m (tidy) |
|||
Line 28: | Line 28: | ||
* At a campsite to the northwest is a chest containing Rigby's field journal. Taking it will unlock a [[Codex_Entry:_Signs_of_the_Chasind|codex entry]] and set in motion the quest [[Chasind Trail Signs]], marking the first such Sign on the area map, just past the arches next to the campsite. Note that the quest may not be placed in the Warden's journal until all of the Signs have been tracked down. |
* At a campsite to the northwest is a chest containing Rigby's field journal. Taking it will unlock a [[Codex_Entry:_Signs_of_the_Chasind|codex entry]] and set in motion the quest [[Chasind Trail Signs]], marking the first such Sign on the area map, just past the arches next to the campsite. Note that the quest may not be placed in the Warden's journal until all of the Signs have been tracked down. |
||
* In the same campsite (beneath the remains of the campfire) is a hidden cache which continues the [[Last Will and Testament]] side quest (see Missionary Rigby, above). The cache will not be visible or accessible until after that quest has begun. (A note under [[Chasind Trail Signs]] explains one method of progressing through all three of the Jogby/Rigby side quests.) |
* In the same campsite (beneath the remains of the campfire) is a hidden cache which continues the [[Last Will and Testament]] side quest (see Missionary Rigby, above). The cache will not be visible or accessible until after that quest has begun. (A note under [[Chasind Trail Signs]] explains one method of progressing through all three of the Jogby/Rigby side quests.) |
||
− | * Just past a bridge in the south end is the corpse of a soldier carrying a [[Excerpt from Local Myths and Legends|page]] from a book and a [[Pouch of Ashes|pouch]]. The ashes within the pouch can be used to summon a [[Gazarath|spirit]] at a small pile of rocks on a rise, east of the corpse. See [[A Pinch of Ashes]] for details. |
+ | * Just past a bridge in the south end is the corpse of a soldier carrying a [[Excerpt from Local Myths and Legends|page]] from a book and a [[Pouch of Ashes|pouch]]. The ashes within the pouch can be used to summon a [[Gazarath|spirit]] at a small pile of rocks on a rise, east of the corpse. See [[A Pinch of Ashes]] for details. BEWARE! There are a large number of traps jut on the other side of this bridge. |
* In this region the party will encounter its first [[Hurlock emissary]] and [[Hurlock Alpha]], and (optionally) a [[Shade]] and/or [[Alphas|Alpha Wolf]]. |
* In this region the party will encounter its first [[Hurlock emissary]] and [[Hurlock Alpha]], and (optionally) a [[Shade]] and/or [[Alphas|Alpha Wolf]]. |
||
* Alistair and the recruits will eventually (in the eastern half of the map) reach a ruined tower where they find [[The Grey Wardens' Cache]]. Examining this begins a cutscene with [[Morrigan]], who (after a dialogue which includes the option of remaining in the area before accepting her offer) will bring the party to [[Flemeth's Hut]], where another cutscene advances the plot. |
* Alistair and the recruits will eventually (in the eastern half of the map) reach a ruined tower where they find [[The Grey Wardens' Cache]]. Examining this begins a cutscene with [[Morrigan]], who (after a dialogue which includes the option of remaining in the area before accepting her offer) will bring the party to [[Flemeth's Hut]], where another cutscene advances the plot. |
Revision as of 00:31, 3 July 2012
The Korcari Wilds are a cold southern expanse of forests whose extent is not truly known. The Chasind Wilders, who live within, say that a wasteland of snow and ice waits further to the south, filled only with desolate tundra and nomadic barbarians, but the northerners believe little of what the Chasind tell them.
These forests are home to Flemeth, the legendary "Witch of the Wilds," and her daughters.
Local legends state that the perpetual mist surrounding the Wilds is not natural, but rather the result of a curse. Long ago, when werewolves terrorized the country, a great arl ventured into the Wilds killing every wolf he could find, as well as any member of the Chasind Wilder folk. A chasind mother grew enraged at the slaughter upon finding her sons dead at the soldier's blades and used a blade that stabbed one of her sons and stabbed it into her own heart. A great mist seeped forth from his mortal wound surrounding the entire Wilds. It was so dense that the arl and his soldiers were lost inside forever.
Interesting Characters or Objects
- Interacting with a Dying Soldier (just past the wolves near the entrance/exit) should trigger a cutscene which illustrates each party member's attitude towards the current mission. This soldier is the sole survivor of a scouting party ambushed by darkspawn. If the Warden kills the soldier (-3 Approval from Alistair) or leaves him to die, one simple armor piece or weapon will usually drop.
- Missionary Jogby (the son): the corpse of this missionary can be found at the edge of the water southwest of the entrance/exit. Searching the body yields a Letter to Jogby and starts the side quest The Missionary.
- Missionary Rigby (the father): the corpse of this missionary can be found atop a hill on the east side of the area, near a locked chest amongst some ruins. Looting the body will unlock a codex entry and start the side quest Last Will and Testament.
- The Wilds Flower needed for The Mabari Hound can be found in numerous locations throughout the area, all on mossy logs; the one closest to the entrance/exit is just past the Dying Soldier mentioned above. (If the Warden has not acquired the appropriate side quest, interacting with the flower leads Daveth to mention that the Kennel Master is offering a reward for it). Once the Warden has picked one of these, they all cease to be "lootable" objects.
- The blood needed for the Tainted Blood quest will drop frequently from Hurlocks and Genlocks alike. Although the quest only requires three vials, it is possible to end up with more; however, they are still simply Quest Items and serve no other purpose. Once three or more have been picked up, they will cease to drop.
- At a campsite to the northwest is a chest containing Rigby's field journal. Taking it will unlock a codex entry and set in motion the quest Chasind Trail Signs, marking the first such Sign on the area map, just past the arches next to the campsite. Note that the quest may not be placed in the Warden's journal until all of the Signs have been tracked down.
- In the same campsite (beneath the remains of the campfire) is a hidden cache which continues the Last Will and Testament side quest (see Missionary Rigby, above). The cache will not be visible or accessible until after that quest has begun. (A note under Chasind Trail Signs explains one method of progressing through all three of the Jogby/Rigby side quests.)
- Just past a bridge in the south end is the corpse of a soldier carrying a page from a book and a pouch. The ashes within the pouch can be used to summon a spirit at a small pile of rocks on a rise, east of the corpse. See A Pinch of Ashes for details. BEWARE! There are a large number of traps jut on the other side of this bridge.
- In this region the party will encounter its first Hurlock emissary and Hurlock Alpha, and (optionally) a Shade and/or Alpha Wolf.
- Alistair and the recruits will eventually (in the eastern half of the map) reach a ruined tower where they find The Grey Wardens' Cache. Examining this begins a cutscene with Morrigan, who (after a dialogue which includes the option of remaining in the area before accepting her offer) will bring the party to Flemeth's Hut, where another cutscene advances the plot.
Notes
- Once the cutscene with Morrigan and Flemeth is over, it is still possible to return to the Wilds to complete unfinished quests, but only before the Joining ritual is done. After the Joining, the Korcari Wilds become inaccessible.
Items
Plot Items:
Excerpt from Local Myths and Legends
Rigby's Last Will and Testament
Codex Entries:
Codex entry: Farewell Letter to Jogby
Codex entry: Genlock may refer to:
- Codex entry: Genlock (Origins), the codex entry in Dragon Age: Origins.
- Codex entry: Genlock (Dragon Age II), the codex entry in Dragon Age II.
- Codex entry: Genlock (Inquisition), the codex entry in Dragon Age: Inquisition.
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Codex entry: Hurlock (with addenda for the Alpha and Emissary)
Codex entry: Rigby's Last Will and Testament
Codex entry: Signs of the Chasind
Plants:
[[File:|20px|middle|link=Deathroot|Deathroot]] Deathroot
[[File:|20px|middle|link=Elfroot|Elfroot]] Elfroot
Other:
Enchanted Dagger may refer to:
- Enchanted Dagger (Origins), for Dragon Age: Origins.
- Enchanted Dagger (Darkspawn Chronicles), for The Darkspawn Chronicles DLC.
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Darkspawn Staff may refer to:
- Darkspawn Staff (Origins), for Dragon Age: Origins.
- Darkspawn Staff (Awakening), for Dragon Age: Origins - Awakening.
- Darkspawn Staff (Darkspawn Chronicles), for The Darkspawn Chronicles DLC.
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Chasind Cache:
Enemies
- Wolf (Animal, Normal)
- Alpha Wolf (Animal, Elite)
- Genlock (Darkspawn, Normal)
- Genlock archer (Darkspawn, Normal)
- Genlock rogue (Darkspawn, Normal) - uses stealth
- Hurlock (Darkspawn, Normal)
- Hurlock archer (Darkspawn, Normal)
- Hurlock emissary (Darkspawn, Elite)
- Hurlock Alpha (Darkspawn, Elite)
- Gazarath (Shade, Boss) - see A Pinch of Ashes
Containers
Near wolves vs. darkspawn area
- Chest (Darkpawn, Elite) - locked
- Chest (Ferelden, Normal) - locked
- Crate (Generic Armor, Critter)
- Crate (Generic, Critter)
- Crate (Generic, Critter)
Western camp
Quest-related
- Iron Chest (Ferelden, Elite) - contains Chasind Flatblade and a letter
- Chasind Cache (see above)
Involvement
The Mabari Hound (side quest)
The Missionary (side quest)
Last Will and Testament (side quest)
Chasind Trail Signs (side quest)
A Pinch of Ashes (mini-quest)
Exits
Flemeth's Hut (guided by Morrigan only)