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<onlyinclude>{{ItemTransformer
 
<onlyinclude>{{ItemTransformer
|style = {{{style|}}}
+
|style = {{{style|}}}
|name = [[Kitten]]
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|name = [[Kitten]]
|icon = Plt_ico_kitten.png
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|icon = Plt_ico_kitten.png
|type = {{GiftLink|Gift}}
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|type = [[Gifts (Awakening)|{{ColorItemGift|Gift}}]]
 
|description = An adorable tabby kitten.
 
|description = An adorable tabby kitten.
|notes = Located: [[Vigil's Keep]] <br />Plot Item<br />
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|notes = Located: [[Vigil's Keep]] <br />Plot Item<br />
  +
|image = DAO_Kitten_-_gift.jpg
  +
|px = 270px
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|location = [[Vigil's Keep]] (near NE corner)
  +
|value = 002500
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|item_id = gxa_im_gift_anders_kitten
 
|appearances = [[Dragon Age: Origins - Awakening]]
 
|appearances = [[Dragon Age: Origins - Awakening]]
 
}}</onlyinclude>
 
}}</onlyinclude>
<noinclude>
 
A plot gift that gives {{ColorPositiveStat|+15 approval}} (subject to diminishing returns), specific to [[Anders]].
 
   
 
'''Kitten''' is a plot [[Gifts (Awakening)|{{ColorItemGift|gift}}]] that gives {{Approval|+15}} (subject to diminishing returns), specific to [[Anders]] in ''[[Dragon Age: Origins - Awakening]]''.
   
  +
==Acquisition==
When [[Anders]] has a high enough approval rating he will tell you of a kitten he used to own, you can gift him the kitten you found for more approval (choose the first line "In that case, he stays at the Keep." - it will net you an additionnal {{Approval||2}} approval over the kitten itself, for a total of +13-17). After doing so the kitten will become a usable item in your inventory, [[Ser Pounce-a-lot]].
 
 
After regaining [[Vigil's Keep]] from the initial [[darkspawn]] assault there is a kitten located outside the keep in the courtyard, near the northeast corner of the map. You can interact with the kitten and choose to pick it up and keep it; if you do so it is added to your inventory as a gift.
You can 'use' the item as the Warden or any companion - not just Anders - and he will 'talk' to the kitten, which will meow a response.
 
   
==Location==
+
==Involvement==
  +
When Anders has a high enough approval rating he will tell you of a kitten he used to own, and you can give him the kitten. Choosing the dialogue option, "He can stay at the keep, then," will net an additional {{Approval|2}} approval, for a total of +13-17). After doing so the kitten will become a usable item in your inventory, [[Ser Pounce-a-lot]]. You can 'use' the item as the Warden or any companion - not just Anders - and he will 'talk' to the kitten, who will meow a response. He can be used in battle as an item, and will revive fallen party members. Any member can use him, but it seems Anders must be a member of the party for this to work (even if Anders is fallen he can be revived by another party member "activating" Ser Pounce-a-lot).
After regaining [[Vigil's Keep]] from the initial [[darkspawn]] assault there is a kitten located outside the keep in the courtyard.
 
   
 
== Trivia ==
You can interact with the kitten and choose to pick it up and keep it, if you do so it is added to your inventory as gift.
 
 
* Amusingly, the program used for lip-syncing means that Anders' mouth will actually move with the kitten's meow.
==Trivia==
 
  +
[[Category:Dragon Age: Origins - Awakening gifts]]
Amusingly, the program used for lip-syncing means that Anders' mouth will actually move with the kitten's meow.
 
  +
* The same model is used for [[Kitty]].
 
==See Also==
 
{{:Gifts|style=iconmini}}{{clrl}}
 
</noinclude>
 
[[Category:Items]]
 
[[Category:Gift]]
 

Revision as of 23:04, 15 June 2020

Kitten is a plot gift that gives Approves (+15) (subject to diminishing returns), specific to Anders in Dragon Age: Origins - Awakening.

Acquisition

After regaining Vigil's Keep from the initial darkspawn assault there is a kitten located outside the keep in the courtyard, near the northeast corner of the map. You can interact with the kitten and choose to pick it up and keep it; if you do so it is added to your inventory as a gift.

Involvement

When Anders has a high enough approval rating he will tell you of a kitten he used to own, and you can give him the kitten. Choosing the dialogue option, "He can stay at the keep, then," will net an additional Approves (+2) approval, for a total of +13-17). After doing so the kitten will become a usable item in your inventory, Ser Pounce-a-lot. You can 'use' the item as the Warden or any companion - not just Anders - and he will 'talk' to the kitten, who will meow a response. He can be used in battle as an item, and will revive fallen party members. Any member can use him, but it seems Anders must be a member of the party for this to work (even if Anders is fallen he can be revived by another party member "activating" Ser Pounce-a-lot).

Trivia

  • Amusingly, the program used for lip-syncing means that Anders' mouth will actually move with the kitten's meow.
  • The same model is used for Kitty.