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“Once, in the Deep Roads, I held off a group of darkspawn for two days.”


Korbin is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.

Background

Korbin is a highly regarded warrior from Orzammar who volunteered for the Legion of the Dead. As a result of the alliance between the dwarven king and the Inquisition, Korbin now fights on the surface against Thedas' greatest threats.

Involvement

During the main game Korbin is involved in various war table operations. He can also sometimes be seen on the battlements at Skyhold with two other agents, near where Cullen is stationed. He can't be spoken to however.

Initial Equipment

Weapons Inquisition Longsword Inquisition Longsword Inquisition Shield Inquisition Shield
Armor Legionnaire's Plate Legionnaire's Plate


Abilities

Guardian

Adamant Adamant
Passive
Requires: Bulwark
You've trained hard, and you know how to make the most of whatever armor you're wearing.

Armor Bonus: 20%
Constitution +3
Shield Wall Shield Wall
Activated
Requires: Shield
You stand firm and block incoming attacks at the cost of stamina. Each block adds to your guard. You move much more slowly while sustaining this ability.
Chevalier's Step Chevalier's Step
Activated
Range: 4 meters
Requires: Shield Wall
When you use Shield Wall, your movement is not slowed as much. You also protect nearby allies by giving them improved armor.

Range: 4 meters
Armor Bonus: 30%
Turn the Bolt Turn the Bolt
Passive Your expertise with the shield protects you from ranged attacks from the front.

Damage reduction: 50%
Constitution +3
Challenge Challenge
Activated
Activation: 20 stamina
Duration: 8s
Cooldown: 16s
Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard.
Throw the Gauntlet Throw the Gauntlet
Upgrade
Requires: Challenge
Successfully hitting a target with Challenge gets your blood pumping, temporarily increasing your stamina regeneration.

Bonus regeneration: 15 stamina per second
Resilience Resilience
Passive
Requires: Line in the Sand
You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil.

Stun Chance: 5%
Constitution +3
Combat Roll Combat Roll
Activated
Activation: 20 stamina
Cooldown: 2s
You dive and roll to where the battle needs you to be, whether it's escaping from a group or moving to flank an opponent.
Roll with It Roll with It
Upgrade
Requires: Combat Roll
You can now use Combat Roll to recover from most disabling conditions.

Removes most disabling conditions
Balanced Combat Balanced Combat
Passive Your next basic attack after successfully blocking gives bonus stamina.

Stamina Restored: 10
Constitution +3
Biggest Threat Biggest Threat
Passive You make yourself the biggest target on the battlefield, the warrior no enemy can ignore.

Threat Increase: + 25%
Constitution +3
Hardened (Ability) Hardened (Ability)
Passive After years of battling through the Deep Roads, the legionnaire can endure even the worst fights.

Strength + 3
Constitution +6
Untouchable Defense Untouchable Defense
Passive They can't kill what they can't hit. You get a bonus to your maximum guard.

Maximum Guard bonus: 25%
Constitution + 3
Livid Livid
Activated
Range: 5m
Duration: 15s
Cooldown: 32s
The more foes nearby, the harder you fight and the tougher you get.

Damage reduction: 10% per enemy, up to 50%

Damage bonus increased by: 10% per enemy, up to 50%

Still Standing Still Standing
Upgrade
Requires: Livid
When you use Livid, you gain guard for each nearby enemy

Guard Amount: 20%
Turn the Blade Turn the Blade
Passive Any blow you can see, you can turn aside. All damage coming from the front is reduced.

Damage resistance: 20%
Constitution + 3
War Cry War Cry
Activated
Activation: 35 stamina
Duration: 4s
Cooldown: 24s
You taunt all nearby enemies with a shouted challenge, gaining extra guard for each enemy affected.
Call to Arms Call to Arms
Upgrade
Requires: War Cry
You draw strength from your War Cry, improving your armor for the coming fight.

Armor bonus: 200%
Duration: 10 seconds
Cutting Words Cutting Words
Passive Your party does more damage to taunted targets as you rattle your enemies' nerves and goad them into mistakes that leave them open.

Damage bonus: 20%
Strength + 3
Trust the Steel Trust the Steel
Passive You know how to make the most of your equipment, gaining a bonus to armor when you have active guard.

Armor bonus: 20%
Constitution + 3
Walking Fortress Walking Fortress
Activated
Duration: 8s
Cooldown: 32s
Requires: Unyielding
You may not be able to hold them off forever, but right now, nothing can touch you. You have complete immunity for a short time.
Siege-Breaker Siege-Breaker
Upgrade
Requires: Walking Fortress
Every attack that strikes you while Walking Fortress is active increases your guard.

Guard amount: 10%
Bulwark Bulwark
Passive
Requires: Line in the Sand
You stand all the stronger to finish the fight, gaining a bonus to your maximum guard.

Maximum Guard Bonus: +25%
Constitution +3


Combined Arms

(A): Active ability (P): Passive ability

Korbin begins the game with Shield Wall and Payback Strike already trained.

Guardian

(A) Shield Wall: You stand firm and block incoming attacks at the cost of stamina. Each block adds to your guard. You move much more slowly while sustaining this ability.

  • Upgrade, Chevalier's Step: When you use Shield Wall your movement is not slowed as much. You are also protect nearby allies by giving them improved armor (Range: 4 meters, Armor Bonus: 30%)
  • (P) Adamant: You've trained hard, and you know how to make the most of whatever armor you're wearing. Armor Bonus: +20%, Constitution: +3
  • (P) Turn the Bolt: Your expertise with the shield protects you against ranged attacks from the front. Damage reduction: 50%, Constitution +3
The Legionnaire

The Legionnaire tarot card

(P) Resilience: You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil. Stun change: 5%, Stun duration: 2 seconds, Constitution +3.

  • (A)Challenge: Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard. Duration: 8 seconds, Guard +10%, Cooldown: 16 seconds, Cost: 20 Stamina.
  • Upgrade, Throw the Guantlet: Successfully hitting a target with Challenge gets your blood pumping, temporarily increasing your stamina regeneration. +15 Stamina per second (unknown duration, probably tied to Challenge).
  • (A) Combat Roll: You dive and roll to where the battle needs you to be, whether it's escaping from a group or moving to flank an opponent. Cooldown: 2 seconds, Cost: 20 stamina.
  • Upgrade, Roll with It: You can now use Combat Roll to recover from most disabling conditions (will update later with list of known conditions).
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