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<onlyinclude>
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<onlyinclude>{{LocationTransformer
 
|style = {{{style|}}}
{{LocationTransformer
 
 
|name = [[Korcari Wilds]]
|style={{{style|}}}
 
 
|icon = Ico Forest.png
|name= [[Korcari Wilds]]
 
  +
|image = Korcari Wilds Area.jpg
|icon= Ico Forest.png
 
  +
|px = 270px
|image= KorcariWildsConceptArt.jpg
 
|caption= Korcari Wilds
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|caption = Korcari Wilds
|terrain= Forest
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|terrain = Forest
|location= South-Eastern [[Ferelden]]
+
|location = South-Eastern [[Ferelden]]
  +
|exits = [[Flemeth's Hut]] <br> [[Ostagar]]
|inhabitants= [[Humans]]
 
  +
|inhabitants = [[Human]]s, [[Chasind Wilder|Chasind]], [[Wolf|Wolves]], [[Darkspawn]], [[Firesprite]]s, [[Silent Crawler]]s
|appearances= [[Dragon Age: Origins]]
 
  +
|characters = Dying Soldier, [[Morrigan]]
  +
|appearances = [[Dragon Age: The Stolen Throne]] <br> [[Dragon Age: Origins]] <br> [[Dragon Age (tabletop RPG)]]
 
}}</onlyinclude>
 
}}</onlyinclude>
[[File:KorcariWildsMap.png|thumb|Korcari Wilds Map]]
 
The '''Korcari Wilds''' are a cold southern expanse of forests whose extent is not truly known. The [[Chasind Wilders]], who live within, say that a wasteland of snow and ice waits further to the south, filled only with desolate tundra and nomadic barbarians, but the northerners believe little of what the Chasind tell them.
 
   
 
The '''Korcari Wilds''' are a cold southern expanse of forest and swamp, the extent of which is not truly known. [[Chasind Wilder]]s speak of a wasteland of snow and ice further to the south, filled only with desolate tundra and nomadic barbarians. Most northerners believe little of what the Chasind have to say.
These forests are home to the legendary "Witch of the Wilds," [[Flemeth]] and [[Morrigan |her daughters]].
 
   
 
The Wilds are also home to [[Flemeth]], the legendary "[[Witch of the Wilds]]", and her daughters.
Local legends state that the perpetual mist surrounding the Wilds is not natural, but rather the result of a curse. Long ago, when [[werewolves]] terrorized the country, a great [[Fereldans#Arls/Arlessa |arl]] ventured into the Wilds killing every wolf he could find, werewolf or not. A great werewolf grew enraged at the slaughter and used the blade that stabbed his mate to stab his own heart. A great mist seeped forth from his mortal wound surrounding the entire Wilds. It was so dense that the arl and his soldiers were lost inside forever.
 
   
  +
South of the Wilds itself lies the mysterious region known as the Sunless Lands.<ref>[https://web.archive.org/web/20181202181044/http://holyshitdragonage.tumblr.com/post/95151315186/are-the-lands-north-of-thedas-convenient The Bittersweetest Thing] (archived)</ref><ref>[[The Sunless Staff]]</ref>
== Interesting characters or objects ==
 
   
  +
== Background ==
* A dying soldier on the path triggers a cutscene which shows how scared/confident each party member is regarding the darkspawn
 
  +
[[File:Korcari Wilds.jpg|250px|right]]
* Missionary Jogby (the son): the corpse of this missionary can be found in the water close to the entrance of the wilds, on the west side. Looting the letter on the body will unlock the codex entry [[Codex:_Quest-Related#Letter_to_Jogby|Letter to Jogby]] and start the quest [[The Missionary]].
 
 
Local legends state that the perpetual mist surrounding the Wilds is not natural, but rather the result of a curse. Long ago, when [[werewolves]] terrorized the country, a great [[Fereldans#Arls/Arlessa|arl]] ventured into the Wilds killing every wolf he could find, as well as any Chasind. A Chasind mother was outraged upon finding her sons dead at the soldiers' blades - one of which she stabbed into her own heart. A great mist seeped forth from this mortal wound and spread throughout the Wilds. It was so dense that the arl and his soldiers were lost inside forever.
* Missionary Rigby (the father): the corpse of this missionary can be found at the top of the hills near some ruins, to the east side of the area. Looting the letter on the body will unlock the codex entry [[Codex_Entry:_Rigby's_Last_Will_and_Testament|Rigby's Last Will and Testament]] and start the quest [[Last Will and Testament]].
 
* The Wilds Flower needed to heal the hound for the quest [[The Mabari Hound]] can be found not far from the dying soldier
 
* The Vials of Darkspawn Blood needed for the [[Tainted Blood]] quest can be looted on the [[Hurlock]] or [[Genlock]]
 
* In the camp in the western part of the area, there is a chest which contains Rigby's Field Journal. Taking it will unlock the codex entry [[Codex_Entry:_Signs_of_the_Chasind|Signs of the Chasind]] as well as unlock the quest [[Chasind Trail Signs]]. The quest does not appear immediately in the journal but the seven signs will appear on the map.
 
* In that same camp by the fire is the hidden cache which allows to complete the quest [[Last Will and Testament]]. This cache can only be opened if the quest has been started.
 
* The monsters in this area include [[Wolf]], [[Genlock]] and [[Hurlock]]. If this is the first time each of these monsters is encountered, a corresponding codex entry will be unlocked.
 
* Once the cutscene with [[Morrigan]] is over and you're back to the camp, it is still possible to return to the Korcari Wilds to complete unfinished quests before going to the [[Tower of Ishal]], but only before the Joining ritual is done. After the Joining, the Korcari Wilds become inaccessible.
 
   
  +
At -410 [[Ancient Age|Ancient]] a group of [[Kossith]] lands in the southern [[Korcari Wilds]], likely from The Frozen Seas on the east and establishes a colony. This group is believed to have been eliminated during the [[First Blight]] but beforehand, some of its females were turned into [[broodmother]]s by the [[darkspawn]] and gave rise to the first appearance of [[Ogre]]s in [[Thedas]].<ref>{{Cite wot|26}}</ref>
==Items==
 
  +
{{Tabletop RPG material}}
  +
The Wilds are native to monsters such as the giant swamp crabs.<ref>''[[Dragon Age (tabletop RPG)]]'', Blood in Ferelden p. 27</ref>
  +
  +
== Involvement ==
  +
{{SpoilerTST|[[Maric Theirin|Prince Maric]] fled with the help of [[Loghain Mac Tir|Loghain]] into the Korcari Wilds in order to escape from the forces of the usurper King [[Meghren]] during the [[Fereldan Rebellion]] in 8:96 [[Blessed Age|Blessed]]. Within the Wilds, they experienced many difficulties and they felt relieved when they finally left the forest. A [[Dalish]] clan also resided within the Korcari Wilds at that time.}}
  +
{{SpoilerDAO|
  +
* In this region the new recruits will encounter their first [[hurlock emissary]] and [[hurlock alpha]].
  +
* Interacting with a Dying Soldier (just past the wolves near the exit) triggers a cut-scene in which each party member can express their attitude towards the current mission. The soldier is the sole survivor of a scouting party ambushed by darkspawn. If The Warden kills the soldier ({{approval|Alistair|-3}}) or leaves him to die, a low-tier armor piece or weapon will drop.
 
* Missionary Jogby (the son): the corpse of a missionary can be found at the edge of the water southwest of the exit. Searching the body yields a [[Codex entry: Letter to Jogby|letter]] and starts the side quest [[the Missionary]].
 
* Missionary Rigby (the father): another corpse, this can be found atop a hill on the mid-east side of the map, near a locked chest amongst some ruins. Looting the body will unlock a [[Codex entry: Rigby's Last Will and Testament|codex entry]] and start the side quest [[Last Will and Testament]].
  +
* The [[Wilds Flower]] needed for [[the Mabari Hound]] can be found in numerous locations throughout the area, all on mossy logs; the one closest to the exit is just past the dying soldier mentioned above. (If the Warden has not acquired the appropriate side quest, examining the flower prompts [[Daveth]] to mention that the [[Kennel Master]] is offering a reward for it). Once any one of these has been picked, they all cease to be "lootable" objects.
  +
* The [[Vial of Darkspawn Blood|blood]] needed for the [[Tainted Blood]] quest will drop frequently from [[Hurlock]]s and [[Genlock]]s alike. Although the quest only requires three vials, it is possible to end up with more; however, they are still simply plot items and serve no other purpose. Once three or more have been picked up, they will cease to drop, and all the collected [[Vial of Darkspawn Blood|vials]] will be removed from inventory when the quest is resolved.
  +
* At a campsite to the northwest is a chest containing [[Rigby's Field Journal]]. Taking it will unlock a [[Codex entry: Signs of the Chasind|codex entry]], set in motion the quest [[Chasind Trail Signs]], and mark the first Sign on the area map, just past the arches next to the campsite. Note that the quest might not appear in the party journal until all Signs have been tracked down.
  +
* In the same campsite (beneath the campfire) is a hidden cache that continues the [[Last Will and Testament]] side quest (see Missionary Rigby, above; the cache will not be accessible until that quest has begun). '''''(A note under [[Chasind Trail Signs]] charts a walkthrough for all three of the Jogby/Rigby side quests.)'''''
  +
* Across the bridge in the south end (an area dense with Flimsy Leghold Traps) is the corpse of a soldier carrying a [[Excerpt from Local Myths and Legends|page]] from a book and a [[Pouch of Ashes|pouch]]. The ashes in the pouch can be used to summon a powerful [[Gazarath|shade]] at a small pile of rocks on a rise, east of the corpse. See [[A Pinch of Ashes]] for details.
  +
* Alistair and the recruits will eventually (in the eastern half of the map) reach a ruined tower where they find [[The Grey Wardens' Cache]] - or what is left of it. Examining the remains triggers the cut-scene introducing [[Morrigan]]. After a brief, possibly reciprocated interrogation, she is prepared to bring the party to [[Flemeth's Hut]], though departure may be postponed if the party is not yet ready to proceed.}}
  +
  +
== Enemies ==
  +
* [[Wolf]] ([[Animal]], [[Normal]])
  +
* [[Wolf|Alpha Wolf]] ([[Animal]], [[Elite]])
  +
* [[Genlock]] ([[Darkspawn]], [[Normal]])
  +
* [[Genlock archer]] ([[Darkspawn]], [[Normal]])
  +
* [[Genlock rogue]] ([[Darkspawn]], [[Normal]]) - uses [[Stealth (Origins)|stealth]]
  +
* [[Hurlock]] ([[Darkspawn]], [[Normal]])
  +
* [[Hurlock archer]] ([[Darkspawn]], [[Normal]])
  +
* [[Hurlock emissary]] ([[Darkspawn]], [[Elite]])
  +
* [[Hurlock Alpha]] ([[Darkspawn]], [[Elite]])
  +
* [[Gazarath]] ([[Shade]], [[Boss]]) - see [[A Pinch of Ashes]]
  +
 
[[File:KorcariWildsMap.png|thumb|270px|Map of the Area]]
  +
== Notable items ==
   
 
'''Plot Items:'''
 
'''Plot Items:'''
 
{{:Beloved Amulet|style=iconmini}}{{clrl}}
 
{{:Excerpt from Local Myths and Legends|style=iconmini}}{{clrl}}
 
{{:Excerpt from Local Myths and Legends|style=iconmini}}{{clrl}}
 
{{:Pouch of Ashes|style=iconmini}}{{clrl}}
 
{{:Pouch of Ashes|style=iconmini}}{{clrl}}
Line 38: Line 64:
 
{{:Vial of Darkspawn Blood|style=iconmini}}{{clrl}}
 
{{:Vial of Darkspawn Blood|style=iconmini}}{{clrl}}
 
{{:Wilds Flower|style=iconmini}}{{clrl}}
 
{{:Wilds Flower|style=iconmini}}{{clrl}}
 
 
'''Codex Entries:'''
 
{{:Codex Entry: A Pinch of Ashes|style=iconmini}}{{clrl}}
 
{{:Codex Entry: Farewell Letter to Jogby|style=iconmini}}{{clrl}}
 
{{:Codex Entry: Genlock|style=iconmini}}{{clrl}}
 
{{:Codex Entry: Hurlock|style=iconmini}}{{clrl}}
 
{{:Codex Entry: Letter to Jogby|style=iconmini}}{{clrl}}
 
{{:Codex Entry: Rigby's Last Will and Testament|style=iconmini}}{{clrl}}
 
{{:Codex Entry: Signs of the Chasind|style=iconmini}}{{clrl}}
 
{{:Codex Entry: Wolf|style=iconmini}}{{clrl}}
 
 
   
 
'''Plants:'''
 
'''Plants:'''
{{:Deathroot|style=iconmini}}{{clrl}}
+
{{:Deathroot (Origins)|style=iconmini}}{{clrl}}
{{:Elfroot|style=iconmini}}{{clrl}}
+
{{:Elfroot (Origins)|style=iconmini}}{{clrl}}
   
 
'''Chasind Cache:'''
 
{{:Barbarian Mace|style=iconmini}}{{clrl}}
 
{{:Chasind Crusher|style=iconmini}}{{clrl}}
 
{{:Chasind Robes|style=iconmini}}{{clrl}}
 
{{:Thane Helmet|style=iconmini}}{{clrl}}
 
{{:Wilds Bow|style=iconmini}}{{clrl}}
 
{{:Malachite|style=iconmini}}{{clrl}}
  +
{{:Topaz|style=iconmini}}{{clrl}}
  +
{{:Quartz|style=iconmini}}{{clrl}}
   
 
'''Other:'''
 
'''Other:'''
 
{{:Chasind Flatblade|style=iconmini}}{{clrl}}
 
{{:Chasind Flatblade|style=iconmini}}{{clrl}}
{{:Darkspawn Staff|style=iconmini}}{{clrl}}
+
{{:Enchanted Dagger (Origins)|style=iconmini}}{{clrl}}
  +
{{:Darkspawn Staff (Origins)|style=iconmini}}{{clrl}}
 
{{:Enchanter's Footing|style=iconmini}}{{clrl}}
 
{{:Enchanter's Footing|style=iconmini}}{{clrl}}
 
{{:Mud Idol|style=iconmini}}{{clrl}}
 
{{:Mud Idol|style=iconmini}}{{clrl}}
   
  +
== Codex entries ==
 
{{:Codex entry: A Pinch of Ashes|style=iconmini}}{{clrl}}
 
{{:Codex entry: Farewell Letter to Jogby|style=iconmini}}{{clrl}}
 
{{:Codex entry: Genlock (Origins)|style=iconmini}}{{clrl}}
  +
{{:Codex entry: Hurlock|style=iconmini}} (with addenda for the Alpha and Emissary){{clrl}}
 
{{:Codex entry: Letter to Jogby|style=iconmini}}{{clrl}}
 
{{:Codex entry: Rigby's Last Will and Testament|style=iconmini}}{{clrl}}
 
{{:Codex entry: Signs of the Chasind|style=iconmini}}{{clrl}}
  +
{{:Codex entry: Shade|style=iconmini}} (if you kill [[Gazarath]]){{clrl}}
 
{{:Codex entry: Wolf|style=iconmini}}{{clrl}}
   
 
[[File:KorcariWildsConceptArt.jpg|thumb|270px|Concept art]]
'''Chasind Cache:'''
 
  +
{{:Barbarian Mace|style=iconmini}}{{clrl}}
 
  +
== Containers ==
{{:Chasind Crusher|style=iconmini}}{{clrl}}
 
  +
''Near wolves vs. darkspawn area''
{{:Chasind Robes|style=iconmini}}{{clrl}}
 
  +
* {{TextContainer|Chest}} ([[Treasure#Darkspawn|Darkspawn]], Elite) - locked
{{:Thane Helmet|style=iconmini}}{{clrl}}
 
  +
* {{TextContainer|Chest}} ([[Treasure#Ferelden|Ferelden]], Normal) - locked
{{:Wilds Bow|style=iconmini}}{{clrl}}
 
  +
* {{TextContainer|Crate}} ([[Treasure#Generic Armor|Generic Armor]], Critter)
  +
* {{TextContainer|Crate}} ([[Treasure#Generic|Generic]], Critter)
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* {{TextContainer|Crate}} ([[Treasure#Generic|Generic]], Critter)
  +
  +
''Western camp''
  +
* {{TextContainer|Chest}} ([[Treasure#Barbarian|Barbarian]], Normal) - contains [[Mud Idol]] and [[Codex entry: Signs of the Chasind|Rigby's Field Journal]]
  +
* {{TextContainer|Sack}} ([[Treasure#Generic|Generic]], Critter)
  +
  +
''Quest-related''
  +
* {{TextContainer|Iron Chest}} ([[Treasure#Ferelden|Ferelden]], Elite) - contains [[Chasind Flatblade]] and [[Codex entry: Farewell Letter to Jogby|a letter]]
  +
* {{TextContainer|Chasind Cache}} (''see above'')
  +
  +
== Notes ==
  +
* {{platforms|pc}}One of the Flimsy Leghold Traps cannot be disarmed.
 
* Once the cutscene with [[Morrigan]] and [[Flemeth]] is over, it is still possible to return to the Wilds, but only before the Joining ritual is done. After the Joining, this area becomes permanently inaccessible.
   
==Quests==
+
== Trivia ==
  +
* On the [[:File:ThedasMap.jpg|official map]] released by [[BioWare]], the Korcari Wilds are misspelled as "Kocari Wilds."
   
  +
== See also ==
* [[The Missionary]] (side quest)
 
  +
{{:Codex entry: The Korcari Wilds|style=iconmini}}{{clrl}}
* [[Last Will and Testament]] (side quest)
 
* [[Chasind Trail Signs]] (side quest)
 
* [[Codex:_Quest-Related#A_Pinch_of_Ashes|A Pinch of Ashes]] (unmarked side quest)
 
   
==Exits==
+
== References ==
  +
<references/>
   
  +
[[es:Espesura de Korcari]]
{{:Ostagar|style=iconmini}}{{clrl}}
 
  +
[[Category:Dragon Age: The Stolen Throne locations]]
{{:Flemeth's Hut|style=iconmini}} *Guided by Morrigan Only{{clrl}}
 
[[Category: Locations]]
+
[[Category:Dragon Age: Origins locations]]
 
[[Category:Ferelden]]
 
[[Category:Ferelden]]
  +
[[Category:Dragon Age (tabletop RPG) locations]]

Revision as of 14:18, 28 January 2020

The Korcari Wilds are a cold southern expanse of forest and swamp, the extent of which is not truly known. Chasind Wilders speak of a wasteland of snow and ice further to the south, filled only with desolate tundra and nomadic barbarians. Most northerners believe little of what the Chasind have to say.

The Wilds are also home to Flemeth, the legendary "Witch of the Wilds", and her daughters.

South of the Wilds itself lies the mysterious region known as the Sunless Lands.[1][2]

Background

Korcari Wilds.jpg

Local legends state that the perpetual mist surrounding the Wilds is not natural, but rather the result of a curse. Long ago, when werewolves terrorized the country, a great arl ventured into the Wilds killing every wolf he could find, as well as any Chasind. A Chasind mother was outraged upon finding her sons dead at the soldiers' blades - one of which she stabbed into her own heart. A great mist seeped forth from this mortal wound and spread throughout the Wilds. It was so dense that the arl and his soldiers were lost inside forever.

At -410 Ancient a group of Kossith lands in the southern Korcari Wilds, likely from The Frozen Seas on the east and establishes a colony. This group is believed to have been eliminated during the First Blight but beforehand, some of its females were turned into broodmothers by the darkspawn and gave rise to the first appearance of Ogres in Thedas.[3]

BioWare canon.png
The following characters, lore and events in this section are non-canon in Dragon Age and exist only within the Dragon Age tabletop RPG.

The Wilds are native to monsters such as the giant swamp crabs.[4]

Involvement


This section contains spoilers for:
Dragon Age: The Stolen Throne.


Prince Maric fled with the help of Loghain into the Korcari Wilds in order to escape from the forces of the usurper King Meghren during the Fereldan Rebellion in 8:96 Blessed. Within the Wilds, they experienced many difficulties and they felt relieved when they finally left the forest. A Dalish clan also resided within the Korcari Wilds at that time.



This section contains spoilers for:
Dragon Age: Origins.


  • In this region the new recruits will encounter their first hurlock emissary and hurlock alpha.
  • Interacting with a Dying Soldier (just past the wolves near the exit) triggers a cut-scene in which each party member can express their attitude towards the current mission. The soldier is the sole survivor of a scouting party ambushed by darkspawn. If The Warden kills the soldier (Ico DisAppr Heart.png Alistair disapproves (-3)) or leaves him to die, a low-tier armor piece or weapon will drop.
  • Missionary Jogby (the son): the corpse of a missionary can be found at the edge of the water southwest of the exit. Searching the body yields a letter and starts the side quest the Missionary.
  • Missionary Rigby (the father): another corpse, this can be found atop a hill on the mid-east side of the map, near a locked chest amongst some ruins. Looting the body will unlock a codex entry and start the side quest Last Will and Testament.
  • The Wilds Flower needed for the Mabari Hound can be found in numerous locations throughout the area, all on mossy logs; the one closest to the exit is just past the dying soldier mentioned above. (If the Warden has not acquired the appropriate side quest, examining the flower prompts Daveth to mention that the Kennel Master is offering a reward for it). Once any one of these has been picked, they all cease to be "lootable" objects.
  • The blood needed for the Tainted Blood quest will drop frequently from Hurlocks and Genlocks alike. Although the quest only requires three vials, it is possible to end up with more; however, they are still simply plot items and serve no other purpose. Once three or more have been picked up, they will cease to drop, and all the collected vials will be removed from inventory when the quest is resolved.
  • At a campsite to the northwest is a chest containing Rigby's Field Journal. Taking it will unlock a codex entry, set in motion the quest Chasind Trail Signs, and mark the first Sign on the area map, just past the arches next to the campsite. Note that the quest might not appear in the party journal until all Signs have been tracked down.
  • In the same campsite (beneath the campfire) is a hidden cache that continues the Last Will and Testament side quest (see Missionary Rigby, above; the cache will not be accessible until that quest has begun). (A note under Chasind Trail Signs charts a walkthrough for all three of the Jogby/Rigby side quests.)
  • Across the bridge in the south end (an area dense with Flimsy Leghold Traps) is the corpse of a soldier carrying a page from a book and a pouch. The ashes in the pouch can be used to summon a powerful shade at a small pile of rocks on a rise, east of the corpse. See A Pinch of Ashes for details.
  • Alistair and the recruits will eventually (in the eastern half of the map) reach a ruined tower where they find The Grey Wardens' Cache - or what is left of it. Examining the remains triggers the cut-scene introducing Morrigan. After a brief, possibly reciprocated interrogation, she is prepared to bring the party to Flemeth's Hut, though departure may be postponed if the party is not yet ready to proceed.


Enemies

Map of the Area

Notable items

Plot Items:

Beloved Amulet Beloved Amulet

Excerpt from Local Myths and Legends Excerpt from Local Myths and Legends

Pouch of Ashes Pouch of Ashes

Rigby's Last Will and Testament Rigby's Last Will and Testament

Vial of Darkspawn Blood Vial of Darkspawn Blood

Wilds Flower Wilds Flower

Plants:

Deathroot Deathroot

Elfroot Elfroot

Chasind Cache:

Barbarian Mace Barbarian Mace

Chasind Crusher Chasind Crusher

Chasind Robes Chasind Robes

Thane Helmet Thane Helmet

Wilds Bow Wilds Bow

Malachite Malachite

Topaz Topaz

Quartz Quartz

Other:

Chasind Flatblade Chasind Flatblade

Enchanted Dagger Enchanted Dagger

Darkspawn Staff Darkspawn Staff

Enchanter's Footing Enchanter's Footing

Mud Idol Mud Idol

Codex entries

Codex entry: A Pinch of Ashes Codex entry: A Pinch of Ashes

Codex entry: Farewell Letter to Jogby Codex entry: Farewell Letter to Jogby

Codex entry: Genlock Codex entry: Genlock

Codex entry: Hurlock Codex entry: Hurlock (with addenda for the Alpha and Emissary)

Codex entry: Letter to Jogby Codex entry: Letter to Jogby

Codex entry: Rigby's Last Will and Testament Codex entry: Rigby's Last Will and Testament

Codex entry: Signs of the Chasind Codex entry: Signs of the Chasind

Codex entry: Shade Codex entry: Shade (if you kill Gazarath)

Codex entry: Wolf Codex entry: Wolf

Concept art

Containers

Near wolves vs. darkspawn area

Western camp

Quest-related

Notes

  • pcpcOne of the Flimsy Leghold Traps cannot be disarmed.
  • Once the cutscene with Morrigan and Flemeth is over, it is still possible to return to the Wilds, but only before the Joining ritual is done. After the Joining, this area becomes permanently inaccessible.

Trivia

See also

Codex entry: The Korcari Wilds Codex entry: The Korcari Wilds

References

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