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<onlyinclude>{{ItemTransformer
 
<onlyinclude>{{ItemTransformer
|style = {{{style|}}}
+
|style = {{{style|}}}
|name = [[Kitten]]
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|name = [[Kitten]]
|icon = Plt_ico_kitten.png
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|icon = Plt_ico_kitten.png
|type = {{GiftLink|Gift}}
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|type = [[Gifts (Awakening)|{{ColorItemGift|Gift}}]]
 
|description = An adorable tabby kitten.
 
|description = An adorable tabby kitten.
|notes = Located: [[Vigil's Keep]] <br />Plot Item<br />
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|notes = Located: [[Vigil's Keep]] <br />Plot Item<br />
  +
|image = DAO_Kitten_-_gift.jpg
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|px = 270px
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|location = [[Vigil's Keep]] (near NE corner)
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|value = 002500
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|item_id = gxa_im_gift_anders_kitten
 
|appearances = [[Dragon Age: Origins - Awakening]]
 
|appearances = [[Dragon Age: Origins - Awakening]]
 
}}</onlyinclude>
 
}}</onlyinclude>
<noinclude>
 
   
'''Kitten''' is a plot [[gift]] that gives {{Approval|+15}} (subject to diminishing returns), specific to [[Anders]].
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'''Kitten''' is a plot [[Gifts (Awakening)|{{ColorItemGift|gift}}]] that gives {{Approval|+15}} (subject to diminishing returns), specific to [[Anders]] in ''[[Dragon Age: Origins - Awakening]]''.
   
  +
==Acquisition==
When Anders has a high enough approval rating he will tell you of a kitten he used to own, you can gift him the kitten you found for more approval (choose the first line "In that case, he stays at the Keep." - it will net you an additional {{Approval||2}} approval over the kitten itself, for a total of +13-17). After doing so the kitten will become a usable item in your inventory, [[Ser Pounce-a-lot]].
 
 
After regaining [[Vigil's Keep]] from the initial [[darkspawn]] assault there is a kitten located outside the keep in the courtyard, near the northeast corner of the map. You can interact with the kitten and choose to pick it up and keep it; if you do so it is added to your inventory as a gift.
You can 'use' the item as the Warden or any companion - not just Anders - and he will 'talk' to the kitten, which will meow a response.
 
Also, you can use him in battle as an item, and he will fully restore everyone's health, even reviving fallen party members.
 
   
==Location==
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==Involvement==
  +
When Anders has a high enough approval rating he will tell you of a kitten he used to own, and you can give him the kitten. Choosing the dialogue option, "He can stay at the keep, then," will net an additional {{Approval|2}} approval, for a total of +13-17). After doing so the kitten will become a usable item in your inventory, [[Ser Pounce-a-lot]]. You can 'use' the item as the Warden or any companion - not just Anders - and he will 'talk' to the kitten, who will meow a response. He can be used in battle as an item, and will revive fallen party members. Any member can use him, but it seems Anders must be a member of the party for this to work (even if Anders is fallen he can be revived by another party member "activating" Ser Pounce-a-lot).
After regaining [[Vigil's Keep]] from the initial [[darkspawn]] assault there is a kitten located outside the keep in the courtyard.
 
You can interact with the kitten and choose to pick it up and keep it, if you do so it is added to your inventory as gift.
 
   
==Trivia==
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== Trivia ==
*Amusingly, the program used for lip-syncing means that Anders' mouth will actually move with the kitten's meow.
+
* Amusingly, the program used for lip-syncing means that Anders' mouth will actually move with the kitten's meow.
</noinclude>
 
 
[[Category:Dragon Age: Origins - Awakening gifts]]
 
[[Category:Dragon Age: Origins - Awakening gifts]]
  +
* The same model is used for [[Kitty]].

Revision as of 23:04, 15 June 2020

Kitten is a plot gift that gives Approves (+15) (subject to diminishing returns), specific to Anders in Dragon Age: Origins - Awakening.

Acquisition

After regaining Vigil's Keep from the initial darkspawn assault there is a kitten located outside the keep in the courtyard, near the northeast corner of the map. You can interact with the kitten and choose to pick it up and keep it; if you do so it is added to your inventory as a gift.

Involvement

When Anders has a high enough approval rating he will tell you of a kitten he used to own, and you can give him the kitten. Choosing the dialogue option, "He can stay at the keep, then," will net an additional Approves (+2) approval, for a total of +13-17). After doing so the kitten will become a usable item in your inventory, Ser Pounce-a-lot. You can 'use' the item as the Warden or any companion - not just Anders - and he will 'talk' to the kitten, who will meow a response. He can be used in battle as an item, and will revive fallen party members. Any member can use him, but it seems Anders must be a member of the party for this to work (even if Anders is fallen he can be revived by another party member "activating" Ser Pounce-a-lot).

Trivia

  • Amusingly, the program used for lip-syncing means that Anders' mouth will actually move with the kitten's meow.
  • The same model is used for Kitty.