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[[File:KorcariWildsMap.png|thumb|270px|Korcari Wilds Map]]
 
[[File:KorcariWildsMap.png|thumb|270px|Korcari Wilds Map]]
The '''Korcari Wilds''' are a cold southern expanse of forests whose extent is not truly known. The [[Chasind Wilders]], who live within, say that a wasteland of snow and ice waits further to the south, filled only with desolate tundra and nomadic barbarians, but the northerners believe little of what the Chasind tell them.
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The '''Korcari Wilds''' are a cold southern expanse of forests whose extent is not truly known. The [[Chasind Wilders]], who live within, tell of a wasteland of snow and ice further to the south, filled only with desolate tundra and nomadic barbarians. Most northerners believe little of what the Chasind have to say.
   
These forests are home to [[Flemeth]], the legendary "Witch of the Wilds," and [[Morrigan |her daughters]].
+
The Wilds are also home to [[Flemeth]], the legendary "Witch of the Wilds," and [[Morrigan|her daughter(s)]].
   
Local legends state that the perpetual mist surrounding the Wilds is not natural, but rather the result of a curse. Long ago, when [[werewolves]] terrorized the country, a great [[Fereldans#Arls/Arlessa |arl]] ventured into the Wilds killing every wolf he could find, as well as any member of the Chasind Wilder folk. A chasind mother grew enraged at the slaughter upon finding her sons dead at the soldier's blades and used a blade that stabbed one of her sons and stabbed it into her own heart. A great mist seeped forth from his mortal wound surrounding the entire Wilds. It was so dense that the arl and his soldiers were lost inside forever.
+
Local legends state that the perpetual mist surrounding the Wilds is not natural, but rather the result of a curse. Long ago, when [[werewolves]] terrorized the country, a great [[Fereldans#Arls/Arlessa|arl]] ventured into the Wilds killing every wolf he could find, as well as any Chasind. A chasind mother was outraged upon finding her sons dead at the soldiers' blades - one of which she stabbed into her own heart. A great mist seeped forth from this mortal wound and spread throughout the Wilds. It was so dense that the arl and his soldiers were lost inside forever.
   
 
== Interesting Characters or Objects ==
 
== Interesting Characters or Objects ==
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{{SpoilerDAO|
* Interacting with a Dying Soldier (just past the wolves near the entrance/exit) should trigger a cutscene which illustrates each party member's attitude towards the current mission. This soldier is the sole survivor of a scouting party ambushed by darkspawn. If the Warden kills the soldier (-3 Approval from Alistair) or leaves him to die, one simple armor piece or weapon will usually drop.
+
* Interacting with a Dying Soldier (just past the wolves near the entrance/exit) should trigger a cutscene which illustrates each party member's attitude towards the current mission. The soldier is the sole survivor of a scouting party ambushed by darkspawn. If the Warden kills the soldier ({{approval|Alistair|-3}}) or leaves him to die, a small armor piece or weapon will drop.
* Missionary Jogby (the son): the corpse of this missionary can be found at the edge of the water southwest of the entrance/exit. Searching the body yields a [[Codex:_Quest-Related#Letter_to_Jogby|Letter to Jogby]] and starts the side quest [[The Missionary]].
+
* Missionary Jogby (the son): the corpse of a missionary can be found at the edge of the water southwest of the entrance/exit. Searching the body yields a [[Codex:_Quest-Related#Letter_to_Jogby|Letter to Jogby]] and starts the side quest [[The Missionary]].
* Missionary Rigby (the father): the corpse of this missionary can be found atop a hill on the east side of the area, near a locked chest amongst some ruins. Looting the body will unlock a [[Codex_Entry:_Rigby's_Last_Will_and_Testament|codex entry]] and start the side quest [[Last Will and Testament]].
+
* Missionary Rigby (the father): another corpse, this can be found atop a hill on the mid-east side of the map, near a locked chest amongst some ruins. Looting the body will unlock a [[Codex_Entry:_Rigby's_Last_Will_and_Testament|codex entry]] and start the side quest [[Last Will and Testament]].
* The [[Wilds Flower]] needed for [[The Mabari Hound]] can be found in numerous locations throughout the area, all on mossy logs; the one closest to the entrance/exit is just past the Dying Soldier mentioned above. (If the Warden has not acquired the appropriate side quest, interacting with the flower leads [[Daveth]] to mention that the [[Kennel Master]] is offering a reward for it). Once the Warden has picked one of these, they all cease to be "lootable" objects.
+
* The [[Wilds Flower]] needed for [[The Mabari Hound]] can be found in numerous locations throughout the area, all on mossy logs; the one closest to the entrance/exit is just past the Dying Soldier mentioned above. (If the Warden has not acquired the appropriate side quest, examining the flower prompts [[Daveth]] to mention that the [[Kennel Master]] is offering a reward for it). Once the Warden has picked one of these, they all cease to be "lootable" objects.
 
* The [[Vial of Darkspawn Blood|blood]] needed for the [[Tainted Blood]] quest will drop frequently from [[Hurlock]]s and [[Genlock]]s alike. Although the quest only requires three vials, it is possible to end up with more; however, they are still simply Quest Items and serve no other purpose. Once three or more have been picked up, they will cease to drop.
 
* The [[Vial of Darkspawn Blood|blood]] needed for the [[Tainted Blood]] quest will drop frequently from [[Hurlock]]s and [[Genlock]]s alike. Although the quest only requires three vials, it is possible to end up with more; however, they are still simply Quest Items and serve no other purpose. Once three or more have been picked up, they will cease to drop.
* At a campsite to the northwest is a chest containing Rigby's field journal. Taking it will unlock a [[Codex_Entry:_Signs_of_the_Chasind|codex entry]] and set in motion the quest [[Chasind Trail Signs]], marking the first such Sign on the area map, just past the arches next to the campsite. Note that the quest may not be placed in the Warden's journal until all of the Signs have been tracked down.
+
* At a campsite to the northwest is a chest containing Rigby's field journal. Taking it will unlock a [[Codex_Entry:_Signs_of_the_Chasind|codex entry]] and set in motion the quest [[Chasind Trail Signs]], marking the first such Sign on the area map, just past the arches next to the campsite. Note that the quest might not appear in the party journal until all Signs have been tracked down.
* In the same campsite (beneath the remains of the campfire) is a hidden cache which continues the [[Last Will and Testament]] side quest (see Missionary Rigby, above). The cache will not be visible or accessible until after that quest has begun. (A note under [[Chasind Trail Signs]] explains one method of progressing through all three of the Jogby/Rigby side quests.)
+
* In the same campsite (underneath the campfire) is a hidden cache which continues the [[Last Will and Testament]] side quest (see Missionary Rigby, above; the cache will not be visible or accessible until that quest has begun). (A note under [[Chasind Trail Signs]] charts a walkthrough for all three of the Jogby/Rigby side quests.)
* Just past a bridge in the south end is the corpse of a soldier carrying a [[Excerpt from Local Myths and Legends|page]] from a book and a [[Pouch of Ashes|pouch]]. The ashes within the pouch can be used to summon a [[Gazarath|spirit]] at a small pile of rocks on a rise, east of the corpse. See [[A Pinch of Ashes]] for details. BEWARE! There are a large number of traps just on the other side of this bridge.
+
* Just past the bridge in the south end (which is heavily trapped on its south side) is the corpse of a soldier carrying a [[Excerpt from Local Myths and Legends|page]] from a book and a [[Pouch of Ashes|pouch]]. The ashes within the pouch can be used to summon a [[Gazarath|spirit]] at a small pile of rocks on a rise, east of the corpse. See [[A Pinch of Ashes]] for details.
 
* In this region the party will encounter its first [[Hurlock emissary]] and [[Hurlock Alpha]], and (optionally) a [[Shade]] and/or [[Alphas|Alpha Wolf]].
 
* In this region the party will encounter its first [[Hurlock emissary]] and [[Hurlock Alpha]], and (optionally) a [[Shade]] and/or [[Alphas|Alpha Wolf]].
* Alistair and the recruits will eventually (in the eastern half of the map) reach a ruined tower where they find [[The Grey Wardens' Cache]]. Examining this begins a cutscene with [[Morrigan]], who (after a dialogue which includes the option of remaining in the area before accepting her offer) will bring the party to [[Flemeth's Hut]], where another cutscene advances the plot.
+
* Alistair and the recruits will eventually (in the eastern half of the map) reach a ruined tower where they find [[The Grey Wardens' Cache]]. Examining this starts the cutscene which introduces [[Morrigan]], who (after a dialogue which includes the option of remaining in the area before accepting her offer) will bring the party to [[Flemeth's Hut]], where another cutscene advances the plot.
   
 
== Notes ==
 
== Notes ==
 
* Once the cutscene with [[Morrigan]] and [[Flemeth]] is over, it is still possible to return to the Wilds to complete unfinished quests, but only before the Joining ritual is done. After the Joining, the Korcari Wilds become inaccessible.
 
* Once the cutscene with [[Morrigan]] and [[Flemeth]] is over, it is still possible to return to the Wilds to complete unfinished quests, but only before the Joining ritual is done. After the Joining, the Korcari Wilds become inaccessible.
+
}}
 
== Items ==
 
== Items ==
   

Revision as of 01:11, July 3, 2012

KorcariWildsMap

Korcari Wilds Map

The Korcari Wilds are a cold southern expanse of forests whose extent is not truly known. The Chasind Wilders, who live within, tell of a wasteland of snow and ice further to the south, filled only with desolate tundra and nomadic barbarians. Most northerners believe little of what the Chasind have to say.

The Wilds are also home to Flemeth, the legendary "Witch of the Wilds," and her daughter(s).

Local legends state that the perpetual mist surrounding the Wilds is not natural, but rather the result of a curse. Long ago, when werewolves terrorized the country, a great arl ventured into the Wilds killing every wolf he could find, as well as any Chasind. A chasind mother was outraged upon finding her sons dead at the soldiers' blades - one of which she stabbed into her own heart. A great mist seeped forth from this mortal wound and spread throughout the Wilds. It was so dense that the arl and his soldiers were lost inside forever.

Interesting Characters or Objects


This section contains spoilers for:
Dragon Age: Origins.


  • Interacting with a Dying Soldier (just past the wolves near the entrance/exit) should trigger a cutscene which illustrates each party member's attitude towards the current mission. The soldier is the sole survivor of a scouting party ambushed by darkspawn. If the Warden kills the soldier (Ico DisAppr Heart Alistair disapproves (-3)) or leaves him to die, a small armor piece or weapon will drop.
  • Missionary Jogby (the son): the corpse of a missionary can be found at the edge of the water southwest of the entrance/exit. Searching the body yields a Letter to Jogby and starts the side quest The Missionary.
  • Missionary Rigby (the father): another corpse, this can be found atop a hill on the mid-east side of the map, near a locked chest amongst some ruins. Looting the body will unlock a codex entry and start the side quest Last Will and Testament.
  • The Wilds Flower needed for The Mabari Hound can be found in numerous locations throughout the area, all on mossy logs; the one closest to the entrance/exit is just past the Dying Soldier mentioned above. (If the Warden has not acquired the appropriate side quest, examining the flower prompts Daveth to mention that the Kennel Master is offering a reward for it). Once the Warden has picked one of these, they all cease to be "lootable" objects.
  • The blood needed for the Tainted Blood quest will drop frequently from Hurlocks and Genlocks alike. Although the quest only requires three vials, it is possible to end up with more; however, they are still simply Quest Items and serve no other purpose. Once three or more have been picked up, they will cease to drop.
  • At a campsite to the northwest is a chest containing Rigby's field journal. Taking it will unlock a codex entry and set in motion the quest Chasind Trail Signs, marking the first such Sign on the area map, just past the arches next to the campsite. Note that the quest might not appear in the party journal until all Signs have been tracked down.
  • In the same campsite (underneath the campfire) is a hidden cache which continues the Last Will and Testament side quest (see Missionary Rigby, above; the cache will not be visible or accessible until that quest has begun). (A note under Chasind Trail Signs charts a walkthrough for all three of the Jogby/Rigby side quests.)
  • Just past the bridge in the south end (which is heavily trapped on its south side) is the corpse of a soldier carrying a page from a book and a pouch. The ashes within the pouch can be used to summon a spirit at a small pile of rocks on a rise, east of the corpse. See A Pinch of Ashes for details.
  • In this region the party will encounter its first Hurlock emissary and Hurlock Alpha, and (optionally) a Shade and/or Alpha Wolf.
  • Alistair and the recruits will eventually (in the eastern half of the map) reach a ruined tower where they find The Grey Wardens' Cache. Examining this starts the cutscene which introduces Morrigan, who (after a dialogue which includes the option of remaining in the area before accepting her offer) will bring the party to Flemeth's Hut, where another cutscene advances the plot.

Notes

  • Once the cutscene with Morrigan and Flemeth is over, it is still possible to return to the Wilds to complete unfinished quests, but only before the Joining ritual is done. After the Joining, the Korcari Wilds become inaccessible.

Items

Plot Items:

Ico amulet Beloved Amulet
Plt ico burned love letter Excerpt from Local Myths and Legends
Plt ico sacred ashes Pouch of Ashes
Plt ico grey warden docs Rigby's Last Will and Testament
Plt ico darkspawn blood Vial of Darkspawn Blood
Plt ico flower Wilds Flower

Codex Entries:

Ico codex entry Codex entry: A Pinch of Ashes
Ico codex entry Codex entry: Farewell Letter to Jogby

Codex entry: Genlock may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Ico codex entry Codex entry: Hurlock (with addenda for the Alpha and Emissary)
Ico codex entry Codex entry: Letter to Jogby
Ico codex entry Codex entry: Rigby's Last Will and Testament
Ico codex entry Codex entry: Signs of the Chasind
Ico codex entry Codex entry: Wolf

Plants: Deathroot may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

Elfroot may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

Other:

Ico greatsword Chasind Flatblade

Enchanted Dagger may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

Darkspawn Staff may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Ico boots light Enchanter's Footing
Ico amulet Mud Idol

Chasind Cache:

Ico mace Barbarian Mace
Ico warhammer Chasind Crusher
Ico armor robe Chasind Robes
Ico helm heavy Thane Helmet
Ico shortbow Wilds Bow
Tre ico malachite Malachite
Tre ico topaz Topaz
Tre ico quartz Quartz

Enemies

Containers

Near wolves vs. darkspawn area

Western camp

Quest-related

Involvement

Ico Quest Tainted Blood
Ico Quest The Grey Wardens' Cache
Ico Quest The Mabari Hound (side quest)
Ico Quest The Missionary (side quest)
Ico Quest Last Will and Testament (side quest)
Ico Quest Chasind Trail Signs (side quest)
Ico Quest A Pinch of Ashes (mini-quest)

Exits

Ico Castle Ostagar
Ico Hut Flemeth's Hut (guided by Morrigan only)

See also

Ico codex entry Codex entry: The Korcari Wilds
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