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Knight-Enchanter is a mage specialization in Dragon Age: Inquisition.

Description

From "Rank and Role in Victory." Commander Helaine's words make one passage stand out:

Many are reluctant to include the rank, but that is because it is rare enough that they have not seen it deployed. Most change their mind when they fight alongside. All change their mind when they fight against.

An account:

The training was not pleasant for me. When first I exited my Circle, I was as a babe new to the world. And then I was in battle, in defense of nation and name, and the lines did form, and my fellow mages took their positions in the rear.

And I stepped forward.

Then my place in the fray opened, and those of muscle and blade were around me, and I was not afraid. For I knew my role and worth, and soon did all others know them as well. Any concerns I had that the knights would not heed evaporated. All knew their rank, their place, and the value of that to their lives. Our blades were of different ken, but our purpose was clear and defined. On the field, in the battle, I command.

Detailed principles and examples of command follow.
—From Codex entry: Way of the Knight-Enchanter

Knight-Enchanters are part of the select few mages who can use melee attacks by summoning a sword from thin air, which is also capable of deflecting projectiles. Other powers that put these mages a cut above the rest are the abilities to phase in and out of existence, weaken opponents, and revive and heal comrades.

According to Solas, their techniques descend from ancient elven mages called Arcane Warriors.

Acquisition

This specialization is obtainable through the quest Way of the Knight-Enchanter from Commander Helaine.

Spells

Spells Details Combat Effects
Spirit Blade
File:Spirit Blade -1.jpg
  • Activated
  • 10 mana
You create a blade of solid magic to make melee attacks against nearby enemies, bypassing their guard and barriers.
  • Spirit Damage: 400% weapon damage (formerly 300% before patch 2)
  • Bonus: 200% against Barrier and 400% against guard
  • Use against a stunned warrior to inflict weakness, and against sleeping enemies to inflict nightmare (Removed patch 2.0)
Defending Blade
  • Upgrades Spirit Blade
You deflect incoming projectiles with Spirit Blade, sending a shockwave of energy back at the attacker.
Combat Clarity
File:Combat Clarity.jpg
  • Passive
  • Unlocks 3 Constitution
  • Requires: Spirit Blade
The chaos of combat frightens some, but for you, its a comfortable rhythm. Your mana regenerates faster when you're near hostile enemies.
  • Mana Regeneration: 50% if enemy within 5 meters
Fade Shield
File:Fade Shield.jpg
  • Passive
  • Unlocks 3 Magic
  • Requires: Combat Clarity
You draw back the energy released by your enemies in your attacks against them. Any successful attack strengthens your barrier. The more damage you do, the more powerful your barrier becomes.
  • Barrier Bonus: 30% of damage dealt
Fade Cloak
File:Fade Cloak.jpg
  • Activated
  • 20 mana
  • Cooldown: 12 seconds
  • Requires: Spirit Blade
You surround yourself with the magic of the Veil itself. You are briefly invulnerable and can pass through enemies unharmed.
  • Duration: 2 seconds
Decloaking Blast
  • Upgrades Fade Cloak
If you rematerialize inside an enemy, the foe is blasted back with massive force.
  • Spirit Damage: 1,000% weapons damage
Veiled Riposte
File:Veiled Riposte.jpg
  • Passive
  • Unlocks 3 Magic
  • Requires: Fade Cloak
Whenever you have a barrier active, enemies who attack you will take damage in return.
  • Damage Returned: 20%
Knight-Protector
File:Knight Protector.jpg
  • Passive
  • Unlocks 3 Constitution
  • Requires: Fade Shield
  • Requires: Veiled Riposte
You're adept with defensive magic. Barriers you create take longer to decay naturally.
  • Barrier Decay Reduction: 35%
Disruption Field
File:Disruption Field.jpg
  • Activated
  • 65 mana
  • Cooldown: 24 seconds
  • Requires: Knight-Protector
You fill an area with magical energy that slows and weakens your enemies. Enemies larger than the field are immune.
  • Speed Reduction: 50%
  • Radius: 3 meters
  • Duration: 10 seconds
Stasis Lock
  • Upgrades Disruption Field
Enemies caught in Disruption Field are slowed to a stop over the course of several seconds. Striking them ends the effect.
  • Speed Reduction: +49%
  • Duration: +5 seconds
Resurgence
File:Resurgence.jpg
  • Focus Ability
  • Radius: 5 meters
  • Requires: Combat Clarity
  • Requires: Fade Cloak
You call on benign spirits to restore you and your allies for continuing the fight. All party members are healed to full health, including those who have fallen unconscious, and a glyph around you provides continuous healing to the party for 10 seconds. This ability consumes and is powered by focus.
  • Tier 1: Glyph heals 2% per second
  • Tier 2: Glyph heals 10% per second
  • Tier 3: Glyph heals 25% per second

Notable Knight Enchanters

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