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Korcari Wilds

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|style = {{{style|}}}
|name = Korcari Wilds
|name = [[Korcari Wilds]]
|image = KorcariWildsConceptArt.jpg
|icon = Ico Forest.png
|caption = Korcari Wilds
|image = Korcari Wilds Area.jpg
|map =
|px = 270px
|mapcaption =
|caption = Korcari Wilds
|type = Forest
|terrain = Forest
|level =
|location = South-Eastern [[Ferelden]]
|location = South-Eastern Ferelden
|exits = [[Flemeth's Hut]] <br> [[Ostagar]]
|inhabitants = Humans
|inhabitants = [[Human]]s, [[Chasind Wilder|Chasind]], [[Wolf|Wolves]], [[Darkspawn]], [[Firesprite]]s, [[Silent Crawler]]s
|characters = Dying Soldier, [[Morrigan]]
|appearances = [[Dragon Age: The Stolen Throne]] <br> [[Dragon Age: Origins]] <br> [[Dragon Age (tabletop RPG)]]
The '''Korcari Wilds''' are a cold southern expanse of forest and swamp, the extent of which is not truly known. [[Chasind Wilder]]s speak of a wasteland of snow and ice further to the south, filled only with desolate tundra and nomadic barbarians. Most northerners believe little of what the Chasind have to say.
The '''Korcari Wilds''' are a cold southern expanse of forests whose extent is not truly known. The [[Chasind Wilders]], who live within, say that a wasteland of snow and ice waits further to the south, filled only with desolate tundra and nomadic barbarians, but the northerners believe little of what the Chasind tell them.
The Wilds are also home to [[Flemeth]], the legendary "[[Witch of the Wilds]]", and her daughters.
These forests are home to the legendary "Witch of the Wilds," [[Flemeth]] and [[Morrigan | her daughters]].
South of the Wilds itself lies the mysterious region known as the Sunless Lands.<ref>[https://web.archive.org/web/20181202181044/http://holyshitdragonage.tumblr.com/post/95151315186/are-the-lands-north-of-thedas-convenient The Bittersweetest Thing] (archived)</ref><ref>[[The Sunless Staff]]</ref>
Local legends state that the perpetual mist surrounding the Wilds is not natural, but rather the result of a curse. Long ago, when [[werewolves]] terrorized the country, a great [[Fereldans#Arls/Arlessa |arl]] ventured into the Wilds killing every wolf he could find, werewolf or not. A great werewolf grew enraged at the slaughter and used the blade that stabbed his mate to stab his own heart. A great mist seeped forth from his mortal wound surrounding the entire Wilds. It was so dense that the arl and his soldiers were lost inside forever.
== Background ==
[[File:Korcari Wilds.jpg|250px|right]]
[[File:KorcariWildsMap.png|thumb|Korcari Wilds Map]]
Local legends state that the perpetual mist surrounding the Wilds is not natural, but rather the result of a curse. Long ago, when [[werewolves]] terrorized the country, a great [[Fereldans#Arls/Arlessa|arl]] ventured into the Wilds killing every wolf he could find, as well as any Chasind. A Chasind mother was outraged upon finding her sons dead at the soldiers' blades - one of which she stabbed into her own heart. A great mist seeped forth from this mortal wound and spread throughout the Wilds. It was so dense that the arl and his soldiers were lost inside forever.
At -410 [[Ancient Age|Ancient]] a group of [[Kossith]] lands in the southern [[Korcari Wilds]], likely from The Frozen Seas on the east and establishes a colony. This group is believed to have been eliminated during the [[First Blight]] but beforehand, some of its females were turned into [[broodmother]]s by the [[darkspawn]] and gave rise to the first appearance of [[Ogre]]s in [[Thedas]].<ref>{{Cite wot|26}}</ref>
* [[Last Will and Testament]] (side quest)
{{Tabletop RPG material}}
* [[Chasind Trail Signs]] (side quest)
The Wilds are native to monsters such as the giant swamp crabs.<ref>''[[Dragon Age (tabletop RPG)]]'', Blood in Ferelden p. 27</ref>
[[Category: Locations]]
== Involvement ==
{{SpoilerTST|[[Maric Theirin|Prince Maric]] fled with the help of [[Loghain Mac Tir|Loghain]] into the Korcari Wilds in order to escape from the forces of the usurper King [[Meghren]] during the [[Fereldan Rebellion]] in 8:96 [[Blessed Age|Blessed]]. Within the Wilds, they experienced many difficulties and they felt relieved when they finally left the forest. A [[Dalish]] clan also resided within the Korcari Wilds at that time.}}
* In this region the new recruits will encounter their first [[hurlock emissary]] and [[hurlock alpha]].
* Interacting with a Dying Soldier (just past the wolves near the exit) triggers a cut-scene in which each party member can express their attitude towards the current mission. The soldier is the sole survivor of a scouting party ambushed by darkspawn. If The Warden kills the soldier ({{approval|Alistair|-3}}) or leaves him to die, a low-tier armor piece or weapon will drop.
* Missionary Jogby (the son): the corpse of a missionary can be found at the edge of the water southwest of the exit. Searching the body yields a [[Codex entry: Letter to Jogby|letter]] and starts the side quest [[the Missionary]].
* Missionary Rigby (the father): another corpse, this can be found atop a hill on the mid-east side of the map, near a locked chest amongst some ruins. Looting the body will unlock a [[Codex entry: Rigby's Last Will and Testament|codex entry]] and start the side quest [[Last Will and Testament]].
* The [[Wilds Flower]] needed for [[the Mabari Hound]] can be found in numerous locations throughout the area, all on mossy logs; the one closest to the exit is just past the dying soldier mentioned above. (If the Warden has not acquired the appropriate side quest, examining the flower prompts [[Daveth]] to mention that the [[Kennel Master]] is offering a reward for it). Once any one of these has been picked, they all cease to be "lootable" objects.
* The [[Vial of Darkspawn Blood|blood]] needed for the [[Tainted Blood]] quest will drop frequently from [[Hurlock]]s and [[Genlock]]s alike. Although the quest only requires three vials, it is possible to end up with more; however, they are still simply plot items and serve no other purpose. Once three or more have been picked up, they will cease to drop, and all the collected [[Vial of Darkspawn Blood|vials]] will be removed from inventory when the quest is resolved.
* At a campsite to the northwest is a chest containing [[Rigby's Field Journal]]. Taking it will unlock a [[Codex entry: Signs of the Chasind|codex entry]], set in motion the quest [[Chasind Trail Signs]], and mark the first Sign on the area map, just past the arches next to the campsite. Note that the quest might not appear in the party journal until all Signs have been tracked down.
* In the same campsite (beneath the campfire) is a hidden cache that continues the [[Last Will and Testament]] side quest (see Missionary Rigby, above; the cache will not be accessible until that quest has begun). '''''(A note under [[Chasind Trail Signs]] charts a walkthrough for all three of the Jogby/Rigby side quests.)'''''
* Across the bridge in the south end (an area dense with Flimsy Leghold Traps) is the corpse of a soldier carrying a [[Excerpt from Local Myths and Legends|page]] from a book and a [[Pouch of Ashes|pouch]]. The ashes in the pouch can be used to summon a powerful [[Gazarath|shade]] at a small pile of rocks on a rise, east of the corpse. See [[A Pinch of Ashes]] for details.
* Alistair and the recruits will eventually (in the eastern half of the map) reach a ruined tower where they find [[The Grey Wardens' Cache]] - or what is left of it. Examining the remains triggers the cut-scene introducing [[Morrigan]]. After a brief, possibly reciprocated interrogation, she is prepared to bring the party to [[Flemeth's Hut]], though departure may be postponed if the party is not yet ready to proceed.}}
== Enemies ==
* [[Wolf]] ([[Animal]], [[Normal]])
* [[Wolf|Alpha Wolf]] ([[Animal]], [[Elite]])
* [[Genlock]] ([[Darkspawn]], [[Normal]])
* [[Genlock archer]] ([[Darkspawn]], [[Normal]])
* [[Genlock rogue]] ([[Darkspawn]], [[Normal]]) - uses [[Stealth (Origins)|stealth]]
* [[Hurlock]] ([[Darkspawn]], [[Normal]])
* [[Hurlock archer]] ([[Darkspawn]], [[Normal]])
* [[Hurlock emissary]] ([[Darkspawn]], [[Elite]])
* [[Hurlock Alpha]] ([[Darkspawn]], [[Elite]])
* [[Gazarath]] ([[Shade]], [[Boss]]) - see [[A Pinch of Ashes]]
[[File:KorcariWildsMap.png|thumb|270px|Map of the Area]]
== Notable items ==
'''Plot Items:'''
{{:Beloved Amulet|style=iconmini}}{{clrl}}
{{:Excerpt from Local Myths and Legends|style=iconmini}}{{clrl}}
{{:Pouch of Ashes|style=iconmini}}{{clrl}}
{{:Rigby's Last Will and Testament|style=iconmini}}{{clrl}}
{{:Vial of Darkspawn Blood|style=iconmini}}{{clrl}}
{{:Wilds Flower|style=iconmini}}{{clrl}}
{{:Deathroot (Origins)|style=iconmini}}{{clrl}}
{{:Elfroot (Origins)|style=iconmini}}{{clrl}}
'''Chasind Cache:'''
{{:Barbarian Mace|style=iconmini}}{{clrl}}
{{:Chasind Crusher|style=iconmini}}{{clrl}}
{{:Chasind Robes|style=iconmini}}{{clrl}}
{{:Thane Helmet|style=iconmini}}{{clrl}}
{{:Wilds Bow|style=iconmini}}{{clrl}}
{{:Chasind Flatblade|style=iconmini}}{{clrl}}
{{:Enchanted Dagger (Origins)|style=iconmini}}{{clrl}}
{{:Darkspawn Staff (Origins)|style=iconmini}}{{clrl}}
{{:Enchanter's Footing|style=iconmini}}{{clrl}}
{{:Mud Idol|style=iconmini}}{{clrl}}
== Codex entries ==
{{:Codex entry: A Pinch of Ashes|style=iconmini}}{{clrl}}
{{:Codex entry: Farewell Letter to Jogby|style=iconmini}}{{clrl}}
{{:Codex entry: Genlock (Origins)|style=iconmini}}{{clrl}}
{{:Codex entry: Hurlock|style=iconmini}} (with addenda for the Alpha and Emissary){{clrl}}
{{:Codex entry: Letter to Jogby|style=iconmini}}{{clrl}}
{{:Codex entry: Rigby's Last Will and Testament|style=iconmini}}{{clrl}}
{{:Codex entry: Signs of the Chasind|style=iconmini}}{{clrl}}
{{:Codex entry: Shade|style=iconmini}} (if you kill [[Gazarath]]){{clrl}}
{{:Codex entry: Wolf|style=iconmini}}{{clrl}}
[[File:KorcariWildsConceptArt.jpg|thumb|270px|Concept art]]
== Containers ==
''Near wolves vs. darkspawn area''
* {{TextContainer|Chest}} ([[Treasure#Darkspawn|Darkspawn]], Elite) - locked
* {{TextContainer|Chest}} ([[Treasure#Ferelden|Ferelden]], Normal) - locked
* {{TextContainer|Crate}} ([[Treasure#Generic Armor|Generic Armor]], Critter)
* {{TextContainer|Crate}} ([[Treasure#Generic|Generic]], Critter)
* {{TextContainer|Crate}} ([[Treasure#Generic|Generic]], Critter)
''Western camp''
* {{TextContainer|Chest}} ([[Treasure#Barbarian|Barbarian]], Normal) - contains [[Mud Idol]] and [[Codex entry: Signs of the Chasind|Rigby's Field Journal]]
* {{TextContainer|Sack}} ([[Treasure#Generic|Generic]], Critter)
* {{TextContainer|Iron Chest}} ([[Treasure#Ferelden|Ferelden]], Elite) - contains [[Chasind Flatblade]] and [[Codex entry: Farewell Letter to Jogby|a letter]]
* {{TextContainer|Chasind Cache}} (''see above'')
== Notes ==
* {{platforms|pc}}One of the Flimsy Leghold Traps cannot be disarmed.
* Once the cutscene with [[Morrigan]] and [[Flemeth]] is over, it is still possible to return to the Wilds, but only before the Joining ritual is done. After the Joining, this area becomes permanently inaccessible.
== Trivia ==
* On the [[:File:ThedasMap.jpg|official map]] released by [[BioWare]], the Korcari Wilds are misspelled as "Kocari Wilds."
== See also ==
{{:Codex entry: The Korcari Wilds|style=iconmini}}{{clrl}}
== References ==
[[es:Espesura de Korcari]]
[[Category:Dragon Age: The Stolen Throne locations]]
[[Category:Dragon Age: Origins locations]]
[[Category:Dragon Age (tabletop RPG) locations]]
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