- For the Merchants' Guild member, see Korpin.
“Once, in the Deep Roads, I held off a group of darkspawn for two days.”
Korbin is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.
Background[]
Korbin is a highly regarded dwarven warrior from Orzammar who volunteered for the Legion of the Dead. As a result of the alliance between the dwarven king and the Inquisition, Korbin now fights on the surface against Thedas' greatest threats.
In fact, the truth regarding Korbin's joining the legion is more complex. Korbin was sentenced to join the Legion for killing a noble. Korbin did not actually commit the murder but nevertheless chose to conceal the truth and voluntarily join the Legion of the Dead.
Involvement[]
Korbin is involved in various war table operations. Though he can sometimes be seen on the battlements at Skyhold with two other agents, near where Cullen is stationed, he can't be spoken to.
Quests[]
- The College of Magi (war table)
- The Arl of Redcliffe (war table)
Initial equipment[]
Abilities[]
Guardian[]
Adamant |
Passive Requires: Bulwark |
You've trained hard, and you know how to make the most of whatever armor you're wearing. Armor Bonus: 20% Constitution +3 |
Shield Wall |
Activated Requires: Shield |
You stand firm and block incoming attacks at the cost of stamina. Each block adds to your guard. You move much more slowly while sustaining this ability. |
Chevalier's Step Activated Range: 4 meters Requires: Shield Wall |
When you use Shield Wall, your movement is not slowed as much. You also protect nearby allies by giving them improved armor. Range: 4 meters Armor Bonus: 30% |
Turn the Bolt |
Passive | Your expertise with the shield protects you from ranged attacks from the front. Damage reduction: 50% Constitution +3 |
Challenge |
Activated Activation: 20 stamina Duration: 8s Cooldown: 16s |
Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard. |
Challenge's cooldown is reduced to 4s in multiplayer
Throw the Gauntlet Upgrade Requires: Challenge |
Successfully hitting a target with Challenge gets your blood pumping, temporarily increasing your stamina regeneration. Bonus regeneration: 15 stamina per second |
Resilience |
Passive Requires: Line in the Sand |
You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil. Stun Chance: 5% Constitution +3 |
Combat Roll |
Activated Activation: 20 stamina Cooldown: 2s |
You dive and roll to where the battle needs you to be, whether it's escaping from a group or moving to flank an opponent. |
Roll with It Upgrade Requires: Combat Roll |
You can now use Combat Roll to recover from most disabling conditions. Removes most disabling conditions |
Balanced Combat |
Passive | Your next basic attack after successfully blocking gives bonus stamina. Stamina Restored: 10 Constitution +3 |
Biggest Threat |
Passive | You make yourself the biggest target on the battlefield, the warrior no enemy can ignore. Threat Increase: + 25% Constitution +3 |
Hardened (Ability) |
Passive | After years of battling through the Deep Roads, the legionnaire can endure even the worst fights. Strength + 3 Constitution +6 |
Untouchable Defense |
Passive | They can't kill what they can't hit. You get a bonus to your maximum guard. Maximum Guard bonus: 25% Constitution + 3 |
Maximum Guard Bonus increased to 50% in multiplayer
Livid |
Activated Range: 5m Duration: 15s Cooldown: 32s |
The more foes nearby, the harder you fight and the tougher you get. Damage reduction: 10% per enemy, up to 50% Damage bonus increased by: 10% per enemy, up to 50% |
Still Standing Upgrade Requires: Livid |
When you use Livid, you gain guard for each nearby enemy Guard Amount: 20% |
Turn the Blade |
Passive | Any blow you can see, you can turn aside. All damage coming from the front is reduced. Damage resistance: 20% Constitution + 3 |
War Cry |
Activated Activation: 35 stamina Duration: 4s Cooldown: 24s |
You taunt all nearby enemies with a shouted challenge, gaining extra guard for each enemy affected. |
War Cry's cooldown is reduced to 16s in multiplayer
Call to Arms Upgrade Requires: War Cry |
You draw strength from your War Cry, improving your armor for the coming fight. Armor bonus: 200% Duration: 10 seconds |
Cutting Words |
Passive | Your party does more damage to taunted targets as you rattle your enemies' nerves and goad them into mistakes that leave them open. Damage bonus: 20% Strength + 3 |
Trust the Steel |
Passive | You know how to make the most of your equipment, gaining a bonus to armor when you have active guard. Armor bonus: 20% Constitution + 3 |
Walking Fortress |
Activated Duration: 8s Cooldown: 32s Requires: Unyielding |
You may not be able to hold them off forever, but right now, nothing can touch you. You have complete immunity for a short time. |
Walking's Fortress duration is increased to 10s in multiplayer
Siege-Breaker Upgrade Requires: Walking Fortress |
Every attack that strikes you while Walking Fortress is active increases your guard. Guard amount: 10% |
Bulwark |
Passive Requires: Line in the Sand |
You stand all the stronger to finish the fight, gaining a bonus to your maximum guard. Maximum Guard Bonus: +25% Constitution +3 |
Maximum Guard Bonus increased to 50% in multiplayer
Combined Arms[]
Payback Strike |
Activated Activation: 35 stamina Cooldown: 8s Requires: Shield |
You recover from any disabled condition and lash out with a great blow against nearby enemies. If you've recently taken damage, you hit that much harder and stagger your foes. |
Sweet Revenge Upgrade Requires: Payback Strike |
You do more damage with Payback Strike, and if you've recently taken damage, you also stun taunted enemies. Damage bonus: 200% Stun duration: 2 seconds |
Shield Bash |
Activated Size: 4m Activation: 35 stamina Cooldown: 8s Requires: Shield |
Many foes think a shield is just for defense. You correct that mistake with a brutal slam that does bonus damage to an enemy's guard. |
Shield Bash's does 400% weapon damage in multiplayer
Ring the Bell Activated Range: 4 meters Requires: Shield Bash |
You now lunge forward with Shield Bash, and you do even greater damage to an enemy's guard. Bonus damage vs. guard: 400% |
It'll Cost You |
Passive | Any foe that attacks you in melee is going to bleed for it, taking a portion of the damage they inflict. Damage returned: 50% Strength + 3 |
Lunge and Slash |
Activated Activation: 35 stamina Cooldown: 8s Requires: Shield |
You lunge forward, then spin with a slashing strike if your first blow connects. You can use this attack to close with opponents. |
Lunge and Slash does 300% weapon damage in multiplayer
Great Lunge Activated Range: 4 meters Requires: Lunge and Slash |
The farther you lunge before striking your target, the more damage you do to them. Damage bonus: 75% at 5 meters Damage bonus: 250% at 10 meters |
Bear Mauls the Wolves |
Passive | Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front. Enemies no longer receive a bonus for flanking damage Constitution + 3 |
Deep Reserves |
Passive | You get your breath back faster than most. When your stamina is very low, it regenerates more quickly. Stamina generation rate bonus +50% when stamina below 50% Strength + 3 |
Flow of Battle |
Passive | Every critical hit reduces the cooldown times on your abilities, giving you the edge to finish off your enemy. Cooldown reduction: 1 second Strength + 3 |
Warrior's Resolve |
Passive | You fight all the harder when you're hurting, gaining Stamina when you lose health. Stamina restored: 10% for every 10% Health lost Constitution + 3 |
Grappling Chain |
Activated Activation: 20 stamina Cooldown: 12s |
With a hooked chain and a lot of muscle, you drag your target into arm's reach. |
Give Them the Boot Upgrade Requires: Grappling Chain |
After Grappling Chain drags an opponent to you, you stun them with a hard kick. Damage: 200% weapon damage Stun duration: 3 seconds |
Shield Breaker |
Passive Duration: 6s |
Your critical hits crack armor and rend shields, sundering your enemy's armor for a short time. Armor reduction: 20% Strength + 3 |
To the Death |
Activated Range: 15m Activation: 35 stamina Cooldown: 32s Requires: Adamant |
You taunt an enemy into a frenzy. Their damage output increases over time, but so does the damage they take. The effect ends if you get out of range. |
En Garde Upgrade Requires: To the Death |
While To the Death is active, your guard improves as your target takes damage and you correct weaknesses of your own. Guard amount: 25% |
Guard-Smasher |
Passive | You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit. Bonus damage vs. Guard: 100% Strength + 3 |
Hamstring |
Passive Duration: 3s |
When you attack a target from behind, you leave them slowed. Speed reduction: 50% Strength + 3 |
Blood Frenzy |
Passive Requires: Ring of Pain |
They thought you'd get weaker once they wounded you. They were wrong. Damage Bonus: 5% for each 10% missing health Strength +3 |
Crippling Blows |
Passive Duration: 10s |
You know how to take the fight out of foes. Your critical hits leave enemies weakened. The effect stacks. Damage reduction: 15% Strength + 3 |
Unyielding |
Passive Cooldown: 60s Requires: Resilience |
An attack the would bring you down instead leave you with a small amount of health, and you are immune to all damage for a short time. Invulnerability for 5s Constitution +3 |
Counterstrike |
Activated Duration: 6-12-20s Requires: Bulwark or Resilience |
You push yourself to the limit, gaining full guard and taunting all nearby enemies. While the ability is active, you automatically counter all melee attacks. This ability consumes and is powered by focus. Tier 1: Duration: 6 seconds Tier 2: Duration: 12 seconds Tier 3: Duration: 20 seconds |
Lasts for 6 seconds, has a 45s cooldown and costs 65 stamina in multiplayer
Quotes[]
- Main article: Korbin/Dialogue
- "Back home, if anything’s flying at you, someone’s thrown it."
Gallery[]
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