smuggler's hideout in order to apprehend them. This will spawn a "Shady Character" outside the abandoned house where the chase ended. Upon talking to him, he will immediately attack and eventually drop the [[Smugglers' Key]] which unlocks the trapdoor in the abandoned house which leads to the [[Smuggler's Cove]], the final area of the quest. The Smuggler Leader as well as the remaining smugglers will attack as soon as you approach. After they are killed, return to Constable Aidan who will thank you and give 10{{g}}. The quest will then be marked as completed.
{{Approval|Nathaniel|+1}}, {{Approval|Sigrun|+1}}, {{Approval|Justice|+1}} (after reporting the secret door)
 
   
  +
== Rewards ==
The Smuggler Leader's chest contains various gems and gold, [[Trickster's Gloves]] & [[Feet of the Nimble]]
 
 
* {{Approval|Nathaniel|+1}}, {{Approval|Sigrun|+1}}, {{Approval|Justice|+1}} (after reporting the secret door).
 
* 750 XP, 10 {{G}}, and {{Approval|Nathaniel|+2}}, {{Approval|Sigrun|+2}}, {{Approval|Justice|+2}} upon reporting back to Aidan (after killing the Smuggler Leader).
   
  +
== Notable Items ==
The Smuggler Leader can have one of [[Gloves of Guile]], [[Antivan Leather Boots]], [[Spear-Thrower]], [[The Felon's Coat]] or [[The Rose's Thorn]] as random loot; possibly the only means of obtaining some of these items without an import in DAA.
 
 
* The Smuggler Leader's {{TextContainer|cache}} contains various gems and gold, [[Trickster's Gloves]] and [[Feet of the Nimble]].
 
* The Smuggler Leader can have one of [[Gloves of Guile]], [[Antivan Leather Boots]], [[Spear-Thrower]], [[The Felon's Coat]] or [[The Rose's Thorn]] as random loot.
   
  +
Notable [[Gifts (Awakening)|{{ColorItemGift|gifts}}]] for [[Companions (Origins)#Dragon Age: Origins - Awakening|companions]]:
10 {{G}} and {{Approval|Nathaniel|+2}}, {{Approval|Sigrun|+2}}, {{Approval|Justice|+2}} (after killing the Smugglers' Leader)
 
  +
{{:Locksmith's Tools|style=iconmini}}{{clrl}}
  +
{{:Toy Chariot|style=iconmini}}{{clrl}}
   
==Bugs==
+
== Notes ==
*If you complete this quest while having [[Smuggler's Run]] in your quest log, you can still have the [[Bartender]] at [[The Crown and Lion]] open the hidden passageway - with the proper disapproval from the city guard.
+
* Both quests will be marked completed with disapproval from both the city guard as well as the smugglers if you have both [[Smuggler's Run]] and [[Law and Order]] in your quest log, and you enter [[the Crown and Lion]] while still in the process of killing the groups of "Hired Goons"; you can then ask the [[Bartender (Awakening)|Bartender]] to open the hidden passageway. You can enter the hidden passageway, and if you finish killing the "Hired Goons," a quest marker will show up on Constable Aidan, but he refuses to speak with you.
   
  +
== Bugs ==
*If you have both [[Smuggler's Run]] and [[Law and Order]] in your quest log, and you enter [[The Crown and Lion]] while still in the process of killing the groups of "Hired Goons", and then you ask the [[Bartender]] to open the hidden passageway, then both quests will be marked completed with disapproval from both the city guard as well as the smugglers. You can enter the hidden passageway, and if you finish killing the "Hired Goons" a quest marker will show up on [[Constable Aidan]], but he refuses to speak with you.
 
 
* If you start '''Law and Order''' and its counterpart quest, the '''Smuggler's Run''' (by either speaking to Constable Aidan or Shady Character), you will '''not''' be able to initiate [[Sigrun's Roguish Past]]. Initiate Sigrun's quest first before starting either of the smuggler's quests.
 
  +
* If you finish the quest but also have already done the first part of [[Smuggler's Run]], the quest will be updated and [[Constable Aidan]] will have the finish quest symbol over his head, but he refuses to talk to you.
*WARNING! If you start Law and Order and its counterpart quest (by either speaking to Constable Aidan or Shady Character), you will NOT be able to initiate [[Sigrun's Roguish Past]]. Initiate Sigrun's quest first before starting either of the smuggler's quest.
 
  +
* If you kill all the smugglers in the smuggler's cove before starting the Law and Order side quest, the finished quest symbol won't appear above Constable Aidan's head, but you can still talk to him and finish the quest. This, however, will not remove the quest symbol above the trap door to the Smuggler's cover outside the city.
 
  +
* If you accept both this quest and Smuggler's Run, then finish this quest by killing all of the smugglers, the dwarven bartender will still have the quest icon over his head and you will be able to ask him to open the passage. Doing so will cause the guards to start calling you a murderer, regardless of whether you have finished the quest or not.
*After completing the quest, it is possible to gain unlimited gold and experience. After completing the quest, talk to him for your 'donation' of fifteen gold. He will ask you to kill the liuetenant, decline, this will exit the conversation. Talk to him again, and he will give you another donation and experience. This can be done as many times as wanted; although if anything else is done, such as opening the chest on the other side of the room, you will no longer be able to speak with him.
 
  +
* {{platforms|pc}} There is an unofficial fix that prevents the guards from hating you if you kill the smugglers, and prevents "Sigrun's Roguish Past" questline from breaking. This fix need to be installed '''before''' beginning Law and Order, and is available [http://www.nexusmods.com/dragonage/mods/3046/? here]. It works by eliminating the dialogue option to "open the passage" that takes place between Warden and the Dwarf Bartender inside the inn if you engage the smugglers in combat. It will also cause Mischa to temporarily de-spawn after accepting the Law and Order quest until you have killed all smugglers.
 
  +
** There is an alternative fix available on the [http://social.bioware.com/project/3129/? BioWare Social Network] (still online as of 02/19/17) that works by re-spawning Mischa every time you enter the city of Amaranthine '''after''' killing the 4 bands of smugglers and solving this quest, but will not, however, prevent the warden from having the dwarf in the inn open the passage should they agree to stop the smugglers, making the city guards hate the Warden regardless of how the quest lines play out.
*If you go to the smuggler's cove first, before you encounter the Shady Character in the marketplace, you can kill the smuggler leader then. This however prevents you from completing the quest because when you encounter the Shady Chracter he will lead you to that building and you can't kill the leader again.
 
 
==See also==
 
[[Smuggler's Run]] <!---descr="Links to other wiki articles."--->
 
 
[[Category:Dragon Age: Origins - Awakening side quests]]
 
[[Category:Dragon Age: Origins - Awakening side quests]]
 
[[Category:Amaranthine side quests]]
 
[[Category:Amaranthine side quests]]

Revision as of 22:42, 11 March 2019

Law and Order is a side quest in Dragon Age: Origins - Awakening.

Note: By completing even the first task from Smuggler's Run, this quest will be marked as failed.

Background

Upon entering the City of Amaranthine for the first time, a city guard will approach The Warden and want to search your bags for smuggled goods, for which he is quickly scolded by his commander in defense of the Warden-Commander. The city is having trouble with smugglers and thieves who have all but taken over the city. The Warden will then be approached by Constable Aidan who will tell you that, if you have time, the city guards could use your help with a particular problem. Speak to him again to get the quest.

There are two distinct paths that you can take with this quest line: you can help the smugglers, or you can help the city guards. If you choose to side with the smugglers, you get an extra person to fight at Vigil's Keep for you, as it is the only way to get a key into the guard house in Amaranthine, however the guards will call you a murderer and treat you rudely.

Walkthrough

Law and Order

The "Suspicious Character"

Speak with Constable Aidan after the gate guard cutscene to initiate the quest. Aidan will direct you to a "Suspicious Character" in the marketplace next to Glassric the Weaponsmith. This character will greet you but soon identify you as the person who was talking with the guards before and will start running. This will then lead you in a clockwise chase around Amaranthine through 5 groups of "Hired Goons" that ends on the western part of town just outside the walls.

Note: Each group of hired goons is led by a Hire Goon Leader, a mage at lieutenant-rank, so prepare accordingly.

The Warden can take their time to clear them out as the "Suspicious Character" will wait for them by each consecutive group and is invulnerable to attacks. The last group consists of several smaller groups scattered around the area outside of the gates. It is only necessary to kill the group with the leader to advance the quest. After the last group, the "Suspicious Character" will run to an abandoned house outside of the city. Afterwards, go back to the city gates and speak to Constable Aidan to inform him of what happened and initiate the last part of the quest.

Note: Nathaniel Howe's meeting with Delilah is close to Glassric the Weaponsmith and can interrupt combat until the cutscene is finished.

Constable Aidan will tell The Warden to find the doorman and get his key to enter the smuggler's hideout in order to apprehend them. This will spawn a "Shady Character" outside the abandoned house where the chase ended. Upon talking to him, he will immediately attack and eventually drop the Smugglers' Key which unlocks the trapdoor in the abandoned house which leads to the Smuggler's Cove, the final area of the quest. The Smuggler Leader as well as the remaining smugglers will attack as soon as you approach. After they are killed, return to Constable Aidan who will thank you and give 10Gold. The quest will then be marked as completed.

Rewards

  • Ico Appr Heart Nathaniel approves (+1), Ico Appr Heart Sigrun approves (+1), Ico Appr Heart Justice approves (+1) (after reporting the secret door).
  • 750 XP, 10 Gold, and Ico Appr Heart Nathaniel approves (+2), Ico Appr Heart Sigrun approves (+2), Ico Appr Heart Justice approves (+2) upon reporting back to Aidan (after killing the Smuggler Leader).

Notable Items

Notable gifts for companions:

Locksmith's Tools Locksmith's Tools

Toy Chariot Toy Chariot

Notes

  • Both quests will be marked completed with disapproval from both the city guard as well as the smugglers if you have both Smuggler's Run and Law and Order in your quest log, and you enter the Crown and Lion while still in the process of killing the groups of "Hired Goons"; you can then ask the Bartender to open the hidden passageway. You can enter the hidden passageway, and if you finish killing the "Hired Goons," a quest marker will show up on Constable Aidan, but he refuses to speak with you.

Bugs

  • If you start Law and Order and its counterpart quest, the Smuggler's Run (by either speaking to Constable Aidan or Shady Character), you will not be able to initiate Sigrun's Roguish Past. Initiate Sigrun's quest first before starting either of the smuggler's quests.
  • If you finish the quest but also have already done the first part of Smuggler's Run, the quest will be updated and Constable Aidan will have the finish quest symbol over his head, but he refuses to talk to you.
  • If you kill all the smugglers in the smuggler's cove before starting the Law and Order side quest, the finished quest symbol won't appear above Constable Aidan's head, but you can still talk to him and finish the quest. This, however, will not remove the quest symbol above the trap door to the Smuggler's cover outside the city.
  • If you accept both this quest and Smuggler's Run, then finish this quest by killing all of the smugglers, the dwarven bartender will still have the quest icon over his head and you will be able to ask him to open the passage. Doing so will cause the guards to start calling you a murderer, regardless of whether you have finished the quest or not.
  • pcpc There is an unofficial fix that prevents the guards from hating you if you kill the smugglers, and prevents "Sigrun's Roguish Past" questline from breaking. This fix need to be installed before beginning Law and Order, and is available here. It works by eliminating the dialogue option to "open the passage" that takes place between Warden and the Dwarf Bartender inside the inn if you engage the smugglers in combat. It will also cause Mischa to temporarily de-spawn after accepting the Law and Order quest until you have killed all smugglers.
    • There is an alternative fix available on the BioWare Social Network (still online as of 02/19/17) that works by re-spawning Mischa every time you enter the city of Amaranthine after killing the 4 bands of smugglers and solving this quest, but will not, however, prevent the warden from having the dwarf in the inn open the passage should they agree to stop the smugglers, making the city guards hate the Warden regardless of how the quest lines play out.