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Landmarks in Frostback Basin is landmark collection from the Jaws of Hakkon DLC for Dragon Age: Inquisition.

Landmark icon

Discover all landmarks in Frostback Basin.

Acquisition[]

Triggered when any Frostback Basin landmark is found.

Walkthrough[]

There are 10 landmark locations in the Frostback Basin:

Location landmarks[]

Six locations are scattered about the Frostback Basin:

  • Arboreal Fort - on the wooden platform atop the tree located north of the Ridgeline Inquisition Camp.
  • Blood-Stained Shrine - an altar in Swamp Kuldsdotten located northeast of the Swampside Inquisition Camp.
  • The Frozen Gate - just south of the frozen fortress' gate located in the upper right corner of the World map.
  • Mouth of Echoes - inside the cave passage near the River Inquisition Camp
  • Nigel's Point - the Tevinter ruins overlooking the Cliffside Inquisition Camp from the east.
  • Razikale's Reach - the Old Tevinter temple located northwest of the Canyon Inquisition Camp (situated in the upper left corner of the World map).

Stanza landmarks[]

Four additional stanza landmarks can be acquired from the following Tale of Hryngnar, the Ice-Troll:

  • In Fear of Hryngnar (first stanza) - in the northern part of Stone-Bear Hold, near the arena.
  • The Stone Giants (second stanza) - in the northern part of the Lady's Rest island after being allowed to borrow the boat.
  • Shattered Wall (third stanza) - atop the ruins of an aqueduct located southeast of the River Inquisition Camp.
  • Hryngnar's Lair (fourth stanza) - in Hryngnar's Lair located east of the Basin Floor Inquisition Camp.

Rewards[]

Discovering all 10 landmarks yields:

  • Influence 500
  • Power 2

Descriptions[]

Arboreal Fort[]

A report from Agent Charter, received by the Inquisition's advisors and carrying their notes to each other on the matter:

Sheer cliffs and steep drops present obstacles to speedy travel within the Basin. As a temporary measure, rope ladders are being constructed and placed at strategic points chosen by Scout Harding. Continued presence in this area will require a permanent solution. Please advise.

(Charts and topographical information provided for your perusal.)

—Charter

A series of comments follow:

Flatten the area? —Cullen

Of course the commander suggests hitting the hills until they forget they're hills. —L

We could look into getting the soldiers to cut steps into the cliffs or construct structures with some form of verticality. Scaffolding, perhaps? —Josephine

I was joking. Meanwhile, have you threatened to cut out anyone's tongue today? —Cullen

Thinking about it right now. —L

The roofer, Berinole, was talking to the foreman about drawing up plans for additions to Skyhold. Covered platforms connected with spiral staircases and suspended catwalks. We could apply this idea to Frostback Basin. —Josephine

I was there. Wasn't Berinole drunk? —Cullen

He didn't draw up the plans while drunk, I'm sure. We could have an engineer or Dagna look over them, to see if they're structurally sound. —Josephine

An engineer, yes. Dagna, no. We don't need our outposts to be half-in, half-out of the Fade. Or be able to sing the Chant of Light, or whatever it is she's working on right now. —L[1]

Blood-Stained Shrine[]

We took steps to avoid the Hakkonites and stayed out of their way for the most part. It would've gone uneventfully had Pryce's inexperience not caused him to leave visible prints in the dirt. The Jaws of Hakkon used them to track us, and even Falker cannot throw them off the trail. Persistent bastards. We ended hiding amidst the moldy corpses and sun-bleached bones that littered the ground around a strange shrine. It was carved of stone and capped with what looked to be a dragon skull. Thankfully, when the Hakkonites traced us to the shrine, the sight of it made them stop short. They whispered among themselves, and their leader seemed to make a small bow of obeisance to the skull. They then abandoned the chase.

We still don't know what it was about that shrine that made the Hakkonites balk. Perhaps we don't want to know.

—From reports sent to Scout Harding[2]

The Frozen Gate[]

The gate remains frozen, even at the height of summer. A piece of ice chiseled from the whole remained unmelted in a bucket of warm water, even withstanding the heat of burning embers. I have never seen such magic. Our Avvar guide, Ragnar, will tell me nothing about what lies beyond the frozen wall. I have exhausted all possibilities and shall have to accept that I will never pass beyond that gate.

I have retained the piece of ice for my own use. Its properties make it perfect for chilling my cider on hot days. I shall take pleasure in this and try not to fixate on my unsated curiosity.

—From the travel journals of Ser Nigel, explorer and knight[3]

Mouth of Echoes[]

The savages speak to their gods in the cave passage. They call it the Mouth of Echoes. They light fires and feed them with green spruce and shout their questions into the deep. They say answers come to them on the last whispered echo. Superstition, we laughed. And now Razikale is silent and madness descends. I can only think, what if? What if there are irregularities in the Veil here? What if we could secure the Avvar cave and bend it to our purposes?

The slaves are gathering materials. We will build a shrine to the Dragon of Mystery—implant foci into the walls, cut sacred designs into the stone, the better to hear her with. We will hear her voice again, or we will die.

—Scribbled in blood-red ink on parchment found in the Mouth of Echoes[4]

Nigel's Point[]

I absolutely cannot wait to survey and explore Nigel's Point. This was one of the ruins the explorer Ser Nigel visited on his travels through the Frostbacks. So much of what I've learned of this region comes from his notes and sketches. It's appalling to me how little recognition he's received, compared to that Brother Genitivi or even that peddler of pabulum, Philliam, a Bard!

I wonder if I could discover the original purpose of Nigel's Point. Its ancient Tevinter name, of course, has been lost, but I am certain it was built and dedicated to an Old God. I wonder which one. If I could learn this... of course, Harding gives me a severe look every time I suggest I could just stroll over one morning. She insists it's too dangerous. She worries too much.

—From Colette's research journal[5]

Razikale's Reach[]

The fog came on swiftly, cloaking the world in shadow and turning the stones beneath our feet into a treacherous slick. I knew we had to find shelter before we lost even that faint light. We stumbled on, following Ragnarr's broad painted back, and arrived at an ancient Tevinter temple just as the last of daylight left us. Ragnarr instructed us to pitch our shelters beneath the entrance passageway and warned us not to wander too deep into the ruin. His voice was an uneasy whisper, and I knew at once he was afraid. Wary of alarming the rest of our expedition, I took Ragnarr aside and spoke to him. Some of the Avvar, he said, believed the temple to be the haunt of old, vengeful spirits. The Tevinter had come here long ago and built their great temples and then one day, without warning, they had abandoned them all. Ragnarr was convinced they had done something terrible here, though he could not tell me what it was. Whatever the reason, he found the temple deeply disturbing and had brought us to it only out of desperation.

I slept fitfully that night. Once, I opened my eyes to see a pulsating amber light from beyond a second doorway. I blinked and it was gone. In the morning, the fog had lifted, and I wasn't sure if I had really seen the light, or dreamed it.

—From the travel journals of Ser Nigel, explorer and knight[6]

Tale of Hryngnar, Ice-Trol[]

In Fear of Hryngnar[]

Tremble at the ice-troll Hryngnar, guard your gaze against his wrath,
Dead to dreams as dwarves below us, fools in folly block his path.
Weapons weeping, Avvar warriors struck to seek their legend-mark,
Fed not fortune but the Lady, folly-fallen in the dark,
Dead to Hryngnar's fury freezing.[7]

The Stone Giants[]

Came the giants, water-wading, here to hunt and harrow home.
Avvar fear the shapes in shoreline, forced to flee when giants roam.
Hryngnar, ice-troll, sees his brothers, calls the winter winds to shore,
Giants frozen, forged in frostbite, threaten Avvar homes no more.
Fears of giant-battle easing.[7]

Shattered Wall[]

Came the warriors of Tevinter, armors shining, shields of gold,
Stole the land of Avvar keeping, stone-carved walls to claim their hold.
Hryngnar, ice-troll, wreaks his raging, lowland warriors weep and shake,
Glacier-strength did Hryngnar conjure, stone Tevinter walls to break,
Lowlands flee, their lands releasing.[7]

Hryngnar's Lair[]

Stay unseen from ice-troll Hryngnar, glacier-strength in giant form,
None but fools will fight the winter, battle-bond the icy storm.
Dead to dreams as dwarves below us, wrath of frost and winter's death,
Blades are blunted, battle-broke, on hide whose chill can frost the breath.
Hryngnar ice-troll, winter's seizing.[7]

Codex entries[]

Codex entry: Arboreal Fort Codex entry: Arboreal Fort
Codex entry: Blood-Stained Shrine Codex entry: Blood-Stained Shrine
Codex entry: The Frozen Gate Codex entry: The Frozen Gate
Codex entry: Tale of Hryngnar, Ice-Troll Codex entry: Tale of Hryngnar, Ice-Troll
Codex entry: Mouth of Echoes Codex entry: Mouth of Echoes
Codex entry: Nigel's Point Codex entry: Nigel's Point
Codex entry: Razikale's Reach Codex entry: Razikale's Reach

References[]

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